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Posted: Wed Aug 13, 2008 9:22 am
3x Junk Warrior 3x Jutte Knight 3x Bolt Hedgehog 3x Dekoichi the Battle Locomotive 2x Crystal Seer 2x Ryko, Lightsworn Hunter 1x Cyber Dragon 1x Breaker the Magical Warrior 1x Sangan 1x Morphing Jar
3x Reinforcement of the Army 1x Monster Reborn 1x The Warrior Returning Alive 1x Foolish Burial 1x Heavy Storm 1x Mystical Space Typhoon 1x Brain Control 1x Lightning Vortex
3x Solemn Judgment 3x Bottomless Trap Hole 3x Dimensional Prison 1x Mirror Force 1x Torrential Tribute
Synchros = X
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Posted: Sun Aug 24, 2008 8:29 pm
it looks awesome except thanx to ban list no disk comm. or premature
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Posted: Sun Aug 24, 2008 9:55 pm
Regardless, I've scrapped the idea.
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Posted: Fri Aug 29, 2008 12:05 pm
A fairly heavy update to Tuner Town.
As I have experimented, I ran a sort of Destiny Draw engine as a way of trying to find a spot in the current meta, regardless of it's lack of structure. I moved onto a setup with Apprentice Magician, yet testing left me upset when every weekend I would face an Ehren that would just tell my set Apprentice "No.".
The very first form of Tuner Town was an early setup I made then and there at the Sneak Preview for the Duelist Genesis pack, where it ran cards that would more support Junk Warrior with triple Atlantean Pikeman and The Calculator. Along with it were support cards such as Shrink, since their stats told me that it would work as well as it did with Gadgets.
Note #2: Friend who runs Ehren runs Honest. Shrink is a no-go.
I am now currently here; with a trap-heavy setup with support that you would see for casual-to-mid level gaming with Gadget control. 3 Dimensional Prison and 3 Bottomless Trap Hole, as is custom to lack of finance for Solemns and/or Bribes. I definitely feel the Bribes being needed, for further control and benefit. More testing will be done.
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