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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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ViciousKira

PostPosted: Sun Oct 12, 2008 12:27 pm


~NPC~

~Character Data~


Character Name: Amou Kaikuru
Element Affinity: Fire
Age: 14
Sex: Male
Rank: Genin

Headband:Wears it on a chain around his neck.
Height: 5' 2"
Weight: 102lbs

Physical Description:
Muscular yet slim, he is quite handsome and yet often appears childlike as he usually looks surprised at everything. He has shouder-length black hair and it always looks toussled and messy. His eyes are possibly his most unusual attribute as they're a bright emerald green which tend to dull when he's feeling troubled. He wears a black hooded body warmer over a short-sleeved white top. The white top has pockets on both sides of the upper arm and the body warmer has two pockets for hands and two more above those with buttons to close them. He also wears black 3/4 length pants which are baggy at the bottom and he wears bandages from his ankle's to the bottom of his pants and the bottom of his pants are wrapped underneath the bandage (sounds more complicated than it is). Finally he has black shoes and gloves.


Personality: Very friendly and eager to please people. He always tries his best but can be sometimes awkward and clumsy. He's not very forward or outgoing but can be quite relaxed in a situation where he knows the people around him. He is also very cautious and wary by nature. He is very submissive and if he feels like he's disappointing people can feel very down in himself.

Background: Kaikuru grew up pretty normally. His two parents were quite devoted to him since he was an only child but they split up when he was ten and his father left home. Neither him nor his mother have heard from him since. Kaikuru misses him but tries not to dwell on it too much.

Last year he and his mother had to leave to be with his dying grandmother in a neighbouring country. His mother is still there now but told him to return to Otogakure to continue his training because she knew it was what he wanted. So he now lives on his own and is trying to fit back into the Oto lifestyle.

Missions:
S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Genjutsu-

Taijutsu-


Summoning Contract-

~Stats~

LV. 5
Experience: 87/140
Hp: 60
Cp: 25
MHp: 55

Strength: 8 +6 = 14 mod= 2
Dexterity: 8 + 6 +2= 16 mod= 3
Constitution:8 + 6 +1= 15 mod= 2
Intelligence: 8 + 4 = 12 mod= 1
Wisdom: 8 + 4 = 12 mod= 1
Charisma:8 + 4 +2= 14 mod= 2
Chakra: 8 + 6 = 14 mod= 2

Dodge Bonus: 13

Base Attack Bonus: 5
Attack Melee: 7
Attack Ranged: 7

Base Save Bonus: 2
Fort: 4
Rex: 4
Will: 3

Damage:

~Skills~
Swim: (Str) 2+

Balance: (Dex) 2+1 =3
Escape Artist: (Dex) 2+
Hide: (Dex) 2+
Move Silently: (Dex) 2+
Sleight of Hand: (Dex) 2+
Tumble: (Dex) 2+ 1 = 3
Use Rope: (Dex) 2+

Concentration: (Con) 2+

Chakra Control: (Int) 1+ 1 +4 =6
Craft: (Int) 1+
Disable Device: (Int) 1+
Forgery: (Int) 1+
Knowledge: (Int) 1+
Repair: (Int) 1+
Research: (Int) 1+
Search: (Int) 1+1 =2

Alchemy: (Wis) 1+
Listen: (Wis) 1+
Read Lips: (Wis) 1+
Sense Motive: (Wis) 1+
Spot: (Wis) 1+1 =2
Survival: (Wis) 1+
Treat Injury: (Wis) 1+

Bluff: (Cha) 1+
Diplomacy: (Cha) 1+
Disguise: (Cha) 1+
Gather Information: (Cha) 1+
Handle Animal: (Cha) 1+
Intimidate: (Cha) 1+
Innuendo: (Cha) 1+
Perform: (Cha) 1+
Seduction: (Cha) 1+

Ninjutsu: (Chk) 2+
Genjutsu: (Int) 1+
Taijutsu: (Str) 2+
Fuuin Jutsu: (Int) 1+
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~

Money:

Ryo:
Yen: 50-10=40

Equipment:
Pouch
6 Kunai
8 Shuriken

Valuables:

His father had made him the chain with Oto's emblem which he wears instead of his headband. It's the only thing his father left behind when he left.
PostPosted: Sun Oct 12, 2008 12:30 pm


~NPC~

~Character Data~


Name:Suiji Mazumoto
Village:Otogakure
Clan/Bloodline:none
Element Affinity:Water
Age:14
Gender:Male
Rank:Genin

~Appearance~


Headband:Over both eyes (this is despite picture)
Height:5"5
Weight:120 lbs.
Hair:Blonde spiky hair that slightly goes over head band.
Eyes:milky silver/ blind.
Physical Description:User Image
Clothing: description^
Background:Suiji was taken as a young boy and put with a new family in the Sound village after a murderous battle with a small mist village town. He has grown up now passed the academy and lives with his family unless he's on a mission. He was blind since birth and has overcome it by honing his sense of touch and hearing to almost in-human.
Personality:He's a quite boy who likes to be in the crowd but not standing out. He doesn't do many activities but loves his taijutsu work. He uses a shorter version of the Kubikiri Houcho ( sword used by Zabuza) which is the only thing he has left of his former life in his village.
Other:none.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 2
Experience:???
Hp:??
Cp:??
MHp:??

Strength: 8 + 6 = 14 | mod = 2
Dexterity: 8 + 6 = 14| mod = 2
Constitution: 8 + 6 = 14| mod = 2
Intelligence: 8 + 6 = 14 | mod = 2
Wisdom: 8 + 3 = 11 | mod = 1
Charisma: 8 + 3 = 11| mod = 1
Chakra: 8 + 6 = 14 | mod = 2
Dodge Bonus: 2 + 3 + 10 = 15

Base Attack Bonus:2
Attack Melee: 2 + 1 = 3
Attack Ranged: 2 + 2 = 4

Base Save Bonus: 1
Fort: 1 + 2 = 3
Rex: 1 + 2 = 3
Will: 1 + 1 = 2

Damage:
Taijutsu: 1 - 6 + (2 + 6)= 1 - 8

~Skills~


Swim: (Str)

Balance: 0 (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: 0 (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: 0 (Con)

Chakra Control: 0 (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: 0 (Int)
Repair: (Int)
Research: (Int)
Search: 0 (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: 0 (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: 0 (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: 0 (Chk)
Genjutsu:0 (Int)
Taijutsu: 0 (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai: 0
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:0

Equipment:


Valuables
Kubikiri Houcho

ViciousKira


cheerios18

PostPosted: Thu Feb 25, 2010 9:10 pm


~Character Data~


Name: Moe Zart
Village: Otogakure Thief
Clan/Bloodline: N/A
Element Affinity: N/A
Age: Looks to be around 20-30
Gender: Male
Rank: Chuunin

~Appearance~


Headband biggrin oesn't wear one
Height: 5'5
Weight: 150
Hair: Covered under his hat/mask
Eyes: Black
Physical Description: Looks to be a well built adult, his arms slightly flimsy because of his violin playing reducing his time that he could've been using actually training for taijutsu, but his arms not SUPER flimsy.
Clothing: Wears a long black cloak, straw hat, and mask, so you can't see any skin except the area around his eyes.
Background: N/A, The only village reports say he has been raiding villagers on the outskirts, robbing them using genjutsu.
Personality: N/A
Other: Master at the violin.

Missions: N/A

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

E-Rank

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

D-Rank

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 10
Training: 5 days
Special: Add chakra mod to Will Save

Genjutsu-

D-Rank

Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 20
Damage: 10 - 25 + int mod + Genjutsu bonus
Requirements: Genjutsu 15 Ranks
Training days: 5 days.
Will Save:10 + half user's level + half int mod + half wis mod
Specials= If this jutsu remains in effect for two turns, add the effects of Fear to all rolls



C-Rank


Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique)
Kokoni Arazu no Jutsu is a rather sophisticated Genjutsu which changes the appearance of a nearby object or climate.
Cp cost: 45 + 8 per turn
Requirements: Genjutsu 30 Ranks
Training days: 7 days
Will Save:10 + half user's level + half int mod + half wis mod
Specials- Add +20 to Sneak Attack if Genjutsu is successful AND the user attacks next turn.


B-Rank

Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death)
With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai.
Cp cost: 60
Damage: 200 MHp
Requirements: Genjutsu 50 Ranks
Training days: 9 days.
Will save: 15 + half character level + half int mod + half wis mod
Special: If the Genjutsu is completely successful, the Victim passes out for 1 turn, being the mind believes they have been "killed"
To remain conscious, roll a Fortitude Check. If fortitude check is successful, victim remains conscious. The DC for the Fortitude Check is the Genjutsu Attack DC

Magen: Niju Kokoni Arazu no Jutsu (Demonic Illusion: Double False Surroundings Technique)
Type: Unknown, probably: B-rank, Supplementary, All ranges
A second atmospheric layer of Genjutsu is placed among the first illusion performed at firsthand.
Cp cost: 60 + 10 per turn
Requirements: Genjutsu 60 Ranks
Training days: 7 days
Will save: 15 + half character level + half int mod + half wis mod



Taijutsu-

Summoning Contract-

~Stats~

LV. 13
Experience: ----
Hp: 190
Cp: 130
MHp:200

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: 10 Mod: 0
Dexterity: 10 Mod: 0
Constitution: 10+18 Mod:9
Intelligence: 10+20 Mod: 10
Wisdom: 10+20 Mod: 10
Charisma: 10 Mod:0
Chakra: 10+20 Mod: 10
Dodge Bonus: 25

Base Attack Bonus: 13
Attack Melee: 13
Attack Ranged: 13

Base Save Bonus:6
Fort:15
Rex:6
Will: 16

~Skills~


Strength Modifier: [+0]
Swim:0
Taijutsu: 0

Dexterity Modifier: [0]
Balance: 0
Escape Artist:0
Hide:0
Move Silently: 0+30=30
Sleight of Hand: 0
Tumble:0
Use Rope: 0
Perform (Puppet Play): 0

Constitution Modifier: [9]
Concentration: 9

Intelligence Modifier: [+10]
Chakra Control: +10+20=30
Craft: 10
Disable Device: 10
Forgery: 10
Knowledge: 10
Repair: 10
Research: 10
Search: 10
Genjutsu: 10+60
Fuuin Jutsu: +10

Wisdom Modifier: [+10]
Alchemy: 10
Listen: 10
Read Lips: 10
Sense Motive: 10
Spot: 10
Survival: 10
Treat Injury: 10

Charisma Modifier: [0]
Bluff:0
Diplomacy: 0
Disguise:
Gather Information:0
Handle Animal:0
Intimidate:0
Innuendo:0
Perform:0+20=20
Seduction:0

Chakra Modifier: [+10]
Ninjutsu: 10

Weapons: [add Strength or Dexterity modifier depending on circumstances]
Kunai: 1-3
Shuriken: 1-2
Ninja Weapons: *Varies with weapon*

No Modifiers:
Sneak Attack: N/A
Kawarimi: N/A

~Possessions~


Money:

Ryo: 25 he stole from his last victim.

Equipment: Violin


Valuables: Violin
PostPosted: Mon Feb 21, 2011 11:11 am


NPC
~Character Data~
CURRENTLY IN 2.0


Name: Lavi Itsuki
Village: Konoha, now Otogakure
Clan/Bloodline: n/a
Element Affinity: earth
Age: 16
Gender: male
Rank: chunin
~Appearance~
User Image

Headband: Sewn into his pants
Height: 6’
Weight: 130
HairUser Image - Blocked by "Display Image" Settings. Click to show.ark black, very spiky and flamboyant
EyesUser Image - Blocked by "Display Image" Settings. Click to show.right green eyes, that reek of mischief
Physical Description: Lavi is tall and lean
Clothing: (refer to pic) Lavi wears a plain yellow T shirt under his black jacket. He wears black leather fingerless gloves, and blue jeans. He often wears large black boots or just walks around in his black and orange checkered socks. Background: Lavi comes from the slums of konoha. When he was very young his parents weren’t able to support him or themselves and left him on the door stop of a family’s house. Where he grew up with his four adopted sisters. Taiyo the eldest who was once a jounin level ninja but retired, Suigin who is 24 and an active jounin, Kinsei an 17 year old jounin and Lavi’s best friend, and Chikyuu an 8 year old learning in the academy. After becoming a ninja, Lavi mostly lived on his own during missions. He finally decided that he was ready to leave home, and make his own life. Lavi packed his bags said good bye and headed for Oto. Personality:Lavi is fun and kind, he loves to have fun, and go fast. He is either bored or out of control. His favorite hobby is teaching.
Other:He loves sexy women, and going fast. DOES NOT HAVE SKATES OR GOGGLES!

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage [10-20]
Requirements: Chakra Control 5
Training: 1 day or Learn in the academy.

Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)
After performing a series of hand seals and raising his chakra, the ninja is buried underground using his chakra. He can then move freely inside the ground, as if he was outside, due to the chakra which "makes way" for him/her. After the ninja feels he is below his opponent, he just raises his hand and grabs his opponent's feet, then buries him underground, leaving his head on the surface. This leaves a normal Shinobi open for a powerful attack, but a powerful one can use Chakra and raise himself up to the ground, preventing the attack. An experienced shinobi can also predict the attack, by sensing the opponent's chakra, so this move is really effective on younger ninjas, such as Genins or Chuunins.
Cp cost: 6
Damage: N/A
Requirements: Genin or higher rank. Must be trained to learn the jutsu, ie. you cannot learn it yourself.
Training days: 5 days, 3 days with Earth Affinity
Special: If caught, the Escape Artist DC is 50.


Genjutsu-



Taijutsu-

Summoning Contract-
~Stats~

LV. 10
Experience:
Hp: 130
Cp: 80
MHp: 150

Strength: 10+9=19 | mod = 4
Dexterity: 10+12=22 | mod = 6

Constitution: 10+6=16 | mod = 3
Intelligence: 10+12=22 | mod = 6
Wisdom: 10+10=20 | mod = 5
Charisma: 10+9=19 | mod = 4
Chakra: 10+10=20 | mod = 5
Dodge Bonus: 21

Base Attack Bonus: 10
Attack Melee: 14
Attack Ranged: 16

Base Save Bonus: 5
Fort: 8
Rex: 11
Will: 10

Damage:
Taijutsu: 7-12 [any other weapon you use]
~Skills~


Swim: (Str) 4+
60
Balance: (Dex) 6+5=11
Escape Artist: (Dex) 6+4=10
Hide: (Dex) 6+5=11
Move Silently: (Dex) 6+
Sleight of Hand: (Dex) 6+
Tumble: (Dex) 6+ 5=11
Use Rope: (Dex) 6+
Perform Puppet Play: (Dex) 6+

Concentration: (Con) 3+

Chakra Control: (Int) 6+5=11
Craft: (Int) 6+6=12
Disable Device: (Int) 6+
Forgery: (Int) 6+
Knowledge: (Int) 6+
Repair: (Int) 6+
Research: (Int) 6+
Search: (Int) 6+

Alchemy: (Wis) 5+
Listen: (Wis) 5+
Read Lips: (Wis) 5+
Sense Motive: (Wis) 5+5=10
Spot: (Wis) 5+
Survival: (Wis) 5+
Treat Injury: (Wis) 5+


Bluff: (Cha) 4+5=9
Diplomacy: (Cha) 4+5=9
Disguise: (Cha) 4+
Gather Information: (Cha) 4+
Handle Animal: (Cha) 4+
Intimidate: (Cha) 4+
Innuendo: (Cha) 4+
Perform: (Cha) 4+
Seduction: (Cha) 4+5=9

Ninjutsu: (Chk) 5+4=9
Genjutsu: (Int) 6+
Taijutsu: (Str) 4+6=10
Fuuin Jutsu: (Int) 5+
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:
~Possessions~


Money:

Ryo:

Equipment:


Valuables

cheerios18

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