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liz_bliz_inc

PostPosted: Tue Apr 22, 2008 9:52 am


19 Mountains

4 Mogg Fanatic
4 Tattermunge Maniac
4 Boggart Ram-gang
4 Ashmoor Gouger
4 Blood Knight
3 Countryside Crusher

23 Creatures

4 Incinerate
3 Shard Volley
4 Rift Bolt
4 Flame Javelin
4 Shock

19 other

61 total

I still need about half the deck and to do some testing but it looks fast and fishtails by turn 4-6 usually
PostPosted: Sun Apr 27, 2008 8:23 pm


Any thoughts?

I was thinking about ashling as she drops early and eats of unused mana to become a monster

liz_bliz_inc


thrax13cold

PostPosted: Mon Apr 28, 2008 6:44 pm


ill agree their cheap and easy to play but a burn deck or an real good black/red if find to work very well to stomp them in the mudd hole. this is my sliver deck and i love this baby!

Artifact
4 x Urza's Incubator

Land
7 x Forest
4 x Island
5 x Plains
4 x Terramorphic Expanse

Black
4 x Vampiric Sliver

Blue
3 x Psionic Sliver
3 x Shadow Sliver

Red
4 x Homing Sliver

Gold
2 x Sliver Legion

White
3 x Essence Sliver

Green
3 x Watcher Sliver
4 x Fungus Sliver
4 x Gemhide Sliver
3 x Might Sliver
3 x Muscle Sliver

it only coast me around $90
PostPosted: Fri May 02, 2008 10:38 pm


yeah, that deck is completely not helping in any way. Also, any deck with burn and creature kill would beat slivers too.

liz_bliz_inc


Tom for President

PostPosted: Sun May 04, 2008 9:09 pm


Hm...I kind of want to suggest bumping the land-count up a little; yeah, you won't need much to get it going, but the fact remains that mana screw is mana screw. I'd reccoment bumping it to 20 - 21. Also, while Countryside Crusher is exceptionally brutal after several turns, Shard Volley sort of clashes with it. Maybe I'm wrong, it just feels like I'd be reluctant to use it with the Crusher in play- keep the crusher, but find a replacement for the shard volley, please?

I'm not 100% sure of what more to put in the deck, though. Ashenmoor Liege? Demigod of Revenge? Spiteful Visions for card draw? Boartusk Liege? Deus of Calamity? It's up to you- for me, I intend to make a Green-Red deck, which is likely to cut out Ashmoor Gouger and maybe Blood Knight for me, yet adding other effective green cards. *CoughTarmogoyfCough* =x
PostPosted: Wed May 07, 2008 11:44 am


BIood Moon
Hm...I kind of want to suggest bumping the land-count up a little; yeah, you won't need much to get it going, but the fact remains that mana screw is mana screw. I'd reccoment bumping it to 20 - 21. Also, while Countryside Crusher is exceptionally brutal after several turns, Shard Volley sort of clashes with it. Maybe I'm wrong, it just feels like I'd be reluctant to use it with the Crusher in play- keep the crusher, but find a replacement for the shard volley, please?

I'm not 100% sure of what more to put in the deck, though. Ashenmoor Liege? Demigod of Revenge? Spiteful Visions for card draw? Boartusk Liege? Deus of Calamity? It's up to you- for me, I intend to make a Green-Red deck, which is likely to cut out Ashmoor Gouger and maybe Blood Knight for me, yet adding other effective green cards. *CoughTarmogoyfCough* =x


I'd thought about some of those cards, but most of them are too top heavy. Spiteful visions is still a thought especially with that new blue/red bird control deck that draws retarded number of cards.

With the shard volleys and crusher together, I generally drop the crusher with four lands and then you just hold any volleys until the last until you kill them with it. I was originally running 4 shard volleys and 3 shocks but i switched it around when i saw it was coming at me to often.

Once again though, the crushers just make the deck go turbo because you draw threats every turn and have a beat stick they have to deal with or die, much like every other creature in the deck.

if I was going to play red green though, i would play red green. This is trying to be the fast deck that gets in before the mid range and control and just ******** them up.

liz_bliz_inc


liz_bliz_inc

PostPosted: Wed May 07, 2008 11:45 am


i switched out the maniacs for the 1/1 wither guys for G/R
PostPosted: Wed May 14, 2008 8:04 am


String_Theory
20 snow covered Mountains

4 Mogg Fanatic
4 Scuzzback Scrapper
4 Boggart Ram-gang
4 Ashmoor Gouger
4 Blood Knight
3 Countryside Crusher

23 Creatures

3 Incinerate
3 Shard Volley
4 Rift Bolt
4 Flame Javelin
4 Skred

18 other

60 total

Side board

1 Incinerate
3 Raking Canopy
3 Firespout
4 Vexing Shusher
4 Guttural Response

15 total for the side board

This is the way I would run it with the cards you had listed and were thinking of using. The side board is what I would run with fairies still running around and a huge threat in a lot areas as well as mono blue control. These are decks you'll want to be ready for since they will be the biggest problems for you type of deck. I choose Mogg over Tattermunge being that he maybe a 1/1 but he eats Tattermunge and still gets in for 1 to the head or to another weenie creature. The only other threats out there to worry about would be mono white kithkin that runs manna tithe. You would want to board in the Friespouts and the Vexing Shushers. Anyway I hope this helps out somewhat or give you some new ideas of how to work the deck out.

Master Dehu

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