Before I start however, I might want to list the debate rules I go by when I try to determine a winner. I'm not forcing anyone to follow these rules, but I am showing you them so that you can get an idea of where my argument comes from:
Guidelines for Objective and Open-Minded Debate (G.O.O.D.)
All of these rules are subject to being stated null or void by the thread creator, and ONLY by the thread creator, at the beginning of the thread.
Neutrality
Assume that the battleground is neutral, with physics allowing the use of any character's abilities, but eliminating any skill or item that requires a specific area, opponent, or time, or type of fight to be activated or used.
Assume damage will be a constant. Between different health value systems, treat damage as a relative value. This does not negate established immunities, barriers, or shielding against attack types.
Items
Assume that the character is equipped with the best of his or her equipment. In the case of inventory items in RPG style, it is up to the thread creator to choose what they are given, or if they are given anything.
Assume that there are no items or power-ups laying around the battlefield for either character to pick up or use, unless there are items or power-ups for BOTH characters to use.
Sources
The original, canonical source will have precedence over any secondary or non-canon sources in the case of discrepancies. If there is a novel based on a game, and the novel's version of the hero conflicts with the version seen in the game, the game holds precedence.
You must state what source you are using for your evidence. Should no evidence exist to either prove or disprove an argument, logic and neutral physics and reasoning will be used.
Assistance
Assume that the only characters in the battle are the ones stated by the topic creator, and that any assistance to a character from outside sources will immediately result in a forfeit.
This includes, but is not limited to, party members and summons, as well as abilities that require the help of a party member or other character to use.
The Start of the Fight
Assume that each character is starting with full health. Any energy bars which recharge automatically will also be full. Any energy bars which start off empty in the game and must be charged through either combat or an item will start off empty.
Assume that neither character has previous knowledge of their opponent's skills or abilities, but do start off with knowledge that their opponent exists and that they must fight, regardless of situation or personality.
Assume that a character's skill is at a level they should be at, based off of existing evidence, and that an outside "player" is not a factor. For the sake of the topic, these are real people, not played characters.
The End of the Fight
The fight is won when a character has killed their opponent, removed their opponent from battle, or incapacitated the opponent to the degree that they cannot continue fighting. Resurrection is not an option. When a character has died, they have lost, whether they can be resurrected or not.
If a character retreats from battle, either to another area or another time period, they forfeit the battle.
In order to avoid time paradoxes, a character is never allowed to travel back in time to kill their opponent when they were a child, because if they did that, the opponent would never have existed, thus negating the need to go back in time, so the character would never have done it, which would mean the opponent was not killed so the battle is happening anyways.
Neutrality
Assume that the battleground is neutral, with physics allowing the use of any character's abilities, but eliminating any skill or item that requires a specific area, opponent, or time, or type of fight to be activated or used.
Assume damage will be a constant. Between different health value systems, treat damage as a relative value. This does not negate established immunities, barriers, or shielding against attack types.
Items
Assume that the character is equipped with the best of his or her equipment. In the case of inventory items in RPG style, it is up to the thread creator to choose what they are given, or if they are given anything.
Assume that there are no items or power-ups laying around the battlefield for either character to pick up or use, unless there are items or power-ups for BOTH characters to use.
Sources
The original, canonical source will have precedence over any secondary or non-canon sources in the case of discrepancies. If there is a novel based on a game, and the novel's version of the hero conflicts with the version seen in the game, the game holds precedence.
You must state what source you are using for your evidence. Should no evidence exist to either prove or disprove an argument, logic and neutral physics and reasoning will be used.
Assistance
Assume that the only characters in the battle are the ones stated by the topic creator, and that any assistance to a character from outside sources will immediately result in a forfeit.
This includes, but is not limited to, party members and summons, as well as abilities that require the help of a party member or other character to use.
The Start of the Fight
Assume that each character is starting with full health. Any energy bars which recharge automatically will also be full. Any energy bars which start off empty in the game and must be charged through either combat or an item will start off empty.
Assume that neither character has previous knowledge of their opponent's skills or abilities, but do start off with knowledge that their opponent exists and that they must fight, regardless of situation or personality.
Assume that a character's skill is at a level they should be at, based off of existing evidence, and that an outside "player" is not a factor. For the sake of the topic, these are real people, not played characters.
The End of the Fight
The fight is won when a character has killed their opponent, removed their opponent from battle, or incapacitated the opponent to the degree that they cannot continue fighting. Resurrection is not an option. When a character has died, they have lost, whether they can be resurrected or not.
If a character retreats from battle, either to another area or another time period, they forfeit the battle.
In order to avoid time paradoxes, a character is never allowed to travel back in time to kill their opponent when they were a child, because if they did that, the opponent would never have existed, thus negating the need to go back in time, so the character would never have done it, which would mean the opponent was not killed so the battle is happening anyways.