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Autodesk 3Ds Max

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3D CG Art....
  is really fun to do!
  is hard to do.
  is okay.
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Sound Doxa

Sparkly Explorer

PostPosted: Thu May 29, 2008 11:47 am


Has anyone used that program?
If so, what are your experiences with it?
Is it really hard to get a hang of, or is it easy?
Could you post any of your work from it?

Thanks a million everybody!
PostPosted: Thu May 29, 2008 12:19 pm


I used 3ds max in the late 90's. I did not enjoy it.

I would have to assume that it has gotten better since then, but at the time the menus were pretty difficult to use and simple operations seemed to take forever to accomplish just because of the poorly laid out interface.

This could have also had something to do with the fact that I was a total noob.

Dr. Valentine
Vice Captain


crazy spork i am

PostPosted: Thu May 29, 2008 11:27 pm


Bahira Malika
Has anyone used that program?
If so, what are your experiences with it?
Is it really hard to get a hang of, or is it easy?
Could you post any of your work from it?

Thanks a million everybody!


while i personally prefer using maya, i don't use it nearly enough to warrant much of an opinion over max. but i did ask kirby about it and this was his response:

kirbyUFO
personally, i started using max in 1996. at the time, i bought a book full of tutorials that really helped me learn all of the basics of modeling tools, materials, lights, rendering and post effects. before that i had used caligari truespace, so i had a basic knowledge of working in 3d. truespace i found pretty easy to learn on my own without tutorials or books, but it's a limited piece of software compared to 3dsmax or maya.

back in the late 90s it was easy to learn max fairly comprehensively because the tools and technologies were much fewer and more limited. because of that it was also easy to learn the new stuff as autodesk released new versions over the years. i'd imagine it'd be harder, or at least take much longer, to get a good idea of all the tools and techniques available starting fresh today. you don't need to know everything in order to get started, though. there are a lot of different ways to achieve the same result, and most of the tools are just there because they can accomplish the task with the most efficiency.

personally max is my favorite 3d package to date. i touched on softimage and lightwave a bit; softimage is pretty complex, and lightwave's interface didn't particularly appeal to me. i also don't see lightwave widely used in the industry. i understand it has a small but tight-knit community. hardcore fans i guess =) maya is probably the most comparable package with max. i started learning maya in 1999 and have used it in college and professionally since then. in my experience, max is a more artist-friendly software. maya is more powerful, but it takes a lot of technical knowledge to take advantage of that.


-dnb spirit mk.ii
-blee.unit::3d
PostPosted: Fri May 30, 2008 1:11 am


I haven't used 3DSMax since v.5...I think? And we used it only for a couple months till our company got Maya licenses.

For the most part, I've been a Maya junkie, since XSI Softimage wasn't (and still may not be) very widespread and I absolutely hated the 3DSMax interface.
But that was years ago, and one of my friends who's hipper on 3D says that the new version of Max is actually better than Maya (possibly since Autodesk has owned Maya for over two years now and probably have picked up a few things). With my friend's advice, I may be looking to try out the current version of Max, see how it works.

Overall, I'm still pretty much a novice at 3D, but I'd recommend choosing a program, and sticking with it till you learn at least the basics, if not the more complex stuff. Some companies get adamant about what software package you are trained on, but if you're doing good work, any company worth working at would choose you for your skills and let you figure out where the hell 'Split Edge Loop' is in the program that they use.

And if you haven't, check out CG Society. It has forums and tutorial & FAQ threads for most major programs along with general 3D forums. And I'm sure there are other 3D forums of note, as well.

mr_smite


Sound Doxa

Sparkly Explorer

PostPosted: Fri May 30, 2008 2:29 am


Thank you guys for your responses!
(Great work Crazy Spork I Am, BTW.)
And yeah, I've been to CG Society, but that was a long time ago, so thanks for refreshing my memory about it, since I completely forgot that it existed.
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