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Posted: Thu Sep 25, 2008 11:41 am
I'm curious as to where you got your statistics on "Horde prefers PVP, Alli prefers PVE" because I'm almost exclusively Horde, and I hardly PVP, hardly see any PVP raids getting set up, and constantly have to deal with 70s killing quest givers both in Barrens and Ghostlands. Even when I did play Alliance it was always "who wants to raid Xroads?!" all over trade chat.
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Posted: Fri Sep 26, 2008 2:39 pm
Honestly, I'd have to ask my friend where he got that from. He gave the statistics to me during Karazhan one night.
70s wanting to raid low-level areas, specifically starting areas, is just a sign of boredom. There's really no statistic-based low-level-killing raids. (I'm not even sure if I worded that right.)
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Posted: Sun Sep 28, 2008 5:20 pm
Lakourgos Druid: Druids are possibly one of the more complicated classes to play and not recommended for beginners at World of Warcraft. They perform different roles using appropriate shape-shifting forms. Like a Warrior, they have high armor and a rage bar in Bear Form and like a Rogue, they have Stealth and fight in melee with an energy bar. Through talents, they can also enhance one or more of these roles and gain a new form for healing (Tree Form) or nuking (Moonkin Form). Druids also bring additional utility, such as battle resurrection with Rebirth (and soon to be real resurrection in WotLK), and emergency or additional healing or tanking. Certain key differences do still exist, giving them advantages and disadvantages in any given role. Personally, my favorite class. I feel that I must disagree with this...after the lvl 1-20 grind I found them to be fun and easy to play, they're just difficult to master. And because they can fufill several different roles (tank, caster/melee dps, healer) I feel that they're a very good starter class, if you can get past lvls 1-20... Reason being that if you are like I was/am, completely clueless as to which role you liked, or like several different roles, well, there you go. Druid was my first class.
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Posted: Mon Sep 29, 2008 3:24 pm
Morbrid Lakourgos Druid: Druids are possibly one of the more complicated classes to play and not recommended for beginners at World of Warcraft. They perform different roles using appropriate shape-shifting forms. Like a Warrior, they have high armor and a rage bar in Bear Form and like a Rogue, they have Stealth and fight in melee with an energy bar. Through talents, they can also enhance one or more of these roles and gain a new form for healing (Tree Form) or nuking (Moonkin Form). Druids also bring additional utility, such as battle resurrection with Rebirth (and soon to be real resurrection in WotLK), and emergency or additional healing or tanking. Certain key differences do still exist, giving them advantages and disadvantages in any given role. Personally, my favorite class. I feel that I must disagree with this...after the lvl 1-20 grind I found them to be fun and easy to play, they're just difficult to master. And because they can fufill several different roles (tank, caster/melee dps, healer) I feel that they're a very good starter class, if you can get past lvls 1-20... Reason being that if you are like I was/am, completely clueless as to which role you liked, or like several different roles, well, there you go. Druid was my first class. However, because of all the different roles and shapeshifting content at higher levels, they are difficult to play for beginners to World of Warcraft. It was also my first character ever played and I, personally, thought it was hard. Don't get me wrong, I'm not a Master at Druids, but at least now I understand much, much more about shapeshifting/etc. From level 1-20, as you said is easy, because they mainly have one form (Two if you include humanoid) and not that many spells. As you get higher and higher, the difficulty of said shapeshifts get higher along with the amount of combat shapeshifts available to you. If you think about it, there are five different combat shapeshifts. Humanoid, Bear/Dire Bear Form, Cat form, Moonkin Form, and Tree of Life Form. Each has different abilities available to them and can get highly complicated in PvP/End Game/Etc. If you wish to do End-Game as a Druid, you have to know some of the expectations as your spec. Currently, there is no class better at HoT spells compared to Restoration Druids. A fight with high mobility or interruption is a strong point with Druids because they don't cast; their spells can be cast on the run. In arenas, Resto Druids are feared due to the Druid's ability to quickly cast HoT's on both partners and self, then the ability to keep out of harm with Travel Form, kiting opponents. Feral Druids fill the role of tank because their threat generation is often better than Warriors or Paladins on a single target. Warriors have advantages over raid bosses, but Druid have unique flexibility to switch between tanking and dedicated melee DPS on demand. Ferals sometimes tank bosses or mob groups where more tanks are quired then change form and gear to DPS on bosses where only 1 or 2 tanks are needed. Warriors and Paladins are rather limited to tanking with their talent trees, most talents of a Feral Druid tree are useful for both tanking and melee damage. Balance Druids have also seemed to rise in demand, although not as much as Feral. They bring mage-like DPS and buffs into a raid. Balance Druids also have the ability to become a backup healer, if necessary, due to their mana pool.
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Posted: Mon Sep 29, 2008 4:29 pm
Lakourgos Morbrid Lakourgos Druid: Druids are possibly one of the more complicated classes to play and not recommended for beginners at World of Warcraft. They perform different roles using appropriate shape-shifting forms. Like a Warrior, they have high armor and a rage bar in Bear Form and like a Rogue, they have Stealth and fight in melee with an energy bar. Through talents, they can also enhance one or more of these roles and gain a new form for healing (Tree Form) or nuking (Moonkin Form). Druids also bring additional utility, such as battle resurrection with Rebirth (and soon to be real resurrection in WotLK), and emergency or additional healing or tanking. Certain key differences do still exist, giving them advantages and disadvantages in any given role. Personally, my favorite class. I feel that I must disagree with this...after the lvl 1-20 grind I found them to be fun and easy to play, they're just difficult to master. And because they can fufill several different roles (tank, caster/melee dps, healer) I feel that they're a very good starter class, if you can get past lvls 1-20... Reason being that if you are like I was/am, completely clueless as to which role you liked, or like several different roles, well, there you go. Druid was my first class. However, because of all the different roles and shapeshifting content at higher levels, they are difficult to play for beginners to World of Warcraft. It was also my first character ever played and I, personally, thought it was hard. Don't get me wrong, I'm not a Master at Druids, but at least now I understand much, much more about shapeshifting/etc. From level 1-20, as you said is easy, because they mainly have one form (Two if you include humanoid) and not that many spells. As you get higher and higher, the difficulty of said shapeshifts get higher along with the amount of combat shapeshifts available to you. If you think about it, there are five different combat shapeshifts. Humanoid, Bear/Dire Bear Form, Cat form, Moonkin Form, and Tree of Life Form. Each has different abilities available to them and can get highly complicated in PvP/End Game/Etc. If you wish to do End-Game as a Druid, you have to know some of the expectations as your spec. Currently, there is no class better at HoT spells compared to Restoration Druids. A fight with high mobility or interruption is a strong point with Druids because they don't cast; their spells can be cast on the run. In arenas, Resto Druids are feared due to the Druid's ability to quickly cast HoT's on both partners and self, then the ability to keep out of harm with Travel Form, kiting opponents. Feral Druids fill the role of tank because their threat generation is often better than Warriors or Paladins on a single target. Warriors have advantages over raid bosses, but Druid have unique flexibility to switch between tanking and dedicated melee DPS on demand. Ferals sometimes tank bosses or mob groups where more tanks are quired then change form and gear to DPS on bosses where only 1 or 2 tanks are needed. Warriors and Paladins are rather limited to tanking with their talent trees, most talents of a Feral Druid tree are useful for both tanking and melee damage. Balance Druids have also seemed to rise in demand, although not as much as Feral. They bring mage-like DPS and buffs into a raid. Balance Druids also have the ability to become a backup healer, if necessary, due to their mana pool. Perhaps in the end it just comes down to the individual playing the class. Druid was my first character to 60, but in between I've lvl'd a couple different classes (rogue and priest mainly), maybe because of these experiences I found it easier to play my druid. I'm not trying to say that I'm a master of the class either, however, like you I feel that I do understand the class better, after lvling two of them now. I just feel that you'll never know if the class is fun and easy for you (the player) unless you give it a try. I mean, with my first druid, I did have some difficulty lvling up in the lower twenties, as I was still getting used to the handle of cat and bear form, and when to jump out of cat form into bear form, when to throw a regrowth on...I can't speak from experience as far as arena and raiding goes though because as soon as I hit 70, aside from the occasional battleground I went onto lvling my next character. Anyways, that's just my thoughts on the class. smile
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Posted: Tue Sep 30, 2008 10:24 am
Druid was my first class to play and I thought it was easy to level as Balance (for Night Elf druid). Been balance spec since level 10 and never respec'ed out of it. Since at 70, she got horribly flamed for being balance and her not getting groups, I've been neglecting her. When I made a druid, it was because I wanted to be a Night Elf and a damage dealing spell caster. Balance druid or Shadow priests were my 2 choices and druids appeal to me more. I was also a newbie that time. I didn't know how much hated Balance spec was.
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Posted: Wed Oct 08, 2008 5:05 pm
Lunarisa Druid was my first class to play and I thought it was easy to level as Balance (for Night Elf druid). Been balance spec since level 10 and never respec'ed out of it. Since at 70, she got horribly flamed for being balance and her not getting groups, I've been neglecting her. When I made a druid, it was because I wanted to be a Night Elf and a damage dealing spell caster. Balance druid or Shadow priests were my 2 choices and druids appeal to me more. I was also a newbie that time. I didn't know how much hated Balance spec was. The line that I bolded is the line I want to discuss. With absolutely ANY class, there is always that problem. For example, if you're a Fury and/or Arms Warrior, you might not get as many groups as a Holy and/or Protection Paladin would. Know why? Tanks and Healers are always in demand, even at low levels. If you go a Heal or Tanking spec from Level30+ when it actually matters, you'll get many more groups and therefore receive more XP/Hr, decreasing the amount of time to get to 70/80. Think about it. There are three classes that can tank: Warrior, Paladin, and Druid. There are only four classes that can heal: Paladin, Druid, Priest, and Shaman. The rest (Mage, Warlock, Rogue, Hunter) are all DPS/CC. And with the amount of Arms/Fury Warriors, Balance/None-Tanking Feral Druids, Retribution Paladins, and Enhancement/Elemental Shamans out there... That doesn't leave many Tanks/Healers left. Think about that. This is a talent calculator of my Smiter Priest:Smiter PriestA Smiter Priest is basically like a Mage and Healer. I can dish out fairly decent burst damage and still heal. That's a form of a hybrid that works well because there is no switching back and forth between sets of gear that are using up your bag space. They use the same gear. This is another example, a talen calculator of my Ele/Resto Shaman:Shaman HybridAnother good example of a hybrid build. It doesn't require switching back and forth between sets of gear that's wasting bag space: It requires the same type of gear. With this, I can be a DPS build (Instant Chain Lightning for example) or a good healer or even a back-up healer if the main healer dies because of Nature's Swiftness.
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Posted: Mon Oct 20, 2008 9:51 pm
[ Radio Static ] People are still using profs to get money , how sad. Me and 2 friends decided to use "our" Method to get gold one day. We had a total of 16.5k gold. I guess ur prolly talkin about AH supply & demand? If u are then u should be happy that most ppl use proffs to make money, cuz the more ppl that use the AH for it, the less profit u get. smile
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Posted: Wed Oct 29, 2008 2:27 pm
Well, sorry y'all for my absence. Internet has been funky and we just got a little under 3ft of snow last night... Knocked out internet and eventually, our power.
I'm going to revise those two talent calculators to what they are in game now, so bear with me for a few moments.
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