The ability categories along with how you build a mage.

Mages start with 50Hp and 20TP

The 10 Magics:

____Death: The Subtle Arcanum of decay and death, capable of removing souls and affecting or creating undead.

____Fate: The Subtle Arcanum of luck and destiny, capable of defining the random and forcing the hand of Fate.

____Forces: The Vulgar Arcanum of energy and kinetics, capable of controlling flames and stopping bullets.

____Life: The Vulgar Arcanum of creatures and plants, capable of healing wounds and creating impossible hybrid beasts.

____Matter: The Vulgar Arcanum of inanimate objects and inert elements, capable of transmuting materials and enhancing mundane objects.

____Mind: The Subtle Arcanum of thoughts and dreams, capable of reading thoughts and controlling thoughts and emotions.

____Prime: The Subtle Arcanum of pure magical force and structure, capable of enchanting items and manipulating pure Mana.

____Space: The Vulgar Arcanum of distance and separation, capable of creating overlapping dimensions and allowing teleportation.

____Spirit: The Subtle Arcanum of Spirits and their Realm, capable of summoning spirits and forging links through the Gauntlet.

____Time: The Vulgar Arcanum of the passage of time and aging, capable of manipulating the flow of time and jumping over periods of time.