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Posted: Sat Jan 19, 2008 2:55 am
Post Your Level 0-5 level Characters Here
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Posted: Sat Jan 19, 2008 4:36 am
Kelthas the Wizard Male Elf Wizard 5 True Neutral Representing Blade_Cast Strength 14 (+2) Dexterity 17 (+3) Constitution 13 (+1) Intelligence 16 (+3) Wisdom 16 (+3) Charisma 13 (+1)
Size: Medium Height: 5' 2" Weight: 120 lb Skin: Pale Eyes: Dark Brown Hair: Silver; Wavy; Beardless
Total Hit Points: 17
Speed: 30 feet
Armor Class: 15 = 10 +3 [dexterity] +1 [natural armor amulet] +1 [Ring of Protection]
Touch AC: 13 Flat-footed: 10
Initiative modifier: +3 = +3 [dexterity] Fortitude save: +2 = 1 [base] +1 [constitution] Reflex save: +4 = 1 [base] +3 [dexterity] Will save: +7 = 4 [base] +3 [wisdom] Attack (handheld): +4 = 2 [base] +2 [strength] Attack (unarmed): +4 = 2 [base] +2 [strength] Attack (missile): +5 = 2 [base] +3 [dexterity] Grapple check: +4 = 2 [base] +2 [strength]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 58 lb. or less 59-116 lb. 117-175 lb. 175 lb. 350 lb. 875 lb.
Languages: Common Draconic Elven Orc Sylvan
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Raven familiar
Feats:
Combat Casting Improved Counterspell Scribe Scroll [free to wizard] Empower Spell
Traits:
Skill Name KeyAbility SkillModifier AbilityModifier Ranks Misc.Modifier Appraise Int 5 = +3+2 [raven] Balance Dex* 3 = +3 Bluff Cha 1 = +1 Climb Str* 2 = +2 Concentration Con 9 = +1+8 Craft_1 Int 3 = +3 Craft_2 Int 3 = +3 Craft_3 Int 3 = +3 Diplomacy Cha 1 = +1 Disguise Cha 1 = +1 Escape Artist Dex* 3 = +3 Forgery Int 3 = +3 Gather Information Cha 1 = +1 Heal Wis 3 = +3 Hide Dex* 5 = +3+2 Intimidate Cha 1 = +1 Jump Str* 2 = +2 Knowledge (arcana) Int 11 = +3+8 Listen Wis 7 = +3+2 +2 [elf] Move Silently Dex* 3 = +3 Perform_1 Cha 1 = +1 Perform_2 Cha 1 = +1 Perform_3 Cha 1 = +1 Perform_4 Cha 1 = +1 Perform_5 Cha 1 = +1 Ride Dex 3 = +3 Search Int 5 = +3+2 [elf] Sense Motive Wis 3 = +3 Spellcraft Int 13 = +3+8 +2 [Knowledge, arcane] Spot Wis 7 = +3+2 +2 [elf] Survival Wis 3 = +3 Swim Str** 2 = +2 Use Magic Device Cha 3 = +1 +2 Use Rope Dex 3 = +3
* = check penalty for wearing armor
Spellcraft >=5 ranks gives +2 on use magic device checks on scrolls. If the familiar is within reach, +2 on spot and listen ("alertness").
Zero-level Wizard spells: 4 per day Acid Splash Acid Splash Ray of Frost Ray of frost First-level Wizard spells: 4 (3+1) per day Summon Monster I Magic Missile Magic Missile Magic Missile Second-level Wizard spells: 3 (2+1) per day Melfs acid arrow Summon Monster II Blur Third-level Wizard spells: 2 (1+1) per day Summon monster III Fireball
Elf:
* +2 dexterity / -2 constitution (already included)
* Immune to magical sleep
* +2 racial bonus to saves vs. enchantments
* Low-light vision
* Proficient with longsword, rapier, longbow && shortbow
* +2 racial bonus on listen, search, and spot checks
* Notice secret doors
# WizardFamiliar / Alertness, etc.
# Bonus Feats (already included)
# High intelligence gains bonus spells daily
Class HP rolled Level 1: Wizard 4 Level 2: Wizard 2 Level 3: Wizard 1 Level 4: Wizard 2 +1 to wisdom Level 5: Wizard 3
Kelthas's Equipment:
Cloth robe Wand of magic missile (9th) Ring of protection +1 amulet of natural armor +1
Spellbook x1
Raven familiar: Str 1 Dex 15 Con 10 Int 8 Wis 14 Chr 6; Hit points: 8; Initiative +2 (dex); Speed 10 ft., fly 40 ft. (average); AC: 17 (+2 size, +2 dex, +3 level); Claws +4 melee 1d2-5 Fort +2, Ref +4, Will +6, Listen +6, Spot +6; speaks one character language Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master;
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Posted: Tue Feb 05, 2008 8:36 am
Kai the Gentle Male Human Fighter 5 Chaotic Good Representing Nomau
Strength 18 (+4) Dexterity 13 (+1) Constitution 14 (+2) Intelligence 11 (+0) Wisdom 11 (+0) Charisma 15 (+2)
Size: Medium Height: 6' 1" Weight: 220 lb Skin: Light Eyes: Red Hair: Black/Blue; Wavy; Beardless
Total Hit Points: 41
Speed: 40 feet [quick]
Armor Class: 15 = 10 +4 [chain shirt] +1 [dexterity]
Touch AC: 11 Flat-footed: 14 Initiative modifier: +1 = +1 [dexterity] Fortitude save: +6 = 4 [base] +2 [constitution] Reflex save: +2 = 1 [base] +1 [dexterity] Will save: +1 = 1 [base] Attack (handheld): +9 = 5 [base] +4 [strength] Attack (unarmed): +9 = 5 [base] +4 [strength] Attack (missile): +6 = 5 [base] +1 [dexterity] Grapple check: +9 = 5 [base] +4 [strength]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 100 lb. or less 101-200 lb. 201-300 lb. 300 lb. 600 lb. 1500 lb.
Languages: Common, wolf
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]
Spiked Chain [2d4, crit x2, 10 lb., two-handed, piercing]
Spiked Chain [2d4, crit x2, 10 lb., two-handed, piercing]
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]
Feats:
Acrobatic Dodge Exotic Weapon Proficiency Weapon: Quick Draw Martial Weopen Proficiency [hand-edit as needed] Animal Affinity [hand-edit as needed]
Traits:
Quick Relentless
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 0 = +0 Balance Dex* 1 = +1 Bluff Cha 2 = +2 Climb Str* 4 = +4 Concentration Con 2 = +2 Craft_1 Int 0 = +0 Craft_2 Int 0 = +0 Craft_3 Int 0 = +0 Diplomacy Cha 2 = +2 Disguise Cha 2 = +2 Escape Artist Dex* 1 = +1 Forgery Int 0 = +0 Gather Information Cha 2 = +2 Heal Wis 0 = +0 Hide Dex* 1 = +1 Intimidate Cha 2 = +2 Jump Str* 16 = +4 +6 +2 [acrobatic] +4 [speed 40] Listen Wis 0 = +0 Move Silently Dex* 1 = +1 Perform_1 Cha 3 = +2 +1 Perform_2 Cha 4 = +2 +2 Perform_3 Cha 2 = +2 Perform_4 Cha 2 = +2 Perform_5 Cha 2 = +2 Ride Dex 3 = +1 +2 Search Int 0 = +0 Sense Motive Wis 0 = +0 Sleight of Hand Dex* 6 = +1 +5 Spot Wis 0 = +0 Survival Wis 0 = +0 Swim Str** 5 = +4 +1 Tumble Dex* 7 = +1 +2 +2 [jump] +2 [acrobatic] Use Magic Device Cha 7 = +2 +5 Use Rope Dex 1 = +1
* = check penalty for wearing armor
Relentless trait: +2 on all fortitude checks for "endurance-feat" situations; if fail, exhausted rather than fatigued.
Human:
Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Fighter:
Bonus Feats (already included)
Class HP rolled Level 1: Fighter 9 Level 2: Fighter 3 Level 3: Fighter 7 Level 4: Fighter 6 +1 to strength Level 5: Fighter 6
Kai 's Equipment:
43 lb 3 lb 2 lb 2 lb
4 lb 5 lb 1 lb 3 lb 1 lb
20 lb 2 lb 4 lb 3 lb 2 lb 1 lb _____ 96 lb Weapons / Armor / Shield (from above) _____ Arrows (quiver of 20) x1 Backpack Chain (10 feet) x1 Fishhook Flint and steel Grappling hook Oil flasks x5 Pouch x2 Rations (1 day) x3 Sacks x1 Signal whistle Tent Torches x2 Waterskins x1 Musical instrument Spell component pouch Thieves' tools _____ Total _____
More about Kai :
Sir Kai Fenrir at the age of 17 became a full-fledged knight. He lived at the keep Armadus Lupus, famous for its dual walled,
spiked filled defence. When he was younger he was viciously attacked by a large wolf, but survived. The only reminder of that
day is his memory of it and the scars on his right arm. He was found by some woodsman and taken to the keep. Because of the
attack, the healer sage of the keep told young Kai that he was meant to be one with the wolves, not to fear them. The healer
sage the gave Kai his last name. He may seem distant, but he will try and help anyone in need, like wolves do, because, years
later Kai discovered the village were he once lived, destroyed by an being of evil. Kai then saw the Wolf that had caused him
so many restless nights of tossing and turning in his dream, the wolf had saved him. He thanked the wolf, the wolf then
nodded its head, and Kai travelled back to his home, the keep were he spent most of his life, vowing to help those in need
and to always be there for people who need a champion.
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Posted: Sun Feb 24, 2008 8:56 am
hmm...not much better... Quote: Jeran the Betrayer Male Human Fighter 5 Neutral Evil Strength 16 (+3) Dexterity 12 (+1) Constitution 18 (+4) Intelligence 11 (+0) Wisdom 14 (+2) Charisma 15 (+2) Size: Medium Height: 6' 0" Weight: 210 lb Skin: Tan Eyes: Gray Hair: Black; Straight; Beardless Total Hit Points: 59 Speed: 20 feet [armor] Armor Class: 20 = 10 +8 [full plate] +2 [heavy steel] + 1 [Dex] Touch AC: 11 Flat-footed: 21 Initiative modifier: +5 = +1 [dexterity] +4 [improved initiative] Fortitude save: +8 = 4 [base] +4 [constitution] Reflex save: +2 = 1 [base] +1 [Dexterity] Will save: +3 = 1 [base] +2 [Wisdom] Attack (Longsword): +10 = 5 [base] +3 [strength] +1 [Weapon Focus] +1 [Magic bonus] Attack (unarmed): +8 = 5 [base] +3 [strength] Attack (Longbow): +5 = 5 [base] +1 [Dexterity] Grapple check: +8 = 5 [base] +3 [strength] Light load: 66 lb. or less Medium load: 67-133 lb. Heavy load: 134-200 lb. Lift over head: 200 lb. Lift off ground: 400 lb. Push or drag: 1000 lb. Languages: Common +1 Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing] Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing] Spiked Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 60 lb.] Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.] Feats: Endurance Die Hard Improved Initiative Quick Draw Weapon Focus: Longsword Weapon Specialization: Longsword Climb Str* 4= +3 +8 -7 Handle Animal Cha 4 = +2 +2 Intimidate Cha 10 = +2 +8 Jump Str* -1 = +3 +2 -7 Swim Str** -7= +3 +4 -14 Fighter: Bonus Feats HP Rolled: Level 1: Fighter 10 Level 2: Fighter 6 Level 3: Fighter 5 Level 4: Fighter 9 Level 5: Fighter 9 Equipment: 82 lb Weapons / Armor / Shield 3 lb Arrows (quiver of 20) x1 2 lb Backpack 4 lb Grappling hook 10 lb Rope (50', hempen) x1 _____ 101 lb Total Gold:375
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Posted: Thu Mar 06, 2008 7:20 pm
Ayden Butterby Male Halfling Fighter 3 / Rogue 2 Chaotic Good Representing Graffitijak
Strength 17 (+3) Dexterity 19 (+4) Constitution 18 (+4) Intelligence 17 (+3) Wisdom 16 (+3) Charisma 14 (+2) Size: Small Height: 3' 4" Weight: 38 lb Eyes: Red Hair: Gray Skin: Pale
Total Hit Points: 54
Speed: 15 feet
Armor Class: 18 = 10 + 5 [chainmail] + 2 [dexterity in armor] + 1 [small]
Touch AC: 13 Flat-footed: 16 Initiative modifier: + 4 = + 4 [dexterity] Fear check: + 3 = + 3 [wisdom] Horror check: + 3 = + 3 [wisdom] Madness check: + 3 = + 3 [wisdom] Fortitude save: + 8 = 3 [base] + 4 [constitution] + 1 [halfling] Reflex save: + 9 = 4 [base] + 4 [dexterity] + 1 [halfling] Will save: + 5 = 1 [base] + 3 [wisdom] + 1 [halfling] Attack (handheld): + 8 = 4 [base] + 3 [strength] + 1 [small] Attack (missile): + 9 = 4 [base] + 4 [dexterity] + 1 [small] Grapple check: + 3 = 4 [base] + 3 [strength] -4 [small]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 65 or less 65-130 lb. 131-195 lb. 195 lb. 390 lb. 975 lb.
Languages: Common Halfling (? 3 more)
Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]
Greatsword [1d10, crit 19-20/x2, 4 lb., two-handed, slashing]
Composite Longbow [1d6, crit x3, range incr. 110 ft., 1 1/2 lb, piercing]
Chain mail [medium; + 5 AC; max dex + 2; check penalty -5; 20 lb.]
Feats:
Improved Unarmed Strike Power Attack Cleave Stealthy
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 3 = +3 Balance Dex* 4 = +4 Bluff Cha 10 = +2 + 8 Climb Str* 5 = +3 + 2 [halfling] Concentration Con 4 = +4 Craft_1 Int 3 = +3 Craft_2 Int 3 = +3 Craft_3 Int 3 = +3 Diplomacy Cha 6 = +2 + 2 [bluff] + 2 [sense motive] Disable Device Int 8 = +3 + 5 Disguise Cha 2 = +2 Escape Artist Dex* 11 = +4 + 7 Forgery Int 3 = +3 Gather Information Cha 2 = +2 Heal Wis 3 = +3 Hide Dex* 18 = +4 + 8 + 4 [small] + 2 [stealthy] Intimidate Cha 9 = +2 + 5 + 2 [bluff] Jump Str* 0 = +3 + 4 + 2 [halfling] -9 [speed 15] Listen Wis 13 = +3 + 8 + 2 [halfling] Move Silently Dex* 8 = +4 + 2 [halfling] + 2 [stealthy] Perform_1 Cha 2 = +2 Perform_2 Cha 2 = +2 Perform_3 Cha 2 = +2 Perform_4 Cha 2 = +2 Perform_5 Cha 2 = +2 Ride Dex 4 = +4 Search Int 3 = +3 Sense Motive Wis 10 = +3 + 7 Spot Wis 3 = +3 Survival Wis 3 = +3 Swim Str** 3 = +3 Use Rope Dex 4 = +4
* = check penalty for wearing armor
Bluff >=5 ranks gives + 2 on disguise checks to act in character. Escape Artist >=5 ranks gives + 2 on use rope checks for bindings.
Halfling
+ 2 dexterity / -2 strength (already included)
Small (combat bonuses, + 4 to hide already included)
+ 2 racial bonus on climb, jump, move silently
+ 1 racial bonus on all saving throws (already included)
+ 2 morale bonus on saves vs. fear (stacks with racial bonus)
+ 1 to hit with thrown weapons and slings
+ 2 racial bonus on listen checks (already included)
Fighter
Bonus Feats (already included)
Rogue
Sneak Attack +1d6
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level cool
Special Abilities (choices begin at 10th level)
Class HP rolled Level 1: Fighter 10 Level 2: Fighter 7 Level 3: Fighter 5 Level 4: Rogue 6 + 1 to strength Level 5: Rogue 6
Ayden Butterby's Equipment:
26 lb 3 lb 2 lb 1 lb 20 lb _____ 52 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x1 Backpack Thieves' tools Tools (miscellaneous) x10
Total
More about Ayden Butterby:
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Posted: Wed Apr 09, 2008 4:41 pm
Terith Male Viletooth Lizardfolk Racial/2 Dragonfire Adept/1 Barbarian/1 LE
Str 20 -- +2 gauntlets Dex 16 -- +1 class Con 17 -- +2 racial Int 11 -- Wis 14 -- Cha 10 --
Hit Points 39 (1d8 (8 ) + 2d8 (10) + 1d12 (8 ) + 12 con + 1 feat) AC 23 (+5 Mithril Chain Shirt, +5 natural armor, +3 dex, +1 deflection, -1 vulnerable), Touch 13, Flat 20 Init +3 BAB +3, Grap +12 (5 str + 3 bab + 4 feat) Speed 40 (base 30 + 10 barbarian, load ??/??, light armor) Fort +7 (4 base + 3 con), Ref +5 (2 base + 3 dex), Will +4 (2 base + 2 wis)
+8 Melee, Bite, 1d4+1d6+5, 20/x2 +8 Melee, claw, 1d4+5, 20/x2
Medium, 6'8" tall, 276 wt, 32 yrs old No real hair, black eyes, black scales/skin
Speaks common, draconic, and aquan
+6 Move Silently (3 cc ranks + 3 dex) +20 Jump (7 ranks + 5 str + 4 racial + 4 speed ) +8 Listen (5 ranks + 2 wis + 1 feat)
Feats -Weapon Focus: Bite (1) -Improved Grapple (flaw) -Dragon Wings (flaw) (+10 racial bonus on jump checks, glide 20’ for every 5’ of downward movement, no falling damage, 1d6 falling damage if unconscious) -Furious Inhalation (3) (as a free action when raging, use a use of your breath weapon to add 2d6 elemental damage to your bite attack for duration of rage.)
Flaws -vulnerable (-1 on ac) -shaky (-2 on ranged attack rolls)
Viletooth Lizardfolk Traits -2d8 racial hit dice -+5 natural armor bonus -+2 constitution -Water Breathing (ex) -Dragonblood Subtype -+1 level adjustment
Dragonfire Adept Abilities -1d6 fire breath weapon (usable unlimited number of times, in a way similair to a warlocks eldritch ray) -Dragontouched bonus feat -Least Invocations (unlimited uses/day) a) create darkness as the spell
Mithril Chain Shirt +1 (worn, 12.5wt) 2200gp
Gauntlets of Ogre Strength (worn, 2wt) 4000gp Ring of Protection +1 (worn, -wt) 2000gp Potion of Enlarge Person (CL 1) (x10) (belt pouches) 500gp
Backpack (center back, 2wt) 2gp Bedroll (below backpack, 5wt) 2sp Belt Pouches x10 (worn, 5 wt) 10gp
Cloak (worn, -wt) free
Waterskin- water (backpack, 4wt) 1gp Flint & Steel (backpack, -wt) 1gp
Coins- (9000gp to spend; 8704.2 gold spent is 285.8 gold left) Other pouch contents (pouch, ??wt)
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Posted: Tue Jun 17, 2008 5:00 am
Anketh Terith Male Viletooth Lizardfolk Racial/2 Dragonfire Adept/1 Barbarian/1 LE Str 20 -- +2 gauntlets Dex 16 -- +1 class Con 17 -- +2 racial Int 11 -- Wis 14 -- Cha 10 -- Hit Points 39 (1d8 (8 ) + 2d8 (10) + 1d12 (8 ) + 12 con + 1 feat) AC 23 (+5 Mithril Chain Shirt, +5 natural armor, +3 dex, +1 deflection, -1 vulnerable), Touch 13, Flat 20 Init +3 BAB +3, Grap +12 (5 str + 3 bab + 4 feat) Speed 40 (base 30 + 10 barbarian, load ??/??, light armor) Fort +7 (4 base + 3 con), Ref +5 (2 base + 3 dex), Will +4 (2 base + 2 wis) +8 Melee, Bite, 1d4+1d6+5, 20/x2 +8 Melee, claw, 1d4+5, 20/x2 Medium, 6'8" tall, 276 wt, 32 yrs old No real hair, black eyes, black scales/skin Speaks common, draconic, and aquan +6 Move Silently (3 cc ranks + 3 dex) +20 Jump (7 ranks + 5 str + 4 racial + 4 speed ) +8 Listen (5 ranks + 2 wis + 1 feat) Feats -Weapon Focus: Bite (1) -Improved Grapple (flaw) -Dragon Wings (flaw) (+10 racial bonus on jump checks, glide 20’ for every 5’ of downward movement, no falling damage, 1d6 falling damage if unconscious) -Furious Inhalation (3) (as a free action when raging, use a use of your breath weapon to add 2d6 elemental damage to your bite attack for duration of rage.) Flaws -vulnerable (-1 on ac) -shaky (-2 on ranged attack rolls) Viletooth Lizardfolk Traits -2d8 racial hit dice -+5 natural armor bonus -+2 constitution -Water Breathing (ex) -Dragonblood Subtype -+1 level adjustment Dragonfire Adept Abilities -1d6 fire breath weapon (usable unlimited number of times, in a way similair to a warlocks eldritch ray) -Dragontouched bonus feat -Least Invocations (unlimited uses/day) a) create darkness as the spell Mithril Chain Shirt +1 (worn, 12.5wt) 2200gp Gauntlets of Ogre Strength (worn, 2wt) 4000gp Ring of Protection +1 (worn, -wt) 2000gp Potion of Enlarge Person (CL 1) (x10) (belt pouches) 500gp Backpack (center back, 2wt) 2gp Bedroll (below backpack, 5wt) 2sp Belt Pouches x10 (worn, 5 wt) 10gp Cloak (worn, -wt) free Waterskin- water (backpack, 4wt) 1gp Flint & Steel (backpack, -wt) 1gp Coins- (9000gp to spend; 8704.2 gold spent is 285.8 gold left) Other pouch contents (pouch, ??wt) Unless I'm mistaken it seems that Terith is one level to high due to his level adjustment. Unless we aren't applying those in the PvP arena.
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Posted: Sun Jun 22, 2008 8:21 pm
Desidirruss Male Catfolk Warlock 5 Chaotic Neutral Strength 14 (+2) Dexterity 22 (+6) Constitution 15 (+2) Intelligence 14 (+2) Wisdom 13 (+1) Charisma 19 (+4) Size: Medium Height: 5' 5" Weight: 190 lb Skin: Silvery Eyes: Amber Hair: Gray; Straight; Beardless
Total Hit Points: 32 Speed: 30 feet Armor Class: 18 = 10 +3 [studded] +5 [dexterity in armor] Touch AC: 15 Flat-footed: 13 Initiative modifier: +6 = +6 [dexterity] Fortitude save: +3 = 1 [base] +2 [constitution] Reflex save: +7 = 1 [base] +6 [dexterity] Will save: +5 = 4 [base] +1 [wisdom] Attack (handheld): +5 = 3 [base] +2 [strength] Attack (unarmed): +5 = 3 [base] +2 [strength] Attack (missile): +9 = 3 [base] +6 [dexterity] Grapple check: +5 = 3 [base] +2 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 58 lb. or less 59-116 lb. 117-175 lb. 175 lb. 350 lb. 875 lb. Languages: Common Draconic Catfolk Sylvan Heavy Mace [1d8, crit x2, 8 lb., one-handed, bludgeoning] Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]] Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.] Feats: Point Blank Shot Precise Shot Traits: Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 2 = +2 Balance Dex* 6 = +6 Bluff Cha 4 = +4 Climb Str* 2 = +2 Concentration Con 10 = +2 +8 Craft_1 Int 2 = +2 Craft_2 Int 2 = +2 Craft_3 Int 2 = +2 Diplomacy Cha 4 = +4 Disguise Cha 4 = +4 Escape Artist Dex* 6 = +6 Forgery Int 2 = +2 Gather Information Cha 4 = +4 Heal Wis 1 = +1 Hide Dex* 6 = +6 Intimidate Cha 4 = +4 Jump Str* 2 = +2 Knowledge (arcana) Int 10 = +2 +8 Knowledge (planes) Int 10 = +2 +8 Listen Wis 3 = +1 +2 [catfolk] Move Silently Dex* 8 = +6 +2 [catfolk] Perform_1 Cha 4 = +4 Perform_2 Cha 4 = +4 Perform_3 Cha 4 = +4 Perform_4 Cha 4 = +4 Perform_5 Cha 4 = +4 Ride Dex 6 = +6 Search Int 2 = +2 Sense Motive Wis 1 = +1 Spellcraft Int 12 = +2 +8 +2 [Knowledge, arcane] Spot Wis 1 = +1 Survival Wis 1 = +1 Swim Str** 2 = +2 Use Rope Dex 6 = +6 * = check penalty for wearing armor Know Planes >=5 ranks gives +2 on survival checks on other planes. Catfolk: • Cat-headed humanoids. • +4 dexterity, +2 charisma have been added already. • Level adjustment +1. • Low-light vision. • +2 racial bonus on listen and move silently.
Warlock: • Core class from "Complete Arcane" • Save vs. a warlock's magic is 10 + equivalent spell level + charisma modifier • At level 5:
o Know 3 invocations of least level Eldritch Spear Hideous blow Entropic Warding o Eldritch blast 3d6 o Detect magic at will o Deceive item o Damage reduction 1/cold iron
Class HP rolled Level 1: Warlock 6 Level 2: Warlock 4 Level 3: Warlock 6 Level 4: Warlock 2 +1 to charisma Level 5: Warlock 4 Desidirruss's Equipment: 32 lb 2 lb _____ 34 lb Weapons / Armor / Shield (from above) Crossbow bolts (quiver of 10) x2
Total
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Posted: Wed Jul 09, 2008 1:32 am
Jolly Game Master Relquain the Rightous Male Human Cleric 1/ Paladin 3/ Ordained Champion 1 of Heironeous Str 17 Dex 15 Con 16 Int 12 Wis 15 Cha 18 Hit Points 51 (3d10+1d8+1d8+15 con) AC 19 (+5 Armor, +3 Shield+ 2 Dex - 1 flaw) Init +2 BAB +4, Grap +6 (2 str + 4 bab) Speed 30 Fort +14 (7 base + 3 Con + 4 Cha), Ref +7 (1 Base + 2 Dex + 4 Cha), Will +13 (7 Base + 2 Wis+ 4 Cha) +6 Melee, Long Sword, 1d8+4, 19-20/x2 +6 Melee, Heavy Steal Shield, 1d6+2, 20/x2 Medium, Red hair, green eyes, lots of freckles Speaks Common, Celestial, Dwarvin Feats -Improved Shield Bash -Weapon Focus: Long Sword(Domain) -Two-Weapon Fighting(Racial) -Divine Vigor(Flaw) -Combat Casting(Flaw) -Shielded Casting -Close-Quarters Fighting(Combat Feats) -Oversized Two-Weapon Fighting(Combat Feats) Flaws -Vulnerable (-1 on ac) -Shaky (-2 on ranged attack rolls) Traits - Skills: Appraise(int) Balance(dex) Bluff(cha) Climb(str) -Concentration(con) -Craft()(int) Decipher Script(int) -Diplomacy(cha) 12 (8 + 4 cha) Disable Device(int) Disguise(cha) Escape Artist(dex) Forgery(int) Gather Information(cha) -Handle Animal(cha) -Heal(wis) Hide(dex) Intimidate(cha) Jump(str) -Knowledge(arcana)(int) Knowledge(architecture and engineering)(int) Knowledge(dungeoneering)(int) Knowledge(geography)(int) -Knowledge(history)(int) Knowledge(local)(int) Knowledge(nature)(int) -Knowledge(nobility and royalty)(int) -Knowledge(religion)(int) 9 ( 8 ranks + 1 int) -Knowledge(the planes)(int) Listen(wis) Move Silently(dex) Open Lock(dex) Perform(cha) -Profession(wis) -Ride(dex) Search(int) -Sense Motive(wis) 10 ( 8 ranks + 2 wis) Sleight of Hand(dex) -Spellcraft(int) Spot(wis) Survival(wis) Swim(str) Tumble(dex) Use Magic Device(cha) Use Rope(dex) Cleric Abilities: Turn Undead 7/Day(Su) Spells DC 12+Spell level 3/2+1 Domains War/Good/Law Spells Prepared: 0- 1- Domain- Paladin Abilities: Aura of Good(Ex), Palidin level=Cleric Detect Evil(Sp), at Will Smite Evil(Su) 1/day +4 to Attack, +3 to damage Divine Grace(Su), Cha to all saves Lay on hands(Su) 12Hp Aura of courage(Su), Immune to fear effects, allies with in 10ft gain +4 Divine Health(Ex), Immune to all diseases Ordained Champion Abilities: Bonus Domain, War domain or other Combat Feats, Give up domain granted power for fighter feats Modified Spontaneous Casting(Ex)Lose spontaneous cure casting for War Domain spells Equipment:1563gp plus combat gear +1 Long sword 2315gp +1 Heavy Steal Shield 1170gp +1 Chain shirt 1250gp +1 Comp longbow(+3 str) 2700gp 40 Arrows 2 gp
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