Races
Appearence:
Common Life Max:
Magic type:
Mage type:
Languages:
Range of heights:
Range of weights:
Notes:
Human
Appearence:
Common Life max:
Magic type: Blue, Red, Green, Pearl
Mage type: Pure, Illusion
Languages: Common, Undercommon, Guild
Range of heights:
Range of weights:
Notes: Human, you are human, so thats what these are. Pure magic may only be used in conjunction with pearl magic.
Elvan
Appearence: Taller and slimmer than humans, only caucasian, with a small chance of ashen skin.
Common Life max: 600-980
Magic type: Black, White, Red, Green, Silver, Violet
Mage type: Pure Contact
Languages: Common, Elvan, Guild
Range of heights: 5'10'' to 7'8''
Range of weights: 95lbs to 170 lbs
Notes: Natural born to forests, so most forest related skills are naturally better.
Bledes
Appearence: Short Stocky, blded, armadillos, with a somewhat humanoid face
Common Life max: 60 85
Magic type: Red, Green, Slate
Mage type: Contact
Languages: Common, Under-Common, Creten
Range of heights: 2'4'' to 4'2''
Range of weights: 140lbs. to 270. lbs
Notes: Very Dence creatures, have a natural armor, and can rol up like an armadillo
Crete-ah
Appearence: Dark skin tones either blue, or earth rarely black. Very thing, but dexterouss creatures, skin looks to be stretched over the bones, like a starving person, however wll fed the crete-ah is. Has a tail that can act as a third arm, much like a monkey
Common Life max: 170 to 240
Magic type: Black, Red, Silver
Mage type: Pure and Contact
Languages: Under-Common, Creten, and Guild
Range of heights: 2'8'' to 3'4''
Range of weights: 75lbs. to 130lbs
Notes: Crete-ah Walk on all fours height is measured to the shoulde rlike a dog. Crete-ah can also climb most surfaces.
Lamia
Appearence: Half human Half Snake both halves are varied as both
Common Life max: Naturally immortal, can die of illnes, or in combat, and the like.
Magic type: Green, Red, Blue, Illusion
Mage type: Contact, Illusion
Languages: Common, Creten, Guild
Range of heights: (with 3/4'ths snake body on ground) 4'6'' to 5'1''
Range of weights: 160lbs. to 450lbs.
Notes: If contact mage and green magic is selected, the naga will have natural venomous claws
Centuar
Appearence: half horse half human both varied as both
Common Life max: 170 230
Magic type: Green, Blue, White
Mage type: Pure, Illusion
Languages: Common, Elvan, Guild
Range of heights: 6'2'' to 8'4''
Range of weights: 270 lbs. 380lbs.
Notes: Very phisically strong, and fast.
Avareon
Appearence: Angelic, and near perfect figure, with wings matching hair color
Common Life max: Immortal, but if struck through the heart death instantly
Magic type: White, Red, Silver, Purple
Mage type: Pure
Languages: Common, Elvan, Guild, Draconic, Yachtin
Range of heights: 4'11'' to 6'5''
Range of weights: 90lbs. to 140lbs.
Notes: Avareon, can fly short distences, silver magic is easier to master for Avaveon
Succubae/Incubae
Appearence: appearence is what is most sexually attractive to the person that sees them, and is different even if multiple people observe him her at once.
Common Life max: immortal, however, death can be acheived through not witnessing another die for near a month
Magic type: Black, Green
Mage type: Pure, Illusion
Languages: Common, Creten, Elvan, Draconic
Range of heights: See apearence
Range of weights: See apearence
Notes: succubae due to their apearence to othersare quite adept as spies, and theives, due to their ability to get out of most situations.
Screcht
Appearence: Anthromorphic lizards, apearnce ranges equal to that of lizards.
Common Life max: 70 to 160
Magic type: White, Red, Green
Mage type: Contact, Illusion
Languages: Common, Under-common, Draconic
Range of heights: 2'7'' to 13'4''
Range of weights: 50lbs to 1250lbs
Notes: weight and height are tied to the apearence of the lizard for instance, a gecko, will be short and light, while a komodo dragon, will be tall and heavy
Yachtin
Appearence: Large fur covered people, with large forarm blade extending from near the elbow, think a yeti with wolverine's claws
Common Life max: 240 to 300
Magic type: Red, Slate
Mage type: Contact
Languages: Under-commmon, Yachtin, Draconic
Range of heights: 12'0'' to 21'6''
Range of weights: 700lbs. to 2100lbs.
Notes: Most yachtin can not survive in warm climates, and despite theirt fearsome figure are generally calmer, and kinder
Flechs
Appearence: A flech never shows it's body but instead is a lot of faded, moth eaten robes, of color matching their magic, with pale glowing eyes of the same color.
Common Life max: Can only be killed by having their key stone removed
Magic type: Black, Green, Silver, Purple
Mage type: Pure, Contact
Languages: Elvan, Draconic, Creten, Guild
Range of heights: 6'4'' to 8'8''
Range of weights: Flechs are nearly weightless, but very solid
Notes: A keystone is where their head should be if it is seperated, for the robes for long, the Flechs will die.
Versaii
Appearence: Is to the Avareon, as dark elves are to elves, Feirce under-realmed warriors, WIngs are differing deperding on their genetic make up, form that of a large bat, to those of a crow. hands generally, have short claws at the ends of their fingers.
Common Life max: 200 - 500
Magic type: Black, Red, Green, Pearl
Mage type: Pure
Languages: Draconic, Elvan, Guild, Creten
Range of heights: that of Avareon
Range of weights: that of avareon.
Notes: Versaii are almost always chaotic, and unpredictable, and always cruel natured. A mother will always protect her young, until they are able to care for them selves, in which case they become equal prey.
Fental
Appearence: Very thin humanoid creatures. Black skin, with intricate and unique details ont he skin, in color detailed to which magic is used. Body is shrouded in the type of magic specifically to which the Fental is most skilled in.
Common Life max: 75 to 150
Magic type: Red, Blue, White, Green, Pearl
Mage type: Pure, Illusion
Languages: Common, Elvan, Draconic, Guild, Under-Common
Range of heights: 3'7'' to 5'1''
Range of weights: 75lbs. to 140lbs.
Notes: Fental Are very agile, and fast. They can run at up to speeds of 75mph for half a mile and conistenly at 45mph for many miles. Due to their agility, they can use the speed to it's full potentially even in extremely dence forests. Fental are generally very phisically weak, and can not carry much.
Araches
Appearence: Half human/spider hybrid creatures.
Common Life Max: 120 to 150
Magic type: Red, Green, Black
Mage type: Contact, Illusion
Languages: Common, Draconic, Guild, Yachtin
Range of heights: 7'3'' to 9'5''
Range of weights: 300 lbs. to 650 lbs.
Notes: The human torso, comes out of the spider body, six or four of the legs are dedicated to walking, while two or four arms are dedicated to manipulating objects. At least one set of arms is human, however no more than two have ever been recorded.
Dracus
Appearence: LIzard folk who have taken on the quality of dragons. They are usually heavily scaled with natural armor, and wings.
Common Life Max: immortal, unless slain
Magic type: Black, White, Red, Slate, Silver, Pearl
Mage type: Pure, Contact
Languages: Draonic, Guild, Creten, Yachtin
Range of heights: 5'4'' to 6'7''
Range of weights: 260 lbs. to 340 lbs.
Notes: Dracus are generally incapable of flight, however, in some cases of extreme duress a dracus has been known to be able to fly.
Sirus
Appearence: Human in appearnce, except for gills, and finned arms. Skin is tinted more towards the water the creature spends time in.
Common Life Max: 100 to 120
Magic type: Blue, Green, Red, Pearl, Silver
Mage type: Pure, Illusion
Languages: Common, Elvan, Guild
Range of heights: 5'7'' to 6'8''
Range of weights: 100 lbs. to 160 lbs.
Notes: Sirus are exceptional smimmers and because they have both a working set of gills and lungs, are amphibious. They suffer from a condition known as heat illness. When surrounded by natural, or unnatural heat, they become increasingly ill, if prolonged, the condition is fatal.