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Posted: Wed Sep 03, 2008 9:25 am
sorry it took so long XD im a moron any ways i draw my 5 cards
main phase summon magical exemplar (atk 1700, def 1400, effect each time a spell card is activated, place 2 spell counters on this card. once per turn, you can remove any number of spell counters from this card to special summon a spellcaster-type monster from your hand of graveyard whose level is equal to the number f spell counters you remove)
thats it your turn
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Posted: Fri Sep 05, 2008 9:52 pm
ok i play Otherworld the "A" zone (field card, when an opponints monster battles an "alien" monster it gets -300 attack and defence)
then i play the monster alien warrior (monster atk 1800, def 1000, when this card is distroyed by battle and sent to the grave, place 2 "A" counters on the monster that distroyed it. (if a monster with an A-counter battles an alien monster it gets -300 attack and defence for each A-counter on it)
i will attack your magical exemplar and because otherworld the "A" zone is in play it makes your monster a 1400 attack.
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Posted: Sat Sep 06, 2008 9:56 am
wow youre gonna be a challenging one XD
ok i draw
mainphase: summon ufo turtle(atk1400 def1200 when this card is destroyed by battle and sent to the graveyard. you can special summon 1 fire monster with 1500 or less atk from your deck in face-up attack position) and set 2 cards
i end
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Posted: Sat Sep 06, 2008 10:14 am
ok first i will play a second alien warrior.
then i will attack the ufo turtle
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Posted: Sat Sep 06, 2008 10:30 am
activate face down: miniturize (select 1 monster with 1000 or more original atk. it loses 100 atk, and its level is reduced by 1 when the most there is removed from the field, destroy this card) its attack becomes 800 and he dies ... hopefully XD
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Posted: Sat Sep 06, 2008 1:13 pm
ok well because i have nothing to lose i'll play "A" cell scatter burst from my hand onto the alien warrior you targeted. (quickplay spell, select one alien monster i control. destroy it and place new A-counters equil to it's level among your opponints face up monsters.) i'll put the 4 counters on your turtle.
then i will attack the turtle with my other alien warrior the counters dropping your turtles attack to 200 and otherworld the a zone drops it to a 0 (can't go negative).
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Posted: Sun Sep 07, 2008 9:40 am
O.o omg XD good combo no counters anything else?
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Posted: Tue Sep 09, 2008 8:57 am
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Posted: Fri Sep 12, 2008 8:57 am
ima just go if you still got more ill reshuffle in the card i draw *shrugs* ok lightning vortex sending copy cat to the graveyard from my hand to destroy all your face up monsters but i dont think you have any face down next summon axe raider and with nothing to protect you hell attack with 1700 i end
5800/6300 youre winning
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Posted: Fri Oct 03, 2008 11:22 pm
forfit i am grounded and thus unable to prolong the duel with a calm mind
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