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Project Element: Legacy

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A place of nations at war. Water, Earth, Fire and Air fighting for power, position, land, and money while united under one monarch 

Tags: Element, Combat, Project, Legacy, Nation 

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Evangel's circle 2/25/09

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E V A N G E L

PostPosted: Thu Aug 21, 2008 11:15 pm


Gaia name: Evangel
Name: Seifer Drathir
Age: 24
Gender: Male
Marital Status: Single
Species: Human
Diety: None
Physical Appearance:
- Height- 5'11"
- Weight- 230 lbs
- Hair- dirty blond
- Eyes- blue
- Skin- medium Caucasian
Seifer is lean and muscular in build, with shoulder length wavy hair. He normally just brushes his hair back or ties it back to keep it out of his face. He usually wears fire red breastplate armor, with a cloak bearing the royal crest. His gloves and greaves have a golden accent in a fiery pattern. He usually carries himself with the discipline and order of a well trained soldier.
Rank of Royalty: Duke
Element: Fire
Elemental Abilities:
- He can generate flames as long as he has the energy to do so
- He can concentrate a combustion reaction into an explosion up to a maximum of 10 kilotons
- His affinity to the element grants him immunity to fire and heat
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Class: Duelist
Special Abilities to your Class:
- Dual wielding swordsmanship
- Specializes in one on one fighting.
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Occupation: Knight/ Military General
Equipment/Garbs:
Military
Head – A protective forehead plate
Torso – tempered red steel breastplate with the fire nation emblem embroidered across the front
Arms – tempered red steel pauldrons
Hands – tempered red steel gauntlets with a flame pattern.
Waist – a hardened leather belt with sheathes for his weapons
Legs – hardened leather trousers
Feet – tempered red steel greaves
Back – reinforced cloak with the fire nation emblem stitched into it.
Casual
Head – nothing
Torso – A white collared and frilled button down long sleeve shirt, with a blue vest
Arms – nothing
Hands – a pair of duelist's leather gloves
Waist – a hardened leather belt with sheathes for his weapons
Legs – tan corduroy trousers
Feet – black lace up swashbuckler's boots
Back – nothing
Weapon(s):
- Reiterpallasch (or flamberge) a rapier with a wavy blade and a round gold knuckle guard.
- Myrmidon - a six round truesilver revolver Gunblade with an engraving depicting a battlefield carved along the side of the blade. It's chambered for gnomish .44 slugs.
>>ammo pouch (18 rounds)
(as a final gambit, Seifer keeps one last round in the collar of his armor.)
- Altair - a smooth bore wheellock arquebus with glit accents of flame below the barrel.
>>Pellet bag (70 rounds) and Gunpowder horn
Talent(s):
- Awareness - Seifer has a sense of attention to detail that keeps him aware of his surroundings even in tense situations.
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Pet:
- (unnamed)is Seifer's mount, a Nightmare which he regularly travels with. For protection he gave it a set of bright red barding used by Knights of the flame.
Pet abilities:
-this creature is about the size of a light warhorse and can run up to 50 m/h (80 k/h). It can fly with good maneuverability up to 112 m/h (181 k/h).
-It fights with its sharp teeth, fiery legs, and a blinding hot sulfurous smoke.
-it can become ethereal and intangible as well as generate astral projections of itself.

Biography:
Childhood – The house of Drathir had been well known through out history for it's support in expansion of the Fire nation and it's support for military power for the Fire nation. Seifer's father had great expectations for him ever since he left the crib.
Teen Years- Seifer spent his youth in a military boarding school for the pursuit of education and to quickly be molded to fit into his destined place in society.
Present Day – Seifer had been bred for combat and militaristic thinking since his youth. His history made him grow to be a fairly cutthroat individual, with an authoritarian mindset, and a superiority complex to boot. He has a bit of a chip on his shoulder and hates to lose. Now that his father has retired leaving him in charge of the estate it has become dangerously obvious.

In combat he can be quite merciless and underhanded utilizing any advantage he can gain to exterminate his enemies. Though a knight, he doesn't take the vow seriously. If it is an enemy, he will show them no compassion even if they are unarmed or helpless.
Other Information We should know:
PostPosted: Fri Oct 10, 2008 6:41 pm


Name: Menos Xynthill ( He uses the alias: Claus "Cascade" Karl in the military)
Nickname: Cascade
Age: 34
Gender: Male
Marital Status: Single
Species: Half-Elf
Diety: Uisnech
Physical Appearance: User Image
- Height: 5'9"
- Weight: 192 lbs
- Hair: white (sort of cream tint)
- Eyes: green
- Skin: very light caucasian
Rank of Royalty: Prince
Element: Water
Elemental Abilities:
- He can control and collect water from any source and from airborne mist.
- He can change the temperature of the water at will and control it in any state of matter, as well as change its state.
- He can change the surface tension of liquid water to enable himself to stand on it, and adjust its flow to travel quickly across long distances of the sea.
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Class: Duskblade
Special Abilities to your Class:
- He can cast arcane magic completely unhindered by the weight of his armor, and even carrying a shield.
- He has the ability to imbue spells into his melee weapons to cast while striking
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Occupation: General commander of the water nation military (promoted from first lieutenant general)
Equipment/Garbs:
Military
Head – sometimes a winged helmet
Torso – azure mythril chestplate
Arms – azure mythril armguards
Hands – azure mythril gauntlets
Waist – blackened mythril belt
Legs – azure mythril legplates over some loose linen trousers
Feet – azure mythril greaves
Back – a black cape etched with the royal seal of the water nation

Leisure
Head – nothing
Torso – a navy colored button down longcoat over a white collared button down shirt
Arms –
Hands – nothing
Waist – a black leather belt with a silver swordfish belt buckle
Legs – dark gray pantaloons
Feet – umber lace up short boots
Back – nothing

Travel
Head – nothing
Torso – A long sleeved white shirt under a leather hauberk
Arms – some leather bracers he wears beneath his sleeves
Hands – hardened tan leather gloves
Waist – a studded travel belt
Legs – loose tan linen trousers
Feet – gray knee-high jackboots
Back – a travel pack with a harness for his claymore

Weapon(s):
- Runeblade of the dusk - a Mercurial adamantite greatsword inscribed with spell runes along the fuller.
- a short sword
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*Talent(s):
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Biography:
Childhood –
Teen Years- On the eve of adulthood, Menos elected to enter the military at the cost of his father's respect. This single unwavering act cost him his rank in royalty and his home in the capital of Oscurtia Corallo. When not on the military clock he spends his time seeing the world, something he would have been denied remaining as the royal prince. In order to evade total exile he took the alias of Claus "Cascade" Karl. Within this title he attained great military prestige and rating within water's own military.
Present Day – After the destruction in Omgitt Jord, Menos rose to claim the throne from his stepmother. Feeling there was no other way to rescue his homeland from isolation to the seas. His trials are only beginning, resting at the top of the government ladder, and being top rank in water nation's military.
Other Information We should know:

E V A N G E L


E V A N G E L

PostPosted: Wed Feb 25, 2009 7:30 pm


Name: Kujaku Garadar
Age: 22
Gender: Male
Marital Status: single
Species: Half Orc/ Half Ogre
Diety: the guardian spirits
Physical Appearance:
- Height: 10'2"
- Weight: 1066
- Hair: Deep red/ black
- Eyes: Dark Brown
- Skin: an orcish olive green
Kujaku is a rather tall and brutish, appearing almost beastlike to those who haven't encountered an ogre. He keeps his hair braided and has got a good share of ragged body hair and a five o' clock shadow. He's very muscular making him extremely heavy.
Rank of Royalty: Commoner
Element: Earth
Elemental Abilities:
- Can control parts of plants and the land beneath him
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Class: Barbarian/Shaman (Witchdoctor specialty)
Special Abilities to your Class: Barbarian
- Able to enter a rage in battle becoming stronger and more resilient
- uncanny evasive ability to reduce the effects of getting flanked or getting critically struck
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Special Abilities to your Class: Shaman
- can channel spirits and control chi to increase his power and heal wounds.
- can invoke powers from his totems to effect the environment
- can summon carrion swarms and cause inflictions and diseases with hexing curses
- can speak with spirits of the dead and of nature for guidance
Occupation: He moves from job to job in his home village whenever he isn't being seen as a doctor.
Equipment/Garbs:
Head – A mask made from the skull of a bronze dragon. Tied to the horns are leather strips hanging human skulls from them. When Kujaku does a hex chant, these skulls clatter together to make a chilling sound.
Torso – a leather brawler's harness
Arms – Some tough hide bracers
Hands – nothing
Waist – a burnt leather belt
Legs – a mammoth pelt kilt
Feet – Some tough hide shin and ankle guards
Back – a panther pelt mantle
Weapon(s):
- Ogre's decapitator - a rather large single edged greataxe, The blade is designed with a gap in the bottom of the blade for quick executions and to make an abhorrent howling sound as he swings.
- Wyvren Stinger - A barb and remaining segment of tail from a wyvren. The bit of tail left is rigid enough to function as a thrusting weapon, and there is still some poison present in the stinger barb.
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*Talent(s):
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Biography:
Childhood – Kujaku was born and raised in the wilds of Separated Seg. There he learned the ways of the barbarian and understanding of spirits and nature. He lived as a simple peasant in his home, an uncharted orc village. Though he is half ogre, he was generally accepted by his orc kin and lived in peace with them isolated from the politics from the rest of the nations and elements.
Present Day – As Kujaku would set out to see the world, he found that the treatment of nature by the "more civilized" regions was quite barbaric. As it was a common view held by those who lived in Separated Seg.

Other Information We should know:
Kujaku also carries six small totems. Each are two feet tall wooden statues with horns, an image of an animal, and a word (Written in Orcish) etched into them. They all have sharp points in the base, which Kujaku uses to thrust them into the ground and activate them.


    Vision: This totem has a carving of an Eagle on it. It grants Kujaku tremor sense (He can detect all creatures walking on the land or digging beneath it.) out to 15 miles. As a useful side effect, as long as Kujaku remains within the fifteen mile sensory radius of the totem, he knows exactly where it is, and its status.

    Ground: This totem has a carving of a Turtle on it. It adjusts the terrain around it up to 100 yards out. It can harden the ground to a granite bedrock, soften it up to dry quicksand, make the ground rugged, or smooth.

    Heart: This totem has a carving of a Boar on it. It enhances some of Kujaku's and any of his allies physical capabilities like his strength, dexterity, and constitution. it can raise morale as well.

    Mountain: This totem has a carving of a Ram on it. It toughens Kujaku's skin, and makes him more resistant to enemy magic.

    Soul: This totem has a carving of a Owl on it. It increases Kujaku's ability to control Chi and tap into local spirits for power.

    Death: This totem has a carving of a black Dragon on it. This totem kills plant and animal life and devoids the ground of water and nutrients in a 50 yard radius. It slowly drains away enemies life force.



Kujaku carries a hexing idol, made to look like a small human effigy. As long as his foe sees the idol he can utilize its powers to hex and afflict them.
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