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Blade Cast
Vice Captain

Dangerous Bloodsucker

4,650 Points
  • Consumer 100
  • Tycoon 200
  • Profitable 100
PostPosted: Sat Jan 19, 2008 2:55 am


Post Your Level 0-5 level Characters Here
PostPosted: Sat Jan 19, 2008 4:36 am


Kelthas the Wizard
Male Elf Wizard 5
True Neutral
Representing Blade_Cast
Strength 14 (+2)
Dexterity 17 (+3)
Constitution 13 (+1)
Intelligence 16 (+3)
Wisdom 16 (+3)
Charisma 13 (+1)

Size: Medium
Height: 5' 2"
Weight: 120 lb
Skin: Pale
Eyes: Dark Brown
Hair: Silver; Wavy; Beardless

Total Hit Points: 17

Speed: 30 feet

Armor Class: 15 = 10 +3 [dexterity] +1 [natural armor amulet] +1 [Ring of Protection]

Touch AC: 13
Flat-footed: 10

Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +2 = 1 [base] +1 [constitution]
Reflex save: +4 = 1 [base] +3 [dexterity]
Will save: +7 = 4 [base] +3 [wisdom]
Attack (handheld): +4 = 2 [base] +2 [strength]
Attack (unarmed): +4 = 2 [base] +2 [strength]
Attack (missile): +5 = 2 [base] +3 [dexterity]
Grapple check: +4 = 2 [base] +2 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.

Languages: Common Draconic Elven Orc Sylvan

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Raven familiar

Feats:

Combat Casting
Improved Counterspell
Scribe Scroll [free to wizard]
Empower Spell

Traits:

Skill Name KeyAbility SkillModifier AbilityModifier Ranks Misc.Modifier
Appraise Int 5 = +3+2 [raven]
Balance Dex* 3 = +3
Bluff Cha 1 = +1
Climb Str* 2 = +2
Concentration Con 9 = +1+8
Craft_1 Int 3 = +3
Craft_2 Int 3 = +3
Craft_3 Int 3 = +3
Diplomacy Cha 1 = +1
Disguise Cha 1 = +1
Escape Artist Dex* 3 = +3
Forgery Int 3 = +3
Gather Information Cha 1 = +1
Heal Wis 3 = +3
Hide Dex* 5 = +3+2
Intimidate Cha 1 = +1
Jump Str* 2 = +2
Knowledge (arcana) Int 11 = +3+8
Listen Wis 7 = +3+2 +2 [elf]
Move Silently Dex* 3 = +3
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Ride Dex 3 = +3
Search Int 5 = +3+2 [elf]
Sense Motive Wis 3 = +3
Spellcraft Int 13 = +3+8 +2 [Knowledge, arcane]
Spot Wis 7 = +3+2 +2 [elf]
Survival Wis 3 = +3
Swim Str** 2 = +2
Use Magic Device Cha 3 = +1 +2
Use Rope Dex 3 = +3


* = check penalty for wearing armor

Spellcraft >=5 ranks gives +2 on use magic device checks on scrolls.
If the familiar is within reach, +2 on spot and listen ("alertness").

Zero-level Wizard spells: 4 per day
Acid Splash
Acid Splash
Ray of Frost
Ray of frost
First-level Wizard spells: 4 (3+1) per day
Summon Monster I
Magic Missile
Magic Missile
Magic Missile
Second-level Wizard spells: 3 (2+1) per day
Melfs acid arrow
Summon Monster II
Blur
Third-level Wizard spells: 2 (1+1) per day
Summon monster III
Fireball

Elf:

* +2 dexterity / -2 constitution (already included)

* Immune to magical sleep

* +2 racial bonus to saves vs. enchantments

* Low-light vision

* Proficient with longsword, rapier, longbow && shortbow

* +2 racial bonus on listen, search, and spot checks

* Notice secret doors

# WizardFamiliar / Alertness, etc.

# Bonus Feats (already included)

# High intelligence gains bonus spells daily

Class HP rolled
Level 1: Wizard 4
Level 2: Wizard 2
Level 3: Wizard 1
Level 4: Wizard 2 +1 to wisdom
Level 5: Wizard 3

Kelthas's Equipment:

Cloth robe
Wand of magic missile (9th)
Ring of protection +1
amulet of natural armor +1

Spellbook x1

Raven familiar: Str 1 Dex 15 Con 10 Int 8 Wis 14 Chr 6; Hit points: 8; Initiative +2 (dex); Speed 10 ft., fly 40 ft. (average); AC: 17 (+2 size, +2 dex, +3 level); Claws +4 melee 1d2-5 Fort +2, Ref +4, Will +6, Listen +6, Spot +6; speaks one character language Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master;

Blade Cast
Vice Captain

Dangerous Bloodsucker

4,650 Points
  • Consumer 100
  • Tycoon 200
  • Profitable 100

Nomau

PostPosted: Tue Feb 05, 2008 8:36 am


Kai the Gentle
Male Human Fighter 5
Chaotic Good
Representing Nomau


Strength 18 (+4)
Dexterity 13 (+1)
Constitution 14 (+2)
Intelligence 11 (+0)
Wisdom 11 (+0)
Charisma 15 (+2)


Size: Medium
Height: 6' 1"
Weight: 220 lb
Skin: Light
Eyes: Red
Hair: Black/Blue; Wavy; Beardless




Total Hit Points: 41

Speed: 40 feet [quick]

Armor Class: 15 = 10 +4 [chain shirt] +1 [dexterity]

Touch AC: 11
Flat-footed: 14
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +6 = 4 [base] +2 [constitution]
Reflex save: +2 = 1 [base] +1 [dexterity]
Will save: +1 = 1 [base]
Attack (handheld): +9 = 5 [base] +4 [strength]
Attack (unarmed): +9 = 5 [base] +4 [strength]
Attack (missile): +6 = 5 [base] +1 [dexterity]
Grapple check: +9 = 5 [base] +4 [strength]


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.




Languages: Common, wolf


Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]

Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]

Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]

Spiked Chain [2d4, crit x2, 10 lb., two-handed, piercing]

Spiked Chain [2d4, crit x2, 10 lb., two-handed, piercing]

Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]


Feats:

Acrobatic
Dodge
Exotic Weapon Proficiency Weapon:
Quick Draw
Martial Weopen Proficiency [hand-edit as needed]
Animal Affinity [hand-edit as needed]

Traits:

Quick
Relentless


Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 0 = +0
Balance Dex* 1 = +1
Bluff Cha 2 = +2
Climb Str* 4 = +4
Concentration Con 2 = +2
Craft_1 Int 0 = +0
Craft_2 Int 0 = +0
Craft_3 Int 0 = +0
Diplomacy Cha 2 = +2
Disguise Cha 2 = +2
Escape Artist Dex* 1 = +1
Forgery Int 0 = +0
Gather Information Cha 2 = +2
Heal Wis 0 = +0
Hide Dex* 1 = +1
Intimidate Cha 2 = +2
Jump Str* 16 = +4 +6 +2 [acrobatic] +4 [speed 40]
Listen Wis 0 = +0
Move Silently Dex* 1 = +1
Perform_1 Cha 3 = +2 +1
Perform_2 Cha 4 = +2 +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 3 = +1 +2
Search Int 0 = +0
Sense Motive Wis 0 = +0
Sleight of Hand Dex* 6 = +1 +5
Spot Wis 0 = +0
Survival Wis 0 = +0
Swim Str** 5 = +4 +1
Tumble Dex* 7 = +1 +2 +2 [jump] +2 [acrobatic]
Use Magic Device Cha 7 = +2 +5
Use Rope Dex 1 = +1


* = check penalty for wearing armor

Relentless trait: +2 on all fortitude checks for "endurance-feat" situations; if fail, exhausted rather than fatigued.


Human:


Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Fighter:

Bonus Feats (already included)


Class HP rolled
Level 1: Fighter 9
Level 2: Fighter 3
Level 3: Fighter 7
Level 4: Fighter 6 +1 to strength
Level 5: Fighter 6




Kai 's Equipment:


43 lb
3 lb
2 lb
2 lb


4 lb
5 lb
1 lb
3 lb
1 lb

20 lb
2 lb
4 lb
3 lb
2 lb
1 lb
_____
96 lb Weapons / Armor / Shield (from above)
_____
Arrows (quiver of 20) x1
Backpack
Chain (10 feet) x1
Fishhook
Flint and steel
Grappling hook
Oil flasks x5
Pouch x2
Rations (1 day) x3
Sacks x1
Signal whistle
Tent
Torches x2
Waterskins x1
Musical instrument
Spell component pouch
Thieves' tools
_____
Total
_____




More about Kai :

Sir Kai Fenrir at the age of 17 became a full-fledged knight. He lived at the keep Armadus Lupus, famous for its dual walled,

spiked filled defence. When he was younger he was viciously attacked by a large wolf, but survived. The only reminder of that

day is his memory of it and the scars on his right arm. He was found by some woodsman and taken to the keep. Because of the

attack, the healer sage of the keep told young Kai that he was meant to be one with the wolves, not to fear them. The healer

sage the gave Kai his last name. He may seem distant, but he will try and help anyone in need, like wolves do, because, years

later Kai discovered the village were he once lived, destroyed by an being of evil. Kai then saw the Wolf that had caused him

so many restless nights of tossing and turning in his dream, the wolf had saved him. He thanked the wolf, the wolf then

nodded its head, and Kai travelled back to his home, the keep were he spent most of his life, vowing to help those in need

and to always be there for people who need a champion.
PostPosted: Sun Feb 24, 2008 8:56 am


hmm...not much better...

Quote:
Jeran the Betrayer
Male Human Fighter 5
Neutral Evil

Strength 16 (+3)
Dexterity 12 (+1)
Constitution 18 (+4)
Intelligence 11 (+0)
Wisdom 14 (+2)
Charisma 15 (+2)
Size: Medium
Height: 6' 0"
Weight: 210 lb
Skin: Tan
Eyes: Gray
Hair: Black; Straight; Beardless

Total Hit Points: 59

Speed: 20 feet [armor]

Armor Class: 20 = 10 +8 [full plate] +2 [heavy steel] + 1 [Dex]

Touch AC: 11
Flat-footed: 21
Initiative modifier: +5 = +1 [dexterity] +4 [improved initiative]
Fortitude save: +8 = 4 [base] +4 [constitution]
Reflex save: +2 = 1 [base] +1 [Dexterity]
Will save: +3 = 1 [base] +2 [Wisdom]
Attack (Longsword): +10 = 5 [base] +3 [strength] +1 [Weapon Focus] +1 [Magic bonus]
Attack (unarmed): +8 = 5 [base] +3 [strength]
Attack (Longbow): +5 = 5 [base] +1 [Dexterity]
Grapple check: +8 = 5 [base] +3 [strength]


Light load: 66 lb. or less
Medium load: 67-133 lb.
Heavy load: 134-200 lb.
Lift over head: 200 lb.
Lift off ground: 400 lb.
Push or drag: 1000 lb.

Languages: Common


+1 Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]

Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]

Spiked Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 60 lb.]

Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]


Feats:

Endurance
Die Hard
Improved Initiative
Quick Draw
Weapon Focus: Longsword
Weapon Specialization: Longsword

Climb Str* 4= +3 +8 -7
Handle Animal Cha 4 = +2 +2
Intimidate Cha 10 = +2 +8
Jump Str* -1 = +3 +2 -7
Swim Str** -7= +3 +4 -14


Fighter:

Bonus Feats

HP Rolled:

Level 1: Fighter 10
Level 2: Fighter 6
Level 3: Fighter 5
Level 4: Fighter 9
Level 5: Fighter 9

Equipment:


82 lb Weapons / Armor / Shield
3 lb Arrows (quiver of 20) x1
2 lb Backpack
4 lb Grappling hook
10 lb Rope (50', hempen) x1
_____
101 lb Total

Gold:375

Frozen In Flames
Crew


Romero Montegue

PostPosted: Thu Mar 06, 2008 7:20 pm


Ayden Butterby
Male Halfling Fighter 3 / Rogue 2
Chaotic Good
Representing Graffitijak


Strength 17 (+3)
Dexterity 19 (+4)
Constitution 18 (+4)
Intelligence 17 (+3)
Wisdom 16 (+3)
Charisma 14 (+2)
Size: Small
Height: 3' 4"
Weight: 38 lb
Eyes: Red
Hair: Gray
Skin: Pale




Total Hit Points: 54

Speed: 15 feet

Armor Class: 18 = 10 + 5 [chainmail] + 2 [dexterity in armor] + 1 [small]

Touch AC: 13
Flat-footed: 16
Initiative modifier: + 4 = + 4 [dexterity]
Fear check: + 3 = + 3 [wisdom]
Horror check: + 3 = + 3 [wisdom]
Madness check: + 3 = + 3 [wisdom]
Fortitude save: + 8 = 3 [base] + 4 [constitution] + 1 [halfling]
Reflex save: + 9 = 4 [base] + 4 [dexterity] + 1 [halfling]
Will save: + 5 = 1 [base] + 3 [wisdom] + 1 [halfling]
Attack (handheld): + 8 = 4 [base] + 3 [strength] + 1 [small]
Attack (missile): + 9 = 4 [base] + 4 [dexterity] + 1 [small]
Grapple check: + 3 = 4 [base] + 3 [strength] -4 [small]


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
65 or less
65-130 lb.
131-195 lb.
195 lb.
390 lb.
975 lb.




Languages: Common Halfling (? 3 more)


Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]

Greatsword [1d10, crit 19-20/x2, 4 lb., two-handed, slashing]

Composite Longbow [1d6, crit x3, range incr. 110 ft., 1 1/2 lb, piercing]

Chain mail [medium; + 5 AC; max dex + 2; check penalty -5; 20 lb.]


Feats:

Improved Unarmed Strike
Power Attack
Cleave
Stealthy

Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 3 = +3
Balance Dex* 4 = +4
Bluff Cha 10 = +2 + 8
Climb Str* 5 = +3 + 2 [halfling]
Concentration Con 4 = +4
Craft_1 Int 3 = +3
Craft_2 Int 3 = +3
Craft_3 Int 3 = +3
Diplomacy Cha 6 = +2 + 2 [bluff] + 2 [sense motive]
Disable Device Int 8 = +3 + 5
Disguise Cha 2 = +2
Escape Artist Dex* 11 = +4 + 7
Forgery Int 3 = +3
Gather Information Cha 2 = +2
Heal Wis 3 = +3
Hide Dex* 18 = +4 + 8 + 4 [small] + 2 [stealthy]
Intimidate Cha 9 = +2 + 5 + 2 [bluff]
Jump Str* 0 = +3 + 4 + 2 [halfling] -9 [speed 15]
Listen Wis 13 = +3 + 8 + 2 [halfling]
Move Silently Dex* 8 = +4 + 2 [halfling] + 2 [stealthy]
Perform_1 Cha 2 = +2
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 4 = +4
Search Int 3 = +3
Sense Motive Wis 10 = +3 + 7
Spot Wis 3 = +3
Survival Wis 3 = +3
Swim Str** 3 = +3
Use Rope Dex 4 = +4


* = check penalty for wearing armor

Bluff >=5 ranks gives + 2 on disguise checks to act in character.
Escape Artist >=5 ranks gives + 2 on use rope checks for bindings.


Halfling


+ 2 dexterity / -2 strength (already included)

Small (combat bonuses, + 4 to hide already included)

+ 2 racial bonus on climb, jump, move silently

+ 1 racial bonus on all saving throws (already included)

+ 2 morale bonus on saves vs. fear (stacks with racial bonus)

+ 1 to hit with thrown weapons and slings

+ 2 racial bonus on listen checks (already included)

Fighter

Bonus Feats (already included)

Rogue

Sneak Attack +1d6

Trapfinding

Evasion (level 2)

Trap Sense (level 3)

Uncanny Dodge (level 4)

Improved Uncanny Dodge (level cool

Special Abilities (choices begin at 10th level)


Class HP rolled
Level 1: Fighter 10
Level 2: Fighter 7
Level 3: Fighter 5
Level 4: Rogue 6 + 1 to strength
Level 5: Rogue 6



Ayden Butterby's Equipment:


26 lb
3 lb
2 lb
1 lb
20 lb
_____
52 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x1
Backpack
Thieves' tools
Tools (miscellaneous) x10

Total





More about Ayden Butterby:
PostPosted: Wed Apr 09, 2008 4:41 pm


Terith
Male Viletooth Lizardfolk Racial/2 Dragonfire Adept/1 Barbarian/1
LE

Str 20 -- +2 gauntlets
Dex 16 -- +1 class
Con 17 -- +2 racial
Int 11 --
Wis 14 --
Cha 10 --

Hit Points 39 (1d8 (8 ) + 2d8 (10) + 1d12 (8 ) + 12 con + 1 feat)
AC 23 (+5 Mithril Chain Shirt, +5 natural armor, +3 dex, +1 deflection, -1 vulnerable), Touch 13, Flat 20
Init +3
BAB +3, Grap +12 (5 str + 3 bab + 4 feat)
Speed 40 (base 30 + 10 barbarian, load ??/??, light armor)
Fort +7 (4 base + 3 con), Ref +5 (2 base + 3 dex), Will +4 (2 base + 2 wis)

+8 Melee, Bite, 1d4+1d6+5, 20/x2
+8 Melee, claw, 1d4+5, 20/x2

Medium, 6'8" tall, 276 wt, 32 yrs old
No real hair, black eyes, black scales/skin

Speaks common, draconic, and aquan

+6 Move Silently (3 cc ranks + 3 dex)
+20 Jump (7 ranks + 5 str + 4 racial + 4 speed )
+8 Listen (5 ranks + 2 wis + 1 feat)

Feats
-Weapon Focus: Bite (1)
-Improved Grapple (flaw)
-Dragon Wings (flaw) (+10 racial bonus on jump checks, glide 20’ for every 5’ of downward movement, no falling damage, 1d6 falling damage if unconscious)
-Furious Inhalation (3) (as a free action when raging, use a use of your breath weapon to add 2d6 elemental damage to your bite attack for duration of rage.)

Flaws
-vulnerable (-1 on ac)
-shaky (-2 on ranged attack rolls)

Viletooth Lizardfolk Traits
-2d8 racial hit dice
-+5 natural armor bonus
-+2 constitution
-Water Breathing (ex)
-Dragonblood Subtype
-+1 level adjustment


Dragonfire Adept Abilities
-1d6 fire breath weapon (usable unlimited number of times, in a way similair to a warlocks eldritch ray)
-Dragontouched bonus feat
-Least Invocations (unlimited uses/day)
a) create darkness as the spell


Mithril Chain Shirt +1 (worn, 12.5wt) 2200gp

Gauntlets of Ogre Strength (worn, 2wt) 4000gp
Ring of Protection +1 (worn, -wt) 2000gp
Potion of Enlarge Person (CL 1) (x10) (belt pouches) 500gp


Backpack (center back, 2wt) 2gp
Bedroll (below backpack, 5wt) 2sp
Belt Pouches x10 (worn, 5 wt) 10gp

Cloak (worn, -wt) free

Waterskin- water (backpack, 4wt) 1gp
Flint & Steel (backpack, -wt) 1gp

Coins- (9000gp to spend; 8704.2 gold spent is 285.8 gold left)
Other pouch contents (pouch, ??wt)

Anketh
Crew


Jolly Game Master

PostPosted: Tue Jun 17, 2008 5:00 am


Anketh
Terith
Male Viletooth Lizardfolk Racial/2 Dragonfire Adept/1 Barbarian/1
LE

Str 20 -- +2 gauntlets
Dex 16 -- +1 class
Con 17 -- +2 racial
Int 11 --
Wis 14 --
Cha 10 --

Hit Points 39 (1d8 (8 ) + 2d8 (10) + 1d12 (8 ) + 12 con + 1 feat)
AC 23 (+5 Mithril Chain Shirt, +5 natural armor, +3 dex, +1 deflection, -1 vulnerable), Touch 13, Flat 20
Init +3
BAB +3, Grap +12 (5 str + 3 bab + 4 feat)
Speed 40 (base 30 + 10 barbarian, load ??/??, light armor)
Fort +7 (4 base + 3 con), Ref +5 (2 base + 3 dex), Will +4 (2 base + 2 wis)

+8 Melee, Bite, 1d4+1d6+5, 20/x2
+8 Melee, claw, 1d4+5, 20/x2

Medium, 6'8" tall, 276 wt, 32 yrs old
No real hair, black eyes, black scales/skin

Speaks common, draconic, and aquan

+6 Move Silently (3 cc ranks + 3 dex)
+20 Jump (7 ranks + 5 str + 4 racial + 4 speed )
+8 Listen (5 ranks + 2 wis + 1 feat)

Feats
-Weapon Focus: Bite (1)
-Improved Grapple (flaw)
-Dragon Wings (flaw) (+10 racial bonus on jump checks, glide 20’ for every 5’ of downward movement, no falling damage, 1d6 falling damage if unconscious)
-Furious Inhalation (3) (as a free action when raging, use a use of your breath weapon to add 2d6 elemental damage to your bite attack for duration of rage.)

Flaws
-vulnerable (-1 on ac)
-shaky (-2 on ranged attack rolls)

Viletooth Lizardfolk Traits
-2d8 racial hit dice
-+5 natural armor bonus
-+2 constitution
-Water Breathing (ex)
-Dragonblood Subtype
-+1 level adjustment


Dragonfire Adept Abilities
-1d6 fire breath weapon (usable unlimited number of times, in a way similair to a warlocks eldritch ray)
-Dragontouched bonus feat
-Least Invocations (unlimited uses/day)
a) create darkness as the spell


Mithril Chain Shirt +1 (worn, 12.5wt) 2200gp

Gauntlets of Ogre Strength (worn, 2wt) 4000gp
Ring of Protection +1 (worn, -wt) 2000gp
Potion of Enlarge Person (CL 1) (x10) (belt pouches) 500gp


Backpack (center back, 2wt) 2gp
Bedroll (below backpack, 5wt) 2sp
Belt Pouches x10 (worn, 5 wt) 10gp

Cloak (worn, -wt) free

Waterskin- water (backpack, 4wt) 1gp
Flint & Steel (backpack, -wt) 1gp

Coins- (9000gp to spend; 8704.2 gold spent is 285.8 gold left)
Other pouch contents (pouch, ??wt)
Unless I'm mistaken it seems that Terith is one level to high due to his level adjustment. Unless we aren't applying those in the PvP arena.
PostPosted: Sun Jun 22, 2008 8:21 pm


Desidirruss
Male Catfolk Warlock 5
Chaotic Neutral
Strength 14 (+2)
Dexterity 22 (+6)
Constitution 15 (+2)
Intelligence 14 (+2)
Wisdom 13 (+1)
Charisma 19 (+4)
Size: Medium
Height: 5' 5"
Weight: 190 lb
Skin: Silvery
Eyes: Amber
Hair: Gray; Straight; Beardless

Total Hit Points: 32
Speed: 30 feet
Armor Class: 18 = 10 +3 [studded] +5 [dexterity in armor]
Touch AC: 15
Flat-footed: 13
Initiative modifier: +6 = +6 [dexterity]
Fortitude save: +3 = 1 [base] +2 [constitution]
Reflex save: +7 = 1 [base] +6 [dexterity]
Will save: +5 = 4 [base] +1 [wisdom]
Attack (handheld): +5 = 3 [base] +2 [strength]
Attack (unarmed): +5 = 3 [base] +2 [strength]
Attack (missile): +9 = 3 [base] +6 [dexterity]
Grapple check: +5 = 3 [base] +2 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag: 58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.
Languages: Common Draconic Catfolk Sylvan
Heavy Mace [1d8, crit x2, 8 lb., one-handed, bludgeoning]
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]
Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]
Feats:
Point Blank Shot
Precise Shot
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 2 = +2
Balance Dex* 6 = +6
Bluff Cha 4 = +4
Climb Str* 2 = +2
Concentration Con 10 = +2 +8
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha 4 = +4
Disguise Cha 4 = +4
Escape Artist Dex* 6 = +6
Forgery Int 2 = +2
Gather Information Cha 4 = +4
Heal Wis 1 = +1
Hide Dex* 6 = +6
Intimidate Cha 4 = +4
Jump Str* 2 = +2
Knowledge (arcana) Int 10 = +2 +8
Knowledge (planes) Int 10 = +2 +8
Listen Wis 3 = +1 +2 [catfolk]
Move Silently Dex* 8 = +6 +2 [catfolk]
Perform_1 Cha 4 = +4
Perform_2 Cha 4 = +4
Perform_3 Cha 4 = +4
Perform_4 Cha 4 = +4
Perform_5 Cha 4 = +4
Ride Dex 6 = +6
Search Int 2 = +2
Sense Motive Wis 1 = +1
Spellcraft Int 12 = +2 +8 +2 [Knowledge, arcane]
Spot Wis 1 = +1
Survival Wis 1 = +1
Swim Str** 2 = +2
Use Rope Dex 6 = +6
* = check penalty for wearing armor
Know Planes >=5 ranks gives +2 on survival checks on other planes.
Catfolk:
• Cat-headed humanoids.
• +4 dexterity, +2 charisma have been added already.
• Level adjustment +1.
• Low-light vision.
• +2 racial bonus on listen and move silently.

Warlock:
• Core class from "Complete Arcane"
• Save vs. a warlock's magic is 10 + equivalent spell level + charisma modifier
• At level 5:

o Know 3 invocations of least level
Eldritch Spear
Hideous blow
Entropic Warding
o Eldritch blast 3d6
o Detect magic at will
o Deceive item
o Damage reduction 1/cold iron

Class HP rolled
Level 1: Warlock 6
Level 2: Warlock 4
Level 3: Warlock 6
Level 4: Warlock 2 +1 to charisma
Level 5: Warlock 4
Desidirruss's Equipment:
32 lb
2 lb
_____
34 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x2

Total

Seth64616

450 Points
  • Gaian 50
  • Member 100
  • Dressed Up 200

Jolly Game Master

PostPosted: Wed Jul 09, 2008 1:32 am


Jolly Game Master
Relquain the Rightous
Male Human Cleric 1/ Paladin 3/ Ordained Champion 1 of Heironeous

Str 17
Dex 15
Con 16
Int 12
Wis 15
Cha 18

Hit Points 51 (3d10+1d8+1d8+15 con)
AC 19 (+5 Armor, +3 Shield+ 2 Dex - 1 flaw)
Init +2
BAB +4, Grap +6 (2 str + 4 bab)
Speed 30
Fort +14 (7 base + 3 Con + 4 Cha), Ref +7 (1 Base + 2 Dex + 4 Cha), Will +13 (7 Base + 2 Wis+ 4 Cha)

+6 Melee, Long Sword, 1d8+4, 19-20/x2
+6 Melee, Heavy Steal Shield, 1d6+2, 20/x2

Medium,
Red hair, green eyes, lots of freckles

Speaks Common, Celestial, Dwarvin


Feats
-Improved Shield Bash
-Weapon Focus: Long Sword(Domain)
-Two-Weapon Fighting(Racial)
-Divine Vigor(Flaw)
-Combat Casting(Flaw)
-Shielded Casting
-Close-Quarters Fighting(Combat Feats)
-Oversized Two-Weapon Fighting(Combat Feats)

Flaws
-Vulnerable (-1 on ac)
-Shaky (-2 on ranged attack rolls)

Traits
-

Skills:
Appraise(int)
Balance(dex)
Bluff(cha)
Climb(str)
-Concentration(con)
-Craft()(int)
Decipher Script(int)
-Diplomacy(cha) 12 (8 + 4 cha)
Disable Device(int)
Disguise(cha)
Escape Artist(dex)
Forgery(int)
Gather Information(cha)
-Handle Animal(cha)
-Heal(wis)
Hide(dex)
Intimidate(cha)
Jump(str)
-Knowledge(arcana)(int)
Knowledge(architecture and engineering)(int)
Knowledge(dungeoneering)(int)
Knowledge(geography)(int)
-Knowledge(history)(int)
Knowledge(local)(int)
Knowledge(nature)(int)
-Knowledge(nobility and royalty)(int)
-Knowledge(religion)(int) 9 ( 8 ranks + 1 int)
-Knowledge(the planes)(int)
Listen(wis)
Move Silently(dex)
Open Lock(dex)
Perform(cha)
-Profession(wis)
-Ride(dex)
Search(int)
-Sense Motive(wis) 10 ( 8 ranks + 2 wis)
Sleight of Hand(dex)
-Spellcraft(int)
Spot(wis)
Survival(wis)
Swim(str)
Tumble(dex)
Use Magic Device(cha)
Use Rope(dex)

Cleric Abilities:
Turn Undead 7/Day(Su)
Spells DC 12+Spell level 3/2+1 Domains War/Good/Law
Spells Prepared:
0-
1-
Domain-

Paladin Abilities:
Aura of Good(Ex), Palidin level=Cleric
Detect Evil(Sp), at Will
Smite Evil(Su) 1/day +4 to Attack, +3 to damage
Divine Grace(Su), Cha to all saves
Lay on hands(Su) 12Hp
Aura of courage(Su), Immune to fear effects, allies with in 10ft gain +4
Divine Health(Ex), Immune to all diseases

Ordained Champion Abilities:
Bonus Domain, War domain or other
Combat Feats, Give up domain granted power for fighter feats
Modified Spontaneous Casting(Ex)Lose spontaneous cure casting for War Domain spells

Equipment:1563gp plus combat gear
+1 Long sword 2315gp
+1 Heavy Steal Shield 1170gp
+1 Chain shirt 1250gp
+1 Comp longbow(+3 str) 2700gp
40 Arrows 2 gp
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