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Vintrict Revisions:
The clothing is magically enchanted to make it harder to destroy, mainly against things like fire and other elemental forces that are more chemical, magically, or spiritually based than just direct force. For example, if it was placed in a fire, the threads would burn slower. This is mainly so Vintrict will not lose his clothing so quickly in a fierce fight, which he is bound to get into on his business trips. But it can still tear from solid physical force, such as a blade, or by pulling on it. It'll just be "slightly" harder to tear it. Cutting through it is no problem. Things such as temperature and blunt force are still normal against it, so it's no armor.
Psychokinesis is done as long as he gives it focus. He can move around things that weigh 1 to 10 lbs with ease, such as lifting and moving it around, on the ground or in the air. Speed can be as fast as 10 mph. 11 - 25 lbs, things get harder, the object more resistant to moving, resulting in lesser speed. 25 - 40, unless he is given it all of his focus, which means not moving from his spot and concentrating singularly on the object, he'll be moving objects at most 1 mph. 5 mph is most at best concentration. He can do the same to things over 40 lbs, but then he enters into danger zone in limitations that his brain can take. Overstress will lead to brain shutdown, aka unconsciousness.
To make it easier, I will supply two charts that show how much wind he can build up as time (posts) progresses, using either his mind or his hands. Using his mind is obviously weaker than using the movement of his hands.
When using his hands or his staff for building wind, this builds progressively even when he is attacking with his body, as long as he is using those parts of his body. HOWEVER, for the sake of balance, whenever he is attacking or defending in melee combat with another (which means being in physical contact through exchange of blows), going up to the next tier of wind power takes an extra post. So, if he wanted to go from 1-7 mph to 7-12 mph, it'll take 2 posts instead of 1.
The charts are listed in that each tier of wind power meets the next tier in the number of posts since the wind generation started. So, 13 - 15 mph: 2 posts means that on the third post, that listed tier will be reached. The first tier is instant. On the next post, Vintrict can (by choice) move up to 7 - 12. And then on the post after that, if he chose to raise to 7-12, he can move to 13 - 15.
If he is using one hand, and adds his other hand into use, the tier level, or the current "speed" of the wind will transfer over to the "Two hands" chart. If he drops a hand from usage in the two hands chart, and the speed is too much for what his hand can handle (such as being over 40 mph), he loses all control of the built up wind and must start again. Otherwise, he can continue to use the wind, at the exchange of dropping down a tier in wind power.
Using the Mind Only
Using One Hand
With Two Hands (or Djinn Staff being used by two hands)
Well, firstly, he is 50 years old, so he has had enough time in his life to do a variety of things. But he is no master at them, or at least considered the elite of what he does. He uses Ba Gua and wind power together to form a martial art that utilizes the flow and power of wind into the circling logic of the Ba Gua arts. Since they complement one another, it's easier to form them as "one art" than just saying he is distributing his skill points throughout both of these areas. Not to mention, no one ever masters an art. They can reach a limit of their training, but they will always have more to learn from personal experiences.
All of this was answered in the quotes above.
The speed of generating power is covered in the above quotes.
There isn't much he needs to do. When he is attacking with his body, he is guiding the wind around him to help him with his attacks, be them physical or wind-based, so the only two things he has to focus on are keeping concentrated with the wind's flow and performing his offenses/defenses. He seldomly uses his psychokinesis rawly, so he has no need to focus on that. His wind assists him, anyway, in moving things with its power, which returns to usage of just body movements.
In energy terms, his power lasts as long as his body does. Stamina and spiritually energy counts toward this. He has enough built up endurance to use his wind/melee combat together for as long as two hours, assuming he it in moderation. Keeping winds at high power, such as 50+ mph, will tire him out after ten minutes of usage, requiring at least an hour of rest to be able to use it at those levels again. Otherwise, his limit will be only 19-24 mph. Of course, if he is ever using his power over a long period of time in a single day, he's going to tire like any normal fighter.
The above answers to the quotes should solve this issue.
The sprint only lasts for about 1 to 3 seconds, depending on how much speed he chooses to move from one space to another through use of wind rushing back to fill the drop of pressure, so he won't receive any immediate effects. His body is more superior than a human's in terms of bodily functions, so it can last in a vacuum without the usual effects of blood boiling and all that good stuff. This is due to it being more spiritually based than physically based, thus has a better resistance to rising and falling of pressures. After all, the Cyanites are a race that are natural with the wind. Nearly elemental.
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Clothing - Define; damage resistance.
The clothing is magically enchanted to make it harder to destroy, mainly against things like fire and other elemental forces that are more chemical, magically, or spiritually based than just direct force. For example, if it was placed in a fire, the threads would burn slower. This is mainly so Vintrict will not lose his clothing so quickly in a fierce fight, which he is bound to get into on his business trips. But it can still tear from solid physical force, such as a blade, or by pulling on it. It'll just be "slightly" harder to tear it. Cutting through it is no problem. Things such as temperature and blunt force are still normal against it, so it's no armor.
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Psychokenesis - Bullet descriptions unnecessary. Loaded firearms are prohibited. Otherwise, it needs further clarification and limitation. He can move things that are fourty pounds, but what's the velocity he can put on it? Does it move as fast as if he pitched in from his hand and does the weight affect it? And does he have to focus to do it or can he just do it subconsciously?
Psychokinesis is done as long as he gives it focus. He can move around things that weigh 1 to 10 lbs with ease, such as lifting and moving it around, on the ground or in the air. Speed can be as fast as 10 mph. 11 - 25 lbs, things get harder, the object more resistant to moving, resulting in lesser speed. 25 - 40, unless he is given it all of his focus, which means not moving from his spot and concentrating singularly on the object, he'll be moving objects at most 1 mph. 5 mph is most at best concentration. He can do the same to things over 40 lbs, but then he enters into danger zone in limitations that his brain can take. Overstress will lead to brain shutdown, aka unconsciousness.
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Defensive wind - So it can be as dense as reinforced steel? Stopping bullets and explosions? Looks broken. It also doesnt help that theres no specified 'casting time'.
To make it easier, I will supply two charts that show how much wind he can build up as time (posts) progresses, using either his mind or his hands. Using his mind is obviously weaker than using the movement of his hands.
When using his hands or his staff for building wind, this builds progressively even when he is attacking with his body, as long as he is using those parts of his body. HOWEVER, for the sake of balance, whenever he is attacking or defending in melee combat with another (which means being in physical contact through exchange of blows), going up to the next tier of wind power takes an extra post. So, if he wanted to go from 1-7 mph to 7-12 mph, it'll take 2 posts instead of 1.
The charts are listed in that each tier of wind power meets the next tier in the number of posts since the wind generation started. So, 13 - 15 mph: 2 posts means that on the third post, that listed tier will be reached. The first tier is instant. On the next post, Vintrict can (by choice) move up to 7 - 12. And then on the post after that, if he chose to raise to 7-12, he can move to 13 - 15.
If he is using one hand, and adds his other hand into use, the tier level, or the current "speed" of the wind will transfer over to the "Two hands" chart. If he drops a hand from usage in the two hands chart, and the speed is too much for what his hand can handle (such as being over 40 mph), he loses all control of the built up wind and must start again. Otherwise, he can continue to use the wind, at the exchange of dropping down a tier in wind power.
Using the Mind Only
1 - 7 mph: Instant (Leaves rustle, can feel wind on your face, wind vanes begin to move. Small wavelets develop, crests are glassy.)
7 - 12 mph: 1 Post (Leaves and small twigs move, light weight flags extend. Large wavelets, crests start to break, some whitecaps.)
13 - 15 mph: 2 Posts (Small branches move, raises dust, leaves and paper. Small waves develop, becoming longer, whitecaps.)
Using One Hand
1 - 7 mph: Instant
7 - 12 mph: 1 Post
13 - 18 mph: 2 Posts
19 - 24 mph: 3 Posts (Small trees sway. White crested wavelets (whitecaps) form, some spray)
25 - 31 mph: 4 Posts (Large tree branches move, telephone wires begin to "whistle", umbrellas are difficult to keep under control. Larger waves form, whitecaps prevalent, spray.)
32 - 40 mph: 6 posts (Large trees sway, becoming difficult to walk. Larger waves develop, white foam from breaking waves begins to be blown.)
With Two Hands (or Djinn Staff being used by two hands)
1 - 12 mph: Instant
13 - 24 mph: 1 post
25 - 38 mph: 2 posts
39 - 42 mph: 3 posts
42 - 46 mph: 4 posts
47 - 54 mph: 5 posts (Slight damage occurs to buildings, shingles are blown off of roofs. High waves (6 meters), rolling seas, dense foam, Blowing spray reduces visibility.)
55 - 63 mph: 6 posts (Trees are broken or uprooted, building damage is considerable. Large waves (6-9 meters), overhanging crests, sea becomes white with foam, heavy rolling, reduced visibility.)
64 - 72 mph: 7 posts (Extensive widespread damage.Large waves (9-14 meters), white foam, visibility further reduced.)
73 - 80 mph: 8 posts: (Extreme destruction, devastation. Large waves over 14 meters, air filled with foam, sea white with foam and driving spray, little visibility.)
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When did he have the time to master these dozens of things?
Well, firstly, he is 50 years old, so he has had enough time in his life to do a variety of things. But he is no master at them, or at least considered the elite of what he does. He uses Ba Gua and wind power together to form a martial art that utilizes the flow and power of wind into the circling logic of the Ba Gua arts. Since they complement one another, it's easier to form them as "one art" than just saying he is distributing his skill points throughout both of these areas. Not to mention, no one ever masters an art. They can reach a limit of their training, but they will always have more to learn from personal experiences.
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How much resistance do his clothes have to what specifically? How fast/far can he move things with his mind?
All of this was answered in the quotes above.
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How quickly does he generate the power to do all of the wind-maneuvers? Is there a maximum amount of things he can do (as in, does he have a power limit)? How long does it take for these things to be fully charged?
The speed of generating power is covered in the above quotes.
There isn't much he needs to do. When he is attacking with his body, he is guiding the wind around him to help him with his attacks, be them physical or wind-based, so the only two things he has to focus on are keeping concentrated with the wind's flow and performing his offenses/defenses. He seldomly uses his psychokinesis rawly, so he has no need to focus on that. His wind assists him, anyway, in moving things with its power, which returns to usage of just body movements.
In energy terms, his power lasts as long as his body does. Stamina and spiritually energy counts toward this. He has enough built up endurance to use his wind/melee combat together for as long as two hours, assuming he it in moderation. Keeping winds at high power, such as 50+ mph, will tire him out after ten minutes of usage, requiring at least an hour of rest to be able to use it at those levels again. Otherwise, his limit will be only 19-24 mph. Of course, if he is ever using his power over a long period of time in a single day, he's going to tire like any normal fighter.
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He's a jack of all trades and a master of all. This does not bode well. Some of this s**t needs to be down right limited or removed.
The above answers to the quotes should solve this issue.
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Quick Sprint: How does the body handle the equalization of a vacuum against it and everything?
The sprint only lasts for about 1 to 3 seconds, depending on how much speed he chooses to move from one space to another through use of wind rushing back to fill the drop of pressure, so he won't receive any immediate effects. His body is more superior than a human's in terms of bodily functions, so it can last in a vacuum without the usual effects of blood boiling and all that good stuff. This is due to it being more spiritually based than physically based, thus has a better resistance to rising and falling of pressures. After all, the Cyanites are a race that are natural with the wind. Nearly elemental.
Age: 50
Gender: Male
Race: Cyanite (Description below)
Physical Description: Vintrict is 6’, weighing 155 lbs. The color of his skin is brown, whereas the color of his eyes are a pale cyan. His hair nearly matches the hue of his eyes, though it’s whiter with a faded light blue within its color. Unclothed, his body’s visible features are toned-muscle, developed from daily exercise of running and working out at the gym. His hair is quite long, having some bangs flow in front of his forehead, the back of his hair falling down against the start of the shoulders.
His choice of clothing consists of casual suits, mainly due to his profession of being the president of a global wide company, therefore he always has to dress professionally. The theme he seems go by is wearing indigo-purplish colors, accompanied with black pants, red ties, and purple-tinted shades over his face, giving him a stylish appearance.
Cyanite Race
The Cyanites were an elven-like race that was once vast in the windy valleys of the world, though they held no relevance to elves other than appearances and similar customs. They had sharper ears, and tended to have slim builds, much like an elf. Their eyes were slimmer and the physique of their body allowed for more acrobatic capabilities. Though they had weaker bodies, they were resistance to most illnesses and poisons. Getting the brain or the heart damaged does not kill a Cyanite, for the organs and body is capable of regenerating lost parts in the time period of 24 hours. Under the light of the moon, regeneration happens much more quicker, giving them similarities to a vampire. To kill a Cyanite, they must be stabbed in the heart by a golden, silver, and bronze object, the properties of these elements combined capable of breaking down the make up of a Cyanite upon intrusion into the heart. The Cyanites had sharp fangs very much like a vampire, though they did not use them for drinking blood, but instead for healing methods. They are capable of transforming a person into one of their kind, however, which involves a ritual of infusing their soul energy into that person under the light of the full moon. Yet, tied with their custom of being nocturnal, many mistook them for vampires. This was one of the factors that would lead to their extinction. In the presence of a full moon, a Cyanite's physical and magical abilities double in power.
In addition to Aerokinesis, Cyanites have other minor abilities. One is that they can transfer their energy over to another by biting their vampire-like fangs into the target's body. With this energy, they are capable of keeping other alive or giving someone an extra boost in exchange of making the Cyanite more fatigued. Another ability is they can see just as well at night as they can in the day. They can switch their vision to where they can see magical, spiritual, and metaphysical presences in bright colors, causing a faintly glowing lens to cover over their irises. As a result, while these lens are on, the person is considered blind to the world of light. Cyanites have greater senses than humans, another trait of theirs.
Equipment
High Tech Shades - Those tinted shades Vintrict usully wears all the time is actually a high tech computer in the convenient size of eye wear. Using voice-activation and the small buttons on the side of the shades, he can bring up windows and other information like he was really using a computer. In addition, the eye wear gives him heat vision, night vision, and ghost-vision capabilities. The ghost vision basically picks up on the ethereal presences of magic and incorpereal beings by revealing them as glowing white figures. The shades are pretty heavy, about 1 lb, and hold durability, too. If these every get broken, however, he has a spare somewhere on his person, you can count on that.
Casual Suits - The suits Vintrict usually wears to business meetings and pretty much whenever he is out in public are made of special material that makes it more resilient to the elements of nature, such as fire, and harder to damage, which means over-time wear and tear. Unfortunately, the clothing can still tear to a good slash from something sharp, such as a knife or sword. It's not armor.
Tournament Apparel - An indigo-colored stylish Chinese long gown with designs of a dragon in silver along the silk brocade material is Vintrict's battle wear, unless otherwise stated before the match. It has a slit after the waist area to provide freedom of movement for the legs. As for leg wear, he wears black martial art pants made of cotton that are basically loose, cut just at the shin area. Around the shin area, he wears black long socks. Footwear are comfortable fitting Tai Chi slippers. To avoid easy exposure of the body in front of the public eye in case of devastating attacks, such as large pillars of fire, the clothing was enchanted to increase its physical resistance to damage. In addition, the clothing will mend itself over time from any damage, eventually become good as new. The clothing does not protect Vintrict fully from attacks, but the magical enchantment gives him a small boost of resistance against magic-based and spirit-based attacks.
Briefcase - The briefcase he carries around is made of tungsten underneath the leather coating, protecting the usual high profile stuff he has in there from time to time. Opening it requires the input of a 4-number combination using a scrolling silver-plated number mechanism. This briefcase is 3 feet long wide, holding Vintrict's Jian Sword, and any other item that he can fit in there when he needs to.
Jian Sword "Xìn Niàn"- A Chinese straight sword with a 2' 3" long blade.
Deer Horn Knives - Deer Horn Knives, also known as crescent moon knives, are specialized Chinese bladed weapons consisting of two steel crescents crossing. They are used in Chinese martial arts. This crossing produces four curved, clawlike points, one of which is extended as the "main" blade. The practitioner grips the wrapped middle of the lengthened crescent with the other acting as a hand guard. They are mainly used in trapping an opponent's weapon in aid of tying up or breaking the opponent's weapon, disarming the opponent and other close combat applications. The Deer Horn Knives are normally used against longer weapons such as spear, sword, broadsword, or any weapon which uses safe distances to attack from. One advantage of the Deer Horn Knives in comparison to a longer weapon is that seeming the deer horn knives are direct appendages of the hand they can be moved with great speed and precision, and along with their ease of concealment, can easily be used to catch their opponent off guard.
Djinn Staff - A relic obtained from a Djinn spirit during Vintrict's training in the Verru Mountains, a mountain range in a far off region that is known for its inhabitants of mystical spirits. For Vintrict, he had went up here with a normal bo staff in order to train in both his element of air and his martial art skills. During his training, he had impressed a local spirit, who then replaced Vintrict's normal wooden staff with one made of a white stone-like material with these curving teal-colored designs along the 5 ft weapon. This weapon seems to be unbreakable, along with enhancing his skills with using the air element. When used in conjunction with air techniques, the effect of the techniques are increased by 25% in effect.
Skills
- Guns - Vintrict holds proficiency with guns that makes him a master at using them. He knows all the common gunslinger tricks, along with making up his own. He can use pistols, rifles, machine guns, anything pertaining to the gun category, but he favors mostly pistols and revolvers due to their small sizes. He even holds the knowledge of breaking apart a gun, as long as its structure isn't different from the normal gun.
Weapon Training (Sword, Knife, and Bo Staff) - Vintrict has been trained in using swords, knives, and the bo staff. He favors the straight sword, or the jian, when using swords, however, so shows more skill with it than any other sword.
Martial Arts (Judo, Karate, Wing Chu, Tai Chi, and Ba Gua) - Vintrict's basics come from learning karate and Judo first. Eventually, he took up Tai Chi, using it to not only help in him mediating, but also using it to better adapt himself to fighting situations with the concept of "taking it slow", metaphorically and mentally. Wing Chu was the syle he eventually practiced to hone low level kicks, hand, and finger strikes. It followed the same principle as Tai Chi in that the force shouldn't be halted, but instead go with the flow; but it gives more aggression than the meditative form of Tai Chi. In the end, this all adapted into the art that fit the style of his element, Ba Gua, an art that focused on using circular movements to confuse the opponent and deliver counter attacks that make use of built up inertia.
Alertness - Vintrict's awareness of the surrounding environment comes from both experience and his race. Used to study one's environment, notice hidden objects or unusual activity, and so on. Allows him to react quicker to the unexpected, within superficial reason.
Swim - Vintrict is a great swimmer. In addition, he is capable of holding his breath for up to two hours, only possible due to his race.
Leader - Being the president of VSA, a global wide law enforcement group, he has developed diplomatic skills that are capable of persuading others to follow his views, thus giving him the proper attributes as a leader. Having charisma in the way he presents himself professionally, he can double as a negotiator easily.
Knowledge of Vehicles - Vintrict's understanding and piloting of most vehicles are top notch.
Knowledge of Arcana - Vintrict has understanding of the arcana of Gaia.
Knowledge of Religion - Being a religious man himself, Vintrict prides himself in being a living knowledge of virtue.
Knowledge of Geography - Vintrict has the knowledge of many terrains.
Knowledge of Sociology - Vintrict has much knowledge of society, from races to general tendencies.
Knowledge of Anatomy - With his knowledge of anatomies of many common races, he is capable of giving an understanding of how they are structured.
Healing - First aid is a skill Vintrict has developed to allow him to perform intermediate doctor services, including self nursing. He isn't a Doctor, but he has the neccessary knowledge to at least keep a person from dying in case of major injuries.
Survival - Vintrict knows how to survive out in the wild in case he is ever stranded, knowing how to make use of his available resources to keep alive.
Piano - The piano is Vintrict's main instrument to use. He picked up the saxaphone for quite some time but the piano has been his favorite.
Computer Programming - He holds the intellect of using computers and making programs for them.
Languages - Vintrict can speak several common languages, including a the exotic ones, which are Vampire, Elven, and Cyanite.
Abilities
Psychokinesis - Vintrict was born with the blood of the Viase. On his mother side, the family was known for its natural psychic power that was carried through their genes. As a result, it allowed them to compete on a leveled playing field with the monsters they hunted (vampires, wolves, etc.), making them into one of the most popular vampire hunters in their time. He didn't place much focus into the art as his mother and sister did, but he at least took it upon himself to learn how to control his bullets in a fight, such as causing them to shoot at curved trajectories and even controlling their rebounds to try to take a chance at hitting a target who was not hit by the intended bullet. He is capable of moving things with his mind, but only up to a limit of 40 lbs. Any more than that, and he'll strain his mind, which would eat away at his energy at an alarming rate. Worst case scenario, he could end up as a skinny man, his body expending all of its resources to keep up a desired effect. But Vintrict is responsible enough to ever have to do that with his raw mind.
Aerokinesis - Because the race, the Cyanites, are aligned to the element of air, Vintrict adapted to the power of the wind with little difficulty. When he was turned into a Cyanite, he first had trouble in keeping control of the air surrounding him, often causing greater than normal shifts in the air around him everytime he moved or breathed. Through years of training with the element through spiritual and physical adaption, he was finally able to hold a constant control over the air around him, allowing to do such tricks as calm the air to a dead stop within three feet of him or cause it to go into a rapid gust, all capable of being done by will. This passive ability allows him to often deflect objects and redirect the direction of attacks against him, but he must be focusing his mind on the air around him in order to increase its effect. So, the more he is moving around and concentrating on other things, the less control he has over the air within the range of his body. If he wishes to affect the air on a greater scale, however, he must place greater focus on performing a specific use with the air. In consequence, this ability also has granted him the detail of controlling the air pressure to achieve these abilities.
He can create any desired effect with just a thought of his mind, but he gathers wind much more quickly with use of a free hand, along with increasing the power output. If he uses two hands, the speed is doubled, giving him full control over the element to his full potential.
Enhanced Telekinesis - With the assistance of wind, Vintrict can move more heavier objects, in addition to an easier time to causing movement with the air. By extending a hand in the general direction of the air that he wants to affect, he can shift the movement of a specific or a group of objects, such as making them fly or even throwing them. However, at his current experience, he can only place full control up to 200 lbs at once, assuming he has built up enough wind to support it. Anything higher would just be harder to move, resulting in a smaller effect. Without his hands, he can affect up to as 50 lbs with his mind alone. An object weighing 500 lbs is unmovable.
Offensive Wind - With use of one of his hands for focus, he can create currents of wind up to one hundred yards in order to knock away stuff. The more he moves the wind, which is caused by graceful movements of his hand, the stronger they become, gaining speed. With enough time, he is capable of generating up to 40 mph winds. If he has his other hand join in moving the wind, the speed at which he can control the wind, along with the scale of the power, is doubled, meaning he can generate up to 80 mph winds at max. With only his mind, he can only raise the speed up to 15 mph.
He can create sharp blades out of wind by having all fingers but the index and middle finger, bend against the palm, while keeping the two straight and together. When the fingers are like this instead of all of them being away from the palm, the wind takes on a more narrow shape, making them much more denser. To create a blade of wind as sharp as a sword, he must build up wind speed as normal through the movement of his hand. However, making these types of wind requires more quick and aggressive movements of the arms. And as before, using two hands makes control and power greater. He can create this effect with use of his mind, but the sharpness would not be as good as a sword. More like a butter knife moving at 10 mph.
Defensive Wind - Because of the properties of the wind, the element is more useful defensively than offensively. Creating a defensive wall of wind is no different than creating an offensive wind, except the wind is kept closer to Vintrict, thus increasing the density of the air itself through increased speeds. Using circular motions, projectiles and magic attacks can be redirected away from him to avoid harm. Using wind defensively starts out weak, but gains power the more Vintrict gains momentum with the movement of his hand, hands, or mind. Using two hands would inevitably speed up the process, along with its power. At its best, the defensive wind can deflect bullets and stop the explosion of a rocket from harming him.
Vintrict can control the temperature around his body by forming a control of wind in close proximity. By causing a circular motion of wind to exist around his body, Vintrict can keep heat circulating, thus keeping him from ever getting cold. If he wishes to remain cool during the hot heats, he can create a moving wind close to his body to create a constant fan. He is capable of generating these effects for other people, too, but the rule of control is, the more people who he concentrates on for this effect, the less of an effect it has due to distributing control across the people equally. He is capable of controlling who gets his most concentration, however. Of course, such feats can only be performed with both hands.
Clap of Thunder - An advanced technique that makes use of the logic that a thunderstorm follows in order to create lightning. In order to use this ability, Vintrict must have both hands free, and is unable to use it with his Djinn Staff. His right hand takes control of a pocket of air that is given a positive charge, while his left hand takes control of a pocket of air that is given a negative charge, or it can be made vice versa. While one hand is pulled back to represent the pocket of air being kept near him, the right hand moves in the direction of where the other ionic charged pocket of air is going to be placed. These pockets of air are distinguishable in that they always gusting in a dimeter of three feet. With the pocket of air in place, Vintrict claps his hands together, causing a lightning bolt to travel from the pocket of air close to him to the other pocket of air. Whatever is between the two when this happens will be caught in the attack. After the lightning bolt, the pockets of air disperse.
Flight - With his control over the wind, Vintrict can go into flight with just the thought of his mind, capable of flying up to 60 mph once he gains enough speed, which takes about five seconds of flight time.
Quick Sprint - By moving the air away in a line in a given direction, up to one hundred yards, using a hand to designate the general direction, a vacuum is created to where Vintrict is shot in the same direction with the effect of the air trying to deplace itself back into the removed space of air, moving Vintrict quickly at speeds up to 70 mph. He must keep persistent throughout the trip. If he tries to move off course within this line, his body is quickly brought out of control off to the side, resulting in possible dislocations of an arm or leg.


