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PostPosted: Sun Mar 23, 2008 8:25 am


User-name: Aramatsu91
Posting: Most days, mainly evenings, and most of the day on weekends
Time zone: Eastern US gmt-5

~Character Data~


Name: Kumari Miyuko
Village: Kirigakure no sato
Clan/Bloodline: none
Element Affinity: water and wind
Age: 21
Gender: Male
Rank: ANBU

~Appearance~


Headband: Tilted to the right on his forehead slightly.
Height: 5'10"
Weight: 155 lbs.
Hair: Black, mid-length, straight but curled slightly at the ends, for a messy appearance.
Eyes: Bright, vibrant blue, cold, calculating
Physical Description: Mid-height, taut body with a fit form, slightly muscular and thin. He has broad shoulders, and long legs. He may not be strong, but he definitely looks of it.
Clothing: He wears a standard ANBU uniform, black in color, with dark pants and a black tunic, with a steel grey vest and gloves with metal plates on the knuckles. He wears a katana across his back diagonally, with the hilt on his right side. His mask looks like that of a tiger.
Background: Miyuko had been born in the mist village, to a humble family in the city itself, and was raised in a happy lifestyle. However, that all changed when his parents were forced from their homes by some enemies they had made, and they fled to the mainland, never to be heard from in those parts again. Miyuko then decided that he had to take action, and it was at that moment that he decided to become a shinobi. Passing the gruesome and brutal academy exam, he made his way up the ranks, until he reached the rank of ANBU. Under the mizukage, he enjoyed his life, performing various tasks and missions, even putting his life on the line... he felt that every time he succeeded, he was only further proving himself... though he had not figured out who he was aiming this glory towards. Once the Water Master came to power, everything changed. The master was rigid, cruel, and cold, exactly the kind of woman that the village did NOT need. She immediately took over, killing or imprisoning nearly everyone who she came in contact with, or those who disobeyed her. And all that Miyuko could do is obey... and he does.
Personality: Very obedient, but not very motivated. He has a neutral disposition, as if he cannot pick a side in all that he does. He is an outgoing person for the most part, taking part in conversations, but once it is time to be serious, he tones down, and stays almost completely silent, focusing on the matter at hand. All in all, an easy person to get along with, unless one has a strong preference for choices.
Other: Once one gains Miyuko's trust, they can really give themselves a pat on the back, for there are rocks who are more open about themselves than him. He may be outgoing, but he keeps the topic of the conversation as far away from himself as possible.

Missions:


S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: For every additional bunshin, add 10% to your ninjutsu check

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Roll a disguise check

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Mizu Bunshin no Jutsu (Water Doppelganger Technique)
Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin No Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent.
Cp cost: 4 per bushin.
Damage: Bushin deal 1/3 of your normal damage.
Requeriments: Water Affinity.
Training days: 3 days.

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.

Kansei: Mizu no Kyuutai (Trap: Orb of Water)- The victim of watery traps has an unkind fate to come to. Water spreads up around the poor soul and they begin to drown. The lucky can break loose, but then they still have to face the caster of the jutsu.
Cp Cost: 75 + 10 per holding post
Damage: 25 - 40 + Chakra Mod + Ninjutsu Bonus
Requirements: Water Affinity
Training: 20 days
Special: 1d20 + Fort Save vs. 1d20 + Chakra Control

Suiton: Suikodan no Jutsu (Water Release: Water Shark Bullet Technique)
This jutsu utilizes water to attack the enemy with a powerful water burst.
Cp cost: 23
Damage: 40 - 75 + chakra mod.
Requeriments: Water Affinity.
Training days: 4 days.

Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique)
A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target.
Cp cost: 70
Damage: 200 - 450 + chakra mod. "Reflex Halfs"
Requeriments: Water Affinity. chakra 40+
Training days: 20 Days.

Kaze no Yaiba (Blade of Wind)
This Jutsu creates a blade out of wind which, being wind, makes it impossible to block. However, unlike the Kamaitachi no Jutsu, this Jutsu requires no tool.
Cp cost: 50
Damage: 100 - 200
Requeriments: Wind Afinity.
Training days: 30 days.

Suiton: Bakusui Shoha (Water Release: Exploding Water Shockwave)
One can literally create water out of nothing. Kisame was able to cover a significant portion of desert while engaging Gai and his subordinates.
Cp cost: 50
Damage: N/A
Requeriments: Water affinity. Chakra 80+
Training days: 20 days.
Special: Creates a body of water in which to use other water jutsu. Also can make opponent lose footing.

Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique)
This technique is used to create a massive blast of water.
Cp cost: 65
Damage: 90 - 180 + chakra mod.
Requeriments: Water Affinity.
Training days: 40 days.

Genjutsu-

Taijutsu-


Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16
Requeriments: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Summoning Contract-

~Stats~

LV. 35
Experience: 0/5500
Hp: 910
Cp: 630
Strength: 14+34=48
mod = 19
Dexterity: 14+22=36
mod = 13
Constitution: 14+28=42
mod = 16
Intelligence: 14+26=40
mod = 15
Wisdom: 14+20=34
mod = 12
Charisma: 14+12=26
mod = 8
Chakra: 14+26=40
mod = 15
Dodge Bonus: 35

Base Attack Bonus: 35
Attack Melee: 54/49/44/39/34/29/24/19
Attack Ranged: 48/43/38/33/28/23/18/13

Base Save Bonus: 17
Fort: 33
Rex: 30
Will: 29

Damage:
Taijutsu: 24-41
Katana: 20-49

~Skills~

Skills: 15+10=25
Points: 15x35=525

Swim: (Str) 0

Balance: (Dex) 0
Escape Artist: (Dex) 5+5=10
Hide: (Dex) 5+35=40
Move Silently: (Dex) 5+35=40
Sleight of Hand: (Dex) 0
Tumble: (Dex) 5+0=5
Use Rope: (Dex) 0

Concentration: (Con) 0

Chakra Control: (Int) 5+10=15
Craft: (Int) 0
Disable Device: (Int) 5+5=10
Forgery: (Int) 5+5=10
Knowledge: (Int) 0
Repair: (Int) 0
Research: (Int) 0
Search: (Int) 5+0=5

Listen: (Wis) 5+20=25
Read Lips: (Wis) 5+10=15
Sense Motive: (Wis) 5+15=20
Spot: (Wis) 5+10=15
Survival: (Wis) 5+20=25
Treat Injury: (Wis) 0

Bluff: (Cha) 5+10=15
Diplomacy: (Cha) 5+10=15
Disguise: (Cha) 5+5=10
Gather Information: (Cha) 5+5=10
Handle Animal: (Cha) 0
Intimidate: (Cha) 5+15=20
Innuendo: (Cha) 0
Perform: (Cha) 0
Seduction: (Cha) 0

Ninjutsu: (Chk) 5+30=35
Genjutsu: (Int) 5+20=25
Taijutsu: (Str) 5+30=35
Fuuin Jutsu: (Int) 0
Kawarimi: 0
Kunai: 5+5=10
Shuriken: 5+5=10
Ninja Weapons (Katana): 5+95=100
Sneak Attack: 5+10=15

~Possessions~


Money:
Ryo:

Equipment:
Katana x1

Valuables:
Passport
ANBU Mask
PostPosted: Mon Mar 24, 2008 8:47 pm


User-name: Bromisto
Posting: often
Time zone: Pacific
~Character Data~

Name: Ichimaru, Haru
Village: Kirigakure no Sato
Clan/Bloodline: none
Element Affinity: Water
Age: 19
Gender: Male
Rank: Mistress' knight

~Appearance~
User Image
Headband:
Height: 6'0
Weight: 150lbs.
Hair: White
Eyes: Blue
Physical Description:
Clothing:
Background: Unknown
Personality: N/A
Other: N/A

Missions:
S: ?
A: ?
B: ?
C: ?
D: ?

Jutsu:

Ninjutsu-

Bunshin
Henge
Kawarimi
Shunshin no Jutsu (Body Flicker Technique)

Cp cost: 1 per ft.

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Special: Add chakra mod to Will Save

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.

Mizu Bunshin no Jutsu (Water Doppelganger Technique)
Cp cost: 4 per bushin.
Damage: Bushin deal 1/3 of your normal damage.

Kiri Gakure no Jutsu (Hiding Mist Technique)
This jutsu envelops the surrounding area in a dense mist, causing anyone within it to lose the advantage of sight.
Cp cost: 10 + 1 per minute the jutsu is maintained.

Razor Tooth Finish Jutsu:
The user thins the water into a saw like blade and sends them running through the earth to their target
Cp: 30
Damage: 75-100

Suirō no Jutsu
A move used to trap the victim inside a virtually inescapable prison of water. The only downside to this technique is that the user must keep one arm inside the water sphere at all times in order for the victim to remain imprisoned. This Jutsu cannot be performed without a sufficiently large body of water to supply the water for it.
Cp cost: 20 + 1 per round the jutsu is held

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Cp cost: 10 per bushin.

Kansei: Mizu no Kyuutai (Trap: Orb of Water)- The victim of watery traps has an unkind fate to come to. Water spreads up around the poor soul and they begin to drown. The lucky can break loose, but then they still have to face the caster of the jutsu.
Cp Cost: 75 + 10 per holding post
Damage: 25 - 40 + Chakra Mod + Ninjutsu Bonus
Special: 1d20 + Fort Save vs. 1d20 + Chakra Control

Sensatsu Suisho (A Thousand Flying Water Needles of Death)
This jutsu freezes water into the shape of sharp needles, which then home in on the opponent from all directions. To perform this Jutsu, the user must be near a body of water.
Cp cost: 10 +2 per needle.
Damage: 4 - 8 per needle.

Suiton: Suigadan (Water Release: Water Fang Bullet)
This jutsu creates a circle of crushing water spikes around the opponent, making it very difficult to evade or block.
Cp cost: 20
Damage: 30 - 45 + chakra mod.

Suiton: Suijinheki (Water Release: Water Encampment Wall)
This jutsu creates a water barrier to protect the user from any offensive attacks. The water rises from the ground or is created by the jutsu user.
Cp cost: 50 "With body of water nearby" 120 Without it.

Suiton: Suikodan no Jutsu (Water Release: Water Shark Bullet Technique)
This jutsu utilizes water to attack the enemy with a powerful water burst.
Cp cost: 23
Damage: 40 - 75 + chakra mod.

Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique)
A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target.
Cp cost: 70
Damage: 200 - 450 + chakra mod. "Reflex Halfs"

Suiton: Daibaku no Jutsu (Water Release: Great Explosion Technique)
A technique that creates a massive tidal wave of water in all directions.
Cp cost: 30
Damage: 40 - 60 + chakra mod.

Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique)
This technique is used to create a massive blast of water.
Cp cost: 65
Damage: 90 - 180 + chakra mod.

Suiton: Daibakure no Jutsu (Water Release: Huge Explosion Technique)
The user creates an enormous, inescapable maelstrom to trap and drown the target.
Cp cost: 35
Damage: 40 - 70 + chakra mod.

Suiton: Kaihodan (Water Release: Pressure Cannon)
A strong jet stream of water is blasted out of the user's mouth.
Cp cost: 20
Damage: 20 - 50 + chakra mod.

Suiton: Suishoha (Water Release: Water Shock wave)
A large capacity of water is basically created out of nowhere. This water can then be directed at the targeted area.
Cp cost: 100
Damage: 200 - 300 + chakra mod.

Suiton: Hahonryū (Water Release: Rapid Crasher)
This technique creates water that spirals in the user's hand and fires at a high speed at the enemy. Like a spinning fastball of water.
Cp cost: 60
Damage: 50 - 100

Suiton: Maruchi kachuu no jutsu (Water style: Multi Vortex jutsu- Around the opponent for 360 degrees is 8 different vortexs. Much like giant vortex[Done by Zabuza], each vortex only about 30% the size of Giant vortex. But this will crush you on impact because of the different angles pressing into one center point.
Cp Cost: 1,000
Damage: 160 - 180 + Chakra Mod + 2 per 10 levels Ninjutsu


Genjutsu-

Taijutsu-

Goken (Strong Fist)

Konoha Senpu (Konoha Hurricane)
This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf).
Damage: Taijutsu damage
This technique reduce opponent Dodge bonus - 5.

sutenkyaku (Painful Sky Leg)
This is basically just a kick down from the air, where the user uses their marvelous strength to create a gigantic crater and an earth-quake like effect to the surrounding area.
Damage: Taijutsu damage + double strength.

Konoha Daisenpu (Leaf Great Whirlwind)
A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended target ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past them and have a chance to react before they can mount a significant counter-attack.
Damage: double taijutsu damage per kick.


Summoning Contract-
Mantis

~Stats~
LV. 50
Hp:1200
Cp:1150
MHp:1300

Strength: 51
mod. +20
Dexterity: 46
mod. +18
Constitution: 36
mod. +14
Intelligence: 19
mod. +4
Wisdom: 42
mod. +16
Charisma: 34
mod. +14
Chakra: 50
mod. +20
Dodge Bonus: 44

Base Attack Bonus: 50
Attack Melee: 70/65/60/55/50/45/40/35/30/25/20/15/10/5
Attack Ranged: 68/63/58/53/48/43/38/33/28/23/18/13/8/3

Base Save Bonus: 25
Fort: 39
Rex: 43
Will: 42

Damage:
Strong fist: 5 - 16 + 20 (+62) = 25 - 98 ((+44 to hit/ +88 to damage))
Kubikiri Houcho: 4 - 18 + 90 (+140) = 79 - 248 ((+84 to hit/ +88 to damage))

~Skills~
Chakra Control: 4+204=208
Ninjutsu: 20+320=340
Genjutsu: 4+36=40
Taijutsu: 20+200=220
Fuuin Jutsu: 4+30=34
Kawarimi: 180

Alchemy: 16+50=66
Bluff: 14+40=54
Diplomacy: 14+0=14
Disguise: 14+0=14
Gather Information: 14+10=24
Handle Animal: 14+10=24
Intimidate: 14+300=314
Innuendo: 14+0=14
Perform: 14+0=14
Sense Motive: 15+250=265
Read Lips: 16+30=46
Seduction: 14+10=24

Balance: 18+70=88
Disable Device: 18+20=38
Escape Artist: 18+50=68
Hide: 18+160=178
Listen: 16+100=116
Move Silently: 18+50=68
Sleight of Hand: 18+0=18
Survival: 16+30=46
Swim: 20+160=180
Treat Injury: 16+10=26
Tumble: 18+80=98
Use Rope: 18+30=48

Concentration: 14+80=94
Craft: 4+20=24
Forgery: 4+12=16
Knowledge: (anatomy) 4+161=165
Knowledge: (Ninja Lore) 4+90=94
Knowledge: (Tactics) 4+220=224
Repair: 4+80=84
Research: 4+30=34
Search: 4+40=44
Spot: 15+100=115

Kunai: 40
Shuriken: 40
Kubikiri Houcho: 700
Sneak Attack: 50

~Possessions~

Equipment:
Kubikiri Houcho (Zabuza sword coated in blue ringed octopus poison)
Kunai x2
Shuriken x3
Soldier Pill x2
Blood Formation Pill x1

Bromisto


kouri-chan_xx
Vice Captain

Noob

PostPosted: Tue Mar 25, 2008 9:50 pm


~Character Data~


Name: Batou
Village: Kiri
Clan/Bloodline: Half gypsy stock, half something else.
Element Affinity: Fire and Water
Age: 22
Gender: M
Rank: High chuunin

~Appearance~


Headband: Keeps it in his pocket, but otherwise he'll wear it on his forehead.
Height: 5'10"
Weight: 150lbs
Hair: Neatly slicked back. Jet-black, and reached the nape of his neck.
Eyes: Dark and serious with a hint of twinkle in them.
Physical Description: [Pic here] Sensei looks like a dork but Batou looks cool. He's taller and built more strongly than Sensei, which is curious when you consider that he chose to specialise in long-range attacks.. He sometimes wears glasses when he's working.
Clothing: He'll wear anything presentable. He's not really a fashion person.
Background: Batou was born to a gypsy mother and Japanese dad. His dad left them at an early age and so they moved to the witch market, to live with Batou's granny. Granny Despada was a master of the mystical arts which interested Batou, but Despada would never teach Batou anything. So he turned to the other type of mystical arts, the ninja arts. After graduating the academy he got dumped into a team with Andou and Cassie and you can read the rest about that in Andou's profile... in a nutshell, Cassie disappeared, Andou passed the chuunins, and Batou stayed a genin for one more year. Batou eventually passed as well and Andou and Batou grew tighter than ever. When the Masters invaded, Batou got to be Mistress' secretary. Incidentally, Mistress hates the gypsy stock, so he sometimes questions her motives..
Personality: Easygoing, adaptable, friendly, and harmless unless he'd fighting you. Unless Andou, Batou isn't the type you poison you behind your back, preferring a manly duel.
Other:

Jutsu: [7]

Ninjutsu-

Bunshin no Jutsu
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 10 + 1/2 of the jutsu user's Chakra mod + 1/2 of the jutsu user's Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 10
Training: 5 days
Special: Add chakra mod to Will Save

Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage [10-20]
Requirements: Chakra Control 5

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Mizu Bunshin no Jutsu (Water Doppelganger Technique)
Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin No Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent.
Cp cost: 4 per bushin.
Damage: Bushin deal 1/3 of your normal damage.
Requeriments: Water Affinity.
Training days: 3 days.

Kiri Gakure no Jutsu (Hiding Mist Technique)
This jutsu envelops the surrounding area in a dense mist, causing anyone within it to lose the advantage of sight.
Cp cost: 10 + 1 per minute the jutsu is mantained.
Damage: N/A
Requeriments: Chuunin or higher; Water Affinity; Kirigakure only
Training days: 10 days.

Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 30
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+, Chakra Control 12
Training days: 7 days/ if Uchiha teaches you, 4 days
Special: Uchihas learn this at young age.

Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 15 + 3 per ball.
Damage: 6 - 15 per ball that hits.
Training: 7 days
Requirements: Chakra Control 10 + 2 per ball.
Special: If shuriken are hidden inside the fireballs, treat the shuriken attack as a Surprise Attack.

Suiton: Suikodan no Jutsu (Water Release: Water Shark Bullet Technique)
This jutsu utilizes water to attack the enemy with a powerful water burst.
Cp cost: 60
Damage: 60 - 110 + chk mod
Requirements: Water Affinity, Water Source
Training days: 17 days

Genjutsu-

Taijutsu-

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Increases normal taijutsu damage to 5 - 12
Requirements: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Summoning Contract-

~Stats~

LV. 20
Experience: 0/1000
Hp: 420
Cp: 360
MHp: 320
108 dist
Strength: 11 + 11 = 22 | mod = +6
Dexterity: 11 + 11 = 22 | mod = +6
Constitution: 11 + 21 = 32 | mod = +11
Intelligence: 11 + 14 = 25 | mod = +7
Wisdom: 11 + 11 = 22 | mod = +6
Charisma: 11 + 11 = 22 | mod = +6
Chakra: 11 + 29 = 40 | mod = +15
Dodge Bonus: 22

Base Attack Bonus: +20/15/10/5
Attack Melee: +26/21/16/11
Attack Ranged: +26/21/16/11

Base Save Bonus: +10
Fort: +21
Rex: +16
Will: +16

Damage:
Taijutsu:

[any other weapon you use]

~Skills~

[140 points]

Strength Mod: 6
Swim:
Taijutsu: 14
Ninja Weapons:

Dex Mod: 6
Balance:
Escape Artist:
Hide:
Move Silently:
Sleight of Hand:
Tumble:
Use Rope:

Constitution Mod: 11
Concentration: 20

Intelligence Mod: 7
Chakra Control: 40
Disable Device:
Forgery:
Knowledge:
Repair:
Research:
Search:
Genjutsu:
Fuuin Jutsu:

Wisdom Mod: 6
Alchemy:
Listen: 4
Read Lips:
Sense Motive: 3
Spot:
Survival:
Treat Injury:

Charisma Mod: 6
Bluff:
Diplomacy: 4
Disguise:
Gather Information:
Handle Animal:
Intimidate:
Innuendo:
Perform:
Seduction:

Chakra Mod: 15
Ninjutsu: 45

Modless
Kawarimi:
Kunai:
Shuriken:
Sneak Attack: 10

~Possessions~


Money:

Ryo:

Equipment:


Valuables
PostPosted: Thu Apr 17, 2008 2:44 pm


User-name: Lord Vincent Marquis
Posting: I am on nearly every day and make at least a few posts a day
Time zone: GMT-6

~Character Data~


Name: Hato Fukurou
Village: Ex Kumogakure now from Kirigakure
Clan/Bloodline: Hato
Element Affinity: Water/Wind
Age: 12
Gender: Male
Rank: Academy Student

~Appearance~


Headband: None
Height: 5' 0"
Weight: 110 lbs
Hair: White
Eyes: Black
Physical Description: Despite his short stature Fukurou has a strong a lean body which was built through years of training under his father. His short white hair is cleanly cut and
somewhat spiked up and he has a short ponytail tied in the back. He has rather pallid skin despite spending a relative amount of time in the sun his skin is unable to absorb sun rays and he cannot get tan.
Clothing: Usually he can be seen wearing a plain white short sleeved t shirt with long pants to match. Additionally he wears a pair of black sandals along with a long black coat draped around his shoulders that has a white wing on the back. He also can always be seen wearing a necklace
with a rough cut amethyst set into a metal base.
Background: He lived an average life within the Kumogakure village always dreaming of the day he would begin his ninja training so that he could follow in the footsteps of his father.
This all lasted until the day that the village was attacked and his entire family was killed. He barely managed to escape as he fled from the village now an orphan without a home he turned to
the Kirigakure village in search of protection and a place where he could begin his ninja training.
Personality: He is a very timid type of person, usually very shy around other and not very social. He can be viewed as more of a loner generally distancing himself from other people. Despite his introverted persona he is a very kind and caring person. His loyalty and friendship would be valued
amoung those who get to know him better.
Other: To be updated

Missions:

S: N/A
A: N/A
B: N/A
C: N/A
D: N/A

Jutsu:

Ninjutsu-None

Genjutsu-None

Taijutsu-None

Summoning Contract-None
~Stats~

LV.1
Experience:0/100
Hp: 9
Cp: 3
MHp: 9

Strength:6/2/0=8 | mod =-1
Dexterity:6/3/0=9 | mod =-1
Constitution:6/2/0=8 | mod =-1
Intelligence:6/3/0=9 | mod =-1
Wisdom:6/2/0=8 | mod =-1
Charisma:6/4/0=10 | mod =0
Chakra:6/4/0=10 | mod =0
Dodge Bonus:8

Base Attack Bonus: 1
Attack Melee: 0
Attack Ranged: 0

Base Save Bonus: 0
Fort: -1
Rex: -1
Will: -1

Damage:
Taijutsu: 1-6

~Skills~

Dream Captain


ProtoXtreme
Vice Captain

Obsessive Gaian

9,900 Points
  • Friendly 100
  • Generous 100
  • Tycoon 200
PostPosted: Fri May 02, 2008 1:10 pm


User-name: ProtoXtreme
Posting: Fast, like a forest fire
Time zone: EDT

~Character Data~


Name: Fubuki Shinratsu “Shin” (Shinratsu=bitter)
Village: Hidden Mist (Kirigakure); Currently residing in Hidden Stone (Iwagakure)
Clan/Bloodline: Fubuki / Boushi no Hyouden (Eye of the Eternal Snow Field; 3 Cp per use)
Element Affinity: Wind/Ice
Age: 11
Gender: Male
Rank: Genin

~Appearance~


Headband: Graduation ceremony has yet to take place.
Height: 5’2
Weight: 80 Ib
Hair: Snowy-white
Eyes: A pale, near colourless, gray-blue
Doujutsu: User Image
Physical Description: Shinratsu’s hair is fairly strange - neat on one hand but also somewhat spiky, with the colour of freshly fallen snow. He usually ties it into a low ponytail (like Itachi’s). He has long bangs that fall over his forehead and sidebangs framing his face. Since Shinratsu dresses in the traditional Fubuki style (which is very similar to the Hyuuga style of dress in terms of long sleeved, flowing clothes), he gets mistaken for a woman quite often, much to his dismay. Like all members of his clan, Shinratsu’s skin is quite pale but not a deathly pallor like Orochimaru’s (closer to an Uchiha’s or a Hyuuga’s paleness).
Clothing: Refer to the picture.
User Image
User Image
User Image
Background: Sick and tired of the Water Master Mistress’s tyranny, the main family took their young son Shinratsu and as many clansmembers from the Fubuki family as they could and attempted to escape the village. Unfortunately, their plan was discovered and as the clan tried to escape, Shinratsu’s father was murdered in front of his watching clan in the hopes of discouraging them. However, instead of swearing loyalty to Mistress, the clansmembers chose to fight to the death. Their combined bloodlimit turned the battleground into a tundra world; killing many of their enemies by freezing them over. However, many of their own also fell due to the side effects of their bloodlimit (being the very blood in their veins froze over due to the overusage of ice based techniques, resulting in very painful deaths). In the chaos that ensued, Shinratsu’s mother was able to escape with her son but she soon expired of frostbite (because she shielded Shinratsu from direct contact with the clansmembers’ assault) in a nearby town. Later, Shinratsu used the little bit of money his mother left behind and traveled in a caravan to Iwa, where the young clan head would remain for quite some time.

Here in Iwa’s village Academy Shinratsu would meet his two classmates: a young girl from the Henka clan (Shizuka) and a boy from the Aurum Taijutsu clan (Cronos), as well as his two Academy instructors: Keiko and Giglamesh. While Shinratsu displayed considerable talent, an excellent student prone to completing his assignments with both efficiency and perfection; he was also quite vulnerable to displaying a contemptuous eye towards his classmates’ abilities. Perhaps it was for this very reason the Taijutsu instructor Giglamesh did his very best to beat the values of teamwork and cooperation into the three, especially in Shinratsu.

Finally, it was time for the Genin Exams. But even after all of Giglamesh’s hard work, Shinratsu had proven quite stubborn: to the Hyouton carrier, in a battle, the only interest would be to fully crush his opponent. And he did so, wounding up nearly killing his classmate Cronos - fully hospitalizing the other boy. Though in skill he was competent, because he had failed to see deeper into the values of a shinobi (which went beyond simply being a tool or killing), Shinratsu was denied the Genin rank. For the following period, the boy went into an emotional regression; seemingly, all progress he made during his time in the Academy to open his feelings up to others had backtracked.

And perhaps this would’ve been the case, if it wasn’t for another shinobi Shinratsu had somewhat accidentally ran into, perhaps by luck - and this was no other than Roy, the third if somewhat absentee Academy instructor. Roy retested Shinratsu, but went further than just to observe what the other boy had learned from the Academy. And here was when Shinratsu displayed he had by no means enjoyed his time in the Academy; in fact later, to Roy, he commented his dissatisfaction on the uselessness of such an institution. Roy berated him, going as far as just to prove what the Academy thought could perhaps one day save his life. Only when Shinratsu was able to draw closer to realizing what really was his shinobi nindo was when Roy decided the Hyouton carrier could pass. The encounter ended with the Genin wisely advising the boy to live each day for what it was.

Shinratsu opened up more and became more receptive of human company. His admiration for the Konoha troope, the rebel army that temporarily were granted housing by the Tsuchikage, was evident. Watching their Sannins display such power struck up another longing in the boy: Hyouton, though a useful ability and perhaps the best honed for driving the masters out, would’ve to be worked on. Though he will never admit it, the Senju leader’s impaling technique had struck up great admiration and inspiration within the boy.
Personality: Due to the tragic history of his clan, Shinratsu is generally cold and emotionally distant, preferring to keep others away from him. It wasn’t exactly that Shinratsu didn’t want friends; a part of him simply feared that one day they would be torn away from him, as his parents and clan were. While he spends most of his time training and studying, at his leisure Shinratsu would calmly meditate, to put his turbulent mind to peace. Partly due to the fact that he doesn’t share his feelings with others, at certain times Shinratsu can be especially cruel and lash out at the simplest things that he finds pointless or irritating. If you don’t have any business with him or the other way around, it’s best if you don’t talk to Shin.
Other: Shinratsu does not share his specific likes or dislikes with others. He would eat what’s available, use what’s available, with the argument that during long, dangerous missions, shinobi does not have a choice over what they want to eat or what comforts they would’ve wanted.

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu:

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Rank: E
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Rank: E
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Rank: E
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Rank: E
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Rank: E
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Genjutsu:

Taijutsu:

Summoning Contract: None

~Stats~

LV. 1
Experience: 20/100
Hp: 10 +2 = 12
Cp: 5
MHp: 10
Strength: 10 | mod = +0
Dexterity: 11 + 4 | mod = +2
Constitution: 10 | mod = +0
Intelligence: 6 | mod = -2
Wisdom: 10 | mod = +0
Charisma: 6 | mod = -2
Chakra: 10 + 5 | mod = +2
Dodge Bonus: 12

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 3

Base Save Bonus: 0
Fort: 0 / (with Hyouden) 4
Rex: 2
Will: 0

Damage:
Gamibuyou no Fubuki (normal): 1 - 6 + 0 (+2) = 1 - 8
Gamibuyou no Fubuki (chakra): 1 - 6 + 2 (+2) = 3 - 10
Kunai: (stabbing) 1 - 3 + 0 = 1 - 3 / (throwing) 1 - 4 + 2 = 3 - 6
Shuriken: 1 - 2 + 2 = 3 - 4

~Skills~

Chakra Control: (Int) 0+0+2=0
Ninjutsu: (Chk) 2+0=2
Genjutsu: (Int) 0+0=0
Taijutsu: (Str) 0+0=0

Swim: (Str) 0+0=0
Balance: (Dex) 2+0=2
Escape Artist: (Dex) 2+0=2
Hide: (Dex) 2+0=2
Move Silently: (Dex) 2+0=2
Sleight of Hand: (Dex) 2+0=2
Tumble: (Dex) 2+0=2
Use Rope: (Dex) 2+0=2

Concentration: (Con) 0+0=0
Craft: (Int) 0+0=0
Disable Device: (Int) 0+0=0
Forgery: (Int) 0+0=0
Knowledge: (Int) 0+0=0
Repair: (Int) 0+0=0
Research: (Int) 0+0=0
Search: (Int) 0+0=0

Listen: (Wis) 0+0=0
Read Lips: (Wis) 0+0=0
Sense Motive: (Wis) 0+0=0
Spot: (Wis) 0+0=0
Survival: (Wis) 0+0=0
Alchemy: (Wis) 0+0=0
Treat Injury: (Wis) 0+0=0

Bluff: (Cha) 0+0=0
Diplomacy: (Cha) 0+0=0
Disguise: (Cha) 0+0=0
Gather Information: (Cha) 0+0=0
Handle Animal: (Cha) 0+0=0
Intimidate: (Cha) 0+0=0
Innuendo: (Cha) 0+0=0
Perform Flute: (Cha) 0+0=0
Seduction: (Cha) 0+0=0

Fuuin Jutsu: (Int) 0+0=0
Kawarimi: 0
Kunai: 0
Shuriken: 0
Ninja Weapons: 0
Sneak Attack: 0

~Possessions~


Money:
Ryo: x0

Equipment:

Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 ft. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 1 - 3 + Str. mod. In melee
Damage (ranged): 1 - 4 + Dex. mod.
Range: Melee or Ranged 50 Ft.
Special: Can be used in both melee and ranged combat.
Amount: x3

Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Damage: 1 - 2 + Dex. mod.
Range: 40 ft.
Special: Can throw six shuriken per turn. "In other words 3 from each hand."
Amount: x6

Possessions: Wooden flute, Fubuki scrolls

-------------------------------------------------------------------------------------------------------------------------------------------------

User-name: ProtoXtreme
Posting: Fast, like a forest fire
Time zone: EDT

~Character Data~


Name: Fubuki Hatsuyuki “Suki” (Hatsuyuki=first snow of season)
Village: Hidden Mist (Kirigakure)
Clan/Bloodline: Fubuki / Boushi no Hyouden (Eye of the Eternal Snow Field; 3 Cp per use)
Element Affinity: Wind/Ice
Age: 11
Gender: Female
Rank: Academy Student

~Appearance~


Headband: No headband. Not a graduate. =)
Height: 5’0
Weight: 70 Ib
Hair: Raven-haired
Eyes: A piercing, brilliant sapphire-blue
Doujutsu: User Image
Physical Description: Hatsuyuki hair is in that of the traditional miko style and would sometimes be worn tied back or flowing down. Her fairly short but even bangs falls mostly over her forehead and she has long sidebangs that frames her face. Her eyes are the most expressive part of her, as unlike the other Fubukis whom usually have dull or near colorless eyes, Hatsuyuki’s is a brilliant blue that seems to pierce into other people’s souls.
Clothing: Hatsuyuki usually dons a lovely red kimono embroidered with lotus blossoms. She wears the traditional wooden kimono sandals instead of the usual shinobi sandals.
User Image
Background: Fubuki Hatsuyuki would be born to this unique clan, as the daughter and second child of Fubuki Yanagi (literally meaning willow) and his wife Fubuki Hibiki (literally meaning echo) of the Janus main family sect, the most powerful group among the six main family sects, second in importance after the head family. Her older brother Koyuki, born two years earlier, was promised by Hatsuyuki’s parents to the clan head Fubuki Shinkou (literally meaning rising) to give their first child as guardian once the clan heir was born to his wife Fubuki Kouseki (literally meaning crystal). But her parents had not expected that their first child would be their only male son and with much dismay, they gave him up to be the future clan heir’s protector. Shinratsu was born two years after and after his weaning month a ceremony binding him with the then two year old Koyuki was performed.

When Hatsuyuki’s mother became pregnant again, her father became hopeful that the child would be a boy again, as he had to give up his eldest to the head family. But much to his dismay, Hatsuyuki was a girl and to make matters worse, a Fubuki born with a defect in her chakra circulatory system, thus damaging her ability to fully utilize the Fubukis’ naturally large chakra reserves in addition to problems with her ability to release large amounts of chakra at once. Thus as a young child, Hatsuyuki suffered greatly, both from her parents disappointment and the clan elders, who prayed constantly for the girl to one day be somehow miraculously healed of her disability.

Arguments would later erupt between Hatsuyuki’s father and Shinratsu’s, ending with a possible rift between the two powerful families. However, Hatsuyuki’s mother Hibiki was able to secure reconciliation by having offered her daughter to the head family. The clan head, Shinratsu’s father Shinkou protested due to the girl being a defect but his wife Kouseki, who owed Hatsuyuki’s mother a favour pressed her husband until he grudgingly agreed. And so an engagement between his only son and Hatsuyuki was made.

This arrangement would actually prove to be beneficial for both families. In fact, Hatsuyuki might have never been even motivated to become a shinobi due to her low self-esteem by both her parents’ and the clan elders’ constant reminders that she was a living defect. In addition, her movements were usually restricted to within the clan estate, due to the elders fearing other Kiri villagers may realize a prominent clan had produced a defect.

At first, Shinratsu’s cold personality struck Hatsuyuki with the same fear the clan elders always reluctantly expressed when they were around the boy. But gradually, little by little, she was able to warm his heart and soon enough, when the young clan heir’s cold expression became slightly warmer; he began to teach her many things. Things she had never touched before. The shinobi way. And Hatsuyuki, with a start, realized that she could never truly understand Shinratsu’s genius or ever make up for all the years of lessons she missed. Disappointed, Hatsuyuki inaudibly said she hoped she could just be a kunoichi - at the very least. Shinratsu scoffed at her words, reminding her that the goal was not to become a kunoichi but to become a shinobi. Hatsuyuki pondered upon his words, realizing that he meant for her to go further than the expectations for a kunoichi, whom were usually overlooked in comparison to their male counterparts. Just when life looked auspicious, Mistress came to Kirigakure.

At first, fear gripped the entire clan. They had heard rumors of the unsealing of the Go-ryuu Masters by the Fifth Dawn, a group of infamous missing-nin whom had taken over Kusagakure, Takigakure, and Otogakure. That wasn’t the main problem though, as this woman who claims to be the Water Master had driven their old village leader out single-handedly. After much debate, the clan agreed to their clan leader Shinkou’s proposal to leave the village and search for their Mizukage, join his forces and help reconquer Kirigakure. The main family could choose whether to go or not but the branch families had to follow their clan head. Additionally, the sickly and extremely elderly will have to be left behind. As cruel and despotic as Mistress was, most likely she will not target blood-limit carriers, due to their scarcity in Kirigakure and how advantageous they can be when their powers are cultivated correctly.

Hatsuyuki, who had fallen ill at the time with a high fever, could not go and so her brother and their parents stayed as well, despite their rank and Koyuki and Hatsuyuki’s status to the head family. They will not hear about the tragic results of the clan’s attempt to flee the village until a few weeks later, when news came that the head family were dead as well as many Fubukis whom self-sacrificed themselves in an attempt to bring down as enemies possible with their bloodlimit. Survivors were thrown in jail and promptly tortured. Many chose suicide but that wasn’t the end of the ordeal. Unknown to them, due to the fact that Fubuki Kouseki and her son’s bodies weren’t retrieved from the battlefield, Mistress was bent on carving out information from the clan, in hopes of getting the whereabouts of where the former head was planning to take them. And if those imprisoned won’t be value to her, then the target will be moved to those remaining in the Fubuki compound. A mass clan incarceration followed, the main family leaders and the clan elders chose death rather than to betray their clan. The persecution would continue until the only ones left in the Fubuki compound were young children and the extremely elderly, whom Mistress dismissed as unimportant.

For nearly a year, Hatsuyuki would attempt to secure clan release from Mistress but she would always miss encountering the Water Master. A year had gone by, and Mistress’s anger at the Fubukis had cooled down. She was finally able to meet the Water Master and secure clan release, with the condition of a probation time. But, she had lost the clan their freedom and broke their sacred, ancient vow...most definitely the remaining clansmembers would not appreciate what she had done.

For a short while, Hatsuyuki attended the Academy like any normal student and enjoyed meeting many new people. One boy in particular had quite won her eye, Sanabi of the Tategami clan. Though his family was not of noble-blood, the other boy became touched by how kindly Hatsuyuki had treated him. The two developed a budding friendship and on one of Sanabi’s visit to the Fubuki estate, Hatsuyuki showed the boy Sei’on: the clan’s secret treasure sword. When Hatsuyuki was poisoned by the clan elders, who returned from prison and grudged the girl for the deal she had struck up with Mistress, it was Sanabi along with Kira and another branch servant (Rittou) who fought a race against time to save her life. Now, Hatsuyuki’s friend and guardian, Kira, searches for temporarily housing for his mistress until she graduates into a full-fledged shinobi and thus will be able to defend herself from the clan elders’ wrath.
Personality: Despite having a lonely childhood, Hatsuyuki actually grew to be as beautiful (good-natured) in personality as she is physically. Kind and gentle, she speaks with great wisdom and with understanding far beyond her years. She expresses great respect to everyone around her, despite their rank: of blood or birth. She was born to a ninjutsu-based clan but with a rare disability in her chakra system which robbed her of a future of easy advancement in the ninjutsu field.
Other: Just as her treatment of all those around her are equal, so is her perspective on her likes and dislikes on different things. Hatsuyuki isn’t indifferent; she just accepts everything as they are as that is how her personality developed. Her opinion is that there is no need to dislike anything, because they would always be people whom are worse off.

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu:

Genjutsu:

Taijutsu:

Summoning Contract: None

~Stats~

LV. 1
Experience: 10/100
Hp: 10
Cp: 5
MHp: 10
Strength: 10 | mod = +0
Dexterity: 10 + 4 | mod = +2
Constitution: 10 | mod = +0
Intelligence: 6 | mod = -2
Wisdom: 10 | mod = +0
Charisma: 6 | mod = -2
Chakra: 10 + 5 | mod = +2
Dodge Bonus: 12

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 3

Base Save Bonus: 0
Fort: 0 / (with Hyouden) 4
Rex: 2
Will: 0

Damage:
Gamibuyou no Fubuki (normal): 1 - 6 + 0 (+2) = 1 - 8
Gamibuyou no Fubuki (chakra): 1 - 6 + 2 (+2) = 3 - 10

~Skills~

Chakra Control: (Int) 0+0+2=0
Ninjutsu: (Chk) 2+1=3
Genjutsu: (Int) 0+0=0
Taijutsu: (Str) 0+2=2

Swim: (Str) 0+0=0
Balance: (Dex) 2+0=2
Escape Artist: (Dex) 2+0=2
Hide: (Dex) 2+0=2
Move Silently: (Dex) 2+0=2
Sleight of Hand: (Dex) 2+0=2
Tumble: (Dex) 2+0=2
Use Rope: (Dex) 2+0=2

Concentration: (Con) 0+0=0
Craft: (Int) 0+0=0
Disable Device: (Int) 0+0=0
Forgery: (Int) 0+0=0
Knowledge: (Int) 0+0=0
Repair: (Int) 0+0=0
Research: (Int) 0+0=0
Search: (Int) 0+0=0

Listen: (Wis) 0+0=0
Read Lips: (Wis) 0+0=0
Sense Motive: (Wis) 0+0=0
Spot: (Wis) 0+0=0
Survival: (Wis) 0+0=0
Alchemy: (Wis) 0+0=0
Treat Injury: (Wis) 0+1=1

Bluff: (Cha) 0+0=0
Diplomacy: (Cha) 0+0=0
Disguise: (Cha) 0+0=0
Gather Information: (Cha) 0+0=0
Handle Animal: (Cha) 0+0=0
Intimidate: (Cha) 0+0=0
Innuendo: (Cha) 0+0=0
Perform Flute: (Cha) 0+0=0
Perform Song: (Cha) 0+0=0
Perform Dance: (Cha) 0+0=0
Seduction: (Cha) 0+0=0

Fuuin Jutsu: (Int) 0+0=0
Kawarimi: 0
Kunai: 0
Shuriken: 0
Ninja Weapons: 0
Sneak Attack: 0

~Possessions~


Money:
Ryo: x0

Equipment: -----

Possessions: Wooden flute
PostPosted: Sun May 04, 2008 11:47 am


Posting:As much as I can
Time zone: Central(Texas)

~Character Data~

Name: Uzuki Arashi
Village: Kirgakure
Clan/Bloodline: Arashi
Element Affinity: Wind, Water
Age: 11
Gender:Male
Rank: Academy Student

~Appearance~

Headband: His headband(when he recieves it) has a dark blue cloth. He usualy wear it around his head like its suppose to be. That why it called a headband.
Height:5'4
Weight:95lb
Hair:He has somewhat long, spikey, black hair.
Eyes: He has dark brown eyes.
Physical Description: Uzuki has light brown skin and an alright build for someone his age. He usually has a bored expression on his face even though most of the time he is doing something and enjoying it.
Clothing: He wears a black, long sleeved shirt with dark blue vest like clothing above it. His pants are also black with blue lightning shaped strikes on the sides. He also wears black gloves that used to belong to his brother.
Background:Uzuki was born in the mist village with a twin brother named Mizuki. A few years ago Mizuki was by a few rogue ninja, he hasn't seen his brother since then. All he has left of him were some black gloves. He has cherished them ever since. Since that day all he can think about is how he was powerless to help his brother. He has now decided to become a ninja in order to find his brother who he still beleives is alive. Shortly after his brothers kidnapping he learned about his clan and bloodline from his parents.
Personality: He can be serious when need to, but he still know how to have fun. He likes to help people, but also plays the occasional prank. Because of his past he doesn't trust all people right away.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin No Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check

Genjutsu-

Taijutsu-

Summoning Contract-

Clan Bonus:
In game Stats sad Must be level 2 or above)cp x 1.5=total cp, +3 Chakra Control skill, +3 chakra, -3 taijutsu skill, -2 strength, -3 move silently(the beads can make noise when you move)

~Stats~
LV.2
Experience:71/110
Hp:16
Cp:12x1.5=18
MHp:24

[Base+Distribute+Training+Clan=Total]

Strength:6+6+2+-2=12 [mod= 1]
Dexterity:6+0+5=11 [mod= 0]
Constitution:6+0+1=7 [mod= -2]
Intelligence:6+5+1=12 [mod= 1]
Wisdom:6+8+0=14 [mod= 2]
Charisma:6+0+0=6 [mod= -2]
Chakra:6+4+2+3=16 [mod= 3]
Dodge Bonus:12

Base Attack Bonus:2
Attack Melee:3
Attack Ranged:2

Base Save Bonus:1
Fort:0
Rex:1
Will:3

Damage:
Taijutsu: 2-7
[any other weapon you use]

~Skills~

[mod+training+clan=total]

Swim: (Str)1+0=1
Balance: (Dex)0+2=2
Escape Artist: (Dex)0+0
Hide: (Dex)0+1=1
Move Silently: (Dex)0+1=1
Sleight of Hand: (Dex)0+0
Tumble: (Dex)0+1=1
Use Rope: (Dex)0+0
Concentration: (Con)-2+0
Chakra Control: (Int)1+6+3=10
Craft: (Int)1+0=1
Disable Device: (Int)1+0=1
Forgery: (Int)1+0=1
Knowledge: (Int)1+0=1
Repair: (Int)1+0=1
Research: (Int)1+0=1
Search: (Int)1+0=1

Alchemy: (Wis)2+0=2
Listen: (Wis)2+0=2
Read Lips: (Wis)2+0=2
Sense Motive: (Wis)2+0=2
Spot: (Wis)2+2=4
Survival: (Wis)2+1=3
Treat Injury: (Wis)2+0=2
Bluff: (Cha)-2+0
Diplomacy: (Cha)-2+0
Disguise: (Cha)-2+0
Gather Information: (Cha)-2+0
Handle Animal: (Cha)-2+0
Intimidate: (Cha)-2+0
Innuendo: (Cha)-2+0
Perform: (Cha)-2+0
Seduction: (Cha)-2+0

Ninjutsu: (Chk)3+3=6
Genjutsu: (Int)1+0=1
Taijutsu: (Str)1+1+-3=-1
Fuuin Jutsu: (Int)1+1=2
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~

Money:

Ryo:

Equipment:


Valuables: His brothers black gloves.
--------------------------------------------------------------------------------------------------
User-name: Vizard Uchiha
Posting: As often as I can[few times a day]
Time zone: Central

~Character Data~


Name: Arashi Shimura[last name fisrt]
Village: Kirigakure
Clan/Bloodline: Arashi
Element Affinity: Wind, Water
Age: 38
Gender: M
Rank: Jounin

~Appearance~


Headband: Although it may not seem like it, the hat he wears on his head is actually his headband. If he's not wearing it then it's probably in his robe.
Height: 6'0
Weight: 180
Hair: Long black hair that he keeps tied.
Eyes: He has dark brown eyes, one of them is cut with a battle scar while you usually can't see the other because of his hat.
Physical Description: Shimura Arashi Except his hat has a steel plate with the Kiri symbol on it.
Clothing: Usually wears his arashi clan robe with beads hidden under certain spots for quick acess. He also carries a naginata wrapped in bandages on his back.
Background: As a kid he was alot more easy going aand like to have fun often rather than work. As he grew up trying to become a shinobi things got tougher. His parents weren't the most supportive people in his life either. As he got older he began to change and become a more serious character. Because of this new sense of determination ad work he shot up to the top of his class and genin squad. He is now a jounin and lives in Kirigakure with his wife and his son Uzuki, who is also trying to become a ninja. He's out running errands often so he doesn't stay at home for long.
Personality: Shimura was an easy going person as a kid. Now as an adult he is alot more serious and like to focus on his training alot. That doesn't mean he is heartless, he's just not the most emotional person you'll meet in life.
Other:

Missions:

S:
A: 1
B: 3
C: 1
D: 4

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Jutsu Name: Arashi Rapid Fire
Description of Jutsu: Using the beads and the string of chakra attached to them the user fires them at an oponent at high speed. By using their wind element in combination with the attack the beads can pierce the oponents body.
Rank: C
Cp Cost: 6 per bead
Damage: 5-10+chk. mod, per bead hit

Jutsu Name: Arashi Bead Capture
Description of Jutsu: The user wraps the oponent in a long chain of beads until their covered from shoulders to toes. While the oponent is tied up the user constantly feed chakra into the beads to stop the oponent from getting free. The user of this jutsu must keep one hand holding on to at least part of the chain to keep the opponent immobile.
Rank: C
Cp Cost: 20+1 per round held


Jutsu Name: Arashi Capture Constriction
Description of Jutsu: After the opponent is caught in the bead capture technique the user increases the flow of chakra through the beads and begin to squeeze the oponent. By using this technique the user can damage the oponent while still keeping them immobile.
Rank: C
Cp Cost: 20+2 per post held(not counting chakra for bead capture)
Damage: 10-20+chk.mod per post held

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 10
Training: 5 days
Special: Add chakra mod to Will Save

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Mizu Bunshin no Jutsu (Water Doppelganger Technique)
Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin no Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent.
Cp cost: 4 per bushin.
Damage: Bushin deal 1/3 of your normal damage.
Requirements: Water Affinity.
Training days: 3 days.

Suiton: Suishoha (Water Release: Water Shockwave)
A large capacity of water is basically created out of nowhere. This water can then be directed at the targeted area.
Cp cost: 100
Damage: 200 - 300 + chakra mod.
Requirements: Water Affinity, Chakra 30+, Chakra Control 50+
Training days: 15 days

Kansei: Mizu no Kyuutai (Trap: Orb of Water)
The victim of watery traps has an unkind fate to come. Water spreads up around the poor soul and they begin to drown. The lucky can break loose, but then they still have to face the caster of the jutsu.
Cp Cost: 75 + 10 per holding post
Damage: 60 - 80 + Chakra Mod + 2 per 10 points in Ninjutsu to Max Damage
Requirements: Water Affinity, Chakra Control 30
Training: 20 days
Special: Roll (Defender)1d20 + melee attack bonus vs. (User)1d20 + chakra control to escape from this jutsu.
If you fail to escape, Roll a Fortitude check per turn of DC 20. The DC increases by 5 per roll. Upon failure, receive a -15 penalty to all checks made.

Bunshin Daibakuha (Clone Great Explosion)
This jutsu utilises certain village Bunshin no Jutsus and creates a solid clone that will explode upon command, potentially killing or injuring those caught in the blast.
Cp cost: 90 per clone "To make explode"
Damage: 120 - 200 + chakra mod per clone
Requirements: A solid bunshin, defined as being made of sand, water, earth, grass or from Kage Bunshin no Jutsu. Ninjutsu 50, Chakra Control 80
Training days: 15 days

Hien (Flying Swallow)
Using their Chakra to extend the blades of some trench knives, the user charges almost directly at their opponent. Though appearing to miss, it is usually a near-fatal blow across the chest.
Damage: Weapon damage.
Requirements: Weapons Chakra Control 30
Training day: 6 day.
Special: Add this to your damage based on the weapon used:

Tiny (shuriken, senbon): add 1/4 chakra mod.
Small (kunai): add 1/2 chakra mod
Medium (katana): add chakra mod.
Large (nodachi): add double chakra mod.
Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 30
Experience:
Hp: 480
Cp: 660
MHp: 620

[Base+Distribute+Clan]

Strength:12+20+-2=30 | mod = 10
Dexterity: 12+32=44 | mod = 17
Constitution:12+10=22 | mod = 6
Intelligence:12+20=32 | mod = 11
Wisdom:12+26=38 | mod = 14
Charisma:12+6=18 | mod = 4
Chakra:12+35+3=50 | mod = 20
Dodge Bonus: 10+17+14=41

Base Attack Bonus: 30/25/20/15/10/5
Attack Melee: 40/35/30/25/20/15
Attack Ranged: 47/42/37/32/27/22

Base Save Bonus: 15
Fort: 21
Rex: 32
Will: 29

Damage:
Taijutsu: 11-16
Shuriken: 18-29[w/Hien 23-34]
Kunai: 18-21[w/hien 28-31]
Naginata: 11-36, 18-43 when thrown[w/hien 51-76, 58-83 when thrown]

~Skills~



Skill Points: 330
[Skill+mod+clan]

Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: 10+17=27(Dex)
Move Silently: 10+17=27(Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: 70+11=81(Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: 10+14=24(Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: 135+17=152(Chk)
Genjutsu: (Int)
Taijutsu: -3 (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken: 70
Naginata: 50
Sneak Attack:

~Possessions~


Money:

Ryo: 500[the money for the family has to come from somewhere]

Equipment:
20x Kunai
30x Shuriken
1x Naginata
1x Hyourougan
Valuables

Vizard Uchiha


PonPon-kun

Gracious Gaian

6,850 Points
  • Gaian 50
  • Contributor 150
  • Person of Interest 200
PostPosted: Sun Jun 08, 2008 9:56 am


User-name: PonPon-kun
Posting: Daily
Time zone: Central Standard Time

~Character Data~


Name: Hikaru Odoriko
Village: Kirigakure
Clan/Bloodline: Odoriko
Element Affinity: Water
Age: 11
Gender: Male
Rank: Academy Student

~Appearance~


Headband: n/a
Height: 5’3
Weight: 93
Hair: Well-kept, face length, blue/black mcsqueeb
Eyes: Medium sized, almond shaped, dark grey
Physical Description: For his age, Hikaru, is slightly under body size. A small body frame all together. He has fair slightly pale skin. Dark, grey eyes. His appearance looks more feminine than most. Borderline haku. Like this with description changes.
User Image
Clothing: Hikaru wears a tight powder blue tank top, with a supper short, light khak,i mini-skirt that doesn’t go past his palms when his hands are at his sides. Under the skirt are tight black cloth shorts that go to his mid thigh. Also, he wears a small red obi and the classic blue ninja sandal shoes.
Background: Hikaru comes from a common household in the Takigakure village. In the early years of his life his parents moved in search of a better place to raise their children .His mother, father and older sister now live in the Kirigakure village. His parents are both rather over protective of him but they do what they can to support him in any-way possible. They don’t want him to go to the Ninja Academy but, it’s always been his dream to make a great shinobi of himself. Hikaru wants to go to the academy to do his best, make his parents proud and, fulfill his dream.
Personality: Hikaru is a very bubbly person. He wears his emotions on his sleeves. He likes most people until they’re rude to him. He likes to talk a lot about random things whenever he has the chance. Though, he can be serious when it’s crunch time. When he’s not talking he likes to read in the flowing grass of the fields, play with his kitten at home or play his harp (which he is very good at.)
Other: Hikaru hates being made fun of for his girlish appearance, this makes him angry. And that isn’t normally a pretty sight…

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 21/100
Hp: +9
Cp: +2
MHp: +9

[[ Base | Distributed | Trained | Clan ]]

Strength: 6 | +1 | +1 = -1
Dexterity: 6 | +8 = +2
Constitution: 6 | +3 = -1
Intelligence: 6 | +1 = -2
Wisdom: 6 | +3 = -1
Charisma: 6 | +1 = -2
Chakra: 6 | +3 = -1
Dodge Bonus: 11 +7=18

Base Attack Bonus: +1
Attack Melee: -1
Attack Ranged: +3

Base Save Bonus: 0
Fort: -1
Rex: +2
Will: -1

Damage:
Taijutsu: Juubun Odori
[any other weapons you use]

~Skills~



Strength Mod: -1
Swim:
Taijutsu:
Ninja Weapons:

Dex Mod: 2
Balance:
Escape Artist:
Hide:
Move Silently:
Sleight of Hand:
Tumble:
Use Rope:

Constitution Mod: -1
Concentration:

Intelligence Mod: -2
Chakra Control:
Disable Device:
Forgery:
Knowledge:
Repair:
Research:
Search:
Genjutsu:
Fuuin Jutsu:

Wisdom Mod: -1
Alchemy:
Listen:
Read Lips:
Sense Motive:
Spot:
Survival:
Treat Injury: +2

Charisma Mod: -2
Bluff:
Diplomacy:
Disguise:
Gather Information:
Handle Animal:
Intimidate:
Innuendo:
Perform: +1
Seduction:


~Possessions~


Money:

Ryo: N/A

Equipment:
N/A

Valuables
N/A
PostPosted: Tue Jun 10, 2008 10:35 am


User-name: Night_wraith
Posting: When I darn well feel like it... so lots
Time zone: -7

~Character Data~

Name: Clou Irathin
Village: Kiraigakure
Clan/Bloodline: Irathin
Element Affinity: Fire
Age: 10
Gender: Female
Rank: Student

~Appearance~

Headband: None yet
Height: 3'4
Weight: 77.34 lbs
Hair: Silky, white like the moon, and falls to about mid back.
Eyes: Her eyes are as grey as her hair, giving her a death like stair.
Physical Description: Slender is a word that would hit the nail on the head. not persisaly skinny, but in no regards is she chunky. Her thighs are a little think, but it gives her a defining curve in her body. Over all she has quite a nice figuer, and her skin is about as younge and health as it can look.
Clothing: Her formal wear if often just a simple kimono that looks to be a few hundred years old and restored sevral times by a skilled hand. The Irathin clan symbol, A golden sun and silver cresent moon which looks as though the moon is spitting the sun, is stiched across the front superating over the bussom. Her mission wear is not much differant, it to looks as if someone had worn it very long back, but the suit had been restored sevral times. It consists of a Silver chainmail skirt under a blue silk skirt, alonge with chain gurtel the wrapes tightly around her torso with a cobolt blue long sleved shirt with a purple sash that wraped around her torso as well.
Background: Clou, named after the great Clou Irathin, lived in a life of loving laughs, and playful giggles. She always had a smile on her face, which enhanced her natural beauty tenfold. She did indeed look like her grea-great-great-great grandmother Clou Irathin, however she also inhearited her ignorance. However as time progressed she began lossing her laugh, and in time, her entire voice.
Personality: Ditzy, and Mute.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
LV. 1
Experience: 0/100
Hp: 10
Cp: 2
MHp: 10

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

((Base | Train/Distribute))
Strength: 6 | 2 mod = -1
Dexterity: 6 | 2 mod = -1
Constitution: 6 | 4 mod = 0
Intelligence: 6 | 4 mod = 0
Wisdom: 6 | 4 mod = 0
Charisma: 6 | 2 mod = -1
Chakra: 6 | 2 mod = -1
Dodge Bonus: 9


Base Attack Bonus: 1
Attack Melee: 0
Attack Ranged: 0

Base Save Bonus: 0
Fort: -1
Rex: -1
Will: 0

Damage:
Taijutsu: 1-6
[any other weapon you use]


~Skills~

>>>PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<

Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~

Money:

Ryo:

Equipment:


Valuables:

Nosfouratwo


KoySuki

PostPosted: Mon Jun 23, 2008 8:31 pm


User-name: KoySuki
Posting: as needed
Time zone: central Canada
~Character Data~


Name: Poijin, Mao
Village: Kirigakure
Clan/Bloodline:
Element Affinity: n/a
Age: 13
Gender: F
Rank: Genin
~Appearance~


Headband: forehead
Height: 5’2”
Weight: 105lbs
Hair: brown, mid short and straight
Eyes: big bright brown eyes.
Physical Description: A small looking child that looks like wind can knock her over. Looking at her she looks defenceless.
Clothing: A white T-shirt that’s why too big for her making it look like a long sleeved shirt going over half way down her body. Underneath a only slightly too big pair pants that cut off at her ankles. On her feet a faded gray pair of ninja shoes.
Background: Too young to see her clans history she was rased in mist. Her father was the former leader of the clan and is respected by those around him. Wanting to make the best out of their captured lifes he sent his child out to become the clans first ninja.
Personality: a free spirit and optimist by nature leaves her to ignore the serous side of things. It takes a lot to get her depressed but once she is it hard to shake her out of it.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-
~Stats~

LV. 2
Experience:
Hp: 18
Cp: 6
MHp: 18

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Base DSpoints Level stats total mod

Strength: 8 |0 0 |8 -1
Dexterity: 8 |0 0 |8 -1
Constitution: 8 |0 0 |8 -1
Intelligence: 8 |18 0 |26 8
Wisdom: 8 |16 0 |24 7
Charisma: 8 |0 0 |6 -1
Chakra: 8 |2 0 |6 0
Dodge Bonus: 16

Base Attack Bonus: 2
Attack Melee: 1
Attack Ranged: 1

Base Save Bonus: 1
Fort: 0
Rex: 0
Will: 6

Damage: 1-5
Taijutsu:
[any other weapon you use]
~Skills~


>>>PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<



Hide: (Dex)
Move Silently: (Dex)
Concentration: (Con)
Chakra Control: (Int) 6
Knowledge: (Int)
Search: (Int)
Alchemy: (Wis)
Listen: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Bluff: (Cha)
Ninjutsu: (Chk)
Genjutsu: (Int) 10
Taijutsu: (Str)
Kunai:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables:
PostPosted: Mon Jun 23, 2008 8:31 pm


b]User-name:-Constant Image-
Posting:When needed
Time zone:Central Canada

~Character Data~


Name:Kimi name
Village:Karigakure
Clan/Bloodline:N/A
Element Affinity:Water/Wind
Age:13
Gender:Female
Rank:Genin

~Appearance~


Headband:
Height:5’1
Weight:115
Hair:Long white hair
Eyes:Blue
Physical Description:Of above average build to accommodate for strength and flexibility.
Clothing:A white and blue striped kimono, that cuts of below the knees with a red sash. With open toed ninja sandals
Background sad Being worked on)
Personality:Extremely stubborn, temperamental, perverted, and loud.
Other:N/A

Missions:

S:
A:
B:
C:
D:

Jutsu:
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.


Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.



Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV.2
Experience:0
Hp:18/b]
Cp:6
MHp:18


Strength:8+19+0=27 | mod =8
Dexterity:8+15+0=23 | mod =6
Constitution:8+0= | mod =-1
Intelligence:8+0= | mod =-1
Wisdom:8+0= | mod =-1
Charisma:8+0= | mod =-1
Chakra:8+2=10 | mod = 0
Dodge Bonus:15

Base Attack Bonus:2
Attack Melee:10
Attack Ranged:8

Base Save Bonus:1
Fort:0
Rex:7
Will:0

Damage:1-14
Taijutsu:
[any other weapon you use]

~Skills~


Balance: (Dex)
Concentration: (Con)
Chakra Control: (Int)
Search: (Int)
Listen:2 (Wis)
Spot: (Wis)
Seduction: (Cha)
Ninjutsu: (Chk)
Taijutsu: (Str)
Kunai:


~Possessions~


Money:

Ryo:

Equipment:


Valuables

-Constant Image-


ProtoXtreme
Vice Captain

Obsessive Gaian

9,900 Points
  • Friendly 100
  • Generous 100
  • Tycoon 200
PostPosted: Fri Jun 27, 2008 10:50 am


User-name: ProtoXtreme
Posting: Fast, like a forest fire
Time zone: EDT

~Character Data~


Name: Fubuki Koyuki “Kyo” (Koyuki=light snow)
Village: Hidden Mist (Kirigakure)
Clan/Bloodline: Fubuki / Boushi no Hyouden (Eye of the Eternal Snow Field; 3 Cp per use)
Element Affinity: Wind/Ice
Age: 13
Gender: Male
Rank: Genin

~Appearance~


Headband: Around the forehead.
Height: 5’7
Weight: 120 Ib
Hair: Snowy-white
Eyes: A cool shade of gray-blue, like the color of the winter sky
Doujutsu: User Image
Physical Description: Koyuki has semi-long, spiky grayish hair. His long bangs fall over his forehead, covering most of his forehead protector and his sidebangs reaches past his chin, framing his face. Koyuki’s eye colour often gives the impression of him being a cold boy, which is quite contrary to the truth. He has quite a feminine figure despite his current age due to this being a clan trait for Fubuki males.
Clothing: Loose-fitting, somewhat gothic clothing. His sister Hatsuyuki often comments on shabbiness.
User Image
Background: Fubuki Koyuki would be born to this unique clan, as the eldest and only son of Fubuki Yanagi (literally meaning willow) and his wife Fubuki Hibiki (literally meaning echo) of the Janus main family sect, the most powerful group among the six main family sects, second in importance after the head family. Before his birth, he was promised by his parents to the clan head Fubuki Shinkou (literally meaning rising) to be the clan heir’s guardian once born to his wife Fubuki Kouseki (literally meaning crystal). But Koyuki’s parents had not expected that their first child would be their only male son and with much dismay, they gave him up to be the future clan heir’s protector. Shinratsu was born two years after and after his weaning month a ceremony binding him with the then two year old Koyuki was performed.

When Koyuki’s mother became pregnant again, his father became hopeful that the child would be a boy again, as he had to give up his eldest to the head family. But much to his dismay, Hatsuyuki was a girl and to make matters worse, a Fubuki born with a defect in her chakra circulatory system, thus damaging her ability to fully utilize the Fubukis’ naturally large chakra reserves in addition to problems with her ability to release large amounts of chakra at once. Thus as a young child, Hatsuyuki suffered greatly, both from her parents disappointment and the clan elders, who prayed constantly for the girl to one day be somehow miraculously healed of her disability. Koyuki grew highly protective of Hatsuyuki though he was treated poorly when his mother was pregnant with his sister.

Arguments would later erupt between Hatsuyuki’s father and Shinratsu’s, ending with a possible rift between the two powerful families. However, Hatsuyuki’s mother Hibiki was able to secure reconciliation by having offered her daughter to the head family. The clan head, Shinratsu’s father Shinkou protested due to the girl being a defect but his wife Kouseki, who owed Hatsuyuki’s mother a favour pressed her husband until he grudgingly agreed. And so an engagement between his only son and Hatsuyuki was made.

At first, Koyuki viewed Shinratsu’s motives with much suspicion. The cold boy had an infamous reputation within the clan; even the elders were rumored to fear the heir, yet Shinratsu was still only a child. Time passed as Koyuki closely watched over Hatsuyuki and Shinratsu’s budding friendship. And soon, he was forced to admit himself wrong: Shinratsu was not as uncaring as he had seemed. Koyuki began to care for the heir as he would a little brother and no longer just as duty. Just when life looked auspicious, Mistress came to Kirigakure.

At first, fear gripped the entire clan. They had heard rumors of the unsealing of the Go-ryuu Masters by the Fifth Dawn, a group of infamous missing-nin whom had taken over Kusagakure, Takigakure, and Otogakure. That wasn’t the main problem though, as this woman who claims to be the Water Master had driven their old village leader out single-handedly. After much debate, the clan agreed to their clan leader Shinkou’s proposal to leave the village and search for their Mizukage, join his forces and help reconquer Kirigakure. Hyouton limit was undoubtedly special and the best suited for fighting these monsters. The main family could choose whether to go or not but the branch families had to follow their clan head. Additionally, the sickly and extremely elderly were to be left behind. As cruel and despotic as Mistress was, most likely she will not target blood-limit carriers, due to their scarcity in Kirigakure and how advantageous they can be when their powers are cultivated correctly.

Hatsuyuki, who had fallen ill at the time with a high fever, could not go and so her brother and their parents stayed as well, despite their rank and Koyuki and Hatsuyuki’s status to the head family. They will not hear about the tragic results of the clan’s attempt to flee the village until a few weeks later, when news came that the head family were dead as well as many Fubukis whom self-sacrificed themselves in an attempt to bring down as enemies possible with their bloodlimit. Survivors were thrown in jail and promptly tortured. Many chose suicide but that wasn’t the end of the ordeal. Unknown to them, due to the fact that Fubuki Kouseki and her son’s bodies weren’t retrieved from the battlefield, Mistress was bent on carving out information from the clan, in hopes of getting the whereabouts of where the former head was planning to take them. And if those imprisoned won’t be value to her, then the target will be moved to those remaining in the Fubuki compound. A mass clan incarceration followed, the main family leaders and the clan elders chose death rather than to betray their clan. The persecution would continue until the only ones left in the Fubuki compound were young children and the extremely elderly, whom Mistress dismissed as unimportant.

For nearly a year, Hatsuyuki would attempt to secure clan release from Mistress but she would always miss encountering the Water Master. A year had gone by, and Mistress’s anger at the Fubukis had cooled down. She was finally able to meet the Water Master and secure clan release, with the condition of a probation time. But, she had lost the clan their freedom and broke their sacred, ancient vow...meaning the remaining clansmembers would not appreciate what she had done. As for Koyuki, Mistress did eventually grant his wish to be on a Genin team. Now under the leadership of the ANBU Wolvine Karite and his teammates Mizu of the Wolvine clan and Demson Rhiko, gradually, Koyuki is learning to work with his teammates.
Other: Koyuki has no particular interest for anything. He accepts things as they come, due to being raised as the clan heir’s bodyguard. One may say that he acts somewhat Nara-ish with that carefree attitude.

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu:

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Rank: E
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Rank: E
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Rank: E
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Rank: E
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Rank: E
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Rank: D
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Reido Tougen (Absolute Tundra)
Description of Jutsu: The first and all future activations of the Fubuki kekkai genkai is accompanied by their doujutsu. Icy chakra emits from their bodies, freezing their nearby surroundings. The clansmember will be able to sense intruders in their tundra field due to body heat and recognizing a foreign type of chakra in their purely ice chakra-based field. However, if this technique is kept on for too long, rebounding damage will be inflicted on the clansmember as well. It is possible to keep this technique on indefinitely.
Rank: E
Cp Cost: 10 Cp + 2 per round + 2 per extended feet
Damage: 20 + Chakra mod. + 2 inflicted for first round active + 3 on second round active + and so on
Drawback: From the third round forth, the same amount of damage inflicted on the opponent is done to the Fubuki clansmember as well unless a protective Jutsu is active.
Requirements: Fubuki Clan, naturally activated or with 15 Chakra control
Training: None
Special: The Fubuki bloodlimit doesn't work until it is activated. It’s either grave danger is posed upon the Fubuki clansmember or someone close to them is in lethal harm. After it activates, surroundings will slowly be encased in ice (the longer the bloodlimit is kept on) and increasing damage is inflicted. From then on, their kekkai genkai can be activated by will. However, more talented members can force their limit to surface due to having a certain level of chakra control.

Genjutsu:

Taijutsu:

Summoning Contract: None

~Stats~

LV. 2
Experience: 21/110
Hp: 24
Cp: 16
MHp: 20
Strength: 8 | mod = -1
Dexterity: 16 + 4 | mod = +5
Constitution: 15 | mod = +2
Intelligence: 20 | mod = +5
Wisdom: 10 | mod = +0
Charisma: 8 | mod = -1
Chakra: 15 + 5 | mod = +5
Dodge Bonus: 15

Base Attack Bonus: 2
Attack Melee: 1
Attack Ranged: 7

Base Save Bonus: 1
Fort: 3 / (with Hyouden) 7
Rex: 6
Will: 1

Damage:
Gamibuyou no Fubuki (normal): 1 - 6 + -1 (+5) = 1 - 10
Gamibuyou no Fubuki (chakra): 1 - 6 + 5 (+5) = 6 - 16


~Skills~

Chakra Control: (Int) 5+10+2=15
Ninjutsu: (Chk) 5+5=10
Genjutsu: (Int) 5+0=5
Taijutsu: (Str) -1+0=-1

Swim: (Str) -1+0=-1
Balance: (Dex) 5+0=5
Escape Artist: (Dex) 5+0=5
Hide: (Dex) 5+0=5
Move Silently: (Dex) 5+0=5
Sleight of Hand: (Dex) 5+0=5
Tumble: (Dex) 5+0=5
Use Rope: (Dex) 5+0=5

Concentration: (Con) 2+0=2
Craft: (Int) 5+0=5
Disable Device: (Int) 5+0=5
Forgery: (Int) 5+0=5
Knowledge: (Int) 5+0=5
Repair: (Int) 5+0=5
Research: (Int) 5+0=5
Search: (Int) 5+0=5

Listen: (Wis) 0+0=0
Read Lips: (Wis) 0+0=0
Sense Motive: (Wis) 0+0=0
Spot: (Wis) 0+0=0
Survival: (Wis) 0+0=0
Alchemy: (Wis) 0+0=0
Treat Injury: (Wis) 0+0=0

Bluff: (Cha) -1+0=-1
Diplomacy: (Cha) -1+0=-1
Disguise: (Cha) -1+0=-1
Gather Information: (Cha) -1+0=-1
Handle Animal: (Cha) -1+0=-1
Intimidate: (Cha) -1+0=-1
Innuendo: (Cha) -1+0=-1
Perform Flute: (Cha) -1+0=-1
Seduction: (Cha) -1+0=-1

Fuuin Jutsu: (Int) 5+0=5
Kawarimi: 0
Kunai: 0
Shuriken: 0
Ninja Weapons: 0
Sneak Attack: 0

~Possessions~


Money:
Ryo: x0

Equipment: -----

Possessions: Wooden flute

-------------------------------------------------------------------------------------------------------------------------------------------------

User-name: ProtoXtreme
Posting: Fast, like a forest fire
Time zone: EDT

~Character Data~


Name: Fubuki Kira “Kee” (Kira=fine clothes)
Village: Hidden Mist (Kirigakure)
Clan/Bloodline: Fubuki / Boushi no Hyouden (Eye of the Eternal Snow Field; 3 Cp per use)
Element Affinity: Wind/Ice
Age: 12
Gender: Male
Rank: Academy Student

~Appearance~


Headband: No headband. Not a graduate. =)
Height: 5’2
Weight: 80 Ib
Hair: Raven-haired
Eyes: Hazel (will vary colours under different lighting)
Doujutsu: User Image
Physical Description: Kira usually has his short raven-hair (a little unruly in the back) kept neatly in place by a sort of cap that is held in place by googles (for swimming). He has long bangs that fall over his forehead and long sidebangs that reaches past his chin, framing his face.
Clothing: Refer to the picture.
User Image
Background: Fubuki Kira would be born to the Fubuki clan, as the only child of the leaders of the Julius branch family sect, the most powerful group among the six branch family sects, after the head and main family. As due to his rank in the clan, Fubuki Kira is Lady Fubuki Hatsuyuki of the Janus main family sect’s legal protector and guardian by birthright. At first, the boy was rather unwilling to serve the main family but gradually Hatsuyuki’s kind soul and benevolent actions won him over. Kira became extremely fond of her and is willing to train stronger and even die fighting for her sake. Just when life looked auspicious, Mistress came to Kirigakure.
Personality: Kira is somewhat cold/distant and is often rude three-fourths of the time. He actually loves Hatsuyuki very much and is willing to defend her with his life, not just because he’s her guardian by birth. Unfortunately, he has a life-long grudge against Shinratsu (with fair reason since he still blames the head family for his parents’ death), thus falling from Hatsuyuki’s good graces (as well as her brother’s). He does not like Tategami Sanabi, because that boy had won the one person he wanted to impress’s good graces.
Other: Kira does not care much for worldly comforts. Despite the fact that the Fubukis were once a wealthy and prominent Kirigakure clan, the branch families while they resided in the same estate as the head and main families, they never truly shared in the clan’s wealth. Thus, over the centuries, the branch families became fiercely independent and reliant on their own abilities. While the head and main families pride themselves for their bloodlimit, the branch families focus on expanding knowledge in other areas. In fact, if it wasn’t for the branch family sects, the Fubukis would’ve never gained usage of their unique taijutsu style.

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu:

Genjutsu:

Taijutsu:

Summoning Contract: None

~Stats~

LV. 1
Experience: 10/100
Hp: 10
Cp: 5
MHp: 10
Strength: 11 | mod = +0
Dexterity: 10 + 4 | mod = +2
Constitution: 10 | mod = +0
Intelligence: 6 | mod = -2
Wisdom: 10 | mod = +0
Charisma: 6 | mod = -2
Chakra: 10 + 5 | mod = +2
Dodge Bonus: 12

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 3

Base Save Bonus: 0
Fort: 0 / (with Hyouden) 4
Rex: 0
Will: 0

Damage:
Gamibuyou no Fubuki (normal): 1 - 6 + 0 (+2) = 1 - 8
Gamibuyou no Fubuki (chakra): 1 - 6 + 2 (+2) = 3 - 10

~Skills~

Chakra Control: (Int) 0+0+2=0
Ninjutsu: (Chk) 2+0=2
Genjutsu: (Int) 0+0=0
Taijutsu: (Str) 0+0=0

Swim: (Str) 0+0=0
Balance: (Dex) 2+1=3
Escape Artist: (Dex) 2+0=2
Hide: (Dex) 2+0=2
Move Silently: (Dex) 2+0=2
Sleight of Hand: (Dex) 2+0=2
Tumble: (Dex) 2+0=2
Use Rope: (Dex) 2+0=2

Concentration: (Con) 0+0=0
Craft: (Int) 0+0=0
Disable Device: (Int) 0+0=0
Forgery: (Int) 0+0=0
Knowledge: (Int) 0+0=0
Repair: (Int) 0+0=0
Research: (Int) 0+0=0
Search: (Int) 0+0=0

Listen: (Wis) 0+0=0
Read Lips: (Wis) 0+0=0
Sense Motive: (Wis) 0+0=0
Spot: (Wis) 0+0=0
Survival: (Wis) 0+0=0
Alchemy: (Wis) 0+0=0
Treat Injury: (Wis) 0+0=0

Bluff: (Cha) 0+0=0
Diplomacy: (Cha) 0+0=0
Disguise: (Cha) 0+0=0
Gather Information: (Cha) 0+0=0
Handle Animal: (Cha) 0+0=0
Intimidate: (Cha) 0+0=0
Innuendo: (Cha) 0+0=0
Perform Flute: (Cha) 0+0=0
Seduction: (Cha) 0+0=0

Fuuin Jutsu: (Int) 0+0=0
Kawarimi: 0
Kunai: 0
Shuriken: 0
Ninja Weapons: 0
Sneak Attack: 0

~Possessions~


Money:
Ryo: x0

Equipment: -----

Possessions: Wooden flute
PostPosted: Fri Aug 22, 2008 9:22 pm


~Personal Data~


Name: Milton (EMPTY) Taylor
Location: Colebrook, New Hampshire US
Age: 19
Gender: male
Height: 5'10"
Weight: 190
Hair: about shoulder length, brown
Eyes: blue-hazel
posts: 1 post every 5 days - 5 posts in 1 day
~RP Character Data~


Name: Kuusho Rei
Village: descendant of konohagakure, but kirigakure
Clan; Bloodline: none; gengetsu
Element Affinity: water
Age: 9
Gender: male
Rank: wild creature

~Appearance~


Headband: does not have one

Height: 3' 6"

Weight: 65 lb

Hair: black, unkempt, and body length

Eyes: lidded (his eyes never spit in the womb)

Physical Description: with no fat, minimal organ mass, extremely dense muscles/bones that are visible through the skin, his body is mostly callused, webbing on his hands/feet extend to the third knuckles, the prints on his hands/feet grew into scancors (like a gecko has), his nails never grew in, and a dead apathetic smile on his face. *simply an over all golem look with webbed hands and feet and body lenth hair *

Gear: a pair of dog tags on his wrist above the cuffs

picture: somthing like thing but more anirexic look with calasses all over. User Image

Background: On a starry night a young couple (Gengetsu (Daikama) Kanani and Gengetsu Shujin) fled from there burning house outside of a kirigakure into a dense wood. A group of predatory ninjas followed closely behind. Several hundred thousand yards in the young husband stopped and turned to face the assailants yelling "keep running! I will hold them!" as a ninja attacked him. Several hundred more feet the ninja squad caught the young pregnant wife after leaving her fiance dead. Slashing deep fatal gauges in her back, she fell to the ground. She was dead before she hit the ground. The assassins left her like they did to the man after checking her vitals. The woods gave way to silence as animals gathered around the pregnant woman's corpse not stepping into the ring of light from the moon to mourn the recently dead mother. A few seconds pasted then the body moved slightly, then again. The body rolled from its side to its stomach. The animals could see the life still in the corpse worming its way out. The crown of a small head pushed its way out of a blood-oozing gash. The animals looked on to the site of this seven-month-old fetus birthing itself out of the corpse’s lower back in awe and discuss. Sho fed off the milk of his wolfen surrogate until he was old enough that he could kill & eat her. using her like a tissue, he moved on with out being phased. He was a savage until 9, when he got dragged in a ninja war between kirigakure and sunagakure ninjas under the earth master's control.

Personality: cannibalistic tendencies, mostly apathedic, no remourse/guilt, soulless for the most part, wanting to kill andou

Other: perfers night cause it's cooler, eats/drinks anything he wants, animal like thought prosess

Missions:0

S:0
A:0
B:0
C:0
D:0

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV.: 0
Experience: 0
Hp: 10
Cp:2
MHp: 10

base number+level bonus+training bonus
Strength: 6 2 0 | mod = -1
Dexterity: 6 4 0 | mod = 0
Constitution: 6 4 0 | mod = 0
Intelligence: 6 1 0 | mod = -2
Wisdom: 6 4 0 | mod = 0
Charisma: 6 1 0 | mod = -2
Chakra: 6 2 0 | mod = -1

Dodge Bonus: 10=10 0 0
Base Attack Bonus: 1
Attack Melee: =1-1 W
Attack Ranged: =1 1 W

Base Save Bonus: 0
Fort: 1
Rex: 1
Will: 1

Damage: =(1:6)-1 T
Taijutsu:
[any other weapon you use]

amune to visual and eye contact genjutsu
x1.5 will save on audio genjutsu
x2 damage on sound attacks
~Skills~


~Possessions~


Money: 0

Ryo:0

Equipment:

Valuables: dog tags of a young ninja,
fubuki robe, and trianglar hunting rock from the rubble of kiri

Kuusho Rei


VainRose

PostPosted: Wed Jan 28, 2009 1:37 pm


User-name: VainRose
Posting: Monday - Saturday, Sunday occasionally.
Time zone: Pacific

~Character Data~


Name: Gwendolyn Faer
Village: Kirigakure
Clan/Bloodline: None
Element Affinity: Water
Age: Eight
Gender: Female
Rank: Academy Student

~Appearance~


Headband: N/A
Height: 3’ 4”
Weight: fifty-two pounds
Hair: Wavy layered platinum blond with darker blond highlights that goes to her mid neck.
Eyes: A deep piercing pure blue color with a thin gray shimmer around the pupil. Depending on her emotions her eyes can give her feelings away.
Physical Description: The average little girl figure, flat chested, a slight curve in her waist/hip area to show that she has them, long skinny frame, big eyes, small button nose, average sized ears, rounded face, semi-high cheekbones, and a pale complexion.
Clothing: She tends to wear a long spaghetti strapped black or white shirt that goes to her knees, Over the shirt she wears a tight short jacket of a thin armor like fabric. She wears a red piece of fabric about her waist tightened and tied in a bow behind her, the lose ends of the bow go to her knees. Underneath the shirt she wears tight black spandex like pants to go to her ankles. On her feet she wears worn out looking black boots that go a few inches over her ankles.
Background: Gwendolyn was born into a normal family in the Kirigakure Village. Her father is an ANBU member and he is rarely ever home. She has been growing up with her mother babying her,her grandparents dead, her father acting distant and other family members living close by and always stopping in. She longs for the approval and attention of her father. As she grows up her need for more knowledge widens and her dream of becoming an ANBU like her father, bigger.
Personality: open, tough, irritable, worrying, does not like to be alone, craves attention, low self control, emotionally sensitive, interacting, sad, very social, aggressive, prefer organized to unpredictable, dependent, social chameleon, suspicious, values the heart over the mind, likes large parties, bubbly, outgoing, likes to make fun, likes to fit in, mildly phobic, vain, makes friends easily, enjoys leadership, clingy, and rash.
Other: She prefers to use her time wisely and hates it when people interrupt important things that she is doing.Her older cousins treat her like she is nothing and she hates it, it drives her to do even more work and even better things. Her family and most students call her Gwen.

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 0/100
Hp: 9
Cp: 2
MHp: 9

&&&PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.&&&

Strength: 10| mod = +0
Dexterity: 8| mod = -1
Constitution: 9| mod = -1
Intelligence: 9| mod = -1
Wisdom: 9| mod = -1
Charisma: 9| mod = -1
Chakra: 8| mod = -1
Dodge Bonus:

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 0

Base Save Bonus: 0
Fort: -1
Rex: -1
Will: -1

Damage:
Taijutsu:1-6
[any other weapon you use]

~Skills~


&&&PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.&&&

Swim: (Str) 0

Balance: (Dex) 0
Escape Artist: (Dex) 0
Hide: (Dex) 0
Move Silently: (Dex) 0
Sleight of Hand: (Dex) 0
Tumble: (Dex) 0
Use Rope: (Dex) 0
Perform Puppet Play: (Dex) 0

Concentration: (Con) 0

Chakra Control: (Int) 0
Craft: (Int) 0
Disable Device: (Int) 0
Forgery: (Int) 0
Knowledge: (Int) 0
Repair: (Int) 0
Research: (Int) 0
Search: (Int) 0

Alchemy: (Wis) 0
Listen: (Wis) 0
Read Lips: (Wis) 0
Sense Motive: (Wis) 0
Spot: (Wis) 0
Survival: (Wis) 0
Treat Injury: (Wis) 0

Bluff: (Cha) 0
Diplomacy: (Cha) 0
Disguise: (Cha) 0
Gather Information: (Cha) 0
Handle Animal: (Cha) 0
Intimidate: (Cha) 0
Innuendo: (Cha) 0
Perform: (Cha) 0
Seduction: (Cha) 0

Ninjutsu: (Chk) 0
Genjutsu: (Int) 0
Taijutsu: (Str) 0
Fuuin Jutsu: (Int) 0
Kawarimi: 0
Kunai: 0
Shuriken: 0
Ninja Weapons: 0
Sneak Attack: 0

~Possessions~


Money:

Ryo: n/a

Equipment: n/a

Valuables A Necklace that she wears around her waist that her mother gave her before her first day of the ninja Academy. On the Necklace is a miniature ANBU mask that replicates her fathers real mask. She also has one of her fathers actual masks hanging up on the wall above where she sleeps.
PostPosted: Thu Jan 29, 2009 10:39 am


User-name: Kazuma Ryuuzaki
Posting: Depends on Mood/Day, and if someone is there to RP with.
Time zone: GMT - 5 Hours

~Character Data~


Name: Akimitsu Kazuma
Village: Kirigakure
Clan/Bloodline: Non-Clan
Element Affinity: Raiton (Has) & Suiton (Soon to be learned)
Age: 8 Years Old
Gender: Male
Rank: Academy Student

~Appearance~


User ImageHeadband: -N/A-
Height: 137 cm
Weight: 25.5 kg
Hair: White, Medium. Slicked back, mildly spiky.
Eyes: Sky Blue Eyes
Physical Description: Slim, slightly tanned. Most other features are the normal.
Clothing: Normal Black A-Shirt and Black Jogging Pants
Background: Growing up with his family he has been forcefully taught the art of Archery to prepare him for the big day of finally being allowed to own a Battle Puppet and learn the Kugutsu no Jutsu, making him a Kirigakure first. His life though has been quite normal as most would put it. Though he doesn't feel exactly like the thought of having to study to be a ninja, he embraces the fact that being one will get him out of his house, and maybe even out of the village. He'll be "Severely displeased with the life of a young ninja." as his mother puts it. Though his father his with him the whole way, though honestly his father is more anxious for Kazuma to have his own puppet than Kazuma is, just to see if it's possible for a person from Kirigakure to master Puppetry. But the recent invasion has both his parents scared, just the thought of being a ninja makes Kazuma so psyched that he throws it aside as it is normal for ninja's to fight.
Personality: Usually quite and rarely speaks unless there is a need.
Other: Usually fiddles around his fingers to, as he puts it, "Practice using the Puppetry Technique" even though he does not have it at this time.

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 0/100
Hp: 8
Cp: 4
MHp: 11

Strength: 6 | mod = -2
Dexterity: 12 | mod = +1
Constitution: 6 | mod = -2
Intelligence: 8 | mod = -1
Wisdom: 12 | mod = +1
Charisma: 6 | mod = -2
Chakra: 12 | mod = +1
Dodge Bonus: 12

Base Attack Bonus: 1
Attack Melee: -1
Attack Ranged: 2

Base Save Bonus: 0
Fort: -2
Rex: +1
Will: +1

Damage:
Taijutsu: 1-6 + -2 (Str Mod) = 1-4
[any other weapon you use]

~Skills~

Total Skill Points: 0
Unused Skill Points: 0

(Str)
Swim: 0

(Dex)
Balance: 0
Escape Artist: 0
Hide: 0
Move Silently: 0
Sleight of Hand: 0
Tumble: 0
Use Rope: 0
Perform Puppet Play*: 0

(Con)
Concentration: 0

(Int)
Chakra Control*: 0
Craft: 0
-Craft {Puppets}*: 0
Disable Device: 0
Forgery: 0
Knowledge: 0
Repair*: 0
Research: 0
Search: 0

(Wis)
Alchemy: 0
Listen: 0
Read Lips: 0
Sense Motive: 0
Spot: 0
Survival: 0
Treat Injury: 0

(Cha)
Bluff: 0
Diplomacy: 0
Disguise: 0
Gather Information: 0
Handle Animal: 0
Intimidate: 0
Innuendo: 0
Perform: 0
Seduction: 0

Ninjutsu*: (Chk) 0
Genjutsu: (Int) 0
Taijutsu: (Str) 0
Fuuin Jutsu: (Int) 0
Kawarimi: 0
Kunai: 0
Shuriken: 0
Ninja Weapons:
-Bow: 0
Sneak Attack: 0

~Possessions~


Money:

Ryo: 0

Equipment:

Valuables:

Kazuma Ryuuzaki

Distinct Conversationalist

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