Moonless Night

(Based on the 3.5 and 3.0 D&D game)



August 14, 1500 DR

In the land of Lorian, in the Kingdom of Eternia, the King, Malorikin Nightstrider, and his daughter, Fiona, have sent out a call for Humans, Demons, Dwarves, Elves, Orcs, and other races to come to the aid of the Kingdom. The kingdom is under seige by an as yet unknown enemy. The reward for the help is anything one desires, for the King is a Wizard, and can do much. From all across the land, creatures of every race and profession head to the capital, for the destruction of the kingdom comes the end of their home. But the danger is greater than it seems. for the last 2 years, many villages and cities have been destroyed. Raiders of an unknown race plunge attack, killing all they catch. There have been survivors, but they are rare.



the classes for this Rp are as follows. if you need more info on these classes, feel free to ask.


Wizard (uses arcane spells. cannot cast healing soells. they most of their spells deal damage or change things. they make things levitate, can polymorph, summon, change shape, and dominate minds. but each spell they cast drains their strength. there are 9 levels of spells, and each level takes a heavier toll on your stamina. you must study from a book every night to memorize your spells, and you must get a full nights rest (8 hours of uninterrupted rest) to cast spells the next day. and if you lose your book, you must find another. you cannot cast spells till you find another, either. the Wizard class is the strongest in my opinion, but it does have it's drawbacks. )
Fighter (can use all armor and weapons, except for unusual ones. those they have to train to use)
Barbarian (they can wear only leather or hide armor. they have a Rage ability, which makes them stronger, but they go into a rage, so it's easier to hit them, and they can't think except to fight. they literally go into a blind rage. and they do not like magic. they believe that it's a weakness to use. Cannot have a lawful alignment.)
Cleric/Priest (uses divine spells. healing and protection. they must pray and have a full nights riest (8 hours of uniterrupted rest) in order to be able to cast spells the next day. they also can destroy weak undead by calling on the power of their God.)
Druid (use spells dealing with nature. the forest and animals. they can summon creatures, and they have a few healing spells. they can heal slightly. but they make potions. they can turn into all small animals, and into a wolf, a bear, a black bear, and a tiger, 4 times a day. they, too, must pray every night to get spells, just like the Cleric/Priest. They can only be a Neutral Alignment.)
Archer (a.k.a. Ranger) (uses all bows and throwing weapons. can shoot farther in battle, and is stealthy)
Rogue (thief. they are the only ones that can spot traps without casting a Find Trap spell, which only Wizards have)
Paladin (night in shining armor, Holy Fighters. Has some Boosting spells and 3 healing spells. they mostly Buff people, enhancing them, and fight. they are always Lawful Good.)

the races are:


Demon (must have a picture for Demon Form and Human Form) -- These creatures have both a Human and Demon Form. they come in different clans. Earth, Fire, Wind, Water, Moon, Light. They are usually intelligent, and they each get special abilities. They are ageless. They have no favored class.

Elf Elves are Dextrous, and love music. they love all of the fine arts. they are fierce fighters, but are one with the world. their favorite class is the Wizard (favored classes are their usual class. you're not restricted to these)

Dwarf Dwarves are fierce warriors, and are stubborn, more so than a mule could ever hope to be. they are short, but strong, and are kin to stone. underground caverns are their homes. they are also devout in their religion of Moradin, the God of the Dwarves. they hold him above all else. Against Goblinoids and Orcs, they are doubly vicious. their favored class is Cleric.

Human Human. what else do you need to know?

Orc Orcs are evil by nature, though good ones are not unheard of. they are not always inteligent. those who are inteligent are actually only as intelligent as a 16 year old human. they're ugly, but their brute strength more than make up for these drawbacks. their favored class is fighter

Half-Ogre Half ogres are large. average heigth is 9ft. they are smarter than orcs, about 20 on a human, and are the strongest of species, except the demon. there are even fewer good Half Ogres, but there are some. being half human, half ogre, they are not accepted in either's culture, not readily, anyway. their favored class is Barbarian

Dark Elf (ask for more specifics) Dark elves are almost all evil. they have all the abilities of an elf, but their skin is black or gray, with white hair. they live underground, and the few who reach the surface have problems with the light. it almost blinds them. above, on the surface, the dark elves are hated by every race, and are attacked on sight. they can cast a globe of magic darkness, 15ft radius, for 10 minutes, 1/day. their favored class is wizard

Gnome Talking about the gnomes. they are good creatures, who are one with nature and are expert smiths and inventors. there is no such thing as an Evil Gnome. catapult? made by gnomes. Balista? same. they are also expert alchemists, for they know herbs better than any other race. they cam make a minor illusion 1/day. their favored class is Druid.

Halfling (Hobbit) The small folk. they are curious, and are natural thieves/rogues. they are dexterious, the most agile of all races. their are short, yes, but their honor is mighty. there is no such thing as an Evil Halfling. their favored class is Theif. Their hight is from 2 ft to 3'11"


Alignments


Lawful Good
Lawful Good is known as the "Saintly" or "Crusader" alignment. A lawful good character typically acts with compassion, and always with honor and a sense of duty. A lawful good nation would consist of a well-organized government that works for the benefit of its citizens. Lawful good characters include righteous knights, all paladins and most dwarves. Lawful good creatures include the noble golden dragons. Lawful Good outsiders are known as Archons.

Lawful Good characters, especially paladins, may sometimes find themselves faced with the dilemma of whether to obey Law or Good when the two conflict - for example, upholding a sworn oath when it would lead innocents to come to harm - or conflicts between two orders, such as between their religious law and the law of the local ruler.

In the Complete Scoundrel sourcebook, Batman, d**k Tracy and Indiana Jones are cited as examples of Lawful Good characters.[3] In the real world, the Scout Oath of the Boy Scouts of America also expresses a Lawful Good ideal.[4]


Neutral Good
Neutral Good is known as the "Benefactor" alignment. A neutral good character is guided by his conscience and typically acts altruistically, without regard for or against Lawful precepts such as rules or tradition. A neutral good character may cooperate with lawful officials but does not feel beholden to them. A doctor that treats soldiers from both sides in a war would be considered Neutral Good.

Examples of Neutral Good characters include Zorro and Spider-Man.[3] The Neutral Good outsiders are known as Guardinals.


Chaotic Good
Chaotic Good is known as the "Beatific" or "Rebel" alignment. A chaotic good character favors change for the greater good, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom. Most elves are chaotic good, as are some fey.

Starbuck from Battlestar Galactica, Malcolm Reynolds from Firefly, and Robin Hood are examples of Chaotic Good individuals.[3] Eladrin are the outsider race representing Chaotic Good.


Lawful Neutral
Lawful Neutral is called the "Judge" or "Disciplined" alignment. A lawful neutral character typically believes strongly in Lawful concepts such as honor, order, rules and tradition, and often follows a personal code. A Lawful Neutral society would typically enforce strict laws to maintain social order, and place a high value on traditions and historical precedent. Examples of Lawful Neutral characters include a soldier who always follows orders, a judge or enforcer that adheres mercilessly to the word of the law, a disciplined monk, and the Dungeon Master of a D&D game. Lawful Neutral creatures also include the Modrons and Inevitables, a strict hierarchy of incredible extraplanar constructs who embody the very concept of order.

Characters of this alignment are neutral with regard to Good and Evil. This does not mean that Lawful Neutral characters are amoral or immoral, or do not have a moral compass; but simply that their moral considerations come a distant second to what their code, tradition or law dictates. They typically have a strong ethical code, but it is primarily guided by their system of belief, not by a commitment to Good or Evil.

James Bond, Odysseus, and Sanjuro from Yojimbo are Lawful Neutral.[3] Three exemplars of Lawful Neutral exist. These are the Formians, the Inevitables and the Modrons.


Neutral
Neutral alignment, also referred to as True Neutral, is called the "Undecided" or "Nature's" alignment. This alignment represents neutral on both axes, and tends not to feel strongly towards any alignment. A farmer whose only concern is to feed his family is of this alignment. Most animals, such as monkeys, lacking the capacity for moral judgement, are of this alignment.

Some neutral characters, rather than feeling undecided, are committed to a balance between the alignments. They may see Good, Evil, Law and Chaos as simply prejudices and dangerous extremes. Mordenkainen is one such character who takes this concept to the extreme, dedicating himself to a detached philosophy of neutrality to ensure that no one alignment or power takes control of the Flanaess.

Druids frequently follow this True Neutral dedication to balance, and under Advanced Dungeons & Dragons rules were required to be this alignment. In an example given in a D&D rulebook, a typical druid might fight against a band of marauding gnolls, only to switch sides to save the gnoll's clan from being exterminated.

Lara Croft, Lucy Westenra from Dracula, and Han Solo in his early Star Wars appearance are Neutral.[3] The True Neutral outsiders are known as the Rilmani.


Chaotic Neutral
Chaotic Neutral is called the "Anarchist" or "Free Spirit" alignment. A character of this alignment is an individualist who follows his or her own heart, shirks rules and traditions. They typically act out of self-interest, but do not enjoy seeing others suffer. Many adventurers are of this alignment.

An unusual subset of Chaotic Neutral is "strongly Chaotic Neutral", describing a character who behaves chaotically to the point of appearing insane. Characters of this type may regularly change their appearance and attitudes for the sake of change, and intentionally disrupt organizations for the sole reason of disrupting a Lawful construct. Characters of this type include the Xaositects from the Planescape setting, and Hennet from the third edition Player's Handbook. In Advanced Dungeons & Dragons, Chaotic Neutral was frequently assumed to refer to this subset.

Captain Jack Sparrow, Al Swearengen from the TV series Deadwood, and Snake Plissken from Escape from New York are verifiably Chaotic Neutral characters.[3] Slaadi represent pure Chaos.


Lawful Evil
Lawful Evil is referred to as the "Dominator" or "Diabolic" alignment. Characters of this alignment show a combination of desirable and undesirable traits: while they typically obey their superiors and keep their word, they care nothing for the rights and freedoms of other individuals. Examples of this alignment include tyrants, devils, organized criminals, those with samurai-like aspects, and soldiers who follow the chain of command but enjoy killing for its own sake.

The game rules devote the most detail to this alignment, since it frequently creates interesting mastermind villains:

He is loath to break laws or promises. This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains.[citation needed]

Artemis Entreri is a prime example of Lawful Evil, as are Boba Fett Star Wars and X-Men's Magneto.[3] The Lawful Evil outsiders are known as Baatezu.


Neutral Evil
Neutral Evil is called the "Malefactor" alignment. Characters of this alignment are typically selfish and have no qualms about turning on their allies-of-the-moment. They have no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit to it. A villain of this alignment can be more dangerous than either Lawful or Chaotic Evil characters, since he is neither bound by any sort of honor or tradition nor disorganized and pointlessly violent.

Examples of a Neutral Evil characters are X-Men's Mystique and Sawyer of Lost.[3] Yugoloths are the multiversal representatives of Neutral Evil.


Chaotic Evil
Chaotic Evil is referred to as the "Destroyer" or "Demonic" alignment. Characters of this alignment tend to have little respect for rules, other peoples' lives, or anything but their own selfish desires. They typically only behave themselves out of fear of punishment.

Carl Denham from King Kong and Riddick from Pitch Black are Chaotic Evil.[3] The exemplars of Chaotic Evil are the Tanar'ri.





Characters


Gaia Name: Lanfaer
Name: Lord Shorin Te'Lanfaer Avarianna
Age: Ageless
Alignment: Chaotic Good
Race: Light Demon (redundant, i know)
Class: Wizard
Gender: Male
Sexual Preference: Hetero
Weapons on person: Whip, Longsword, Greatsword.
Magic Items: Cloak of Reflection
Preferred Weapon: Longsword
Personality: Easy to Anger, yet kind overall. goes at of the way to help those in need, without showing his true form, if able. he loves humans, and goes around the world using his magic to help.
Bio: he is the last of the Light Demons, as far as he knows (means there can be more). he is a Lord, a King of sorts. he rules over his own estate and lands, but is subject to the King's will. on his lands, however, he is the King of the Western Lands. He helps those in need, doing good in the world, trying to keep the powers of evil from enveloping the land. several years ago, he helped a young elf out of a sticky situation. later, she became his servant, though he hates that term. he considers her a friend. during the saving, he killed the bandits who had her, revealing some of his demonic form. she is the only person who knows what he truly is.
Appearence: User Image
DemonForm: User Image



Gaia Name: Lanfaer
Name: Jax Faith-Hammer
Age: 98
Alignment: Good
Race: Dwarf
Class: Cleric/Priest
Gender: Male
Sexual Preference: Hetero
Weapons on person: Warhammer, Asperigalum (sprinkles Holy Water), Holy Water, and Alchemist Fire, Shield4
Magic Items: Ring of Sustenance, Warhammer of Lightningbolts
Preferred Weapon: Warhammer
Personality: Gruff, but likable. He holds to his faith more than anything, but believes in protecting his friends and family and homeland. He's the High Priest of Moradin, the Dwarf Father and Chief Deity of the Dwarves. He is a powerful healer, and, if necessary, fighter. some Cleric spells are powerful, and can kill quite quickly, or make the opponent weaker. (basically, Cleric's Buff and DownBuff). He has few friends, but counts Shorin Te'Lanfaer Avarianna as one of them.
Bio: Many years in the past, he met Shorin, and after many months, became his friend. of his past, no one knows. anyone who asks gets a glare and silence.
Appearence: User Image