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PREVIEW: Silent Hill V

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Transatlantic Ace

Shy Genius

PostPosted: Sun Nov 25, 2007 5:19 am


Silent Hill V

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Silent Hill V is the next installment of the Silent Hill series. Having steady releases since 1999, Silent Hill games have grown over time and have become a great series for those interested in horror/survival.


+Story
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The official announcement of Silent Hill V named the protagonist as Alex Shepherd, a war veteran who returns home from an overseas tour of duty to find that his father, and later his younger brother, Joshua, have disappeared, and his mother has gone into catatonia. Alex begins to search for his brother, leading him to Silent Hill after searching his hometown of Shepherd's Glen, where he will have to traverse real world areas covered in fog, and also the "Otherworld" version of the same maps. EGM magazine confirmed that there will be a female supporting character Ellie, who is connected to Alex. It is unknown whether she is playable at the moment.

+Gameplay

Combat in the game will take into account Alex's experience as a soldier, and the psychological aspects of other installments of the game will have a part in Silent Hill V. Confirmed enemies in the game include the nurses and a new androgynous creature called "Siam", as well as "Schism", a humanoid with a massive , bladed head split down the middle, and "Smog", an emaciated corpse covered in boils who spews poisonous gas. The gameplay will feature real time wounds that show up on both Alex and his enemies. New fighting techniques will be offered as way for Alex to deal with enemies, including grappling and evasive maneuvers. Enemies will have upgraded artificial intelligence, adding new ways to attack or avoid enemies. The game engine used allows all this, and also incorporates realistic physics. Meaning, if you bump into a table, the object on that table will move, and the table itself will also move. Such interactions with everything in the environment can bring some monster's attention to Alex. It's unknown whether having individual objects existing in-game will make it possible to use every object you find.


+Development

Chief designer of Silent Hill V, Masashi Tsuboyama announced the game's development in a 2004 interview with Eurogamer. Tsuboyama first clarified rumors that it wasn't going to be called Shadows of the Past as previously reported. In the same interview, he stated that Konami wasn't sure which next-generation console it would be released on. Although dodging the question, composer/producer Akira Yamaoka recently shed some light upon the question with, "We cannot say yet, but we are hoping to carry on the plans of the earlier Silent Hill platforms."

In several interviews, Akira Yamaoka has revealed some information regarding the fifth release. In Famitsu Magazine, around December 2006, Yamaoka confirmed his return as the composer for Silent Hill V stating, "I will be composing the music which has started being made now, but I am far from finished. I cannot say anything about the music or the type I'm making but I can say that fans of the previous soundtracks should be pleased with its outcome." He hinted at a return to the psychological roots that were present in Silent Hill 2 and that the team was interested in setting the game's atmosphere in a sunny environment gone wrong. In April 2007, Yamaoka told GamePro Magazine that he wasn't able to comment much about the story or progress at the moment, but confirmed that Silent Hill V would resemble the second installment in terms of the way the player is directed and the characters' behavior. Earlier reports claimed he has commented that the game might not even be called Silent Hill V, possibly indicating that Konami will scrap the numerical title and settle for a subtitle.

On July 11, 2007, gaming website Kotaku confirmed that Silent Hill V will not be developed by Team Silent but instead by Foundation 9 studio, The Collective (the guys behind behind Mark Ecko's Getting Up and the first Buffy the Vampire Slayer game).


+Platforms

Silent Hill V will be on Sony's Playstation 3 and Microsoft's Xbox 360. Tsuboyama states his reason for not putting it on the Nintendo Wii (as of yet):


"While Nintendo Wii sales are very high, and I applaud Nintendo for their success, I don't think Silent Hill is a game that would be sold on Nintendo Wii as much as a game like Zelda would worldwide....

Nintendo Wii would be easier to make for but the control scheme would be hard to implement in a Silent Hill game."


+Trailers

Link

Interview and Gameplay Footage
PostPosted: Fri Dec 28, 2007 5:59 pm


No replies in over a month...

Transatlantic Ace

Shy Genius


Daxelman
Crew

PostPosted: Sat Dec 29, 2007 11:49 am






[personal]

Silent Hill isn't scary.

To make something truly scary, you need Dora The Explorer.
[/personal]

That being said, finally, someone how isn't some town home loser with nightmares. I get to use someone trained in the ways of survival, yet watch him still piss his pants in fear.

This is going to be fun.
PostPosted: Wed Feb 27, 2008 8:34 pm


I agree, I'm stoked.

Transatlantic Ace

Shy Genius

Reply
Viking Media

 
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