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Farores Chosen

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PostPosted: Fri Feb 01, 2008 8:32 pm


Heres my team:

Charizard:bashful

Heat Wave
Blast Burn
Dragon Claw
Fly

Infernape:Brave

Calm Mind
Close Combat
Fire Blast
Flare Blitz

Blastoise:Brave

Blizzard
Hydro Pump
Water Pulse
Crunch

Zapdos:Bashful

Ancient Power
Thunder
Drill Peck
Fly

Garchomp:Serious

Fire Blast
Crunch
Earthquake
Dig

Alakazam:Adament

Recover
Psychic
Psycho Cut
Energy Ball

So thats my team. I like 'em but i wanna Know what you think.
PostPosted: Sat Feb 02, 2008 10:56 am


As far as I can tell, the first two are fine. Blastoise, I would teach Ice beam instead of blizzard, because Ice Beam has more accuracy. Garchomp, I would teach Fire Fang instead of Fire Blast, because Garchomp has low SP. Attack. Alakazam, I would get rid of Psycho Cut because Alakazam has REALLY low Attack. Replace it with Focus Blast, or something like that. Otherwise, it's fine. Your team looks like something I would put togther. If I had all of those Pokemon.

There Goes The Thnikkaman


Luther Olathes

PostPosted: Sat Feb 02, 2008 11:55 am


The natures are horried.. An Adament Alakazam it pretty worthless. You need a modest nature. Adadment lowers spatk and increases atk. Modest does the opposite. I agree with replacing Psycho Cut with Focus Blast, but first you need to get something with a nature that does not weaken its strong point.

Garchomp, replace Fire Blast with Fire Fang, and Dig with Dragon Claw and it should be fine.

Blastoise, you can replace Waterpulse with Surf, and Blizzard with Ice beam, or, replace Water Pulse with Hail. While it's hailing, Blizzard will have 100% accuratcy and can bust through Light Screen.

Calm Mind on Infernape doesn't seem to click too well. It would be fine if you had a bunch of Special moves, but you only have fire blast. I say, give it Earthquake and Bulk Up. Maybe have it hold Leftovers to counter the recoil from Flare Blitz.

As for your charizard, it lookes fine. I haven't seen many really good Charizards, though.
PostPosted: Sat Feb 02, 2008 7:33 pm


thanks! im still working on my team and your advice is really helping! once again thanks especially from Luther!

Farores Chosen

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PostPosted: Sat Feb 02, 2008 8:38 pm


Luther Olathes
Garchomp, replace Fire Blast with Fire Fang, and Dig with Dragon Claw and it should be fine.


Actually, Fire Blast or even Flamethrower would probably be better for Garchomp than Fire Fang despite that their non-physical attacks. Fire Fang just isn't power enough of a move, even with Swords Dance + Metronome. And the use of Fire Blast / Flamethrower really can suprise a Skarmory with a nasty lick, even though it'll be doubtful that you'd be able to kill it on the first hit.

Dragon Claw to replace Dig is a good suggestion though.
PostPosted: Sun Feb 03, 2008 3:48 pm


1) Charizard and Zapdos both need to lose Fly. It may help you avoid a move if you're fast enough, but the opponent will switch something in that resists Flying and murder you next turn.

Here's a Charizard moveset that I've seen work well on several occasions:

Charizard @ Salac Berry
Adamant, Blaze
EVs: 252 Atk, 252 Spd, 6 HP

Substitute
Belly Drum
Fire Punch/Flare Blitz
Earthquake

Sub, then Drum and both Salac Berry and Blaze go off. EQ for Rock and Elec counters and Fire Punch for everything else. Flare Blitz is not there because the recoil will be deadly.

As for Zapdos, you may want to replace Fly with something like Rain Dance. 3 benefits to this: Eliminate duplicate move types (no 2 types of moves should be the same on 1 poke), eliminate fly (see above), and Thunderdancing. If you don't want Rain Dance, replace Thunder with Thunderbolt for accuracy and replace Fly with HP Steel to take care of both of his weaknesses, Rock and Ice.

2) As mentioned before, you should never have 2 moves of the same type on one Pokemon. So for Infernape, replace either Fire Blast/Flamethrower or Flare Blitz with something like Grass Knot. Always go for decent type coverage on your sweepers, and Grass Knot offers this. Especially since a lot of his counters are big and heavy. Energy Ball is another option if you keep Flare Blitz but still want mixed sweeping.

A good Mixape set:

Infernape @ Life Orb
Naive, Blaze
252 Spd, 168 Sp. Atk, 84 Atk

Flamethrower
Close Combat
Grass Knot/Energy Ball
Nasty Plot/Calm Mind

powuh_of_PIE3142
Crew


Farores Chosen

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PostPosted: Sat Feb 09, 2008 10:20 pm


Akamaru_the_cat
As far as I can tell, the first two are fine. Blastoise, I would teach Ice beam instead of blizzard, because Ice Beam has more accuracy. Garchomp, I would teach Fire Fang instead of Fire Blast, because Garchomp has low SP. Attack. Alakazam, I would get rid of Psycho Cut because Alakazam has REALLY low Attack. Replace it with Focus Blast, or something like that. Otherwise, it's fine. Your team looks like something I would put togther. If I had all of those Pokemon.

thanks ive changed moves of the suggested pokemon. thanks for all the advice!
PostPosted: Mon Feb 11, 2008 12:24 pm


powuh_of_PIE3142
1) Charizard and Zapdos both need to lose Fly. It may help you avoid a move if you're fast enough, but the opponent will switch something in that resists Flying and murder you next turn.

Here's a Charizard moveset that I've seen work well on several occasions:

Charizard @ Salac Berry
Adamant, Blaze
EVs: 252 Atk, 252 Spd, 6 HP

Substitute
Belly Drum
Fire Punch/Flare Blitz
Earthquake

Sub, then Drum and both Salac Berry and Blaze go off. EQ for Rock and Elec counters and Fire Punch for everything else. Flare Blitz is not there because the recoil will be deadly.

As for Zapdos, you may want to replace Fly with something like Rain Dance. 3 benefits to this: Eliminate duplicate move types (no 2 types of moves should be the same on 1 poke), eliminate fly (see above), and Thunderdancing. If you don't want Rain Dance, replace Thunder with Thunderbolt for accuracy and replace Fly with HP Steel to take care of both of his weaknesses, Rock and Ice.

2) As mentioned before, you should never have 2 moves of the same type on one Pokemon. So for Infernape, replace either Fire Blast/Flamethrower or Flare Blitz with something like Grass Knot. Always go for decent type coverage on your sweepers, and Grass Knot offers this. Especially since a lot of his counters are big and heavy. Energy Ball is another option if you keep Flare Blitz but still want mixed sweeping.

A good Mixape set:

Infernape @ Life Orb
Naive, Blaze
252 Spd, 168 Sp. Atk, 84 Atk

Flamethrower
Close Combat
Grass Knot/Energy Ball
Nasty Plot/Calm Mind

actually i was thinking about solar beam. no?

Farores Chosen

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powuh_of_PIE3142
Crew

PostPosted: Sat Feb 16, 2008 11:10 pm


Farores chosen
powuh_of_PIE3142
1) Charizard and Zapdos both need to lose Fly. It may help you avoid a move if you're fast enough, but the opponent will switch something in that resists Flying and murder you next turn.

Here's a Charizard moveset that I've seen work well on several occasions:

Charizard @ Salac Berry
Adamant, Blaze
EVs: 252 Atk, 252 Spd, 6 HP

Substitute
Belly Drum
Fire Punch/Flare Blitz
Earthquake

Sub, then Drum and both Salac Berry and Blaze go off. EQ for Rock and Elec counters and Fire Punch for everything else. Flare Blitz is not there because the recoil will be deadly.

As for Zapdos, you may want to replace Fly with something like Rain Dance. 3 benefits to this: Eliminate duplicate move types (no 2 types of moves should be the same on 1 poke), eliminate fly (see above), and Thunderdancing. If you don't want Rain Dance, replace Thunder with Thunderbolt for accuracy and replace Fly with HP Steel to take care of both of his weaknesses, Rock and Ice.

2) As mentioned before, you should never have 2 moves of the same type on one Pokemon. So for Infernape, replace either Fire Blast/Flamethrower or Flare Blitz with something like Grass Knot. Always go for decent type coverage on your sweepers, and Grass Knot offers this. Especially since a lot of his counters are big and heavy. Energy Ball is another option if you keep Flare Blitz but still want mixed sweeping.

A good Mixape set:

Infernape @ Life Orb
Naive, Blaze
252 Spd, 168 Sp. Atk, 84 Atk

Flamethrower
Close Combat
Grass Knot/Energy Ball
Nasty Plot/Calm Mind

actually i was thinking about solar beam. no?

on who, infernape? He's not really cut out for Sunnybeaming (and trust me, never use Solarbeam without it being sunny) unless someone else sets up Sunny Day first, and it doesn't look like anyone on your team is cut out for using up a moveslot for it. As I said above, if you want to go with the special Grass move use Energy Ball.
PostPosted: Fri Feb 22, 2008 5:11 am


powuh_of_PIE3142
Farores chosen
powuh_of_PIE3142
1) Charizard and Zapdos both need to lose Fly. It may help you avoid a move if you're fast enough, but the opponent will switch something in that resists Flying and murder you next turn.

Here's a Charizard moveset that I've seen work well on several occasions:

Charizard @ Salac Berry
Adamant, Blaze
EVs: 252 Atk, 252 Spd, 6 HP

Substitute
Belly Drum
Fire Punch/Flare Blitz
Earthquake

Sub, then Drum and both Salac Berry and Blaze go off. EQ for Rock and Elec counters and Fire Punch for everything else. Flare Blitz is not there because the recoil will be deadly.

As for Zapdos, you may want to replace Fly with something like Rain Dance. 3 benefits to this: Eliminate duplicate move types (no 2 types of moves should be the same on 1 poke), eliminate fly (see above), and Thunderdancing. If you don't want Rain Dance, replace Thunder with Thunderbolt for accuracy and replace Fly with HP Steel to take care of both of his weaknesses, Rock and Ice.

2) As mentioned before, you should never have 2 moves of the same type on one Pokemon. So for Infernape, replace either Fire Blast/Flamethrower or Flare Blitz with something like Grass Knot. Always go for decent type coverage on your sweepers, and Grass Knot offers this. Especially since a lot of his counters are big and heavy. Energy Ball is another option if you keep Flare Blitz but still want mixed sweeping.

A good Mixape set:

Infernape @ Life Orb
Naive, Blaze
252 Spd, 168 Sp. Atk, 84 Atk

Flamethrower
Close Combat
Grass Knot/Energy Ball
Nasty Plot/Calm Mind

actually i was thinking about solar beam. no?

on who, infernape? He's not really cut out for Sunnybeaming (and trust me, never use Solarbeam without it being sunny) unless someone else sets up Sunny Day first, and it doesn't look like anyone on your team is cut out for using up a moveslot for it. As I said above, if you want to go with the special Grass move use Energy Ball.


I would say use Grass Knot>Energy Ball. Though this is my personal preference.

Koishii X
Captain


Koishii X
Captain

PostPosted: Fri Feb 22, 2008 5:12 am


Psynergist Koishii
powuh_of_PIE3142
Farores chosen
powuh_of_PIE3142
1) Charizard and Zapdos both need to lose Fly. It may help you avoid a move if you're fast enough, but the opponent will switch something in that resists Flying and murder you next turn.

Here's a Charizard moveset that I've seen work well on several occasions:

Charizard @ Salac Berry
Adamant, Blaze
EVs: 252 Atk, 252 Spd, 6 HP

Substitute
Belly Drum
Fire Punch/Flare Blitz
Earthquake

Sub, then Drum and both Salac Berry and Blaze go off. EQ for Rock and Elec counters and Fire Punch for everything else. Flare Blitz is not there because the recoil will be deadly.

As for Zapdos, you may want to replace Fly with something like Rain Dance. 3 benefits to this: Eliminate duplicate move types (no 2 types of moves should be the same on 1 poke), eliminate fly (see above), and Thunderdancing. If you don't want Rain Dance, replace Thunder with Thunderbolt for accuracy and replace Fly with HP Steel to take care of both of his weaknesses, Rock and Ice.

2) As mentioned before, you should never have 2 moves of the same type on one Pokemon. So for Infernape, replace either Fire Blast/Flamethrower or Flare Blitz with something like Grass Knot. Always go for decent type coverage on your sweepers, and Grass Knot offers this. Especially since a lot of his counters are big and heavy. Energy Ball is another option if you keep Flare Blitz but still want mixed sweeping.

A good Mixape set:

Infernape @ Life Orb
Naive, Blaze
252 Spd, 168 Sp. Atk, 84 Atk

Flamethrower
Close Combat
Grass Knot/Energy Ball
Nasty Plot/Calm Mind

actually i was thinking about solar beam. no?

on who, infernape? He's not really cut out for Sunnybeaming (and trust me, never use Solarbeam without it being sunny) unless someone else sets up Sunny Day first, and it doesn't look like anyone on your team is cut out for using up a moveslot for it. As I said above, if you want to go with the special Grass move use Energy Ball.


I would say use Grass Knot>Energy Ball. Though this is my personal preference.


Never mind Infernape can't use Grass Knot I don't think sweatdrop go with Energy Ball or HP Ice.
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