This is how you battle in Wolf Immortal:The Vampire Conspiracy.
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At the begining of a battle, or whenever you make your first move for a battle, you must post your current stats. (These can be found in the Class topic and are easily estimated by your level)

(Note: You gain 1 level for every 25 guild posts)

This is what your stats do for you:
HIT POINTS: Decide how much damage (DMG) you can take
ATTACK: You add this number to all rolls made for melee attacks
BLOCK: Add this number to all rolls made for blocking
DODGE: Add this number to all rolls made for dodging
RANGED: Add this number to all rolls made for ranged attacks

Whenever you make an attack (melee or ranged) you must roll a 100-sided die (do this by selecting post action). This number, plus your melee or ranged skill, (Depending on the weapon you're using) decides the effectiveness of your move.

When you block or dodge, you must roll a 100-sided die. If this number exceeds the total effectiveness of your opponent's move, you recieve no damage for that round.

All players are allowed to make 1 dodge/block move and 1 melee/Ranged attack per round. A round ends when both players have posted twice, or both players have declared an attack.

Damage is X, where X=RPC level.
Note: RPC level=personal guild posts/25 (rounded down)

(Damage CANNOT fall below 1)