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heavenly angel goddess rolled 2 20-sided dice:
8, 17
Total: 25 (2-40)
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heavenly angel goddess Crew
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Posted: Sat Sep 13, 2008 7:35 pm
dear mama we SUCK mad
but that does happen neutral
lets TRY AGAIN surprised
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Crush Crush rolled 2 20-sided dice:
2, 3
Total: 5 (2-40)
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Posted: Sat Sep 13, 2008 7:37 pm
If you say so.
edit: I liked my first set better, I didn't wanna reroll. >.> It's all your fault.
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heavenly angel goddess Crew
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Posted: Sun Sep 14, 2008 5:34 pm
sweatdrop
... There is not much else left to do in this matter. You'd apply your values to your characters and you'd begin surprised
When it becomes a characters turn you are able to make actions surprised
you can do ONE of the following (note some abilities allow units to do more then one of these following actions)
Attack - you pick an enemy character and attack. When you attack a character certain rules are put forth.
Units with a melee attack can only attack while they are in the MAIN LINE, and the target can only be in the MAIN LINE
Ranged units can attack either units on the main line or on the defensive line, HOWEVER the enemy gains Armor Bonuses for being in the defensive line. If the target has a unit infront of it, it gains further armor bonuses for being "in cover"
which is why I played my weaker spell caster behind my powerful hero, because he is protected.
Spell casting is special, it will be explained in the rules.
When you make an attack you can do one of the following special actions.
Charge - while this gives a +2 to your attack role, your character takes a -2 to its Armor Class until its next turn.
Move - the unit spends its time moving to a different spot on the field of battle(your field) this can be to protect ranged units, or for some other reasons, mostly for spells.
Defend - the unit defends itself, it gains a bonus to Armor Class
there are more actions that can be done, but for now we will focus on these.
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Posted: Sun Sep 14, 2008 8:52 pm
OK, for purpose of this demo, Lets say the unit order is like this.
Lord Adofire Slither Father Andrew Grath
Since its Lord Adofire who goes first, he gets to make the first action, for the purpose of this demo Crush, your current option would be to attack
In battle cards units have limitations of where they can attack.
Units with melee weapons or Melee heroes for a better term can only attack while they are in the main line, and can only target units in the main line.
Range and spell caster units can attack either the defense of main lines
since Crush has only a melee unit on his main line, and its that units turn he can only target Grath
so Crush what will you do.
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heavenly angel goddess Crew
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Crush Crush rolled 1 20-sided dice:
14
Total: 14 (1-20)
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Posted: Sun Sep 14, 2008 9:10 pm
I attack Grath the Orclord with Lord Adofire and use his Powerful Charge ability. I just want to see if I got the ability thing right, cause I'm pretty sure that they would just add on with the attack. Hopefully I got that right, if not, then just say so or edit this yourself Heavenly. Cause, his attack will be at +15 before my roll, so this has to at least be a 11 for it to work against Grath.
Name: Lord Adofire Type: Human Lord (Melee Hero) Level: 6 Gender: Male Health Points: 80 Armor Class: 24 Initiative: +6 Fortitude: 20 Reflex: 15 Will: 17 Abilities: Mount(Horse) (Unit is mounted), Mobility(Unit can move and attack), Leadership III (+2 Attack, +2 Armor Class, +1 Initiative, +1 Damage to all allied units), Powerful Charge (+4 attack when charging) Attack: Heavy Sword +11 (23 damage)
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Posted: Mon Sep 15, 2008 9:24 am
smart move surprised , and well done for taking a close look at your card.
Each card has a list of abilities, some are very useful, in the case of Adofire he has the powerful charge ability, normally when you charge, you get only +2 to your attack, because of this ability he gets +4 surprised
with a roll of 14 + 15 he gets 29 which scores a hit on my hero Grath, who takes the damage listed
23
meaning he now has 52 Health Points remaining.
Range attacks and spells work the exact same way surprised
that is all there is to the battle system surprised
To play battle cards you pick your cards, play them, roll 5 D20 and give one of those numbers to each character, the attack round is set and you begin, each unit gets 1 action, some might get more, and when you attack you make 1 D20 roll... or some rare cards which gets multiple attacks, but in general no matter whats going on, your only rolling a few D20 when you start, and then 1 for each card if it decides to attack.
In my turn I'd attack, and we'd go back and forth until one of us has no monsters left.
I have been working on a deck system which I am writing up in my offical rule book, while a few things are different due to the larger card size, the battle system here is pretty much the exact same surprised
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heavenly angel goddess Crew
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Posted: Mon Sep 15, 2008 4:33 pm
So, was that enough of a demo? I learned a lot and believe I can actually play without a walkthrough, I hope at least. It'll take time for everyone to get used to it, but when you do, it makes it a lot easier.
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Posted: Mon Sep 15, 2008 8:56 pm
thats why I made it the way I did, it is not that complex when you actually learn what to do, its a few simple rolls, and then using your head.
although some battle systems tend to be complex, this is hardly difficult. The cards I am making right now I've rounded off and made more "normal" numbers, so damages could tend to range from 5-50 depending on various things, no 23.. or like 12 damage, all round numbers and everything mrgreen
I'm still trying to simplify it even more, but there are still some technical elements 3nodding
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heavenly angel goddess Crew
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