:: Level 25 Job Classes ::

the advanced classes are a set of classes that each player can gain after reaching level 25. Each class Has two advanced classes that a player can pick, once the change to the advanced class is made, you mt NOT change back nor can you change to the other advanced class. When you change to an advanced class, your lvl(level) stays at 25.

Thief


Class- Assassin
HP- 52 (2 per level)
RP- 14 (1 per 2 levels)
ATP- 14 (1 per 2 levels)
Int- 13 (1 per 2 levels)
Eva%- 20%
Armor Type- Medium

Class Skill

Assasinate - Roll a 100 sided Dice at the start of battle, if the roll is 85 or higher, then instantly kill the enemy with the lowst HP. This skill does not work on "Boss" class enemys.

Class- Haggler
HP- 28 (1 per level)
RP- 14 (1 per 2 levels)
ATP- 14 (1 per 2 levels)
Int- 25 (1 per levels)
Eva%- 15%
Armor Type- Light

Class Skill

Haggle - Roll a 100 sided dice when buying an item, if the roll is 90 or higher then you pay half price. You can only use this skill if you have enough gems to pay the full price of the item. If you use this skill, you MUST buy the item regardles of what the roll is.


Warrior


Class- Knight
HP- 111 (4 per level)
RP- 9 (1 per 3 levels)
ATP- 27 (1 per level)
Int- 25 (1 per 2 levels)
Eva%- 15%
Armor Type- Heavy

Class Skill

Tactics - Roll a 100 sided dice at the start of battle, if you roll any number 80 - 100 then the you and all party members go first, regardles of the enemies speed roll.

Class- Berserker
HP- 53 (2 per level)
RP- 9 (1 per 3 levels)
ATP- 51 (2 per level)
Int- 9 (1 per 3 levels)
Eva%- 15%
Armor Type- Medium

Class Skill

Blood Lust - When you or a party member kills an enemy, you recover 10% of HP. Only works if you were damaged befor the kill.


Rune Master


Class- Summoner
HP- 28 (1 per level)
RP- 51 (2 per level)
ATP- 13 (1 per 2 levels)
Int- 27 (1 per level)
Eva%- 10%
Armor Type- Light

Class Skill

Summon - May roll a 100 sided dice at the start of battle to summon a monster to fight by your side. ( see the summonings in the "Summonings" topic for more info )

Class- Priest
HP- 28 (1 per level)
RP- 51 (2 per level)
ATP- 9 (1 per 3 levels)
Int- 51 (2 per level)
Eva%- 15%
Armor Type- Light

Class Skill

Holy Aura - All party members recover 10% of HP after your turn, if you are killed befor the end of your turn then the effect does not apply.


Alchemist


Class- Demi-human (cat, bear, fox)
-you may only pick one and may NOT change to the others-

Cat
HP- 28 (1 per level)
RP- 27 (1 per level)
ATP- 25 (1 per levels)
Int- 27 (1 per level)
Eva%- 25%
Armor Type- Light

Class Skill

Punce - if you roll any number 80 - 89 on your attack roll, then you do 200% damage on your next attack.

Bear
HP- 52 (2 per level)
RP- 27 (1 per level)
ATP- 49 (2 per level)
Int- 15 (1 per 2 levels)
Eva%- 10%
Armor Type- Medium

Class Skill

Heavy Frame - You take 10% less damage from non-magic attacks

Fox
HP- 28 (1 per level)
RP- 27 (1 per level)
ATP- 13 (1 per 2 levels)
Int- 51 (2 per level)
Eva%- 15%
Armor Type- Light

Class Skill

Sly - If you roll any number 80 - 89 on your attack roll, then the next enemy that attacks you deals its demage to its self.

Class- Bomber
HP- 16 (1 per 2 levels)
RP- 15 (1 per 2 levels)
ATP- 73 (3 per level)
Int- 15 (1 per 2 levels)
Eva%- 15%
Armor Type- Light

Class Skill

Nuke - roll a 100 sided die at the start of your first turn, if you roll 80 - 89, then you may choose set off a nuke that deal 300% of your base ATP in damage to all enemies, also deals 10% damage to you and all party members.


Chef


Class- Gormette
HP- 28 (1 per level)
RP- 14 (1 per 2 levels)
ATP- 14 (1 per 2 levels)
Int- 25 (1 per level)
Eva%- 15%
Armor Type- Medium

Class Skill

Fast Cooking - can cook food without 'pots and pans', if using 'pots and pans' then you only use half the items needed to cook.

Class- Butcher
HP- 28 (1 per level)
RP- 16 (1 per 2 levels)
ATP- 50 (2 per level)
Int- 9 (1 per 3 levels)
Eva%- 15%
Armor Type- Medium

Class Skill

Cleave - If you roll any number 80 - 89 on your attack roll, then you do 150% of your base damage to the enemy.


Valkyrie


Class- Blood Knight (female only)
HP- 81 (3 per level)
RP- 16 (1 per 2 levels)
ATP- 50 (2 per level)
Int- 26 (1 per level)
Eva%- 15%
Armor Type- Heavy

Class Skill

Dark Aura - When you or a party member kills an enemy, all other enemys take 10% of their max HP in damage.

Class- Paladin (female type)
HP- 51 (2 per level)
RP- 27 (1 per level)
ATP- 26 (1 per level)
Int- 50 (2 per levels)
Eva%- 15%
Armor Type- Heavy

Class Skill

Holy Flash - If you roll any number 80 - 89 on your attack roll, then you do normal damage to one enemy and you recover 20% of your max HP


Dragoon


Class- Lancer (male only)
HP- 28 (1 per level)
RP- 15 (1 per 2 levels)
ATP- 51 (2 per level)
Int- 15 (1 per 2 levels)
Eva%- 20%
Armor Type- Heavy

Class Skill

Long Reach - If you roll any number 80 -89 on your attack roll, then on your next attack, you roll for one attack but hit two enemys. If there is only one enemy then you deal 200% damage to that enemy.

Class- Paladin (male type)
HP- 52 (2 per level)
RP- 25 (1 per levels)
ATP- 27 (1 per level)
Int- 49 (2 per levels)
Eva%- 15%
Armor Type- Heavy

Class Skill

Holy Flash - If you roll any number 80 - 89 on your attack roll, then you do normal damage to one enemy and you recover 20% of your max HP


Ninja


Class- Samurai
HP- 51 (2 per level)
RP- 27 (1 per level)
ATP- 49 (2 per level)
Int- 25 (1 per level)
Eva%- 15%
Armor Type- Medium

Class Skill

Pary - the enemy rolls a second dice when they attack and if they roll a 85 or higher then you pary the attack and take no damage.

Class- Monk
HP- 28 (1 per level)
RP- 50 (2 per level)
ATP- 15 (1 per 2 levels)
Int- 25 (1 per levels)
Eva%- 25%
Armor Type- Light

Class Skill

Budda's luck - The enemy rolls a second dice when they attack, if its an 85 or higher, you dodge the attack and take no damage.