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Admit it. You've always thought it would be cool to make your own game. So why not try it? 

Tags: Game Creation, RPG Maker, Eclipse, Game Maker, Game Development 

Reply RPG Makers (2K/2K3, XP, VX, VX Ace)
[XP/VX] Ability Grid

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Guardian1239

PostPosted: Sat May 17, 2008 8:37 am


Tutorial Link

Again, it's way too long to post here, but you can just follow the link to get to the tutorial. This teaches you how to make an ability grid like the Sphere Grid found in Final Fantasy X. It's long and requires a lot of work, but it's worth the effort.
PostPosted: Sat May 17, 2008 5:52 pm


Wow, I was actually looking for something like this a while ago. I'll have to test it out and see if it's better than what I've got now. smile

Thanks again for another good tut.

Edit: Now that I've tested this out, I have a question (since I'm not too good at eventing, you might have a better solution), is there a way to change it so that you can go onto tiles ahead to see which way you really want to go?
I guess there could be an option to just 'view' the grid, and change the character sprite to that of a mouse pointer or something, and when you choose a tile, it will display what you'll gain from that tile?

Aedalia

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Guardian1239

PostPosted: Sun May 25, 2008 4:37 am


What you can do is make an event on the map that is a parallel process. Make it a conditional branch When Button (Choose Button) is being pressed and under that change the graphic to none, disable menu access, record the player's position with variables, and turn a switch on. Then, create a second event page for the event that switches everything back and transfers the player to their original position. I'll show the event pages below. Things can be changed to suit your needs. A pointer or other graphic would be better since you can't really see the character with the one I created, but it gets the point across.

User Image - Blocked by "Display Image" Settings. Click to show.

User Image - Blocked by "Display Image" Settings. Click to show.

Then, make another event page on the tiles that activates when the switch is on so they can display text. I'd recommend making it an action button command so the player can travel through without having to stop at every tile. Finally, keep in mind that the Button X is pressed refers to the game controls and it actually activates when you press the A button. If you go into Help>Game Controls it gives you the breakdown of the controls.
PostPosted: Sun May 25, 2008 6:32 pm


Nice! Thanks, I had figured out some other way to do it, but this seems a lot easier. smile

Aedalia

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