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Posted: Wed Aug 06, 2008 11:19 pm
This Guild has been growing exponentially since its founding and I'm so excited we have so many new members (well, since we're a relatively new guild I guess we're ALL new members in a sense). I know that NPG does things very differently and some of you aren't used to role-playing with an actual system in place. If you're feeling unsure, no worries...there are plenty of other quality role-players in the same boat with you.
I felt the need to create this thread to offer some advice to those of you just starting out. Though I've designed NPG with the goal of making the system very accessible to new players, some of what goes on here can be a bit confusing. So, here are a few tips to help you ease into our little community in the quickest, easiest way:
Tip #1: Lurk Moar Watching the other players go through the game and use the system can teach you a lot. Simple reading through some of the threads and watching the other players gives not only a sense for the flavor of a particular RP, but can help you adapt to the system vicariously. There's no substitute for actually posting (especially in NPG Academy), but it might help to watch the other players before trying the game out for yourself.
Tip #2: Read. Please, for the love of all that is good and holy, read. Chances are, if you have a question, someone else has had the same question answered earlier. While I'm more than happy to help you get your brain around things, I do have my hands full designing new material, regulating the existing games, and recruiting new players. Read through the Game Rules and search to see if your question is answered there.
Tip #3: Ask Questions Of course, if you don't find an answer to your question, feel free to ask me or one of the Crew. Jonathan Riot and Typhen Frost are also both very familiar with the system and would love to explain anything you don't understand (ain't that right fellas? lol )
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Posted: Mon Sep 15, 2008 4:18 pm
cause i have no clue whats going on... sweatdrop
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Posted: Tue Jan 27, 2009 4:32 pm
Sometimes, we can't help but to put up a quick post just to get something up there. Sometimes it's writer's block, sometimes it's laziness, sometimes it's the fact that your internet costs more than you pay for food in a month, so instead of posting you're working. I guess a short post might be better than nothing in some ways, but in other ways, it's probably better to wait for substance. I know we all have lives and we try to do more than we really ought to, but if a timely response is less than 20 words long, it's probably not ready to post. I don't exclude myself when I say all this. There are times where I'm kicking myself for not being able to get back into a character on a time limit, or I just can't think of something else to write about so I write up something short. To me 150 words is short, and I feel like a neglectful writer and contributor if I'm posting less (which usually inspires me to eat a bag of chocolate). I'm no authority, and I don't mean to undermine The Man in Charge (since he hasn't outlined any rules on quality or quantity), but I wanted to at least post a few suggestions to get a little more "oomph" into the posts. Merc J, please feel free to tell me if I'm out of line and I'll remove anything that shouldn't be here. For the record this isn't some rant or outrage or anything, this is a tutorial. I just want to get that straight because people tend to think that whenever I write a lot of words I'm pissed. I'm not. I just want to everyone to have the chance to really portray their character and-
So here we go, some writing tips to flesh out a post:
Almost every post is going to be in some way attached to another writer's post (unless it is a starting post or character entry). Even if you just skimmed the post before (which I don't really advocate) there's plenty of material for your character to "react" to. Try to outline the events in time and make that known through your character's actions. When the GM posts an event, all he's usually posting is the direct effects of it. You as a player have to fill the rest of us in on what your character was doing when that event happened. That should give you a leaping point into your reaction, which should lead into the effects of your action. If there's ever a point where your post doesn't include all three of these elements you should keep writing. Remember: Action-what your character is doing while the previous post is going on, Reaction-how your character's current action is interrupted and what your character does because of the event, Effect-what your actions mean for other characters participating in the rp.
Basically, if someone skips all of the posts and just reads yours, at the very least they should have a basic idea of the situation. Leaving out any of those three elements pretty much destroys any possibility of a reader knowing what's going on without reading another post.
To illustrate, I'll write a few basic posts. If any of them don't have enough information a wahmbulance will go off. Then there will be some comments posted in a different color. Otherwise, I'll probably just throw down a few comments to point out what is important to know.
Jamie was kicking a chunk of ice down the street when she heard the gunshot come from Joe's house. It was a bit of a surprise that Joe would be practicing this time of night, but if he was awake she could head over. Something didn't feel right as she got close, and she thought maybe Joe wasn't around. Now she had wished she hadn't been so noisy rushing over.
This post has just enough to tell you what's going on. You know there's a gunshot in the previous post, you know that she enters the house in reaction, and you know that she was loud enough to be heard which means other characters can now react. Now any other participants can figure out if they want their character to have heard her coming or not, or if they cared or not. If the first sentence were to be cut out the post doesn't lose too much in a sense of importance, since another player could suitably react to it, but someone reading your post would likely wonder why this girl, for no real reason, is running into the house. Ideally, we would like to know what Jamie was doing kicking ice down the street at late o'clock, but it's possible that was summed up somewhere else. For now, we have the basic idea and that's what's important. Just try to keep everything clear and remember that people are responding to your post so give them something to work with.
The speaker explodes and Mike runs away as fast as he can. wahmbulance
Okay, the first indication that this post probably isn't enough is that it is a one-liner. In general one-liners are the warning signs to lazy writers. In some cases, you can get away with one line. It's just gotta be a really good line. Hence the term: one-liner. But that's usually in dialogue and usually for comic purposes. So other than it being a one-liner we don't know a damn thing about what's going on. Who blew up the speaker? Why was Mike concerned about the speaker? Was he running because the speaker blew up or because he blew it up? And it would have been nice if the writer had explained where Mike was heading rather than just "away." In a thread where more than one scene is happening at the same time it could be impossible to figure out what this referred to. A lot of places would just ignore it and continue on with what they were doing. This often leads to the writer feeling ignored and oppressed when all he needed to do was include a little more detail and make it personally affect another character.
Johnny was waiting for this moment. He had been hiding behind the TV stand for hours. Finally, finally, Johnny could spring into action. He stands up throws his hand into the air and yells the command to activate his weapon, "Flare Devastator!"
wahmbulance
Okay... there's actually a lot going on here, but none of it is clear. Johnny waited for what to happen? We can assume that the person this is intended for will figure it out, but what was the actual Action that took place to interrupt Johnny from waiting? Johnny's reaction is good, he jumps out and activates his weapon. But what does that mean to the other players. Guess we better go check his profile. It would have been nice if he had mentioned that the Flare Devastator is actually a weapon forged from darkness that can consume the light of the soul he's stalking.
"Cry me a river, you emo wannabe," Jackie said and she handed him her books. "Carry these to class for me okay?"
wahmbulance
Dialogue is especially tricky in a format like ours. You can't really plan out the conversation because you don't know what the other participant will say, so every following post that continues the dialogue gets staler than the one before. Unless you do something to keep it interesting. First off the rule we're trying to enforce is Action, Reaction, Effect. The Action Jackie is doing before this post isn't explained there (we can assume more dialogue, and maybe getting books out of a locker?), but the event is whatever the mysterious "he" said that she is responding to. Her Reaction is some rather harsh words, giving him books, and commanding him to carry them. The Effect is that he has books and the dialogue can continue. So what's the problem? Well really, this doesn't do the character Jackie any justice. Why is she so harsh to this guy? What's their relationship if he's carrying her books to class? What is going on in her mind when she's hearing his words? Dialogue posts should include your character's thought process, if only a little, as they come up with something to say. In professional writing, this is not as important as it is here. When writing a novel or a short story, you have several pages of words to flesh out your character that would explain away why he/she would react like this. In an rp, you have your posts and usually a profile. Sometimes, people don't read everything, so you want to offer some character details in places where you can, and in a dialogue post, you've really got nothing better to do anyway.
"If we're going to dance, we should dance." Her words, that sultry voice, she had practically cut him open; she didn't even need a rapier to gain a point. But there he was, supposedly the instructor, being taught a lesson in a sport he had mastered by a girl half his age. The protective gear hid her appearance away from him, but her slight frame seemed to show through. He already knew he was attracted to her like no one else. The point she had scored on him was due to his overconfidence, but now he stepped into position uncertain if he could prevent her from hitting again.
This one doesn't really deserve a siren, but it's not quite enough if we stick to the plan. The Action and the Reaction are there, they're a little mixed up which is fine, but what's missing is the effect. Obviously, it's pretty safe to assume that they are fencing or something of the sort. In the end, really all we know about him getting ready for the next match is that he's a mix of emotion despite the fact he is trying to be serious. A little guidance about the start of the match would probably be very appreciated by the other participant.
That's that for the filling up posts tutorial. Obviously, this isn't the end-all-be-all of writing posts for rp. It's just something that should help a little if you're having trouble filling out a post. I'll probably have more little tutorials in the future, as long as this one isn't flamed. Anyway, tell me what you think? Anything else you can mention on the subject? Don't let me have all the fun ^.o
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Posted: Thu Jan 29, 2009 11:45 am
Rak - thanks so much for the tutorial on posting! You're not out of line at all. Thanks for offering some advice to members who may not know exactly how to fill up a post with their character's thoughts and actions.
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Posted: Thu Jan 29, 2009 12:30 pm
The last one was just a little thing to help with filling out a post with actions. I plan to make another one for focusing on thoughts, and one more to add flavor.
If people like them, I might make another about mixing things up.
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Posted: Wed Feb 04, 2009 3:13 pm
I don't know if anyone actually read my last little advice post on posting... but if you did, I hope it helped. I've decided to continue writing little advice posts to help improve posting all around. Now, before anyone jumps up and says "Here you are giving people advice when you don't even follow the rules you lay out," I will admit, these are things that I wish I did better for myself as well. I have this tendency to be absolutely retarded and impossibly stubborn, even though the one I'm being stubborn with is myself. So if you notice me talking about something that improves your posts, but find that I don't do it, it's more likely that I'm bad at it rather than the advice being bad.
Today, I hope to explain the benefit of explaining a character's thoughts and behavior in an rp post. In the last advice post, we sort of explained the bare minimums of what goes into an rp post. This is about what you can do to build upon the basics of a simple rp post, and in one motion add to your character's development and clear up things that might cause misunderstandings later. Ideally, writers (especially rp writers) want everything written to be comprehended as the writer imagined. Obviously, some things are left open-ended as the pain-staking detail of every eyelash of a character is generally unwanted. Actually, not generally... always. Writers are then left to decide what needs to be explained, and what needs to be left to the readers to infer. However, as rp posters we have an advantage. We don't need to write about every action, mostly just the ones that directly affect our character. By focusing on only one character, each post is like changing perspectives in a novel. It gives the reader another angle of understanding of a situation being created by several different people. Most novels will never have as many deeply explored characters as a roleplay does. A novel usually has one or two main characters and a large cast of supporting characters. An rp has dozens of main characters, all vying for the spotlight in equal measures. And since everyone is a main character in an rp, everyone gets to have their inner monologues, their thoughts, and their histories revealed as if they were a main character in a book. It's all up to the player to reveal it.
Now, not every post can be a surreal, vision-twisting revelation accompanied by a flashback from their childhood, and a soliloquy of dire import on top of the actions taking place. If they were, the magic would be lost. With every post, a little tidbit of depth and background from your character should sneak out, letting it build and build until the time is right to unleash the appropriate literary device. So for right now, we'll focus on the common post. The everypost, if you will. The sort of post that you make about a hundred of before something good happens.
In the everypost, you are mostly trying to convey simple actions, carry a conversation, or react to normal events (normal meaning anything that would not cause one of the above mentioned devices). So while your character is doing these things, as the writer, you often know what is going on and have an idea of your character's thought process as he/she goes on with their day. However, the readers really only see your character as an amorphous blob until they are given something to work with. In order to portray your character as a person, a reader needs to be able to attach something to him/her that will make it feel more life-like. The easiest way is often outlining a character's thought process. Rather than just state that your character unsheathes his sword, explain the thoughts that led up to that action. There's a million reasons why someone might draw a sword on another person, some of that is explained by the situation, but the most personal information isn't going to come out unless you spell it out.
If you find yourself writing a post that's 95% actions, most likely you're missing out on a lot of opportunity for development. When this happens, start by re-reading your character's profile (if it has one) and see if there's anything about your character's past that you can focus on. Every action made by your character is governed by actions taken in the past. Try to come up with something that expresses who your character is and what his background is like. Every post is an opportunity to reinforce what your character believes in. Don't let it pass you by.
Let's look at an example:
Jason ran away, mission complete. Unfortunately, Turmellos had discovered him and was angry at the intrusion. Jason tried to escape and ran away but the demon was faster and could shoot energy at him. When Jason got hit by the second beam, he turned around and waited for Turmellos to catch up, and then drew his sword.
Turmellos chased down Jason with a fury only a demon would know. Jason knew he was at his end, as another of Turmellos's energy bolts shot through him. It was stupid mission, but a necessary one. Now that he had laid the groundwork, the Knights would be able to catch up with Turmellos and defeat him. Jason saw no chance of escape and finally turned around. The demon closed in on Jason, and he waited to make sure the demon could see the sword as it exited the sheathe. Jason would not die with his back turned. He would not die without a sword in his hand. Such was the true end of a soldier. His ancestors would be waiting for him.
Obviously the second one has a lot more flavor (which will be the focus of another post), but more importantly, we know what Jason is thinking throughout it. We can see Jason as a real person, with a history, an agenda, and wishes to be fulfilled. In both posts the same actions are conveyed, but I would be hard-pressed to find someone who thinks the first one is better. In the response post, where Jason is either saved by his brothers-in-arms, or beaten to death by a demon, the writer would have the chance to really open up and give even more information about the character in the form of a dying speech or a flashback or something. By setting all of this up now, you have a lot more to explore in the next post, whereas it would feel entirely out of place to add so much description to the next post.
Sometimes, to truly understand a character, it takes secondary characters or another player's character to really bring out the best, or worst of them. Start out your post by having your character thinking about another character. In examining someone else's character, you can quickly explain away traits that your character likes or dislikes and add all sorts of information quickly and easily. Since most rps tend to involve multiple people, it's really easy to start something up with another character. After a few posts with that character or if some time passes with the two characters in contact with each other, you have been given plenty of room to write about that other character, and how he/she relates to your own. It's easy, like free experience, and it brings out so much about your character. Here's an example:
Vanessa was stuck working for Rin again. She barely had the strength to push around the cart as she was, so she struggled along, trying to sell things that nobody wanted. When she got back to the main marketplace, Vanessa planned to give Rin an earful.
Rin was one of the few people that could be recognized as a true genius, and functionally retarded in the same moment. Vanessa knew very few people who understood the arcane tapestry of the world as well as she did, and on top of that she appeared brilliant with her out of the box thinking. Strangely enough, despite that brilliance, Vanessa truly wondered how someone could be so inane. So foolish. So... simple. Vanessa owed Rin quite a bit, since Rin was the only one willing to put up with her curse, but Vanessa didn't appreciate how Rin treated her like she was her daughter, despite the fact that Rin wasn't even old enough to have a five-year-old. The amount of effort Rin would put into convincing people that Vanessa was her daughter was stunning. Rin could probably be an archmage by now if she had focused her skills on something useful. Instead, Vanessa was stuck pushing around Rin's cart, trying to sell trinkets of no value all because Rin thought that people would buy them simply because they were sold by a cute, helpless little child. What a waste. When the cart hit a bump and spilled some of its contents onto the ground, she thought, You better enjoy your peace now, Rin. I'm gonna chew you out when I get back.
Once again, the second post is obviously much more fleshed out and provides a lot more insight into the character's life-particularly the things she obsesses over, which is good to know. Vanessa seems to be a very focused character, somewhat honor bound by Rin's favors, and interested in magic. All of this was found out in addition to the fact that she was selling cruddy merchandise and wanted, desperately to yell at her employer for the situation. Once again, the bare minimum turns into a wealth of information about the character. All it takes is a little bit of Vanessa's inner thoughts to come out, and all because she was thinking about Rin the whole time.
Finally, we have an action scene. Sometimes an action scene starts to feel bogged down by too much talk, and not much do. Despite that, there's a lot of room to add personal thoughts into the actions and explain what's going on. Let's take a look at an action example:
The room was filled with big guards. Malissa looked around and saw that the only man that was not roughly double her size was Kory himself. The little girl he had taken hostage was petrified, and Malissa wasn't going to stand for it. She punched out the guard that approached her to check for weapons, and the rest of the guards cocked their guns. She ignored them as they told her to stop and when they opened fire she had to act fast. One guy had an SMG which was spaying bullets everywhere, so she got next to the closest guard and launched him with a straight kick straight at the SMG. Then she turned toward Kory ignoring the rest. But just as Malissa was getting close, Kory threw the little girl onto the ground and held her down with his foot. Malissa stopped in her tracks giving the guards enough time to aim at her. The bullets hit her in the side and she fell down. Kory was smiling when she looked back at him, and now she was in real trouble.
Mallissa's mind was a frenzy of thoughts, all centered on how to deal with this.. this despicable cretin in front of her. The very fact that he would consider using a child as bait to control her was disturbing to her very core. She clenched her fist and smashed his nearest henchman, shattering his jaw and sending him to the floor, even though he was twice her size. "Kory!" she shouted angrily, "Let her go, or you'll be next!" The sounds of the guns cocking in the hands of the other guards didn't seem to deter her. If she was in this, she was in all the way. There was no way she was going to let that scum harm the girl. If that meant she was going to have to fight her way though all of them then so be it. When Malissa took her next step toward Kory, the guards opened fire. Her mind cleared as the adrenaline flowed in allowing her to prioritize the situation. To save the girl she needed to survive long enough to get to her. The closest guy had a pistol and in less than a second she had spun him around and launched him with a powerful kick straight into the guy with the SMG. From there, she sprinted straight toward Kory who threw the hostage to the ground and stepped on her throat. Malissa stopped in her tracks at the sight and felt two bullets tear into her side sending her to a knee. She looked back in pain, not so much from the bullets, but from the appalling act of supporting Kory. When she looked up at Kory again, she saw that disgusting smile on his face. He knew he had gotten exactly what he wanted, and now Mallissa knew it too.
In the final example, the second post is once again more detailed and flavorful. The actions in the two posts are almost identical, but you know what's going on in Malissa's head in the second post. And even though there's a lot more added, it doesn't really bog down the action. It's about the same amount of time to read it, and I think the second post is a lot more interesting. Obviously, I'm not the best writer in the world, so there's definitely more room for improvement in these posts, but at the very least, they get the point across, and they reveal a lot about the character in question, making it feel like there's actually a person there that you're reading about.
I hope this might help sort out a few new angles to post with. Every post has opportunity written all over it, and only the poster can take advantage of it. Try using some of these techniques if you feel your posts are getting a little dry, or if you just want to change things up a bit. Or if you're happy with your posting style don't. If there's anything you guys know that might help bring out more character development, shout it out.
Other than that, the next advice post will be on flavor. There was some obvious extra stuff added in to the examples that would better fit into the flavor tutorial, so we might revisit them in my next post. But this is all for now. ^^ Hope you liked it.
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Posted: Wed Feb 11, 2009 11:06 am
You know it, it's time for that next installment of Kinu's advice column, where I ramble on about stuff aimlessly until I get you to stop reading. ^.o
Okay, so this post, is going to be a little different. Instead of just showing good and bad examples, I'm going to attempt to show different sorts of what I (and probably many, many others) call flavor. Basically, when you write a post, there are certain objectives you're going for. Primarily, you're trying to have fun, by interacting with other characters. In order to interact, as we have already mentioned, you need to explain to the other players what your character is doing, and how he/she is doing it. Often, we'll even include some why information through thoughts as I mentioned in the second post. However, more than just having fun and conveying the very basics of your post, there's another thing you can be doing. Making it fun for others to read. That's where flavor comes in. You want your posts to be a delicacy. When people are reading through a thread, they should be excited to read your next post. Each post you write should be like [insert chosen addictive substance here] that is so craved the withdrawals after a single week of not posting could explode your computer (and the computer next to yours). Well, maybe not that bad... but I think you're getting the point.
Really, part of what makes a roleplay work is having every character read every post, so that no details are skipped. Sometimes though, you kind of wish you could skip all the (admittedly, occasionally boring) reading so you can write your post. But... if every post you read sucked you in, you'd be more than happy to read each post. So to improve the chance that people will read your post, you can add flavor. Call it your personal style or flair if you will. Or call it hullabaloo, if you so desire, it's just a sort of way to make your writing distinct. You can focus on the emotions of your character by throwing in similes like an Alanis Morissette song. You can get into the nitty-gritty of your technology that you love oh-so-much by detailing the mechanical, electrical, and physical implications of the device (even though 75% of people probably won't understand it. Hey... it'll still sound cool). You could narrate your character's adventures as if you're talking to someone, adding in commentary or humorous quips at your own writing's expense. There's so many ways you can add flavor to your posts, it's amazing when there are posts without it. Take something unique about your writing and let it run rampant and flourish in the warm glow of the internet. It's supposed to be fun, and it's even better if we can make it fun for everyone.
Now one strange little phenomenon with flavoring and style is the fact that 98% of writers always feel that their style is inadequate and wish they could write like so-and-so writer. I don't know how many times I've heard, "I love the way so-and-so writes. My writing is terrible compared to his." But even if so-and-so writes better than you and you wish that you could incorporate some of their style into yours somehow, you still need to be confidant with your style and love it for who it is. Try focusing on the things you like about your style. For instance, with my particular style, I'm fond of... hmm... I guess I like the... well... It's cool to do... .... .... I wish I could write more like star... ;.; Excuse me... I have something in my eye.
Ah, that's better. So I was saying... uh... *sniff* you should enjoy writing in your style and try to improve on your own style rather than focusing on someone else's style.
Now, I'm not saying anyone's style is bad... I'm just going to go into detail a little about some good examples of style that I have seen over the years, that I really enjoy.
-It seems to me that the most common form of flavor comes from a character's personal effect shining through in descriptions. That's not to say that this style is overused and dull. It's quite the opposite. With every new character a new style is born (and an angel gets its wings). It's great to see the character commentary behind the words and events. I use this method all the time to explain why my characters think someone's a complete idiot. It helps improve the feel of a post a lot when you have your character's actions, thoughts, and narration guiding you through a post. If the events are explained in an encyclopedic manner, it makes the post feel like work to read, and often, like work to write.
An example I have chosen comes from one of the other rps on Gaia called Steelheart, one of my favorite rps. The writer is Mina, or currently Requiem for an Empress. Points of interest in the post are just enough description to give you the image, but not too much to drag it into snoozeville or force an unyielding picture into your head. Also, I like the emphasis on why the character is how she is, without relating the entire back story. If this post got you interested about the character (it did for me), you'd go rush over to the profile and look up her back story to see how it all happened. I think it's an all around good post, that does a good job of moderating the necessities and adding in some personal flair or style. It's not to the level of substance abuse addiction, but it definitely leaves enough eagerness to wonder what the next step will be.
The corridors of the Masashige weren't big enough for everyone to stay out of the way of the angry-faced woman who limped as much as walked down them. She leaned heavily on a staff as she moved along, her left leg dragging ever so slightly behind her as she walked down the hallways to arrive at the launch bays where the new arrivals were showing up. She wanted to see them first, before the Captain got near them and her, and told her not to scare them. It was more a warning than scaring them, but a part of her still liked the looks on their faces when she got to wipe away that first feeling of euphoria and elation at being on such a ship.
Anise Tulane, known in most circles as Midnight, limped down the hall with a purpose that would be known to anyone who was walking through the hallways and knew who she was. Her pretty face, which rarely ever smiled, and even more rarely had a smile that wasn't bitter, was nearly happy as she turned a corner and walked into the launch bay where the rigs were. She took a look around, and saw several new faces that she didn't recognize, but that would be taken care of soon enough. A few maintenence crew members saluted her as she walked in, but Anise ignored them as she began examining the new rigs.
She asked no permission as she limped over to the first one and began looking over the schematics, then frowned. There were problems with it, as there always were in her eyes when she looked at any rig that wasn't her own. But what could compare to the perfect rig, which would never run again, though it was still in the front of her mind. Anise moved to the next one, ignoring the Steelheart pilots if they happened to be close by, and looked over the schematics of each one. She wanted to know what was going to be defending them this time, and she wanted to know what she would be expected to give advice about. It wasn't too hopeless, she'd worked with worse, but Anise had a generally grouchy and pessimistic outlook on life.
Some might even call her fatalistic.
When she heard one of the new arrivals calling chipperly to the others, she felt immediate dislike for this particular pilot. No matter what kind of Steelheart he was, something inside of her wanted to break apart whatever goodwill might have still existed inside him, and do it for the complete pleasure of seeing him become as bitter and cynical as she was. There was a definite streak of that going through the ranks of those who had worked with Midnight Tulane, and she was certain that it was a good thing. It kept people alive. And that, in the end, was her real goal.
-One particular style I'm truly fond of is the commentary that accompanies actions made by a character. This post, or rather section of a post, seems to blend a character commentary, almost as if it were first person, into the typical third-person character description. This is a fight, between a character and an NPC in a DBZ forum. The author is Star, a friend of mine who has a writing style that I just adore. The conversation is short and sweet, and even though there's no description on how they are speaking, you have a very good idea of how the conversation goes. Other points I'd like to note are the how she describes Jade as she is impacted by the Keepers weapon. The fight actually continues on for some tie, but I decided to cut it short because I don't want to have anyone think I'm playing favorites... c.c
"You're staring."
His ghost white hair, his cerulean blue eyes... "I'll stop staring, when you stop looking like that." His strong, smooth facial features... It couldn't be... but he was the right age. No. She couldn't even entertain the thought that this boy could be--
"You are not allowed in this building. Leave."
"..." She wouldn't go on about how it was her right as the daughter of the governor to be where the fvck ever she could go, or how she'd come even if she were the daughter of sin herself. It was none of his business, and she'd be dipped and damned if this kid was going to tell her otherwise. Not that she was looking for trouble, but her curiosity had gotten the better of her, as always; her broad smile widened even more as she unraveled Sting with a thought.
"Leave."
"Sure," she wasn't leaving, "just tell me... who's your father?"
"Watcher."
"I mean your 'real' father."
"Watcher."
"Heh."
Oh, this was just too juicy; she came expecting a dull drawing session and got instead a thick puzzle, a puzzle she was determined to solve. Before she could speak, before she could even register movement, Keeper was directly above her, weapon raised and ready to strike. Her eyes shrank in shock, her jaw fell lax as the enormous key swept down. At the last second, her mind jerked her body from its current location. She flipped to the side, and gaped from her upside down position as the ground of her former simply 'exploded' from the force Keeper threw into it. His cerulean blues barely flinched as she changed direction and rushed for her again. Jade turned on her hand and executed four of the cleanest back flips possible, all while Keeper drew closer. On her last rotation, just as her feet were to meet the ground, the top most section of Keepers key found home in her abdomen. He threw his arm, and consequently his weapon, forward and Jade crashed into the wall, pinned with absolutely no hope for escaping. Again with the stomach, she thought with a grimace. She meant to shout something along the lines of: 'Round two, b*****d!' but all that left her throat was the pathetic sound of a pair of lungs that voided every bit of air they contained. Keeper drew his weapon back, only to thrust it forward again, and again Jade fell victim to a pain impossibly described. The third time however, Jade managed to roll her legs up and barely miss the key as it flew under her body and 'through' the thick stone wall where her stomach had once been. Kicking down, she landed on the length of the key, surprised to find that this boy was able to support her weight without even shifting his arm.
-This next style almost seems professional with the way he explains the events of his character through soldiers viewing a surveillance record of the account. It's much harder to post something like this in a roleplay like ours, but it does open up the box to allow for some more creative applications of writing. I do, at times, find this particular writer's posts to be a bit wordy and sometimes bordering on too descriptive, but he writes well enough that I usually don't notice it. The writer is Maniac, and he also writes on the DBZ board that Star does (I write there as well). One thing that really sucked me into this post was just the first paragraph. Simply the way he states, so matter-of-factly how the audio sounds just seems to set the pace for the post, and it doesn't disappoint. The post actually continues on well after where I ended it, but I figure what's there is plenty.
"Transmitting again, this is Burroc located on Raigel 3, Captain of Scouting Party forty-thirty." The voice was filled with two things, static and panic, as though taken from a frightened being some time ago when his fear was at it's peak. The combination of emotion and technical discharge made it difficult to hear, so it was fortunate that a video feed accompanied such noise. "This is a message for Captain-General Benu on Vegeta. Please respond!"
"This is disgusting...such fear."
"Yes, sir, but he is dead now so such cowardice was rewarded."
"Hmmm." The voices were deep and crisp, much cleaner than the audio previously transmitted. As they spoke it past-tense, it was safe to say the transmission itself was indeed old, likely taken some time ago if the aging Saiyan who was no-longer Captain-General and had not been for centuries was any indication. "Continue the feed...let's see what manner of beast had him so spooked."
The image blipped fully-to-screen, displaying a tropical locale with torn fronds and discarded, broken equipment. A smashed Saiyan space-pod sat in the background, and standing before it at a tense attention was a large humanoid with a shock of brown hair and a thick brown tail wrapped around his waist. He was a Saiyan, judging from his physical appearance, and a warrior-class judging from the badge of rank upon the breast of his armor. After a brief pause, during which he jerked around, his eyes peering through the brush as though searching for something in fierce paranoia, he turned his attention back to the transmitter before him and continued.
"Feema and Churro are dead, both of them...their heads showed up in my camp one morning, no sign of any intruder. It...it freaks me out." His voice, though frightened, did not match his eyes which glowed with rage and embarrassment, humiliated at the words that were forced out of his mouth. Even angry, he was in this state...the recording got more and more interesting by the second. "As far as I can tell it is just one...thing. I haven't seen it fully, but I've heard it moving around me. I can't catch it, and if Churro was defeated I can't beat it either. I've been searching vainly for Bravo, but I can't even sense his energy. I don't know if he's dead or not...I don't think so, as his head would probably be stationed beside the other two." He steps to the side, displaying two grisly spears covered in dripping gore and bearing two severed heads at their tip. They were makeshift, not actual weapons, so whatever was killing these soldiers was doing so on-the-fly. That spoke of emotion, which meant something personal.
"Does he keep talking like this?" The gruff voice was disgusted, clearly, and for good reason. No Saiyan Warrior, especially of mid-class, would react in such a way even in the face of death.
"Yes, sir. For one-minute and twelve-seconds."
"Move past it. I tire of his groveling." The feed began to accelerate. "Take me to the part where he appears." There was no question as to who 'he' was. The imagery jumped as Burroc disappeared for a good twenty seconds, then suddenly reappeared with a foolish look that said he had been jumping at shadows again. However at that moment was when 'he' truly did appear...first as a shadow, detaching from the hidden corner of the damaged pod, then as a blur as Burroc spun to find the one who hunted him. He missed him the first time, but caught the figure as he moved back around and came at the Saiyan from the front, startlingly, taking the fight directly to him with no fear at all in his face. Burroc quickly moved to defend as the two squared off, the smaller, nimble horned fighter taking to the air several times and loosing vicious kicks left and right, his arms held always at his side, wrapped as they were in thick bandages which must have been the result of injuries. Once he struck the Saiyan, penetrating his defense with a kick that obviously brought much pain to the larger fighter, then again a short-time later, and a third right after that. His kicks...they were doing far more damage than they should have been, crippling with each connected strike. Burroc was panicking now, his rage spent, his power dwindling as he summoned ki into his hands and fought with his last remnants of energy. His punches met only air, though a forceful air that thundered visibly with each blocked attack.
"Why is there no sound? Why can I not hear anything?" Fury fed the voice of the Saiyan commander, and the other wisely answered in a subdued voice of servitude.
"I am sorry, sir...the feed has not deteriorated at all. I don...wait, it must be from the impacts in the air!" A silence greeted this, to which he explained. "Whatever is blocking those strikes is doing so with an overpowering force. The resulting shockwaves are dispersing any and all sounds that come from around them, sucking such frequencies into the central point of impact and...simply destroying them.
"Are you saying these attacks are so powerful they are killing sound?"
"Err...in a way, yes sir!"
The figure showed no signs of slowing or relenting in the face of such onslaught either, even when one ki-infused punch melted halfway through the hull of the space pod. Point-of-fact that is when he struck, and struck hard. A leaping, spinning heel-kick that caught Burroc along the jaw and would have sent him spinning had another not followed immediately after in such a way that it jolted him solidly and locked his body into place with the pure physical bone-breaking force. Another, this one just as quickly after, broke his jaw, while the following fourth one sent the splinters pushing through the flesh of the Saiyan's cheek and out into the air. He continued, one kick after another, always the same leg as he spun in-place using the growing centrifugal force to make each attack stronger than the last until finally, and blessedly, he struck with such speed and force that the head itself ripped free from the neck and went tumbling onto the ground seemingly directly under the camera.
I could probably carry on for hours on stuff like this, but I think I'll stop here for now. What I ask now, is that you look around and find other examples and post them up for others to see. Find a post or a series of posts that you really like and think more people should see, even if it's in the middle of a thread where we don't know what's going on. I think it's a good way to inspire people. Who knows? Maybe one day one of your own posts will be up here as an example to others. ^^
That's all for now. My next topic is why you should love loose ends.
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Posted: Thu Feb 19, 2009 8:26 am
Geez you ramble on for forever o_o
Lots of helpful info, though. A bit of an eye-strain to take in all at once @_@
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Posted: Fri Feb 20, 2009 6:25 am
I recommend reading one post a week... They're like mini-books that way ^^
But in all actuality, the purpose is served if anyone reads them.
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Posted: Sun Apr 19, 2009 8:17 pm
They're great help though, even for people like me who have been posting for a while and are just looking to become more advanced in their writings. Thanks for all of the tips biggrin
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