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The science of combat

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ArchWarrior

PostPosted: Wed Dec 19, 2007 7:31 pm


Because THE TRUE RAZGRIZ has a thread about strategy in wars modern and ancient I thought I'll bring back one of my old topics. Plus, I'm bored.

I like combat and combat related things including the science of how combat works.

For ex, if you're a person who likes guns you can talk about which guns you like and why. But also if you or some other person wanted to talk or explain how guns work you can. Or if you like explain how a person can kick a hole in a brick wall.

I have little hope for this topic in here, but I'm bored so whatever.

I'll start things off. I'm a mostly self-trained fighter with a few teachers here and there. I like hand-to-hand fighting, melee weapons, and projectile weapons. My skills with guns include being a dual wielder and a sharp shooter (87%+ hit rate). I'm ambidextrous so I'm able to use weapons in ether hand.

Tips for shooting with a high hit%.
1) Finding your dominant eye. Hold out your arm and cover the target with your fist. Close one eye and leave the other one open, then do the same to the other eye. The eye that has your fist still on the target is your dominant eye. If both eyes are still on the target then you can use ether eye to aim. (Mostly only dual wielders and ambidextrous people can use both eyes.)

2) Judge things like the distance, the wind (if any), and air presser.

3) Load and take aim using you dominant eye, (or if you're like me than just use the one closest to the weapon itself.) And pick the spot you want to hit.

4) Time your heart bet and control your breathing. And make any final adjustments to your aim (Like aiming higher the farther away the target is. Or aiming against the wind, ex, if the wind is blowing to the right then you aim off to the lift.)

5) Block out everything but your target. And fire between breaths and heart bets for best aim. And don't move until the projectile has cleared you and the thing it was fired from.

Note: These tips don't just make you a better marksman, but a better shooter all around.

Also, note that best marksmen can even control their heart bet by slowing it down just before they fire. So, you may want to train yourself on how to breathe and controlling your heart bet.
PostPosted: Sun Dec 23, 2007 9:04 pm


A mostly unrelated note, but still something I feel I should address:

Your siggy needs some help. It says, "Speard the love or hate" or something like that. The word, "Spread," is misspelt, and I didn't know if this had been called to your attention yet.

Something related:

There was some crazy Asian guy who mastered the art of bouncing punches. For those versed in physics, a perfectly elastic collision does yield a 200% force on the object that is hit. This guy was able to fight bulls .. with his bare hands. He'd punch them in the head and knock them out. It was insane.

He took on the American boxing champion or something at the time, and knocked him out with a single punch to the chest. It was ridiculously cool when I read it. =D The end.

I'm not sure if this was the kind of related thing you meant. . . so I'll add it as a tip.

LEARN TO BOUNCE YER PUNCHZ. ;D

Corn-Sama Ze Stalker


THE TRUE RAZGRIZ

PostPosted: Tue Dec 25, 2007 2:22 am


well it's nice to see your thread up and running warrior
here's a tip for those of you who are interrested in sword combat I found a block that can actually make you win in a single sword fight

you see most poeple block the incoming vertical blade horizontally and try to push it but if you block and let them push on your blade all you have to do is lower the tip of your sword causing them to slide their blade towards the ground giving you enough time to slash right away
PostPosted: Tue Dec 25, 2007 5:55 am


When fighting with blades remember the shape and weight of the blade tells you what it is made best for. Blades with most of their weight at the base or in the handle are made for accuracy and are best for stabbing. Blades with most of their weight at their tip are made for power and are best for chopping. Blades with their weight spread out evenly can do a bit of everything but not as good as the others, their best for a mix of speed, power, and accuracy.

Straight edged blades are mostly used to thrusting and if you want to cut with them you have to pull or push the blade along its edge to deepen the cut. But curved blades are mostly used to slash and shape of the blade itself cuts for you as the curve of the blade makes a pressure point along the edge for you.

To help give a better understanding of what this means I'll list some blades that are good examples of each blade type.

Rapiers are long and slender swords with most of their weight at the base of the blade. Rapiers are made for speed and accuracy. Best used for thrusting.

Scimitars and scythes are curved blades with most of the wight at the tip of the blade. Scimitars cutting edge are convex while scythes cutting edge are concave. The weight of the blade adds momentum and curve of the blade focuses the energy of the swing on the edge. They are made for power and best for chopping. Also note that concave blades will cut their own path out of a body if you use them to stab. (Side note: you don't need to be really accurate with these blades, as it really easy to cut off body parts with these blades.)

Katanas are one of the few well-balanced swords. Balanced blades are all around tools and can be uses for anything, but the downside is that they don't do any one job all that well. So it is really up the skill of the person using the blade to bring out the best in it. Balanced blades can also be used as projectiles because their flight path tend to be stable.

ArchWarrior


13Shuffle

PostPosted: Wed Jan 02, 2008 11:26 am


Alright, finally a thread I can get into! I have a question. I am researching information on maces (not the spray defense stuff), the upgraded club type weapons. My problem is that I seem to encounter an entirely different type of weapon on occasion that seems to be more axe than mace. Any idea what this is? I can see the deviation from a mace to a flail or to the spiked morningstars. These weapons I keep running across seem to be 4 to 8 edged axes. I had understood that the mace was for battering an opponent. These weapons, as I say appear to be some type of cross-over (much the same as variations on pole arms). Any insight.
PostPosted: Wed Jan 02, 2008 12:18 pm


13Shuffle
My problem is that I seem to encounter an entirely different type of weapon on occasion that seems to be more axe than mace. Any idea what this is? I can see the deviation from a mace to a flail or to the spiked morningstars. These weapons I keep running across seem to be 4 to 8 edged axes.

you probably mean flanged maces like that one:
http://upload.wikimedia.org/wikipedia/commons/2/2d/Buzdygan.jpg
when you look at it closely you will see that there are no blades on it. There are also other models like
http://upload.wikimedia.org/wikipedia/de/5/50/Streitkolben.jpg
that look more like a mace.

Those flanged parts have the same function as the spikes on the morningstar, to vastly increase the preasure put on the part of the enemy where it hits thus even being able to penetrate some plates and put so much pressure on chain that breaking bones was easily done.

To me those seem more like a crossover between a simple mace (any stick whose hitting end got way more weight than it's handle end) and a war hammer. The advantage over the hammer is that it got more sweetspots (i hope that's the right term) to hit the enemy with, the advantage over the morning star would be that the flanges won't bend as easily as spikes when missing the target and e.g. hitting the castle wall and that a morningstar would often hit with more than one spike (which in that case would be slightly offangled to the impact vector). The disadvantage against the hammer would be lower penetration force. There is also the cost factor, making and repairing good durable flanges would require more afford than doing that for the spikes of a morningstar. The advantage over an axe would probably be that an inaccurate hit will still transfer a lot of force to the target, while an inaccurate axe hit may slide of from plate or chain.

edit:
you may also want to take a look at this page
http://otlichnik.tripod.com/medmace3.html

Azmodean


ArchWarrior

PostPosted: Thu Jan 03, 2008 12:17 pm


Plus those things are a good choice of weapon for lets say careless people, who don't take the time to tend to their weapons. If you bend or brake the flanges you just end up with a normal club. Some things don't brake they just become something else. Escalators never brake they only become stairs. Spiked maces don't brake they become round hammers. Rods don't brake they become shorter sticks. See where I'm going with this? It is just a good simple tool and even after it is damaged you can still use as a weapon in much the manner as before.
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Tip: If you are fighting a girl wearing a long flowing dress and/or heels beware of her kicks.

There are some styles of fighting that plays to a woman's advantage. A good number of these are kicking styles, where they focus on the power and speed of the legs more than the arms. Part of their advantage for women is that wearing dresses aids them. A long dress hides their legs so you can't read their movements clearly, and if the dress is colorful it can be used to distract people making it harder to know where the next attack is coming from. Shoes also plays to a woman's advantage in these types of fighting styles, namely heels. High heel shoes or any shoe with a strong narrow heel can be used as a spike and stab people. One type of shoe that comes to mind are stilettos, that and the shoes are named after the stiletto dagger.
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Splatterfox

 
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