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[FAQ] A Guide to Roleplay

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LillianSaire
Captain

PostPosted: Wed Mar 12, 2008 10:15 pm


Quote:
All credit goes to Seth Darkheart who so kindly gave me permission to repost his guide.
The original can be found at this link. [FAQ] A Guide to Roleplay
PostPosted: Wed Mar 12, 2008 11:20 pm


.:A Guide to Roleplay:.


If it wasn't for the roleplaying FAQ that I stumbled across when I first joined Gaia, I still wouldn't have any real idea of how to improve my style. There are much better roleplayers than me, but I hope that by passing on what I know I can give new Gaians the chance to improve their roleplay, just like that thread almost two years ago gave me the chance to improve upon mine. 3nodding

The 'levels' referred to in this guide are not official and certainly should not be used in a discriminatory fashion. However, by starting at the bottom and working their way up, it may be easier for users with no roleplaying experience to get into it. There is no need to follow the levels, of course; if you wish to jump in at the metaphorical deep end then I'm certainly not going to stop you! xd


Clicking any of the post titles below will open those posts in a new window, for easy navigation.

Post 1 - Contents and Introduction (You are here)
Post 2 - The Rules
Post 3 - The Basics
Post 4 - Intermediate Level
Post 5 - Literate Roleplay
Post 6 - Battles
Post 7 - Formatting
Post 8 - Links
Post 9 - Frequently Asked Questions
Post 10 - Miscellaneous

LillianSaire
Captain


LillianSaire
Captain

PostPosted: Wed Mar 12, 2008 11:25 pm


.:The Rules:.


Depending on the type of roleplay that you are taking part in (futuristic, present, medieval etc) there will be different rules. Most roleplay threads will outline any rules that they in particular wish you to abide by, but the majority of roleplaying rules are common sense.

1. DONT CHEAT.
This is arguably the most important rule. There are many different ways to cheat whilst roleplaying (sometimes referred to as 'munching' or 'Godmoding'), too many for me to go into here, but I recommend that you read the Anti-Munch Project. If you're new to roleplay then it outlines several things that you should avoid. Think of the AMP as a list of roleplaying guidelines. In certain situations it's ok to break them, but I wouldn't recommend it until you've been roleplaying for a while and know how to recognize these situations.

As well as being a term interchangeable with munching, Godmoding also refers to a particular type of munching. Godmoders are arguably the worst form of munchers, because their characters have powers akin to Gods. They can dodge bullets, fly, run incredibly fast, do martial arts... Basically, a Godmoder can do anything. It should be easy to see why this can get annoying.

2. BE REALISTIC.
In some roleplays you might be able to get away with bending the laws of physics, but in 'realistic' roleplays in particular you will have to bear what can and can't be done in mind.

3. STICK TO YOUR STORY.
It can get increasingly annoying if somebody that you are roleplaying with keeps changing their character, saying that they grew up with their parents on a farm one day, then claiming that they watched their parents die at the age of 1. Once you've got a story going in a roleplay, stick to it.

4. ONLY CONTROL YOURSELF.
There's nothing wrong with interacting with another user's character when roleplaying (in fact, it's encouraged xd ) but don't control them. For example, it's fine to say that you offer another character a beer or that you throw a knife at them, but it is not ok to assume that the character takes the beer or that the knife hits him. I'll go into battles themselves in more detail later on, but the basic idea is that you let people control their own characters. After all, you wouldn't like it if somebody was controlling your character, would you?

5. OFFLINE? LEAVE THEM ALONE!
If somebody says that they are going offline but you wish to continue roleplaying, then the best way to do it is to pretend that the character started to ignore you or went off to do something else. Just because somebody has gone offline without making excuses IC(In Character) does not mean that you can attack them, kill them, draw funny faces on them with pen, or anything like that. xd
PostPosted: Wed Mar 12, 2008 11:35 pm


.:The Basics:.


The first step -- before you even consider roleplaying -- is to know what it is. There are many different 'levels' of roleplay, but the basic idea is that you act out a particular role. It might help if you think of it as acting, but instead of using your voice and your actions, you use words and descriptive language. Users take it in turns to write posts, their characters interacting with one another in various ways. Don't worry if you don't think of yourself as a good writer; roleplaying is accessible to anybody, and no matter how bad you think you are there will always be somebody else in your position!

Though there are many different ways of roleplaying, there are always going to be some similarities between them. Whether you write in present or past tense is entirely up to you; as long as you are consistent then you should pick the tense that you feel most comfortable in using.

IC and OOC:
One of the fundamental principles of roleplaying is knowing the difference between IC and OOC posts. IC stands for 'In-Character', whilst OOC stands for 'Out-of-Character'. An IC post is one that takes place in the roleplay; if you say something IC then your character says it, if you do something IC then your character does it. An OOC post is one that is treated as speech between the writers, unseen by the characters. For example, if you wanted to apologize for the long time between posts, then you would apologize OOC.

All roleplayers should decide upon a way to indicate whether their posts are IC or OOC ones. The most common way to distinguish between IC and OOC posts is to write all OOC posts within double brackets, like this:

An OOC Post
((Wow! You really beat my character, there!))


An OOC post need not have a post all to itself; as long as the OOC is indicated clearly, then there is no reason why it cannot be tagged on to the end of an IC post.


Actions and Speech:
As with OOC and IC, it's important that a writer makes a clear distinction between what their character is saying and what their character is doing. At the very lowest level of roleplay, the most common way to distinguish between actions and speech is to write actions between asterisks like so:

A 'Basic' Roleplay Post
Hey! *Smiles.*


Another common method is to write speech between speech marks (" "), to write speech and actions on separate lines, or to mix all three methods together. However, roleplayers should try to be consistent. Whilst it is perfectly acceptable to write speech between speech marks, actions between asterisks and place them on separate lines, it's likely to get confusing if a user does not stick to one particular method of formatting for each of their posts.

However, both of these methods of roleplaying are seen as 'basic' by most people. For more information on different types of roleplaying, read on!

LillianSaire
Captain


LillianSaire
Captain

PostPosted: Wed Mar 12, 2008 11:58 pm


.:Intermediate Level:.


Taking your roleplay to the next 'level' involves nothing more than increasing the amount of description in your posts, perhaps separating them into paragraphs. It may seem at first as though adding extra details to your posts may be unnecessary -- especially if you can get the basic idea across using one or two words -- but building up your posts in such a fashion can actually lead to much more involving roleplay and storylines.

Rather than just saying that your character said something, describe how they said it, or perhaps give some insight into why they might have said it. Instead of just saying that your character sat down, say why they sat down, whether or not the chair made a noise...

By means of example, I will take the simple situation of a man ordering a beer and write two roleplaying posts describing the situation; one written using the ideas set out in the 'basic' post, the second using those set out in this one.

The 'Basic' Level
*Sits down and smiles.* Hey, get me a beer.


The 'Intermediate' Level
Sitting himself down on the nearest barstool, he allowed a smile to crawl across his lips.

"Hey," he said, waving to get the bartender's attention, "Get me a beer."


That's a terrible example, but I think it's safe to say that a little description can go a long, long way. The more description that you add in, the more interesting the post becomes to read. The more interesting your post becomes to read, the more likely it is that somebody is going to enjoy roleplaying with you. It's really that simple. 3nodding
PostPosted: Thu Mar 13, 2008 12:08 am


.:'Literate' Roleplay:.


The highest 'level' of roleplay, unsurprisingly, is arguably the hardest of the three. Everybody has their own idea of what the word 'literate' actually means when they're talking about roleplay, but the general consensus seems to be that a roleplayer is 'literate' if their posts are made up of several paragraphs. For this reason, some people refer to 'literate' roleplay as 'para' (short for paragraphs). As mentioned earlier, everybody develops their own method of roleplaying and their own individual style; to say that literate roleplay looks like a particular thing would be a terrible generalization.

However, the majority of literate roleplay is set out in a way that imitates an extract from a novel. It's hard to explain exactly what I mean, and so I will instead simply quote an old roleplay of mine in hope that it will be able to explain things much better than I ever could. xd

'Literate' Roleplay
As far as the average citizen of Gaia was concerned, the Von Helson sisters were a bit of a mystery. The riches and land that they had inherited from their father was no secret of course, Cindy Donovinh doing her best to keep all of Gaia up to speed with everything and anything she was able to uncover.

Despite their wealth and popularity amongst the people, Anna Corrine and Marie Von Helson were not renowned for their public appearances. Few had even caught a glimpse of them, and those who had done so were likely to have only seen them on television.

This in mind, people were stunned when the girls stepped out of their mansion on the 17th of February, 2005. Even more surprising was the sisters' intention; a public announcement. Stood side by side in front of a microphone and a podium, the crowd roared with anticipation, everyone and their mother talking amongst themselves of possible reasons behind their appearance.

Both girls coughed politely. It was an attempt to both clear their throats and calm the masses; there was no sense in them making a speech if nobody was going to be listening.

"I am Anna Corrine Von Helson..." the first said, running her right hand through her hair. Her voice was smooth and sickly sweet; a brilliant contrast to her sharp accent. From head to toe she was clad in a light blue material, glinting and shimmering in the sunlight, her dress clinging to her in all of the right places.

"...And I am Marie Von Helson." stated her sister, her sentence running on directly from Anna Corrine's. Though her accent was similar to that of her twin and their voices were in possession of the same qualities, Marie's seemed more hoarse; there was unquestionably a darker undertone, though a barely noticeable one. This darkness was reflected in her choice of outfit; blood red cloth streamed down off of her shoulders and from her waist, trailing out behind her and shadowing her movements.

"We are the Von Helson Sisters!" both girls called in unison, prompting the collected members of Gaia to cheer, applaud, and occasionally wolf whistle. Glancing at one another, a smirk spread across their faces; it was just too easy. Having waited a few moments for the crowd's excitement to die down once more, Anna Corrine lent forwards, closing the distance between the microphone and herself. Many men craned their necks in an attempt to get a better look, but found themselves on the receiving end of many a beating from their wives and girlfriends.

"We are hosting a magnificent event tomorrow night." she told the crowd, before drawing back again and straightening her dress.

"Durem. The Von Helson Mansion." continued her twin. "Be there."

Turning on the balls of their feet, the sisters retreated into their limousine amidst even more cries of joy from the Gaian public. They couldn't help but smile to themselves as they traveled back to their home; couldn't help but laugh gently to themselves as they drove past all of their new supporters. Everything was going according to plan...


However, it's possible to be too descriptive. Whilst descriptive posts can lead to richer plot and storyline, if a roleplayer focuses too much on an unimportant detail then it may distract from the main body of the roleplay itself. For example, if two characters were having a conversation about something important, for one roleplayer to write several paragraphs detailing how the color of the sky that day reminded them of the day that their pet rabbit was born would take the focus away from the important conversation.

Finding the balance between not enough and too much description takes time, but it should come with practice.

LillianSaire
Captain


LillianSaire
Captain

PostPosted: Thu Mar 13, 2008 12:13 am


.:Battles:.


For some reason or another, roleplay battles are one thing that people often find to be quite hard. They take a little bit of getting used to, but once you've roleplayed a fight a couple of times and you've gotten used to the way that they work, you'll learn that roleplay battles are often the most fun part of roleplay that there is! As with roleplay itself, the best way to learn is to experience it first hand. However, I'll try my best to explain how it works.

As with roleplay of any kind, users take it in turns to described their action and speech. The only difference with battles, really, is that users are describing their attacks. The more that you can elaborate upon your attacks, the easier it is for people to roleplay with you; if you say that you shoot them, it's hard for them to respond. If you said that you shot them but indicated what gun you used, where you were aiming the gun and gave a brief idea of what might happen if the bullet hit them (in case the user is not familiar with guns), then obviously it becomes easier for the user to reply properly.

Never assume that your attacks hit the target. If everybody assumed that all of their attacks went through, then roleplay would be incredibly boring and a lot of characters would die. A good roleplayer will always leave some way for their opponent to counter the attack, or at least give them a chance to do so; unstoppable attacks are seen as 'godmoding' and people will not want to roleplay with you if you never let them do anything.

Take a few punches. This is exactly the same as assuming that all of your attacks hit the target, really; if you avoid all of a user's attacks then they're not going to want to roleplay with you. Just because you think that your character should be able to do a backflip or dodge bullets, or that you think that they would be good ways to get out of attacks, bear your character in mind, again trying to remember to be realistic. Just because dodging bullets would get you out of a sticky situation doesn't mean that you should do it. Rather than trying to avoid everything, accept the fact that once or twice your character might get their a** kicked.

Accept defeat. If your character gets shot in the head at point blank range, or gets a knife through their heart, accept that your character is dead. Depending on the type of roleplay it may be possible for your character to be revived later on, but you shouldn't count on it. Coming back from the dead can be done well in certain situations, say in a roleplay centering around the use of magic, but just because you know that your character would be revived eventually is no need to do it too quickly. What I mean by this is that if your character dies, don't bring them back to life instantly if at all. If your character dies, then you've officially lost the fight, too. xd
PostPosted: Thu Mar 13, 2008 12:15 am


.:Formatting:.


There are many ways of formatting your roleplay posts just to make them look nicer. There's no need to use any of the techniques that I am going to outline, but I personally use them (or have used them in the past) and find that my posts look much better as a result. I am not trying to suggest that everybody formats their posts in a particular way, nor that you should use all of the formatting suggestions listed below, but that you should look at them for an idea of what I'm talking about. The format of your posts should be something that you decide upon; something that you think looks nice.

The list below is just to get you started. Whilst I may suggest ways of using the different formatting tags, there are many other ways that they could be used in roleplay. The key is experimentation!

Coloured Text:
Some users find that using different colours of text to indicate whether their character is saying something in their head or saying something out loud. Others use different colours for different characters that they are controlling in the same post, or so that if they make several posts using different characters, people can tell which character is the one that is actually being used.

Italic / Bold Text:
Rather than colours, there are some users who find that prefer to write their speech or actions in italics or bold, or to distinguish between thoughts and speech as mentioned previously.

Font Sizes:
If roleplaying using several paragraphs as outlined in post three, then it is likely that the post will be quite long. I personally find that long posts look better when written in a smaller font, and so when roleplaying I use size 10. Other users use different sized fonts to show whether their character is shouting or whispering.

LillianSaire
Captain


LillianSaire
Captain

PostPosted: Thu Mar 13, 2008 12:20 am


.:Links:.


This post contains links to all threads that I personally think will be useful to roleplayers. If you have a thread that you think belongs here, feel free to submit it and I might just add it to the list.

Alternate Colour Codes - http://www.gaiaonline.com/forum/viewtopic.php?t=7472495
PostPosted: Thu Mar 13, 2008 12:24 am


.:Frequently Asked Questions:.


This post contains a list of frequently asked questions and their answers. If you have any questions relating to roleplaying or this guide then please feel free to PM Seth Darkheart. If a particular question is asked frequently enough, it will be add it to the list.

LillianSaire
Captain


LillianSaire
Captain

PostPosted: Thu Mar 13, 2008 12:34 am


.:Miscellaneous:.


This post is more or less an amalgamation of everything that I couldn't find space for elsewhere.

Character Rotation:
The most common form of roleplay is one-on-one. In this case the turns are pretty simple to work out; Character A -> Character B -> Character A -> Character B etc. This method works well for situations where many people may all be roleplaying a situation where they are all having a discussion, or something similar; Character A -> Character B -> Character C -> Character D -> Character A -> Character B -> Character C-> Character D, adjusted for however many characters may be involved. It is also quite likely that several roleplays are running alongside one another in the same thread, in which case the character rotations would just work independent of one another.

Unfortunately, not everything is always this simple. Sometimes situations may arise where many users are all talking to one user in particular, or are all ganging up on him. In this situation there are two ways to deal with the character rotations. The first is probably easiest to deal with and sees the user who is being focused on replying to each of the replies before another person roleplays. In this example rotation, Character B is the user that is being focused on. Character A -> Character B -> Character C -> Character B -> Character A -> Character B etc. Another solution allows for all of the users except the one being focused on to have a turn first, the focused character then responding to all of the other posts at once. Again, in the example, Character B is being focused on. Character A -> Character C -> Character D -> Character B.

There are many other ways to deal with various different situations involving multiple characters and multiple users. It doesn't really matter how the turns are shared out as long as everybody involved in the roleplay deems it to be fair and understands where their place is. In smaller roleplays, character rotation is not normally a big issue and the character rotation tends to just fall into place naturally, dependent upon the way in which the users respond to one another. However, in much larger situations involving 6 or 7 characters, it's important that a character rotation is set out before things get tricky and confusing.
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