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Blizzard's Scripts

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Aedalia

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PostPosted: Mon May 26, 2008 3:57 pm


Blizzard's Scripts

Here are a bunch of links to Blizzard's scripts (linked with his permission, of course). These are a bunch of great scripts, and most of them you can edit to suit the look of your game quite easily if you know a bit of what you're doing. :] Please be sure to read the license, which basically says what you can and can't do, but it's pretty straight-forward and basic. See the second post for a list of Blizzard's scripts and which order they should be in within the script editor if you're using more than one in your game.

Alongside each link is the little introduction that Blizzard wrote for each script. Some of them I cut a bit out so this post won't be really long, but you'll see the whole thing on his actual posts anyways.


Please let me know if any scripts don't work, or go to the wrong place. I pt this together fairly quickly, so I didn't check each link to make sure they went to the right place. lol

Scripts
[RMXP] Creation System - This script allows you to create completely original Weapons, Armors and Items during the game. It is easy to set up, easy to use and has a very large number of possiblities.

[RMXP] Blizz-ABS - Using this script in your game will allow you to carry out battles on the map. Examples on commercial games for an ABS are The Legend of Zelda (various Nintendo consoles), Secret of Mana (SNES), Diablo 2 (PC), etc. Active Battle System also means real-time battle on the map.
This ABS has a many advanced features to help you and allow you creating high quality games, is easy to use and is very flexible.

[RMXP] Chaos Rage Limit System - This script allows the use of the "Soul Rage System" (SRS), the "Soul Limit System" (SLS) and the "Chaos Drive System" (CDS) at the same time. Special Thanks to GuardianAngelX72 for the idea for Chaos Drive.

[RMXP] StormTronics CMS - Hybrid Edition - This script will allow you to access a simplified version of the Custom Menu System from "The Legend of Lexima™ IV - Chaos Project".

[RMXP] Tons of Add-ons - This is a collection of different add-ons with the option to turn each on/off. If you have any ideas how to improve this collection, just say so. I will add you into the credits of this add-on collection if you have an own add-on.

[RMXP] Blizz-ABSEAL - This script will decrease the lag caused by events on the map by disabling the update of events beyond the visible screen when their sprite is not visible on the screen anymore. All graphical sprites for events are substituted with a controller that handles those sprites. If an event's update is disabled, the event's sprite will be disposed and completely removed from the memory. "Auto-Start" and "Parallel Process" events are NOT affected by this script. If a character is moving outside of the screen, he will be updated as event, but not as sprite.

[RMXP] Bestiary - This script will allow your characters to retrieve information about enemies during battle and show them in a window. It also has built-in compatibility for my "Advanced Analyze System" script and allows adding enemies to it only if enemies were analyzed at least once. This script can easily be used for Pokémon typed games.

[RMXP] Resource Tester - This script will search through your database and your maps for resources that are being used. It will create a list of the resources used in your game.

[RMXP] Easy Party Switcher - This script allows a more advanced switching of parties, disabling party members and fast switch between the current and a stored party.

[RMXP] Easy LvlUp Notifier - This script will notify you when any character is leveled up after a battle. It will show any stats that were increased and any skills that were learned. The windows are animated, the code is less complex than any other so far and it is most efficient as well as highly optimized and detailed worked out.

[RMXP] RO Job/Skill System - This script allows you to use a skill system that is very similar to the skill system of the MMORPG Ragnarok Online. By gaining jobs and job levels the characters get points which they can use to learn and make skills stronger. Stronger skills have a higher numerical effect and lower SP cost. This script also allows the usage of a job change system.

[RMXP] DREAM - The DREAM can be used for encryption, decryption, randomisation etc...

[RMXP] DREAM for Music Files - This script will allow you to encrypt audio files into the .dea format which can be read from within the Data folder and from within the .rgssad archive.

[RMXP] Dynamic Day & Night System - This Dynamic Day and Night System will make your game have daytime and nighttime periods. You can set up the lenght and variation intervals if you want to use it dynamically. Other features are explained below. Please be sure to configure this system appropriately.

[RMXP] Stat Distribution System - This script will allow you to distribute points to character stats instead of increasing the stats the usual way.

[RMXP] Advanced Analyze System - This script will allow your characters to retrieve information about enemies during battle and show them in a window. It also has built-in compatibility for my "Bestiary" script and allows adding enemies to it only if enemies were analyzed at least once. This script can easily be used for Pokémon typed games.

[RMXP] Bitmap2Code - Ever made a script, but you need to include several little image files for it to work? This is not necessary anymore! With the Bitmap2Code converter you can simply convert bitmap images into RGSS code. Instead of loading the file into the memory from a file, the bitmap will be generated via code.
This little script allows you to quickly load bitmaps converted to code with the Bitmap2Code.exe converter.

[RMXP] Custom Stat Growing System - This script disables the abiliy to gain levels, although EXP are still being received and can be used for another purpose. It also will allow to raise the character stats by other meanings than level ups. This kind of stat growing system can be encountered in "Final Fantasy 2".

Multi-Game Launcher - This special project will allow you to create a game launcher that launches one game out of a selection.

[RMXP] Chaos Project Debug System - This script will allow you to use an enhanced debugging menu with many useful options that even works in the battle without interrupting the battle and resetting the Scene_Battle.

[RMXP] Full Reflection System - This script allows you to use a status effect that repells magical attacks.

[RMXP] DREAM for Save Files - This script provides high protection of savegame hacking and i.e. leveling up all characters to level 99. Maximum possible safety was applied to create this script.

PostPosted: Mon May 26, 2008 3:58 pm


Please check the original post to check for updates.

Quote:
I have noticed that many people have problems putting my scripts in the right order into the editor. It's not that bad if it were only 3 scripts, but what if it are 6, 7 or even more...? Anyway, here is the script order that should work for my scripts. If a script has ~ before the name, that means "mulitple scripts". Bolded scripts are by me.

* Resource Tester
* ~ RTP scripts
* ~ SDK
* ~ Other people's scripts
* Tons of Add-ons Part 1
* Tons of Add-ons Part 2
* Tons of Add-ons Part 3
* StormTronics CMS (any Edition)
* Blizz-ABS Part 1
* Blizz-ABS Part 2
* Blizz-ABS Part 3
* Creation System
* Chaos Rage Limit System
* Scene_SoulRage
* Soul Force Combo System
* Advanced Analyze System
* Bestiary
* Chaos Project Debug System
* Dynamic Day and Night System
* DREAM for Music Files
* DREAM for Save Files
* Easy Party Switcher
* Easy LvlUp Notifier
* Custom Stat Growing System
* Stat Distribution System
* RO Job/Skill System
* Full Reflection System
* Blizz-ABSEAL (DO NOT USE IF YOU HAVE BLIZZ-ABS!!!)
* Main


You do not have to maintain the exact order of my scripts, but I can't guarantee that there will be no problems if you don't. Individual scripts that I have created are not listed here. I will keep this topic updated.

Updated on 13.5.2008.
Updated on 29.2.2008.
Updated on 19.2.2008.
Updated on 9.12.2007.
Updated on 13.11.2007.
Updated on 5.11.2007.
Updated on 25.10.2007.

Aedalia

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