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MrsMica
Crew

PostPosted: Sun Jul 20, 2008 7:16 pm


Please Add to our Technological Capabilities biggrin

I can't think of a form yet, but this place is for posting indepth information on technology for your species/planet/thread etc. 3nodding
PostPosted: Sun Jul 20, 2008 8:21 pm


Zurian Technology Uberpost.

In order of Relevance.
Weapon Systems

M472 mk. IV Blazer: The Blazer is the standard issue long-arm for all Zurian Infantry. Measuring in at 1.3 meters, and weighing 26 kilograms, it is a heavy, generalist weapon. The weapon operates on two different 'ammo' systems. The first is a coolant cartridge, which is good for pretty much for-ever provided the user of the weapon doesn't decide to shoot anything that moves repeatedly and fast. If the user fires at maximum rate of fire for thirty seconds (Fifteen shots), the coolant cartridge will be used up, and replaced. The second magazine is a "Magazine" of 50 capacitors that provide enough juice for a single shot. Spent capacitors are ejected like normal slugs. Solidly built, and proven reliable through sixty two years of use, with occasional software updates and redesigns, the ZAF Ground Arm finds it the best weapon for any potential use.

The fire-arm itself is a two stage weapon system. The first stage is a low intensity, non-visible laser that's Mostly Harmless. This beam serves to ionize the air between the Blazer and the target. The second stage is generating a beam of plasma. However, this isn't the usual flaming ball of death plasma that most people are familiar with. No, it's the plasma found naturally in atmospheres. Lightning. While nowhere near as powerful as natural lightning, it is certainly capable of doing horrendous things to buildings, people, soldiers, the ground, trees, and pretty much everything else. Well grounded targets, such as non-hover vehicles, can ignore blazer fire.

After all, it's just lightning.

Mk. 441 14.7mm Heavy Pistol
Chambering the massive Type 19 Armor Piercing Pistol Round (Essentially 14.7mm x 112mm aka .50 BMG), it is a massive pistol that is used as a 'side-arm.' With the recoil some-what controllable, the Mk. 441 is used when damage control and accuracy are needed over the Blazer's rather indiscriminate kill area. The Type 19 armor piercing slug can defeat most types of body armor, and while doesn't have the required force to punch through Carapace armor at medium or longer ranges, it will undoubtedly break the wearer's bones and do horrendous internal damage. Short range shots would easily shatter the Carapace and puree the user. It has an eight round magazine and weighs a good 4 kilograms.

M889 2cm Pulse Rifle
The standard issue fire-arm before the M472 Blazer was developed, the M889 Pulse Rifle is a Directed Energy Weapon that is prized for its efficiency. Utilizing a power cell not much bigger then a cardboard tube used for Paper Towels, it's capable of getting five hundred shots. The weapon itself uses the same targetting systems as the M472 except for some rather important differences. One is the rate of fire. Able to drain the power cell in thirty seconds of sustained weapons fire, it can put down a heavy fusillade of firepower. Two is the bore. a 2 cm bore allows it to deliver a lot of energy in a concentrated area. Four barrels on a rotating systems for air-cooling allow the weapon to fire for quite some time. An on-board computer that links to the carapace helmet allows the carapace's targetting systems to account for how long the weapon has been firing, its temperature, distortion at the end of the barrel and other things of that nature to maximize the soldier's accuracy. The M889 is unable to penetrate current Zurian body-armor unless one hundred or more shots are placed within the same area to eventually punch through the plating. its dimensions are that of a SIG 550 assault rifle. The M889 is used when damage control must be exercised in an area, such as important complexes of whomever, environments where there are non-combatants who are not authorized for weapons free (A rare occurrence) or when facing large groups of primitives, where the Blazer, even with its area of effect, is less efficent and useful then the M889. The M889 mk. IV is an 'over-charged' variant. It can deliver a laser four times as strong. However, the heat issues are abysmal and it still remains to be seen weather or not the Mk. IV will be entered into service.

MSW 29 Particle Cannon: Zurians are strange about their infantry support weapons. Unlike their normal infantry kit where everything is mostly standardized, the Heavy Weapon Officer gets to choose their choice of support weapon, provided it fits with the mission parameters. The MSW 29 Particle Cannon is one of the oldest service weapons, where it acts as a "Heavy Blazer" as sorts. Except, less lightning and more kinetic kill. The MSW 29 is rated for use against infantry, vehicles, light and medium structures, and whatever else happens to get in the squad's way. The MSW 29 boasts a sophisticated targeting system that allows an ambitious HWO to engage air-craft, and with current generation scopes, even engage targets behind walls and the like.


Infantry equipment

Protect-Tech Carapace Infantry Armor
The Protect-Tech Carapace is perhaps the final evolution of Zurian body-armor. Offering ninety percent body coverage while weight a mere 20 kilograms, the Carapace is the go-to armor for Zurians. Capable of stopping slugs up to twenty-five milimeters. However, most 'modern' armor piercing rounds will punch straight through it. As with all armor, protection was sacrificed in the name of mobility, with the joints being relatively unarmored compared to the carapace. The only joint that is armored is the neck. Obviously, Waist is well protected. In addition, the armor has a nano-computer attached to it, which is distributed through the armor. This computer can give the wearer's vitals, armor integrity, and other valuable information to someone who can recieve the transmission, which broadcasts at UHF bands. The armor can also reasonably repair itself, provided that the vast majority of the material survives. Something that would tear the carapace armor, would obviously render the armor unusable. In addition, its tungsten monofilament armor can survive most projectiles reasonably, while a "heat sink" grid distributes the heat from Directed Energy Weapons to all of over the armor and into the ground.

However, the Carapace suffers the same problem as all infantry armor. It cannot do much against kinetic energy. Sure a slug might be stopped but the user's bones and internal organs could be broken or ruptured. On the other hand, it sure as hell beats a metal slug through the chest.


All Infantry armor has a large store of nanomachines. When the soldier sustains impact-related injuries, such as broken bones or torn muscles, the armor will inject the nanomachines into the soldier, where they travel to the damaged areas and begin emergency repairs. The nanomachines are not capable of whole-sale regeneration because they can only repair muscle and bone damage due to the prescence of the implants. This requires huge stores of energy which is why a soldiers diet is fifteen to twenty thousand calories. When the damage is repaired, they will return to the armor. If the standard body armor sustains damage, the armor will release the machines to repair the armor breeches. That process is powered by solar light.

The infantry armor also carries a fully functional helmet suite. All lance corporal and above ratings have their radios configured for ground to orbit communications. This is to sustain a massive real-time communication network and data center that's based in their supporting ship's Ground Combat Information Center. They all can access the current maps and information in real-time. Privates and HWOs do not have that capability. In the case that the Lance Corporal is killed, the Medical Officer is in charge. Medics can access the GCICs current maps. All helmets have a medium range radio, good for fifteen kilometers, infrared vision, daylight vision, (Think night-vision except in color and far better.), magnetic resonance vision, a holographic camera, a hard-drive and fully functional computer onboard the helmet. They can load whatever they want onto the HDD that's not ear-marked for other purposes. That's used to keep the soldiers entertained in the field. Everything can be accessed in the holographic HUD in the helmets visor. The HUD is commanded by eye-tracking and blinking. Medical Officer helmets have a few expanded features not found on other helmets. They can access the medical beacon implants in all soldiers, regardless of rank. This lets them track their status at all times.

The overview is that the limits of their technology is limited limb and organ regeneration in the field. Lose a hand? They can grow that back. Organs not related to the cardiovascular system can also be regenerated to an extent. Most of on-field regeneration is only a stop gap measure to ensure the wounded can survive long enough to get on an evacuation boat to get to a hospital ship's much larger medical facilities. The regeneration process takes on average four to six hours. Hospital Ships and permanent hospitals built on the ground can do whole-sale regeneration of most injuries. The process takes just as long but as long as the soldier is alive and didn't suffer brain damage, anything can be regrown.

All medics carry an advanced medical kit that's designed to keep a soldier fighting as long as possible. The kit includes powerful pain-killers, more advanced nanomachines then found in the armor, a power supply for said nanomachines, powerful combat drugs that boost a soldier's performance and sheer damage tolerance far beyond normal levels, at the cost of discipline and intelligence. The drug cocktails carried by all medics are highly addictive and are a worst-case scenario option thats rarely used. Usually its used when the Infantry squads are cut off and being cut down. It's used to basically cause maximum damage before each soldier goes down swinging. That particular section of the kit requires a pass-code that's transmitted by the mother-ship, so a medic can't simply pull them out and juice up the squad. These drugs have a short activity period, of about thirty to forty five minutes.

Auren Shiro


Ikken Isshu

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PostPosted: Mon Jul 21, 2008 12:36 am


((I didn't follow any real sort of form with this, at least not a form that could be followed universally.

If I were you, I wouldn't want to read through all this crap, so I'll just let you know that the only ones probably worth reading about are the IQRA-2A, which is the most widely used variant of the IQRA, and possibly the later service variants, which are used by some, but not very frequently due to costs.

As an added bonus, there are lots of Wikipedia references, because I'm too lazy to do real research. xd

Oh, and because this might be helpful to know: This information only applies to Drasil.))

IQRA (Incendiary Quadruplicate Radioactive Arm) Chemical Laser Details (Accurate and complete as of 2032)

Overview: The IQRA personal-sized chemical laser weapon has had an extremely varied history, starting as a clumsy and unreliable weapon the size and shape of an RPG launcher, and currently about the size and shape of a handgun. (This refers to the most recent model, which is not yet widely used due to cost considerations.) It utilizes chemical fuels and various focusing methods to concentrate a chemical-powered laser on a target, which is heated to the point of destruction. The current most widely-used variant is the IQRA-2A, being one of the main weapons of choice for the Dachrean military, but other variants are used all over Drasil, and hence, all will be described here. The IQRA is classified in versions and variants, the version denoted by a number, and the variant denoted by a letter.

HISTORY:

IQRA-1A (Prototype)
First recorded test: 1998
First official use in combat: N/A
This weapon began as a Dachrean military experiment, and was not looked upon favorably by the higher-ups with its first observed tests. After nearly four years of secretive and expensive work, two scientists were killed when their prototypes overheated and combusted during the test, while the third managed to ignite his target, an inch-think plank of wood, at a distance of one hundred meters. Immediately afterward, however, the weapon overheated like the other two, and, while it did not combust, certain internal structures melted, and it was rendered useless. The project was then abandoned by the military, but a private Dachrean organization known as PED (Primary Equipment Developers) stepped in and funded the project.

Structurally, this variant was largely comprised of a large, cylindrical barrel, and a hand-grip action protruding from the side of the barrel. A small scope was attached. The appearance of the weapons could be compared to a Blowpipe missile launcher. The fuel, a series of chemical compounds, had to be carried in a tank on the wielder's back.

The laser itself was fired in a continual beam, controlled by the application or release of a trigger.

IQRA-1B (Prototype)
First recorded test: 2000
First official use in combat: N/A
The B variant of the IQRA-1 had a much more favorable development, though there was a single incident in which a weapon spontaneously combusted during diagnostics. If the reason for the accident has been discovered, it has not been officially stated. However, two years after PED began funding the project, a second test was conducted, and despite reservations, the top scientific minds of the Dachrean military once again attended. This time, no weapons combusted, though one did overheat and had to be scrapped. It is not officially stated what was changed between the A and B variants, as the outward design was identical, but the test results were much more favorable; all of the weapons functioned properly, with the exception of the one that overheated, which, nevertheless, ignited its target, making it, too, a success. The military was not impressed by the weapon's capacity: The fuel tank, roughly the size of two 15-liter diving cylinders, held only enough fuel for about fifteen seconds of sustained fire, which they did not see as being practical in a combat setting. However, all other aspects of the weapon seemed favorable, so the military of Dachrea once again lent tentative financial support to the project. PED continued to fund the IQRA project.

The B variant retained the outward structure of the A variant, and the laser was fired in a continual beam.

IQRA-1C (Service)
First recorded test: 2003
First official use in combat: 2003
The C variant of the IQRA-1 was the first to be used in combat. Its design introduced a system of internal mirrors that served to intensify the laser beam, and thus, cut down severely on the amount of fuel needed for a practical output. Once the mirror system was stabilized and put into use, the same size of fuel tank held enough fuel for up to a minute of sustained fire. There were no serious difficulties during the first recorded test, which the Dachrean military as well as PED officials attended, and the project pleased all involved. The military increased funding, but PED continued to fund the bulk of the project. Later the same year of the test, PED began to market the IQRA-1C to certain warring factions in Athrop, with the motive that Athrop's guerrillas were not in the least interested in killing anyone but themselves, and hence, they may as well help PED make a profit while they did so. No one protested.

The outward structure of the C variant did not change, nor did its functionality.

IQRA-1D (Prototype)
First recorded test: 2004
First official use in combat: N/A
The last variant of the IQRA-1, the IQRA-1D once again cut down on the amount of fuel required, this time via the use of a series of internal lenses, once again increasing the power output of the weapon. The fuel tank could now sustain for up to three minutes of sustained fire. However, the lenses had a tendency to melt if exposed to the laser for prolonged periods, so it was not possible to fire the weapon for more than five seconds at a time, with a fifteen-second cooldown period in between bursts. For this reason, the D variant was not received as well as it might have been, though the military was impressed with its fuel capacity. The IQRA-1D was never put into widespread service.

The outward structure of the C variant did not change, nor did its functionality.

IQRA-2A (Service)
First recorded test: 2009
First official use in combat: 2010
After more than twenty years, the IQRA-2A remains the most widely-used variant of the IQRA. The five years between the revealing of the IQRA-1D and the IQRA-2A were not spent idle; many new and innovative features were added, making the weapon both versatile and reliable. The most recognizable difference is the outward structure of the weapon. It is no longer a shoulder-mounted cylinder; instead, it has been remade into the structure of something like a rifle, and is fired the same way. Structurally, it resembles an M16 assault rifle. Myriad design changes were made, and instead of a prolonged beam, the weapon now fires single-shot laser bursts. It is now virtually impossible for the weapon to overheat, and it is also much more accurate. The fuel storage, which has been reduced to a single 15-liter tank, holds enough fuel for up to one hundred shots. It functions as a semi-automatic weapon, but carries a function to enable sustained fire, though this is not as reliable as the primary method.

The IQRA-2A is currently the most widely used variant of the IQRA, being the primary weapon of the Dachrean military, as well as being widely marketed in Athrop. It can also be purchased by civilians, given that they have proper documentation and permits for owning the weapon.

IQRA-2B (Prototype)
First recorded test: 2012
First official use in combat: N/A
The IQRA-2B was an unfortunate setback in the development of the personal-sized chemical laser weapon. The introduction of a gyro-powered stabilizer, which should have made the weapon easier to aim along with a computerized targeting system, merely made it bulkier. What should have been a technological marvel instead presented itself as a lot of frills with not much function. Several new functions were added, not the least of which was a battery-powered accelerator which once again decreased fuel consumption, but unfortunately, none of this was enough to save the weapon, and it was consigned to failure. However, it paved the way for many advancements in the IQRA series.

IQRA-2C (Service)
First recorded test: 2013
First official use in combat: 2014
The IQRA-2C was revealed not long after the failed IQRA-2B, and it had a much more favorable reception. The military briefly entertained ideas of using it to replace the IQRA-2A, but this idea was scrapped because the weapon was simply too expensive to mass-produce.

The gyro-stabilizer and computerized targeting system of the previous variant were, of course, scrapped. The most notable advancements included yet another reduction in fuel consumption, which resulted in the fuel now being carried in single-shot containers much like bullets. The bullets were loaded into the weapon in the form of clips, which could then be fired as a semi-automatic weapon. Each bullet, roughly the size and shape of a .22 WMR cartridge, provided enough fuel for a single burst of laser fire, and a clip held twenty bullets.

The weapon was never mass-produced for military usage, but PED marketed the weapon to Harch's military. The weapon is not Harch's primary weapon of choice, due to cost, but it is widely used in Harch's military nonetheless.

IQRA-3A (Prototype)
First recorded test: 2020
First official use in combat: N/A
Once again, the prototype testing of the latest IQRA variant was not promising. The Version 3 IQRA was characterized by its structural design, which now resembled a Spectre M4 submachine gun, and which greatly reduced its weight. The weapon retained its system of storing fuel in the form of bullets, and its fuel consumption neither not increased nor decreased. A major change in the functionality of the weapon came in the fact that the Version 3 was a fully-automatic weapon, firing sustained rapid-fire laser bursts as long as the trigger was depressed and there was ammunition in the clip. However, the accuracy was greatly decreased, and the military was not enthused at the idea of a fully-automatic chemical laser weapon that could not be trusted to hit its target. In addition, though there were no fatal accidents, two of the ten prototypes did overheat during testing. The Dachrean military seemed about ready to withdraw financial support for the program, being satisfied with the IQRA-2A, but they postponed this decision until the next observed test. PED's funding, of course, did not waver.

IQRA-3B (Service)
First recorded test: 2022
First official use in combat: 2025
The IQRA-3B brought the IQRA back into favor, despite its costly production. In fact, even after the tests, which were nothing short of spectacular, it took PED three years to find someone to whom they could market the weapon. The main advancement in this variant was the re-introduction of the gyro-stabilizer system, this time greatly reduced in size due to the existence of much more efficient technologies that had not existed ten years ago. This time, the IQRA was a much more reliable and efficient weapon; there were no accidents during testing, and the weapon was no less accurate than any other submachine gun. The Dachrean military was still wary about it, but ultimately (three years later) decided to purchase several hundred. They have since purchased more, but it is still not their primary weapon of choice. The Harch military purchased the same number in 2027, but have not purchased any since. They still use it in combat, and rumors abound that they are working on their own chemical laser weapon, or perhaps something similar.

IQRA-4A (Service)
First recorded test: 2030
First official use in combat: 2031
The IQRA-4A is thus far the only variant of the Version 4 IQRA, and though it is exceedingly useful in combat, it is nevertheless an exceedingly expensive weapon. The Version 4 is characterized by its structure, which is virtually identical to a WIST-94 semi-automatic pistol. All aspects of the weapon have been improved and practically perfected, with the sole drawback of cost. The weapon is as accurate as its wielder, and has never been known to overheat. Technical difficulties in the IQRA-4A have been virtually eliminated. The fully-automatic design of previous variants caused a great deal of problems, so that feature was scrapped in favor of the semi-automatic functionality, which was very well-liked in the popular 2A variant. Therefore, the IQRA-4A is comparable to the 2A, but in the size and shape of a handgun rather than a rifle, as well as being much more practical in terms of fuel consumption, weight, accuracy, and maintenance. Once again, the only drawback is the cost. A single IQRA-4A costs approximately as much as seven IQRA-2As, making it the single most expensive infantry weapon in Drasilian history. Nevertheless, PED markets it as-is, and while there have as of yet been no bulk purchases, it is widely adored as a privately-owned firearm, and some elite military units in Dachrea and Harch do use them. There is also a Viretan unit which has pruchased several IQRA-4As.

As of right now, PED is providing approximately 70% of the IQRA development team's funding. Dachrea is providing approximately 25%, and Harch is providing the remaining 5%. Dachrea and Harch have little say in the specifics of the project, except to report problems with the purchased weapons; PED, however, is now officially conducting most of the research and development itself, rather than the privatized government organization that was spearheading the project until 2028, when PED officially conglomerated it. Now that PED runs the project, it is generally expected that the next development of the IQRA will be even more impressive than the last.
PostPosted: Mon Jul 21, 2008 11:59 am


((Hoffnung's stuff will all go in one post, since it isn't nearly so complicated as the IQRA or MurDross planes.))

Technology related to/originating from Hoffnung

The Antertia Charger

A device, commonly referred to as a "charge" or an "A-charge", which uses internal rotors and several other mechanisms to simulate the effects of inertia for the purpose of moving large objects. The Charger itself resembles a black cube that is attached by any one of numerous methods (it is usually simply built into the object being moved, since they are typically used on a regular basis). Chargers come in varying sizes; an ordinary transit car is usually built with a Charger roughly the size of a brick, but there are Chargers that range from the size of a six-sided die, to the size of a refrigerator.

It is most effective when used in zero gravity or very little gravity, though it does work in planetary environments with normal gravity. However, it is not particularly effective when used to work directly against gravity. Artificial gravity does not affect an Antertia Charger's effectiveness in any way.

The most common usage of an Antertia Charger is the movement of elevators or transit systems in space, such as aboard the HSRF, which incorporates literally millions of Antertia Chargers into its design.

An Antertia Charger is not a propulsion system; it does not move anything. It simply negates, or simulates, the effects of inertia, and thus greatly decreases the amount of effort required to move a large object such as a transit car. A separate propulsion system is still required.

Ikken Isshu

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Wahoozerman

PostPosted: Tue Aug 05, 2008 10:18 am


Space Station Delaware
The following is the known technology aboard the Space Station Delaware.


Shielding
The station seems to have some sort of energy shielding mechanism that surrounds it with a low powered bubble of energy. The shield emits a faint energy reading and shimmers when physical objects touch it. As of now, most physical objects can pass through the shield with little resistance, much like dipping your hand through the surface tension of water. However, radiation and pure energy have a much more difficult time passing through the field, as it seems to disperse any direct hit from radiation or energy across the field, effectively weakening the blow and protecting the station and its occupants from harmful bursts of radiation from space.

It seems like such a mechanism could have a vast number of greater uses, but the shield control console has perplexed the humans inhabiting the station into leaving it alone for now and focusing on more mundane bits of technology.

Communications

Life Support

Artificial Gravity
PostPosted: Tue Aug 05, 2008 6:00 pm


Vienti Technologies



"Free Energy"
The Vienti race developed free energy right around the time their space age started to blossom. It is exactly what it sounds like. Developed by an autistic intern that was looking for the perfect sphere, he developed a formula to create what many of the Vienti people have come to call "Mirror spheres" The spheres themselves are simple. They are extremely lightweight, no matter what their size. using a special tool, Energy technicians puncture a hole in each sphere. From this hole, a current much like wind is expelled, never ceasing. Depending on the size of the sphere, the current can be gentle, powering small circuits or even toys, to astronomically huge, such as the planetary sphere arrays that provide power to most developed areas, and starship arrays. Most starships, including small craft, are equipped with external mirror spheres instead of engines, including the main thrusters. these mirror spheres are special, as their diameters can be increased for more thrust. Coupled with microgravity converters, faster-than light travel can be obtained.
Mirror spheres are pollutant free, and are the backbone of Vienti preservation techniques, as well as their infrastructure.

(disclaimer: all info gathered here is in an OOC manner, and is normally classified. Unless your a human that has been living with Vienti engineers for a while, or an actual Vienti engineer, you would not normally know this information. Any one person claiming to have found an instant weakness (IE, instantly knowing that shooting plasma into a mirror sphere hole can cause it to explode,) to this technology, will be considered a god mod. I dont know why I'm writing this in the first place anyway, This is the SDRP. I just wanted a disclaimer I guess...)


Reserved for more technology as it pops up.

all of the surprises


Sey

PostPosted: Tue Aug 05, 2008 6:47 pm


Siralaf's Magical Technology


Reserved for the moment while I finish doing real work so I can do my fun work later. sweatdrop  
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