:: Kaza desert ::

Vast and semmingly endless, the kaza desert rolls on and on as far as the eye can see. Dont be fooled, the burning heat isnt the only danger in theis sands.

When you try to leave the forest you MUST roll a 100 sided dice, if the roll is an even number then you may leave without conflict. If the roll is an odd number then you are attacked by a monster. what monster you are attacked by depinds on the number as well.

: Monster rolls :

Odd Numbers only
1 - 39 = x1 Desert Bandit
41 - 59 = x2 Desert Bandit
61 - 69 = x2 Man Faced Worm
71 - 89 = x1 Sand Worm
91 - 99 = x1 Fire Elemental

to flee from an enemy you must roll a 60 or lower on a 100 sided dice. If you make a flee roll, you may NOT make an attack roll.