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Subliminal Puppet

PostPosted: Mon Jul 14, 2008 8:24 pm


I constructed a deck ment to bring mana out fast and to summon creatures with lower mana costs.

You need for a mana boost...
turn 1
1 Forest
turn 2
1 Forest
turn 3
Sapseep Forest
turn 4
Tap both Forest and play Overgrowth on Sapseep Forest and play a converted cost mana of 3. (I tend to play
turn 5
Tap all for 5

You need for bringing out 2 creatures with 1 card...
turn 1
get summoners pact
turn 2
play summoners pact get a creature of your choice and Panglacial Wurm
(You get Panglacial Wurm because its effect is...)
----------------------------------------------------
Trample

While you're searching your library,
you may play Panglacial Wurm from
your library.

''Step lightly and we might be able to use it
as a bridge.''
-Ib Halfheart,goblin tactician
-----------------------------------------------------
play Panglacial Wurm
turn 3
bring out your other creature and attack with Panglacial Wurm

You need for having a 138/138 monster...
turn 1
have your 20 forest out
turn 2
play Molimo, Maro-Sorcerer
turn 3
play
1 Doubling Cube
2 Blanchwood Armor on Molimo
attack and win since Molimo has trample
PostPosted: Tue Jul 15, 2008 8:02 pm


Xeclipsix
You need for having a 138/138 monster...
turn 1
have your 20 forest out
turn 2
play Molimo, Maro-Sorcerer
turn 3
play
1 Doubling Cube
2 Blanchwood Armor on Molimo
attack and win since Molimo has trample

I don't get what Doubling Cube does for you. Extra Mana doesn't turn into +1/+1 for Molimo.

Liquidor

Original Player

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rhesus krist

PostPosted: Tue Aug 12, 2008 3:26 pm


I'm a bit confused what game are you playing? Doesnt sound like magic to me...also you still have to pay for the panglacial wurm (i might be wrong here, but im pretty sure....its too janky for me to care).
PostPosted: Tue Sep 02, 2008 9:30 am


Yes, the wurm would still cost mana.

Quote:
# 7/15/2006 Playing Panglacial Wurm while searching your library follows all the normal rules for playing a creature spell, except for timing (playing the Wurm this way always occurs during the resolution of another spell or ability) and what zone the Wurm is being played from. The spell goes on the stack. You have to pay the Wurm's mana cost and any applicable additional costs, which means you can play mana abilities while you're playing the Wurm while you're searching your library.

Seraphine-Exalted


Young_Man_Logan

PostPosted: Tue Sep 02, 2008 8:55 pm


Idea sucks, way to slow and they could just Terror your big Wurm. and It takes way to much to use. I've seen some pretty mean green decks in Type two. Try a more of a progression idea. you start out with some green wennies and then big green creatures. Garruk is fun.
PostPosted: Thu Nov 20, 2008 9:20 am


mono green hurricane, ******** elves, if you use elves to full it it's elf-cane, not green-cane. Kills about turn 4 on average if not killed or countered if you build it right.

The wurm is actually a really nice trick if down well. Especially in the big decks we play, where there are tons of search cards for various things. One late game search at right before you turn with the bonus of a large, deadly wurm is something people have to deal with or die.

Yes they could just terror you wurm. They could also just death lace Doran, that doesn't stop that deck from being played in tournies and beating face. You can always kill a creature, but that doesn't mean they stop getting played. If that were the case, people would only play indestructible, shroud creatures

The one combo that is interesting with the wurm is with Congregation at dawn and Thrumming stone. Unless your opponent pulls 4 instant kills out of their a** or a instant wrath they are dead real quick. Which with the instant kills, hopefully the deck has been built to protect the worms with say avoid fate or rebuff the wicked.

liz_bliz_inc


Kurapica Obsessed

PostPosted: Sun Dec 28, 2008 12:37 am


turn1 forest... turn 2 forest and rofellos... turn 3 tap rofellos and forests for spontaneous generation... throw down a gaea's cradle... tap... nemata, grove guardian... turn 4... saproling symbiosis and sac those tokens with nemata and attack for win O.o or you could combo out with cards like collective unconscious with spontaneous generation... throw in a couple crop rotations and always have the alt win of altar of dementia with your big nemata-pumped saps biggrin ... *goes to post decklist*
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