Level 60 Job Classes
As the name say's, theis job types can only be obtained after you reach level 60. they consist of powerful classes that can bring most enemy bosses to their knees in a flash. Though powerful theis classes are, they are just a hard to get.
To Gain thies Job classes, you must Fight your self in combat at the 'Training Halls', your shadow self this time can use everything you can, runes, skills, everything.
Class- Necromancer
HP- 300 (+10 per level)
RP- 700 (+20 per level)
ATP- 40 (+1 per level)
Int- 40 (+4 per lvl )
Eva%- 15%
Armor Type- Light
Class Skills
Rune mastery - Can equip and unequip runes for free regardless of current area. May be performed on allies as well.
Summon Undead - Roll a 100 sidded dice at the start of battle, if you woll a 1 - 40 you summon 2 undead monsters to aid you in combat, 41 - 60 summons 4 undead monsters, 61 - 90 summons 6 undead monsters, and 91 - 100 summons the Undead lord. (( monster and undead lords stats follow after this ))
Blind - if you roll an 80 - 89 on an attack roll then the enemy becomes blinded by dark magic.
Evolves from - Rune Master / Summoner / Blood Knight
Necromancer sunnonings
Class- Undead monster
HP- 500
RP- 0
ATP- 50
Int- 0
Eva%- 10%
Class- Undead Lord
HP- 1500
RP- 0
ATP- 100
Int- 0
Eva%- 15%
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Class- Cleric
HP- 400 (+30 per level)
RP- 500 (+25 per level)
ATP- 40 (+ 4 per level)
Int- 30 (+ 6 per lvl )
Eva%- 15%
Armor Type- Heavy
Class Skills
Holy Aura - All party members recover 10% of HP after your turn, if you are killed befor the end of your turn then the effect does not apply.
Holy Flash - If you roll any number 80 - 89 on your attack roll, then you do normal damage to one enemy and you recover 20% of your max HP
Holy Shell - Roll a 100 sided dice at the beginning of combat, if the result is 70 or higher, then all physical damage done to the user, is reduced by half.
Evolves from - Valkyrie / Priest / Monk / Paladin / Demi-human
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Class- Knight of the Round
HP- 700 (+50 per level)
RP- 100 (+6 per level)
ATP- 50 (+8 per level)
Int- 20 (+1 per lvl )
Eva%- 15%
Armor Type- Heavy
Class Skills
Tactics - Roll a 100 sided dice at the start of battle, if you roll any number 80 - 100 then the you and all party members go first, regardles of the enemies speed roll.
Battle Master - Can perform the "Coupe de Grace" with a roll of 85 or higher, instead of the normal 90.
Heavy Frame - You take 10% less damage from non-magic attacks
Evolves from - Knight / Berserker / Lancer / Dragoon / Warrior / Paladin / Butcher / Samurai / Gormette
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Class- Shogun
HP- 400 (+30 per level)
RP- 150 (+10 per level)
ATP- 40 (+10 per level)
Int- 15 (+2 per lvl )
Eva%- 15%
Armor Type- Medium
Class Skills
Pary - the enemy rolls a second dice when they attack and if they roll a 85 or higher then you pary the attack and take no damage.
Tactics - Roll a 100 sided dice at the start of battle, if you roll any number 80 - 100 then the you and all party members go first, regardles of the enemies speed roll.
Ancient Power - roll a 100 sided dice when making a physical attack, if the result is 50, or higher, gain an additional 10% of your current attack power, until after the attack is completed.
Evolves from - Samurai / Ninja / Monk
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Class- Demon Knight
HP- 600 (+20 per level)
RP- 100 (+8 per level)
ATP- 60 (+10 per level)
Int- 15 (+4 per lvl )
Eva%- 15%
Armor Type- Heavy
Class Skills
Blood Lust - When you or a party member kills an enemy, you recover 10% of HP. Only works if you were damaged befor the kill.
Dark Aura - When you or a party member kills an enemy, all other enemys take 10% of their max HP in damage.
Demon Summoning - Roll a 100 sidded dice at the start of battle, if your roll is 80 - 100 then you summon a Pit Demon to aid you in battle (( Pit demons stats follow ))
Evolves from - Berserker / Blood knight / Butcher / Bomber / Assassin
Demon Kight Summonings
Class- Pit Demon
HP- 3000
RP- 0
ATP- 400
Int- 0
Eva%- 5%
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Class- Chemist
HP- 400 (+10 per level)
RP- 400 (+15 per level)
ATP- 45 (+2 per level)
Int- 30 (+2 per lvl )
Eva%- 15%
Armor Type- Light
Class Skills
Alchemic Knowledge - Allows the user to create a variety of potions and items with alchemy, providing they have the right ingrediants. (Must have mortar and pestle.)
Nuke - roll a 100 sided die at the start of your first turn, if you roll 80 - 89, then you may choose set off a nuke that deal 300% of your base ATP in damage to all enemies, also deals 10% damage to you and all party members.
Throw Chemicals - If you roll any number 80 -89 on your attack roll, then on your next attack, you roll for one attack but hit two enemys. If there is only one enemy then you deal 200% damage to that enemy.
Evolves from - Alchemist / Demi-human / Bomber
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Class- Shamen
HP- 300 (+15 per level)
RP- 600 (+15 per level)
ATP- 30 (+2 per level)
Int- 45 (+3 per lvl )
Eva%- 15%
Armor Type- Medium
Class Skills
Rune Mastery - Can equip and unequip runes for free regardless of current area. May be performed on allies as well.
Sly - If you roll any number 80 - 89 on your attack roll, then the next enemy that attacks you deals its demage to its self.
Shamenistic Aura - At the start of your attack turn, all memebers of the group you are in regain 10% of their max RP. This skill only effects you if you are in a group with another shamen.
Evolves from - Rune master / Priest / Summoner / Demi-human (fox) / Monk / Alchemist / Valkyrie / Gormette
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Class- Shinigami
HP- 300 (+30 per level)
RP- 300 (+20 per level)
ATP- 40 (+6 per level)
Int- 25 (+1 per lvl )
Eva%- 15%
Armor Type- Medium
Class Skills
Illusion Form - If an physical attack hits the user of his skill, roll a 100 sided dice, if the result is 75 or higher, then all physical damage and effects that may have been inflicted, are negated.
Pick Locks - Picks open locked objects. (Must have theive's tools.)
Assasinate - Roll a 100 sided Dice at the start of battle, if the roll is 85 or higher, then instantly kill the enemy with the lowst HP. This skill does not work on "Boss" class enemys.
Evolves from - Thief / Assassin / Haggler / Ninja
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Class- Master Chef
HP- 300 (+20 per level)
RP- 300 (+30 per level)
ATP- 30 (+4 per level)
Int- 35 (+2 per lvl )
Eva%- 15%
Armor Type- Medium
Class Skills
Fast Cooking - can cook food without 'pots and pans', if using 'pots and pans' then you only use half the items needed to cook.
Cleave - If you roll any number 80 - 89 on your attack roll, then you do 150% of your base damage to the enemy.
Haggle - Roll a 100 sided dice when buying an item, if the roll is 90 or higher then you pay half price. You can only use this skill if you have enough gems to pay the full price of the item. If you use this skill, you MUST buy the item regardles of what the roll is.
Evolves from - Chef / Gormette / Butcher / Alchemist
As the name say's, theis job types can only be obtained after you reach level 60. they consist of powerful classes that can bring most enemy bosses to their knees in a flash. Though powerful theis classes are, they are just a hard to get.
To Gain thies Job classes, you must Fight your self in combat at the 'Training Halls', your shadow self this time can use everything you can, runes, skills, everything.
Class- Necromancer
HP- 300 (+10 per level)
RP- 700 (+20 per level)
ATP- 40 (+1 per level)
Int- 40 (+4 per lvl )
Eva%- 15%
Armor Type- Light
Class Skills
Rune mastery - Can equip and unequip runes for free regardless of current area. May be performed on allies as well.
Summon Undead - Roll a 100 sidded dice at the start of battle, if you woll a 1 - 40 you summon 2 undead monsters to aid you in combat, 41 - 60 summons 4 undead monsters, 61 - 90 summons 6 undead monsters, and 91 - 100 summons the Undead lord. (( monster and undead lords stats follow after this ))
Blind - if you roll an 80 - 89 on an attack roll then the enemy becomes blinded by dark magic.
Evolves from - Rune Master / Summoner / Blood Knight
Necromancer sunnonings
Class- Undead monster
HP- 500
RP- 0
ATP- 50
Int- 0
Eva%- 10%
Class- Undead Lord
HP- 1500
RP- 0
ATP- 100
Int- 0
Eva%- 15%
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Class- Cleric
HP- 400 (+30 per level)
RP- 500 (+25 per level)
ATP- 40 (+ 4 per level)
Int- 30 (+ 6 per lvl )
Eva%- 15%
Armor Type- Heavy
Class Skills
Holy Aura - All party members recover 10% of HP after your turn, if you are killed befor the end of your turn then the effect does not apply.
Holy Flash - If you roll any number 80 - 89 on your attack roll, then you do normal damage to one enemy and you recover 20% of your max HP
Holy Shell - Roll a 100 sided dice at the beginning of combat, if the result is 70 or higher, then all physical damage done to the user, is reduced by half.
Evolves from - Valkyrie / Priest / Monk / Paladin / Demi-human
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Class- Knight of the Round
HP- 700 (+50 per level)
RP- 100 (+6 per level)
ATP- 50 (+8 per level)
Int- 20 (+1 per lvl )
Eva%- 15%
Armor Type- Heavy
Class Skills
Tactics - Roll a 100 sided dice at the start of battle, if you roll any number 80 - 100 then the you and all party members go first, regardles of the enemies speed roll.
Battle Master - Can perform the "Coupe de Grace" with a roll of 85 or higher, instead of the normal 90.
Heavy Frame - You take 10% less damage from non-magic attacks
Evolves from - Knight / Berserker / Lancer / Dragoon / Warrior / Paladin / Butcher / Samurai / Gormette
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Class- Shogun
HP- 400 (+30 per level)
RP- 150 (+10 per level)
ATP- 40 (+10 per level)
Int- 15 (+2 per lvl )
Eva%- 15%
Armor Type- Medium
Class Skills
Pary - the enemy rolls a second dice when they attack and if they roll a 85 or higher then you pary the attack and take no damage.
Tactics - Roll a 100 sided dice at the start of battle, if you roll any number 80 - 100 then the you and all party members go first, regardles of the enemies speed roll.
Ancient Power - roll a 100 sided dice when making a physical attack, if the result is 50, or higher, gain an additional 10% of your current attack power, until after the attack is completed.
Evolves from - Samurai / Ninja / Monk
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Class- Demon Knight
HP- 600 (+20 per level)
RP- 100 (+8 per level)
ATP- 60 (+10 per level)
Int- 15 (+4 per lvl )
Eva%- 15%
Armor Type- Heavy
Class Skills
Blood Lust - When you or a party member kills an enemy, you recover 10% of HP. Only works if you were damaged befor the kill.
Dark Aura - When you or a party member kills an enemy, all other enemys take 10% of their max HP in damage.
Demon Summoning - Roll a 100 sidded dice at the start of battle, if your roll is 80 - 100 then you summon a Pit Demon to aid you in battle (( Pit demons stats follow ))
Evolves from - Berserker / Blood knight / Butcher / Bomber / Assassin
Demon Kight Summonings
Class- Pit Demon
HP- 3000
RP- 0
ATP- 400
Int- 0
Eva%- 5%
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Class- Chemist
HP- 400 (+10 per level)
RP- 400 (+15 per level)
ATP- 45 (+2 per level)
Int- 30 (+2 per lvl )
Eva%- 15%
Armor Type- Light
Class Skills
Alchemic Knowledge - Allows the user to create a variety of potions and items with alchemy, providing they have the right ingrediants. (Must have mortar and pestle.)
Nuke - roll a 100 sided die at the start of your first turn, if you roll 80 - 89, then you may choose set off a nuke that deal 300% of your base ATP in damage to all enemies, also deals 10% damage to you and all party members.
Throw Chemicals - If you roll any number 80 -89 on your attack roll, then on your next attack, you roll for one attack but hit two enemys. If there is only one enemy then you deal 200% damage to that enemy.
Evolves from - Alchemist / Demi-human / Bomber
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Class- Shamen
HP- 300 (+15 per level)
RP- 600 (+15 per level)
ATP- 30 (+2 per level)
Int- 45 (+3 per lvl )
Eva%- 15%
Armor Type- Medium
Class Skills
Rune Mastery - Can equip and unequip runes for free regardless of current area. May be performed on allies as well.
Sly - If you roll any number 80 - 89 on your attack roll, then the next enemy that attacks you deals its demage to its self.
Shamenistic Aura - At the start of your attack turn, all memebers of the group you are in regain 10% of their max RP. This skill only effects you if you are in a group with another shamen.
Evolves from - Rune master / Priest / Summoner / Demi-human (fox) / Monk / Alchemist / Valkyrie / Gormette
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Class- Shinigami
HP- 300 (+30 per level)
RP- 300 (+20 per level)
ATP- 40 (+6 per level)
Int- 25 (+1 per lvl )
Eva%- 15%
Armor Type- Medium
Class Skills
Illusion Form - If an physical attack hits the user of his skill, roll a 100 sided dice, if the result is 75 or higher, then all physical damage and effects that may have been inflicted, are negated.
Pick Locks - Picks open locked objects. (Must have theive's tools.)
Assasinate - Roll a 100 sided Dice at the start of battle, if the roll is 85 or higher, then instantly kill the enemy with the lowst HP. This skill does not work on "Boss" class enemys.
Evolves from - Thief / Assassin / Haggler / Ninja
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Class- Master Chef
HP- 300 (+20 per level)
RP- 300 (+30 per level)
ATP- 30 (+4 per level)
Int- 35 (+2 per lvl )
Eva%- 15%
Armor Type- Medium
Class Skills
Fast Cooking - can cook food without 'pots and pans', if using 'pots and pans' then you only use half the items needed to cook.
Cleave - If you roll any number 80 - 89 on your attack roll, then you do 150% of your base damage to the enemy.
Haggle - Roll a 100 sided dice when buying an item, if the roll is 90 or higher then you pay half price. You can only use this skill if you have enough gems to pay the full price of the item. If you use this skill, you MUST buy the item regardles of what the roll is.
Evolves from - Chef / Gormette / Butcher / Alchemist