~NPC~
~Character Data~
~Character Data~
Character Name: Amou Kaikuru
Element Affinity: Fire
Age: 14
Sex: Male
Rank: Genin
Headband:Wears it on a chain around his neck.
Height: 5' 2"
Weight: 102lbs
Physical Description: Muscular yet slim, he is quite handsome and yet often appears childlike as he usually looks surprised at everything. He has shouder-length black hair and it always looks toussled and messy. His eyes are possibly his most unusual attribute as they're a bright emerald green which tend to dull when he's feeling troubled. He wears a black hooded body warmer over a short-sleeved white top. The white top has pockets on both sides of the upper arm and the body warmer has two pockets for hands and two more above those with buttons to close them. He also wears black 3/4 length pants which are baggy at the bottom and he wears bandages from his ankle's to the bottom of his pants and the bottom of his pants are wrapped underneath the bandage (sounds more complicated than it is). Finally he has black shoes and gloves.
Personality: Very friendly and eager to please people. He always tries his best but can be sometimes awkward and clumsy. He's not very forward or outgoing but can be quite relaxed in a situation where he knows the people around him. He is also very cautious and wary by nature. He is very submissive and if he feels like he's disappointing people can feel very down in himself.
Background: Kaikuru grew up pretty normally. His two parents were quite devoted to him since he was an only child but they split up when he was ten and his father left home. Neither him nor his mother have heard from him since. Kaikuru misses him but tries not to dwell on it too much.
Last year he and his mother had to leave to be with his dying grandmother in a neighbouring country. His mother is still there now but told him to return to Otogakure to continue his training because she knew it was what he wanted. So he now lives on his own and is trying to fit back into the Oto lifestyle.
Missions:
S:
A:
B:
C:
D:
Jutsu:
Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.
Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.
Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.
Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 5
Experience: 87/140
Hp: 60
Cp: 25
MHp: 55
Strength: 8 +6 = 14 mod= 2
Dexterity: 8 + 6 +2= 16 mod= 3
Constitution:8 + 6 +1= 15 mod= 2
Intelligence: 8 + 4 = 12 mod= 1
Wisdom: 8 + 4 = 12 mod= 1
Charisma:8 + 4 +2= 14 mod= 2
Chakra: 8 + 6 = 14 mod= 2
Dodge Bonus: 13
Base Attack Bonus: 5
Attack Melee: 7
Attack Ranged: 7
Base Save Bonus: 2
Fort: 4
Rex: 4
Will: 3
Damage:
~Skills~
Swim: (Str) 2+
Balance: (Dex) 2+1 =3
Escape Artist: (Dex) 2+
Hide: (Dex) 2+
Move Silently: (Dex) 2+
Sleight of Hand: (Dex) 2+
Tumble: (Dex) 2+ 1 = 3
Use Rope: (Dex) 2+
Concentration: (Con) 2+
Chakra Control: (Int) 1+ 1 +4 =6
Craft: (Int) 1+
Disable Device: (Int) 1+
Forgery: (Int) 1+
Knowledge: (Int) 1+
Repair: (Int) 1+
Research: (Int) 1+
Search: (Int) 1+1 =2
Alchemy: (Wis) 1+
Listen: (Wis) 1+
Read Lips: (Wis) 1+
Sense Motive: (Wis) 1+
Spot: (Wis) 1+1 =2
Survival: (Wis) 1+
Treat Injury: (Wis) 1+
Bluff: (Cha) 1+
Diplomacy: (Cha) 1+
Disguise: (Cha) 1+
Gather Information: (Cha) 1+
Handle Animal: (Cha) 1+
Intimidate: (Cha) 1+
Innuendo: (Cha) 1+
Perform: (Cha) 1+
Seduction: (Cha) 1+
Ninjutsu: (Chk) 2+
Genjutsu: (Int) 1+
Taijutsu: (Str) 2+
Fuuin Jutsu: (Int) 1+
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:
~Possessions~
Money:
Ryo:
Yen: 50-10=40
Equipment:
Pouch
6 Kunai
8 Shuriken
Valuables:
His father had made him the chain with Oto's emblem which he wears instead of his headband. It's the only thing his father left behind when he left.