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Posted: Sun Mar 30, 2008 12:40 pm
What game are you working on? feel free to tell as much (or as little) as you feel like ...
Working on right now: Mainproject: Blitzkrieg Battlers, Beat-em-up/adventure game More info here
Sideproject: Newbie GameMaker tutorial for this guild (well... not actually started yet, but I will)... Basicly I will try to explain as many features as possible... from how to create a room over animating a sprite and inheriting to using if- and switch-statements... although most of you seems to rate yourself rather high and probably knows most of this... who knows... you might learn something ...
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Posted: Fri Apr 04, 2008 10:40 pm
shen-po is designing an mmo ^___________^ i hope that it will rivla WOW and all those big names but if not then ill be happy if i even get one other player :p
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Posted: Sun Apr 06, 2008 7:30 am
Right now i am currently working on "Drones." I started it a week ago so I'm not that far in it. I am planning on making this game so that you would be the drone and have to destroy all the enemies in the current level to proceed to the next. There will be 10 weapons that the Drone will use and i have 2 of the weapons completely working and I'm on the 3rd one. The drone will also gather experience from destroying enemies so it can progress through its 10 levels and get better speed, attack, and maybe more health or defense but I don't have that worked out. The 2 weapons that I have completely working now is the machine gun and grenade launcher. The machine gun starts out regular, firing out of 1 barrel, and on level 10 it fires rapidly out of 7 barrels but has a chance of firing out of the sub-barrels (the main barrel always fires, the next set has a chance out of 2, the next set out of 3, and the next set out of 4.) The grenade launcher fires grenades that can bounce of walls if it fires far enough. As it gets higher in the levels, the explosion will be bigger, it will cause more damage, and it will fire further. The 3rd gun I am working on now is a Parasite Gun. It fires a capsule of parasites that will release the parasites when it hits a wall or enemy. As the drone's level get higher, I will make the parasites last longer, have the capsule release more parasites (I already have that working), and maybe cause more damage, maybe not though since lasting longer might do it. I only have 2 enemies right now but I have a lot of ideas for enemies, I am just working on the Drone for now and using the current enemies for testing weapons. One of the enemies is a Savage Shadow and I am still thinking if it can be destroyed or not. The shadow runs back and forth and if it hits the drone, it will cause a little bit of damage and it will drag the drone with it causing more damage and you would need to keep pressing the arrow keys for it to stop. The other enemy is a monster that blocks paths, it just sits there and touching it causes a lot of damage. It has a lot of health, so killing it will take forever if the drone is still on its first level so I am not going to make these guys come in until later in the game.
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Posted: Sat Apr 12, 2008 11:13 pm
that is a LOT of words O-o;;
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Posted: Sun Apr 13, 2008 11:08 am
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Posted: Wed Jul 09, 2008 1:28 pm
I'm working on a remake of Interactive Budd from Deviantart.... Sorry no pics yet, although Iii'm quite happy with it. I made all my own physics and an element reactions system [like falling sand game] its quite fun even in beta testing mrgreen if anyone cares, i work with 2 other friends with a small organization called PKWGames--> www.PKW-Games.webs.com
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Posted: Mon Aug 04, 2008 10:09 pm
I am designing my first 3d Game about a knight who is the last of his family after eceiving noticed that they were slaughtered by a rival army so you seek out into the world and attempt to get revenge on the enemy and everything is at stake.... Outside the stables and the church in the first town called Hikeo PIC:
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