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Looking to create my own Super NES game

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Roughknight

PostPosted: Sun Jan 06, 2008 7:46 pm


Ok, well, when I first started thinking about doing something like this, I thought it would take a ton of time, and a ton of different programming stuff to learn. Turns out, I was right.

I've heard from many people who I know, who are doing these types of projects or have completed them, that it is a long and complicated process, if you're looking to create the entire thing from scratch, which was what I was planning on doing originally. I was told that Assembly Language and Hexadecimal programming was needed, plus things like a debug mode, different programs, and game engines were needed. I also needed sprites, backgrounds, sounds, etc and all of this just seems like a big jumbled up mess so I'll separate it into a bunch of questions;

1) What in Gods name is ASM, Assembly Language, and why do I need it to program an SNES game? I know what it is, but as far as how to use it, what it does exactly and how to write it are still a mystery to me.

2) Hexadecimal? What is it used for, how would I write it?

3) What programs would be used to endevour on a project such as this?

4) Can anyone take me step by step into how the different codes are used for? So far Google has only provided some good tutorials, but they are only those that know how to use the different codes.

5) How would I go about copying or using a game engine? Or even create my own?

6) Anyone do something like this?

7) Anyone wanna join and help with this?

Thanks in advance for any info you can provide.
PostPosted: Sun Jan 06, 2008 8:52 pm


Why would you want a SNES game? I found stuff by microsoft not to long ago that you can supposedly create games for the xbox 360 with...
I haven't tried it yet but I think it can work. It is called Microsoft Visual C++ 2008 Express Edition.
You could use that and the GDK (downloaded seperatly) to make a game and put it on a disc for the xbox 360.
If you wanted to make an actual SNES game you would need to know how the cartridges work as well.
I think that C++ would be an easier solution for creating a game...

Stiny55


scotch0069

PostPosted: Tue Feb 19, 2008 4:38 pm


you know i thought about that too... but i was thinking small like start with the gameboy cartridge game,. you know so you could get an idea of what it looks like, then find out how that interacts with that gameboy snes cartridge adapter.
PostPosted: Wed Apr 02, 2008 11:15 pm


Quote:
1) What in Gods name is ASM, Assembly Language, and why do I need it to program an SNES game? I know what it is, but as far as how to use it, what it does exactly and how to write it are still a mystery to me.


ASM is a very, very low level programming language. It deals directly with the computer's processor unlike any other programming language.

Quote:
2) Hexadecimal? What is it used for, how would I write it?


Hex is a numbering system used by computers.

Quote:
3) What programs would be used to endevour on a project such as this?


You'd need a C compiler.

Quote:

4) Can anyone take me step by step into how the different codes are used for? So far Google has only provided some good tutorials, but they are only those that know how to use the different codes.


The C Compiler would be, obviously, what you'd write your main code in.

C also suppots ASM code blocks, so you can knock out your ASM code inside your C code. This page will explain in detail.

Deodorant

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