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Posted: Wed Jan 23, 2008 6:33 am
I ended up getting lucky enough to pull one of these monsters and have been curious, what're the chances of it ever hitting the field? For those who don't know he's a 13/13 for 13 with the effect "at the end of your turn destroy all non-demon allies in play"
I'm having a hard time believing that a deck could make it to turn 13 without being in dire need of some force, or being a priestly stall deck, nor do I have many cards that allow me to cheat that (besides soulreaper, whom I'm assuming is the easiest method of getting the beast out.)
What's your opinion and experience? Is there any real value to making a Kazzak deck?
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Posted: Sun Jan 27, 2008 1:33 pm
U can play acceleration druid and throw him down on turn 6 or 7, bu he is not really a wise play. He isnt hard to kill, nor is he overly useful, considering the sheer number of solo decks running around now.
Just as a side note, if you have the resources, build a BOOMKIN deck. Make druids massiveness.
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Posted: Wed Feb 06, 2008 7:12 am
IceWraithe U can play acceleration druid and throw him down on turn 6 or 7, bu he is not really a wise play. He isnt hard to kill, nor is he overly useful, considering the sheer number of solo decks running around now. Yeah. Doom Lord Kazzak isn't a smart play, because you want to stop somebody fast, not prolong their life just so that you can bring the Doom Lord out. But what you do to counter a solo deck with the Doom Lord is to use WINTER VEIL'S Winter Wondervolt to turn all of your allies into demons.
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Posted: Mon Feb 11, 2008 6:15 am
Toryn_Ainmire I ended up getting lucky enough to pull one of these monsters and have been curious, what're the chances of it ever hitting the field? For those who don't know he's a 13/13 for 13 with the effect "at the end of your turn destroy all non-demon allies in play" I'm having a hard time believing that a deck could make it to turn 13 without being in dire need of some force, or being a priestly stall deck, nor do I have many cards that allow me to cheat that (besides soulreaper, whom I'm assuming is the easiest method of getting the beast out.) What's your opinion and experience? Is there any real value to making a Kazzak deck? I dont rememr this exactly, but there is an ally from FtDP that is called a seraph. i dont remember its stats, but its a 5 cost with the exhaust ability of throwing an ally from you hand into play.
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Posted: Sun Feb 17, 2008 12:49 pm
with respect, I see no viable reason to put him in a speed-druid/laser chikken design seeing as he's a demon, why wouldn't you put him in the deck designed around demons?
My current design (and I want to point out that I have no illusions of it working more than once in..well..ever) involves Kaal Soulreaper (Pay 2, remove soulreaper - Players put all allies from their graveyards into play) with graveyard removal and Fel Pact (warlock ability, 6 cost, attach to target demon ongoing: Attached demon can't be destroyed). It has the flaw of not being a viable 'lock strategy till endgame of course, even with allies that can give Kazzak ferocity as he comes into play.
Edit- and the ally you mean is Seraph the Exalted 1/5 for 5- exhaust to Put an ally card from your hand into play if its cost is less than or equal to the number of resources you have.
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