
You can of course use the dark judge and code 999. I may be adding other mazes in the future so when you start a battle, declare which one you want to battle in.
Naturally I cannot put real traps, but be fair, use your imagination, and if you feel like saying you get hit with a trap then do so.
Trap list:
Slapper Wall - A wall that swings at a high speed towards the zoid effectively stopping them. May have spikes. Cockpit/Head Damage.
Bear Claws - A leg clamp which grabs onto legs and pierces armor. May be electrified. Leg Damage.
Dead Ends - Not much of a trap, but there are occasionally dead ends that will strip your weapons and armor off of you and hide them throughout the maze. No damage, just humiliation.
Automated turrets - Located wherever three or four paths cross, these turrets have an automated rate of fire, they fire lasers. May occasionally fire water balloons. Random damage or no damage for lasers and balloons respectively
Dropout floor - Slides out from underneath a zoid dropping it into the floor and then shutting. The only way out is to wait for it to reopen. May occasionally be a teleporter, which sends you to the closest enemy. No damage, unless you teleport, then you're probably in trouble.
Ion Wall - Fires a huge beam of ionized energy, while it does no damage, it will shut down your zoid on contact. Very dangerous, very scary, very rare. There is one in every maze.
That's it have fun.