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Posted: Fri Aug 22, 2008 2:48 pm
On your first con in the artists alley, how much did you have to spend before the con to get everything and stuff and how much did you make. like did you barely break even, make big chunk of change or didnt even break even at all. because i was thinking about doing buttons but those buttons makers are so expensive and about keychains. i also heard that book marks are good to sell and cheap to make
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Posted: Sun Aug 24, 2008 1:33 pm
My very first experience with having a table was a few years ago at Otakon, I split a table with one of my friends and my girlfriend who had shared a table the year before. She sold primarily fanart buttons of bleach characters and small prints or original work. Now, her first year she sold enough buttons to cover her table costs as well as the cost to make the buttons, partly because she had arranged for someone else to physically make the buttons for her, she didn't spend the money on her own button machine. It also helped that Bleach was a hit and everyone wanted bleach fanart.
The next year (my first year) we bought our own button machine and that i will say increased our costs greatly, and unfortunatly it was a bust largely due to the fact that the button machine was crap. half the buttons we made we ended up not selling because there was a defect with something, so if you want to buy a button maker, dont buy badge a minit or however its spelled. Its crap and not worth it. The second reason it was a bust was because we didnt do any fanart buttons at all. This was the year that Otakon had laid down the no fanart buttons at all rule and so we complied, and....had very little sales. It was pretty frustrating when we learned that some artists sold fanart buttons anyway and the con didnt seem to care in some cases. Basically it was a bad experience all around and we haven't been back to that con since.
Ive talked with a few friends that have had art tables and they almost all have said you never break even your first couple times, they have tables mostly to promote their business not to make a profit.
This year were going to be at Nekocon and were starting completely fresh. We will be looking into bookmarks and badges ans one our or means to promote our art and so we will be investing in a laminator. We are not expecing to sell so much that the equipment costs will be covered, but our goal is to cover at least the cost of the table. Basically, were going to be doing this slowly, with small print runs, to gauge what might sell well, what there is an interest in etc.
We are also sharing a table with another friend, so that will help keep some of the costs down. basically, were starting small.
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Posted: Sat Aug 30, 2008 8:32 am
It's true, you can't really go into the Artist's Alley with dreams of making an easy fortune... I'm always happy to break even (and ecstatic when I make a profit!), it's more about exposure and getting myself and my product out there into other people's hands and eyes.
And similar to what sadboy said, there are more conventions now that are doing fanart crackdowns; I just recently went through the application process for Ohayocon, which is apparently no longer allowing certain fanart in their Artist Alley as of this year. I'm not sure where my portion of stuff that qualifies as fanart falls, but it's only a small piece of what I sell so it won't pain me too much to remove it from sale. For those who are dependent on fanart prints, however, it could be such a drastic impact that they aren't even able to set up shop, much less make any money.
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Posted: Tue Sep 09, 2008 8:38 pm
Its pretty highly unlikely you'll make much profit your very first time, if you break even then good for you! My first time was a table with a couple other friends, we all had a bit of stuff we made and our sketchbooks and pencils to do commissions. I can't say I was really well prepared, and I was shy and thought it wouldn't all sell. It was my first time making chokers, and they ended up selling quite well, to the point I was constantly making them and still didn't have enough supplies and time. I don't think I broke even partly because I didn't have enough to sell. That first time was learning what people liked and how to sell. From then I would keep pre-making a larger supply of crafts to bring along, to the point I stopped doing them on the spot unless I wanted something to keep my hands busy. You just kinda find out what's selling best, get feedback, and clearance off what's not working.
Depending what you're doing, you may have a fairly high starting cost, for instance if you're printing your own stuff or getting a button maker or a laminator. Even decent paper cutters aren't that cheap. Its just something you'll slowly re-make in time.
I honestly find craftsy stuff sells best for me. I definitely like to show my art and promote myself as both an artist and a crafter, but my crafts are what make my reliable amount of money. I think its best to have the greatest variety of stuff as you can at your table.
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Posted: Thu Sep 18, 2008 12:51 pm
I just went to my first AA this past August, actually. I came nowhere close to breaking even, but then again, it was a really small con and, from what I've heard, most people didn't do the greatest.
What I did is I went through product by product to see what "paid for itself." I paid 15$ for duct-tape to make some duct-tape products, so by selling three DT products at 5 dollars a pop, they paid for themselves. I'd have to check, but I believe that only the DT things, buttons ad stickers paid for themselves in the end. I paid 40$ for half-rights to a button maker my friend bought online, and I found a cheap sticker maker for about 5$ at Michaels.
In the end, I spent a lot more then I made. I would have gone a lot more under had I not split a table (and therefore costs) with my tablemate. 3nodding
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