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Kusagakure Shinobi Scroll

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Karite The Reaper

Dapper Hunter

PostPosted: Sun Nov 11, 2007 2:36 pm


Username: Nightzblade

Time Zone: Eastern

Posting: at least three times a day

Name: Konpaku kokyuu

Village: Kusagakure

Element Affinity: Earth & Fire

Age: 18

Gender: Male

Rank: Kage

Headband: Covering right eye

Height: 6’ 3”.

Weight: 195.

Hair: Konpku has blood red hair that is slicked back, but is shaved to a fade on the back and sides.

Eyes: Lime green eyes with a hint of red near the bottom

Physical Description: Konpaku doesnt look like a muscular person, but is much stronger then he looks, he has a fairly natural tan skin tone but has many scars on his arms from jutsus. He wears a long sleeved black shirt. He has two tattoos, one of a bear symbol for strength from his chunin graduation on his right shoulder blade, another of a wolf for the thrill of the hunt on his left shoulder blade.

Clothing: He wears a gray camo pants with a black long sleeved shirt that splits up the middle to his elbows and just hangs. On his back he holds his katana

Background: Konpaku is a strong and gifted ninja. He trains hard for one reason. To lead the best village in the history of shinobi. Right now he will start with the gennin he has chosen to lead, the shinobi of the future. He works hard to make sure his village is ready for anything, he claims he doesn't care but he really does, that is why he is so hard on his students, he wants them to do well. he wants them to strive to survive and protect. Konpakus family is his village. They are all that matters

Other: Konpaku trains his men and students like he would himself, till collapse

Missions:
S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 15
Training: 5 days
Special: Add chakra mod to Will Save

Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage
Requirements: Chakra Control 5

Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)
The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground.
Cp cost: 6
Damage: N/A
Requeriments: Genin or highter rank. Must be trained to learn the jutsu.
Training days: 3 to 7 days. 2 - 5 With earth Affinity.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: N/A
Damage: N/A
Requeriments: Dexterity 20+
Training days: 3 days.

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.


Fukumikuchi Hari (Hidden Mouth Needles)
The user is able to summon forth needles into the mouth and then spit them out at their opponent with precise accuracy.
Cp cost: N/A
Damage: Needle "Senbon" damage.
Requeriments: Dexterity 20+
Training days: 10 Days.

Soshuha (Manipulating Attack Blades)
Blades are held floating in mid-air as they are controlled by the user's chakra. These blades can then be directed towards any desired target.
Cp cost: 6 per blade.
Damage: 1 - 10 per blade.
Requeriments: Chakra 25 +
Training days: 14 days.

Dokugiri (Poison Mist)
The user breathes out a toxic gas from their body that can also be used as a handy smokescreen.
Cp cost: 30
Damage: N/A "poison"
Requeriments: Int 30 + Chakra 30+
Training days:30 days.
Poison Effect: 2d10 cont damage + 1d4 con damage per turn you spend breathing the cloud of smoke
Save: Reflex: 10 + character level + chakra mod. "To avoild"
Fort: 10 + character level + chakra mod. To resist the poison.

Doton: Doryu Dango (Earth Release: Earth Mausoleum Dumpling)
The user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using their immense strength, they can lift up the ball and hurl it at his opponent, flattening everything in its path.
Cp cost: 30
Damage: 40 - 80
Requeriments: Str 30+ Chakra 30+
Training days: 20 days.

Doton Kekkai: Dorodomu (Earth Release Barrier: Dungeon Chamber of Nothingness)
Traps the victims inside a self-repairing dome of earth.
Cp cost: 20
Damage: N/A
Requeriments: Earth Afinity.
Training days: 10 days.

Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 80
Damage: 120 - 250 + chakra mod.
Requeriments: Fire affinity. Chakra 50+
Training days: 20 days.

Katon: Ryuka no Jutsu (Fire Release - Dragon Fire Technique)
After binding the opponent, the user blows a large torrential burst of fire usually along a length of cord, guide wire, or any other long thin object.
Kawara Shuriken (Roof Tile Shuriken)
Cp cost: 70
Damage: 100 - 200
Requeriments: Fire Affinity, Chakra 50 +
Training days: 16 days.

Hiru Bansho: Boka no Jutsu (Leech All Creation: Attack Prevention Technique)
The user merges with or within a nearby object, taking on its properties, and avoiding any damage.
Cp cost: 50
Damage: N/A
Requeriments:
Training days: 30 days

Tanuki Neiri no Jutsu, "Play Possum Jutsu"
The user forces them self into a deep sleep using their chakra to cover their pulse and heartbeat to fool an opponent.
Cp cost: 20 + 5 per turn
Damage: N/A
Requirements: Chakra Control 10
Special: You appear dead. DC to find out you are alive is 35. Roll is d20 + wis mod.

Katon: Haisekishō, (Fire Release: Ash Product Burning)
Unlike other fire-based jutsu, this jutsu allows the user to breathe out a cloud of superheated ash capable of causing third-degree burns. Because it is ash and not flame, the ash remains in the air around the target, and therefore remains potent for a longer period.
Cp cost: 50
Damage: 50 - 80, then 20 per turn (for two turns)
Requirements: Fire Affinity
Training: 7 days
Special: Due to the cloud of ash its effects linger for 3 rounds (same as smoke bomb)

Jibaku Mandara (Mandala: Buddist Visual of the Enlighten)
This jutsu creates a pyramid-like chakra cage around an opponent. The user can then constrict the cage to crush the opponent. The user must maintain a triangle-shaped hand seal at all times to maintain the cage. Should the user's will falter or the entrapped opponent happen to be strong enough, the cage can be broken. When the cage breaks, a massive explosion of energy follows, destroying a wide area. The one who broke the cage, however, remains safe in the center of the blast.
Cp cost: 80 + 20 per turn.
Damage: 30 - 50 per turn.
Special: [d20 + str] vs [d20 + chakra control] per turn to see if you break out.
Damage of Explosion: 200 - 300

Katon: Kasumi Endu no Jutsu (Fire Release: Covering Mist Technique)
User blows out a great amount of burnable gas. Once it comes in contact with any form of combustion force (from fire to small sparks), the gas ignites and literally creates a sea of fire.
Cp cost: 10
Damage: Depends on fire lighted
Requeriments: Fire Affinity.
Training days: 10 days.

Kugutsu no Jutsu (Puppet Technique)
Just like a marionette, the user controls a puppet using strings of chakra from his fingers. This skill is often prepared in coordination with Kawarimi no Jutsu (Change of Body Technique), so the user can quickly replace their body with the puppet when they feel the need to activate it. Another useful quality of this skill is the fact that the puppet can take the form of another person, object, or, more commonly, the form of the user. Puppets are fitted with various hidden devices, most commonly extendable blades, various projectile launchers, and poison, both in gaseous form and liquid coating their weapons. This technique can also be adapted to control humans as if they were puppets, or another puppeteer's puppets.
Cp cost: 2 cp per round the puppets are used.
Damage: Depends on puppet power.
Requirements: Puppet users only, Chakra Control 5, Perform Puppet Play 1.
Training: 2 days
Special: Must master this jutsu before attempting to fight with puppets.

Genjutsu-
Magen: Jigoku Koka no Jutsu (Demonic Illusion: Descending Hell Technique)
Jigoku Kōka no Jutsu is a Genjutsu that causes its opponent to see a vision of a tremendous ball of fire that will descend from the sky to envelope the target. The victims of the jutsu will believe they are being engulfed by a torrent of fire and will flee from their location to safety.
Cp cost: 30
Requeriments: Genjutsu 40 Ranks
Training days: 5 days
Will save: 15 + character level + charisma mod.
Taijutsu-

Summoning Contract- Here you post your character summoning contract if any. To get a contract you must first make a quest for it. Ask a crew member to help you with this.

~Stats~:
LV. 60
Experience: 0/1000
Hp: 2100
Cp: 1980
Mhp:1920
Strength: 20+51+0=71 {30}
Dexterity: 20+41+0=61 {25}
Constitution: 20+50+0=60 {25}
Intelligence: 20+35+0=55 {22}
Wisdom: 20+34+0=54 {22}
Charisma: 20+10+0=30 {10}
Chakra: 20+50+0=70 {30}

Dodge Bonus: 57

Base Points: 20.

Points for Distribution: 268


Base Attack Bonus: 60/55/50/45/40/35/30/25/20/15/10/5

Attack Bonus: 90/85/80/75/70/65/60/55/50/45/40/35

Ranged Bonus: 85/80/75/70/65/60/55/50/45/40/35/30

Damage: 31-305

Base Save Bonus: 30

Fortitude: 55

Reflex Save: 55

Will Save: 52

Skills:
Bluff: (Char) 10+35+0= 45
Diplomacy: (Char) 10+30+0= 40
Disguise: (Char) 10+0+0= 10
Gather Information: (Cha) 10+20+0= 30
Handle Animal: (Cha) 10+0+0= 10
Intimidate: (Cha) 10+70+0= 80
Innuendo: (Cha) 10+0+0= 10
Perform: (Cha) 10+88+10= 108
Puppet play: 108
Sense Motive: (Wis) 22+50+0= 62
Read Lips: (Wis) 22+45+0= 67
Seduction: (Cha) 10+35+0= 45

Balance: (Dex) 25+0+0= 25
Disable Device: (Int) 22+0+0= 22
Escape Artist: (Dex) 25+32+0= 57
Hide: (Dex) 25+32+0= 57
Listen: (Wis) 22+10+0= 32
Move Silently: (Dex) 25+32+0= 57
Sleight of Hand: (Dex) 25+41+0= 66
Survival: (Wis) 22+0+0= 22
Swim: (Str) 30+0+0= 30
Treat Injury: (Wis) 22+0+0= 22
Tumble: (Dex) 25+0+0= 25
Use Rope: (Dex) 25+0+0= 25

Concentration: (Con) 25+15+0= 40
Craft: (Int) 22+32+52= 106
Puppet craft: 106
Forgery: (Int) 22+0+0= 22
Knowledge: (Int) 22+36+0= 58
Repair: (Int) 22+20+42= 84
Research: (Int) 22+0+0= 22
Alchemy: (Wis) 22+2+0=24
Search: (Int) 22+36+0= 58
Spot: (Wis) 22+65+0= 87

Chakra Control: (Int) 22+150+0= 172
Ninjutsu: (Chk) 30+150+0= 180
Genjutsu: (Int) 22+12+0= 34
Taijutsu: (Str) 30+170+0= 200
Fuuin Jutsu: (Int) 22+36+0= 58
Kawarimi: 36+0=36
Kunai: 50=50
Shuriken: 50=50
Ninja Weapons:
Sneak Attack: +0= 0

Skill Points: 1320

Possessions: a silver ring with the words "love is strength" he wears on his right ring finger

¥en: 36

Ryo: 452

Equipment:
Metal Wire: 200 ft

Kibaku Fuda: x10

Kemuridama: x10
PostPosted: Tue Nov 13, 2007 4:48 am


User-name: Creuset
Posting: at least 4 times a week
Time zone: GTM +1
----------------------------
~Character Data~
Name: Dojima, Shimoda
Village: Kumogakure no sato
Clan/Bloodline: Dojima clan
Element Affinity: Earth, Water and Fire
Age: 51
Gender: male
Rank: Anbu chief
----------------------------
~Appearance~
Headband: On his right arm, balch headband.
Height: 1.85 meters
Weight: 75 kg
Hair: Spiky black hair.
Eyes: Black
Physical Description: Long muscelar, heavy jaws, stern face.
Clothing: Anbu outfit and on top of that, he usealy wears a black raincoat.
Background::The Dojima family is a well known clan in Kumogakure. They are specialists in using the 4 elements in their jutsu's. Tough it's not a kekkai genkai, everybody in the Dojima family has a affinity with at least 2 of the 4 elements, if not with all 4 of them, just like their honored forefather Dojima, Altan who was the Raikage 300 years ago. Some people says that it is some kind of sick passion for elemental ninjutsu. Most of the family members end up being a jounin or an Anbu, but some choose to have a quiet live, running a shop or something like that. Though most of the family died in the last great ninja war, 9 members are still alive. The head-family: Dojima,Shimoda (leader of the Dojima family and Kazuma's father), his wife Dojima,Hanako, their son Dojima,Kazuma and their daughter Dojima,Heiko. Of the branch-family: Dojima,Taro (brother of Shimoda and the uncle of Kazuma), his wife Dojima,Yumi and their 2 sons. Nishki and Shinji. There is also grandmother Dojima, who was a perfect medical ninja when she was young, nowdays she lives with the head-family. Shimoda is a proud leader of a great family. From the age of 4 he was thought by his father (the late Dojima, Genji) all the varieus jutsu's. But what could have been a peacefull and happy childhood, was disturbed by war. His father, who was convinced of the supreme power of the Dojima family, brought him along his missions. So it was that Shimoda learned the hard truth of being a shinobi. But seeing his great father fight along other Dojima-members, made him feel proud and safe. But one day fate came to play a part in his life. During a normal patrol along the village border, his fathers team got ambushed. "Luckely" Shimoda wasn't around at that moment, he was sent as a messanger to the Raikage. Once he had heard how his father and 2 uncles were slain, by unknown shinobi's, something changed inside Shimoda. He swore that no matter what he would keep true to his fathers words. He took his fathers motto as his own: "Live for the family honor, live for the village!" Soon his star started to rise. During the war he became a Anbu and at the end of the war even the Head Anbu. This was not only because of his unique ability (he has affinity with 3 elements!) that was discovered at the end of the war, but also because of his great mind. Soon he became famous in Kumogakure, as the new clan leader of the Dojima clan and people started to call him a genius. The Dojima family is a well known clan in Kumogakure. They are specialists in using the 4 elements in their jutsu's. Tough it's not a kekkai genkai, everybody in the Dojima family has a affinity with at least 2 of the 4 elements, if not with all 4 of them, just like their honored forefather Dojima, Altan who was the Raikage 300 years ago. Some people says that it is some kind of sick passion for elemental ninjutsu. Most of the family members end up being a jounin or an Anbu, but some choose to have a quiet live, running a shop or something like that. Though most of the family died in the last great ninja war, 9 members are still alive. Well...untill 2 years ago.....
One day he decided to do mission again, after helping the Jikan family for years by opening dialoges with other villages and rebuilding the Anbu. As his first mission in 10 years he was sent to the Dead Forest, to kill the leader of the bandits who were attacking the village for quiet some time. He succesfully completed the mission, but on his return he found his beloved village destroyed. Kumogakure no sato was completly destroyed by a huge avalanche!! His entire family was dead, his people were dead, everything was dead!!
Being the head of the family and a the former Anbu chief, Shimoda had taken all kinds of oaths to protect his family and the village........and now....and now he had failed them all.
For days he sat there crying, crying for the first time since he became the head of the family. He was always seen as the strong pillar of the family, emotionless, hard, strict. But now he sat there for the third day, crying like a small child........if they only could seem him....
During the third night he had a very weird dream, in which his own father appeard, looking down on him, shaking his head. And also their honourd forefather, the second Raikage, appeard before him, pointing in the distance.......
Suddenly Shimoda woke up, sweeting, almost like he ahd some kind of fever. He didn't know if the dream was some kind of hint, or just sick images created by the fact that he was clsoe to starvation!
He only knew that sitting there wouldn't change anything. He looked at the ruins where once the great Dojima estate stood and the made his mind. He was going to rebuild the village!
But first he had to find allies who were willing to help him. He closed his eyes and focused his mind for a moment...."Yes...Kusa!" He rememberd that during the reign of the Jikan family, there was an alliance between Kumo and Kusa.
He sighed and put his palms agains eachother, in a buddha sign and said a small pray for his family and for the people of the village.
He then left the site, not looking back for once.

1 year later

Shimoda was walking down the silent streets of Kusagakure no sato. Now and then he looked inside some stores. Somehow he started think about last year. He sighed....it had been a hard year..even for him...a former Anbu chief!
After he had left the site Shimoda went trough the forest, towards Otokaure no sato. It took him 7 day to arrive, meanwhile living from the land. When he arrived there he was shoked. Half of the population was sloughterd and half of the village was in ruins. Not knowing, who had attacked Oto, he wisely dicided to stay hidden. Trough good fortune he became friends with one of the last survivors of the Orochi clan. Shimoda was by that time almost a wild man, for he had lived like an animal for 1 week. The Orochi took him to the Orochi houses located in the swamps, where Shimoda spent the next 3 months, not only recuperating, but also gathering intellegence. He found out what had happend during his misson and how the whole shinobi world was now cast in other war. During these 3 months he also helped the Orochi survive, for they where hunted by some unknown shinobi. To return the favor, the Orochi thought him one of their healing justu: Inyu Shometsu (Secret Healing Wound Destruction)
After the 3 months, knwing that the Orochi would be safe for a while, Shimoda took his leave and left him, continuing to Yukigakure.
Not much happended the first few days he crossed the country, but on the seventh day, during a bllizzard, a lonly figure appeard before him. He could see his face or his clothes only his siliuet. "What do you want?!" he yeld into the blizzard. He tried to walk, but he could! He was trapped in an ice cage. He then heard a voice in his head: "The Fifth Dawn could use people like you....with you experince....your abilities......in return we can give you everything...." and he disappeard! Shimoda was free again. Free, but confused......
Only weeks later when he arrived in Kusa he understood the message. For Kusa was taken over by the Fifth Dawn and they were moere then willing to accept people like Shimoda as their subordinantes.
And now he was here walking and helping them, to archive their goal. In return they would give him the money to rebuild the village....and that's all that matters for Shimoda!!

Personality: Talks only when needed and is so honest, that it sometimes hurts. The village and family honor are top priority.
Other: He has a sword that he got from his father.
----------------------------
Missions:

S:many
A:many
B:many
C:many
D:many
----------------------------
Jutsu:
Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)
The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground.
Cp cost: 6
Damage: N/A
Requeriments: Genin or highter rank. Must be trained to learn the jutsu.
Training days: 3 to 7 days. 2 - 5 With earth Affinity.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: N/A
Damage: N/A
Requeriments: Dexterity 20+
Training days: 3 days.

Doton: Doroku Gaeshi (Earth Release: Earth Shore Return)
After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall.
Cp cost: 20
Damage: N/A
Requeriments: Level 10 higher
Training days: 15 days.

Doton: Retsudotensho (Earth Release: Split Earth Turn Around Palm)
This technique allows the ninja to control nearby rocks and stones that surround the enemy and will begin to hit and spin about crushing all those trapped within it.
Cp cost: 15
Damage: 5 - 35 + chakra mod.
Requeriments: Level 15+, Chakra 30+
Training days: 15 Days.

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.

Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 15
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+
Training days: 10 days.
Special: Uchihas learn this at young age.

Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 12 + 2 per ball.
Damage: 10 - 20 per ball that hits.
Requeriments: Fire Afinity.
Training days: 10 days

Kekkai Hojin (Barrier Encampment Method)
An array of four explosive tags are jointly placed around the boundary of an area. If anyone or anything happens to walk through the boundary, the seals will instantly activate and explode, killing the imprisoned target.
Cp cost: N/A
Damage: 10 - 20 per tag all four means 40 - 80 damage.
Requeriments: Trap making 30 ranks.
Training days: None.

Doton: Doryu Dango (Earth Release: Earth Mausoleum Dumpling)
The user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using their immense strength, they can lift up the ball and hurl it at his opponent, flattening everything in its path.
Cp cost: 30
Damage: 40 - 80
Requeriments: Str 30+ Chakra 30+
Training days: 20 days.

Doton Kekkai: Dorodomu (Earth Release Barrier: Dungeon Chamber of Nothingness)
Traps the victims inside a self-repairing dome of earth.
Cp cost: 20
Damage: N/A
Requeriments: Earth Afinity.
Training days: 10 days.

Doton: Doryuheki (Earth Release: Earth Style Wall)
The user creates a wall in front of them by spewing out a stream of mud from the mouth that quickly solidifies into a strong, protective wall.
Cp cost: 40
Damage: N/A
Requeriments: Chakra 50 +
Training days: 20 days.

Doton: Iwayado Kuzushi (Earth Release: Rock Lodging Destruction)
Rocks are dislodged from above the opponent.
Cp cost: 40
Damage: 50 - 120 per rock that falls on you.
Requeriments: Chakra 30+ Must have some kind of celling over the person. Rock "Earth Affinity"
Training days: 30 days.

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.

Katon: Karyudan (Fire Release: Fire Dragon Missile)
A huge blaze is blown to ignite the mud balls launched from Doton: Doryūdan (Earth Release: Earth Dragon Bullet), making it more devastating.
Cp cost: 60
Damage: 20 - 50 + chakra mod per ball that hits
Requeriments: Doton Doryuudan. Fire and Earth affinity.
Training days: 20 days.

Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 80
Damage: 120 - 250 + chakra mod.
Requeriments: Fire affinity. Chakra 50+
Training days: 20 days.

Katon: Ryuka no Jutsu (Fire Release - Dragon Fire Technique)
After binding the opponent, the user blows a large torrential burst of fire usually along a length of cord, guide wire, or any other long thin object.
Kawara Shuriken (Roof Tile Shuriken)
Cp cost: 70
Damage: 100 - 200
Requeriments: Fire Affinity, Chakra 50 +
Training days: 16 days.

Suiton: Suigadan (Water Release: Water Fang Bullet)
This jutsu creates a circle of crushing water spikes around the opponent, making it very difficult to evade or block.
Cp cost: 20
Damage: 30 - 45 + chakra mod.
Requeriments: Water Affinity.
Training days: 5 days.

Suiton: Suijinheki (Water Release: Water Encampment Wall)
This jutsu creates a water barrier to protect the user from any offensive attacks. The water rises from the ground or is created by the jutsu user.
Cp cost: 50 "With body of water nearby" 120 Without it.
Damage: N/A
Requeriments: Water Afinity, Level 40 +
Training days: 10 days.

Suiton: Suikodan no Jutsu (Water Release: Water Shark Bullet Technique)
This jutsu utilizes water to attack the enemy with a powerful water burst.
Cp cost: 23
Damage: 40 - 75 + chakra mod.
Requeriments: Water Affinity.
Training days: 4 days.

Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique)
A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target.
Cp cost: 70
Damage: 200 - 450 + chakra mod. "Reflex Halfs"
Requeriments: Water Affinity. chakra 40+
Training days: 20 Days.

Doton: Doryudan (Earth Release: Earth Dragon Bullet)
Used in conjunction with Doton: Doryū Taiga (Earth Release: Earth Flowing River), this jutsu creates a likeness of a dragon's head that launches mud balls from its mouth onto the opponent.
Cp cost: 50
Damage: 10 - 30 per bullet.
Requeriments: Earth Affinity. Chakra 50+
Training days: 15 days.

Doton: Doryu Taiga (Earth Release: Earth Flow River)
The user performs a technique that forms a rapid river of mud on the ground beneath the opponent.
Cp cost: 20
Damage: N/A
Requeriments: Earth Affinity.
Training days: 6 days.

Doton: Yomi Numa (Earth Release: Swamp of the Underworld)
This technique turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around or escape.
Cp cost: 50
Damage: N/A
Requeriments: Chakra 80+
Training days: 25 days.

Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique)
This technique is used to create a massive blast of water.
Cp cost: 60
Damage: 90 - 180 + chakra mod.
Requeriments: Water Affinity.
Training days: 40 days.

----------------------------
Taijutsu-

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16
Requeriments: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Dainamikku-Entori (Dynamic Entry)
Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.
Damage: Double taijutsu damage.
Requeriments: Jump 10 ranks. Taijutsu 10 ranks.
Training days: 2 days.

Tsutenkyaku (Painful Sky Leg)
This is basically just a kick down from the air, where the user uses their marvellous strength to create a gigantic crater and an earth-quake like effect to the surrounding area.
Damage: Taijutsu damage + doble strength.
Requeriments: Taijutsu 20 Ranks.
Training days: 10 days.
----------------------------
Genjutsu-

Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 10
Requeriments: Genjutsu 10 Ranks
Training days: 5 days.
Will Save: 10 + character level + charisma mod.

Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death)
With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai.
Cp cost: 30
Requeriments: Genjutsu 50 Ranks
Training days: 5 days.
Will save: 15 + character level + charisma mod.

Inyu Shometsu (Secret Healing Wound Destruction)
The user can concentrate their chakra to a prepared area on their body and begin the cell recreation process the very moment the targeted area becomes damaged. This ability to activate dead cells and create new ones.
Cp cost: 50
Damage: N/A
Requeriments: Treat Injury 80 Ranks.
Training days: 50 days.
Special: Heals 50 + user's chk mod + 2 per 10 ranks user has in Chakra Control.


----------------------------
Summoning Contract-
----------------------------
~Stats~
LV. 42
Hp: 870
Cp: 1043
Mhp: 1560

Strength: 47
Dexterity: 49
Constitution: 32
Chakra:68
Intelligence: 44
Wisdom: 42
Charisma:27
Dodge Bonus: 40

Base Attack Bonus: 40
Attack Melee: 50
Attack Ranged: 65

Base Save Bonus: 20
Fort: 30
Rex: 32
Will: 33

Damage:
----------------------------
~Skills~
Diplomacy: (Cha)= 25
Disguise: (Cha)= 25
Gather Information: (Cha)=40
Intimidate: (Cha)= 50
Innuendo: (Cha)= 50
Sense Motive: (Wis)= 60
Read Lips: (Wis)= 35
Disable Device: (Int)= 30
Escape Artist: (Dex)= 25
Hide: (Dex)=50
Listen: (Wis)= 50
Move Silently: (Dex)55
Survival: (Wis) = 40
Treat Injury: (Wis) 25
Use Rope: (Dex)= 20
Concentration: (Con)=35
Knowledge: (Int)/Behavioral Science: Psychology, sociology, and criminology= 20
Civics: Law, legislation, litigation, and legal rights and obligations. Political and governmental institutions and processes= 20
Ninja Lore: The various ninja sayings and rules, the true definition of Chakra and any topic related to Ninjas, except their history= 20
Tactics: Techniques and strategies for disposing and maneuvering forces in combat= 35
Research: (Int) 35
Search: (Int) 45
Spot: (Wis) 45
Chakra Control: (Int) 100
Ninjutsu: (Chk)= 100





----------------------------
~Possessions~

Money:
Ryo:

Equipment: Tenchu, the Shimoda family sword, only carried by the head of the family.

Exp: 110/9000

Creuset


Nosfouratwo

PostPosted: Sun Nov 25, 2007 8:12 pm


User-name: Night_wraith
Posting: Loads
Time zone: -7

~Character Data~

Name: Kiki Ibazi
Village: Kusagakure
Clan/Bloodline: Ibazi
Element Affinity: Wind
Age: 9
Gender: female
Rank: Student

~Appearance~

Headband: None yet
Height: 4'1
Weight: 87 pounds
Hair: Her hair is rather wavy, falling to mid back. It is a light brown in color.
Eyes: Her eyes are rather large, the iris being a light green.
Physical Description: She is rather scrawny. Her skin is tan although her flesh hardly sees the sun.
Clothing: She wears winter cloths almost all the time, very rarely is she seen without her skin covered in winter wear.
Background: Kiki's life wasn't all to bad to begin with. She lived with family, had close friends. Not anymore, not now, not after what she did. Her family, loved for her till their death, which came much swifter then they might have hoped. No, Kiki's past was not a good one, on the contrary, there was no one who saw such a twisted reality. In her mind, burned into her brain is the image of her parents, laying dead before her. Her friends, lay in pieces piled on the ground in warning, but they had spared her, maybe it was her cry. Maybe they hated her... They... Who where they?... They that always lay in her mind. Kiki lost her voice that day, she only wanted silence. She only wanted knowledge, yes, knowledge of who it was that had killed thous closest to her... Just to know that would bring her back into sanity, back into reality; however, maybe it was not as bad as she was making it, she still had friends, just not close ones... She still had family, just not in the sense others did. Perhaps she made things worse on herself then need be.

The fallowing years that passed where better, she had been taken in by one of the family friends, to their lucky they where out of the village that day. She loved being around them, more so then she enjoyed being by herself anyways. Though they thought her a little odd they where just happy to have a child to attend. Of course, Kiki still did not talk, talk was forbidden to her. Her voice was a tool to be used only when needed, however she had gotten into music. Often to be found playing the ocarina or some other form of woodwind instruments.

Personality: Kiki is silent... Not much to say past that, she will join a group if ask, but never will her input be given in words.

Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
LV. 1
Experience: 20/100
Hp: 10
Cp: 3
MHp: 8

[[Base | Training Mod =]]

Strength: 10 | mod = 0
Dexterity: 6 | mod = -2
Constitution: 10 | mod = 0
Intelligence: 10 | mod = 0
Wisdom: 6 | mod = -2
Charisma: 10 | 1 mod = 0
Chakra: 10 | mod = 0
Dodge Bonus: 6

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: -1

Base Save Bonus: 1
Fort: 1
Rex: -1
Will: -1

Damage:
Taijutsu: 1-6
[any other weapon you use]

~Skills~


Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~

Money:

Ryo:

Equipment: Ocarina made of glass tied around her neck. Often hiden under her jacket. Alonge side it lay a blue Kunai, to the left, and a black kunai, to the right.
PostPosted: Wed Nov 28, 2007 4:10 am


(DEAD)
User-name :Citrus Samurai
Posting: Almost every day every other Friday playing D&D so none
Time zone: Central
~Character Data~

(KIA )
Name: Aether Mitsukai
Village: Kusagakure
Clan/Bloodline(If I ever want to make a clan otherwise no)
Element Affinity: Earth and Fire
Age: 24
Gender:Male
Rank:ANBU
~Appearance~


Headband: He wears is on his head at all time if he has his mask on he wears it on his arm. It has a green cloth.
Height:6 ft 5
Weight:200
Hair: He had deep rich hair which he keeps in dreads.
Eyes: Charcoal Gray
Physical Description: Aether us a tall man. He well toned and is very buff. He has tattoos running up his back legs and half of both his arms of the people he has defeated with glory in a fighting match. He is very tan and both his
Clothing: He wears the typical ANBU wears he hate using a sword a prefers his fist or a Axe(I well see If I can get this past ). His Mask is that of a bear.
Background: Aether was a child prodigy. He was the top in his class. He became a Chunin at the age of 12. Pass becoming a Jonin at the age of 16 and has been a ANBU since he was 18. When he became a ANBU his family died from sickness. He has fought many foe each time he defeats someone powerful he gets there name as a tattoo on his body he has beat almost 4000 powerful ninja. He is now has been working with the new Kage to deal with the new threat of the Fifth dawn.During his mission he was killed no one knows how, someone said a cloaked figure killed him.
Personality: He is laidback. He can get angry if someone piss him off. In battle he is not laidback and very into it. If the opponent is strong he well tell them he is not going to hold back any longer.
Other: He has a scar over one of his eye but it dose not ruin his vision.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check
Hari Jizo (Needle Guardian)
The user causes their long, spiky hair to wrap around him and harden, in a manner similar to a hedgehog's or porcupine's quills, defending against any physical attacks. This is effective as a method for forcing someone away, or stopping a powerful strike.
Cp cost: 20
Damage: 15 - 25 + chakra mod. "Can be used as a form of defense"
Requeriments: "Long hair"
Training days: 12 days.
Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.
Doton: Doryu Dango (Earth Release: Earth Mausoleum Dumpling)
The user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using their immense strength, they can lift up the ball and hurl it at his opponent, flattening everything in its path.
Cp cost: 30
Damage: 40 - 80
Requeriments: Str 30+ Chakra 30+
Training days: 20 days.

Doton: Doryuheki (Earth Release: Earth Style Wall)
The user creates a wall in front of them by spewing out a stream of mud from the mouth that quickly solidifies into a strong, protective wall.
Cp cost: 40
Damage: N/A
Requeriments: Chakra 50 +
Training days: 20 days.

Doton: Iwayado Kuzushi (Earth Release: Rock Lodging Destruction)
Rocks are dislodged from above the opponent.
Cp cost: 40
Damage: 50 - 120 per rock that falls on you.
Requeriments: Chakra 30+ Must have some kind of celling over the person. Rock "Earth Affinity"
Kuchiyose no Jutsu (Summoning Technique)
This Jutsu, using a contract, Seal, and the user's blood, binds an animal to the user. The type of animal is determined by the contract and Seal performed. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once bound, the animal can be summoned to perform a task or help the user in battle.

The summon usually is subservient to the summoner. However, the more powerful summons, for instance Gamabunta, or Manda, demand respect and loyalty from their summoners. Manda even demands hundreds of live human sacrifices.

Other types of summonings include even powerful objects, such as the Rashōmon gates.
Cp cost: 50 Cp per rank.
Example: Gamabunta would cost 200 chakra points while a small frog would cost 50 [There are four ranks. For more information check the Summonings Thread]
Damage: Depending on summon's power.
Requeriments: Chakra 30+
Training days: 20 Days.
Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 80
Damage: 120 - 250 + chakra mod.
Requeriments: Fire affinity. Chakra 50+
Training days: 20 days.
Training days: 30 days.
Genjutsu-

Taijutsu-
Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16
Requeriments: Taijutsu 20 ranks.
Training days: Must keep training all the time.
Hachimon (The Eight Celestial Gates)

The eight chakra gates are eight specific points on a person's chakra circulatory system. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.

Obviously, gates must be opened in order. The gates and what they release are listed below: (Note: The eight gates do not have a CP cost. Instead the each have a HP cost with the exception of the eighth which kills the user at the end. This is so that the eight gates do not get spammed the hell out of.)

The effects of the gates last for 100 rounds (10 minutes) for gates 1-5 and until death for gates 5-8. However the Hp loss is constant. The effects of the gate opening can be healed up to the opening of the 6th gate. The strain placed on the body from opening the 7th and 8th gate is too much for anyone to heal. You can recover from opening the 7th gate, but you probably won't be ninja-ing around any more.

1. Opening (Initial) releases the brain's limit on the total strain on the muscles, giving the user five times their normal strength.
Hp Cost: 30
Damage: -
Requirements: Taijutsu 30 ranks, Gouken
Training: 30 days
Special: Opening the first gate gives the user +6 strength and dexterity but -20 from the Cp [chakra is expelled from the body making it wasted]. User loses 10 Hp per round.

2. Rest (Heal / Energy) releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started.
Hp Cost: 50
Damage: -
Requirements: Taijutsu 40 ranks, Gouken, Initial opened
Training: 30 days
Special: Opening the second gate gives the user +16 strength and dexterity but -25 Cp. User loses 20 Hp per round.

3. Life is located on the spinal cord, and releases the limit on the nervous system, which makes information travel at a faster rate and creates even more stamina. As a side effect, the user's skin turns red, indicating an increased blood-oxygen level.
Hp Cost: 75
Damage: -
Requirements: Taijutsu 50 ranks, Gouken, Previous gates open
Training: 30 days
Special: Opening the third gate gives the user +26 strength and dexterity but -40 Cp. User loses 30 Hp per round.

4. Pain (Harm / Wound) releases the limit on oxygen intake in the lungs, creating much more oxygen for the body to use.
Hp Cost: 115
Damage: -
Requirements: Taijutsu 60 ranks, Gouken, Previous gates open
Training: 35 days
Special: Opening the fourth gate gives the user +42 strength and dexterity but -55 Cp. User loses 45 Hp per round.

5. Closing (Limit) releases the limit on the amount of chakra released at one time.
Hp Cost: 180
Damage: -
Requirements: Taijutsu 70 ranks, Gouken, Previous gates open
Training: 35 days
Special: Opening the fifth gate gives the user +58 strength and dexterity but -70 Cp. User loses 60 Hp per round.

6. Joy (View) removes the limit on how much fat and proteins the intestines can digest, and releases otherwise useless energy resources, giving the user even more power and stamina.
Hp Cost: 265
Damage: -
Requirements: Taijutsu 70 ranks, Gouken, Previous gates open
Training: 40 days
Special: Opening the sixth gate gives the user +72 strength and dexterity but -85 Cp. User loses 80 Hp per round.

Suiken (Drunken Fist)
An unusual style of taijutsu combat where the user takes in enough alcohol to become intoxicated (hence the name), causing them to become unpredictable and highly dangerous. Suiken is not a fighting style that one can learn or train in, nor is it a bloodline limit, but more of a natural talent that one is born with. However, you still have to find a Suiken master to learn it from, which will be hard as they are very rare.
Damage: Increase taijutsu damage to 2 - 10 + str mod.
Requeriments: Gouken. Appropriate age or irresponsible sensei, alcohol, Wis 15+ (to keep your wits about you), level 5+
Training days: 10 days.
Special: +15 to dodge bonus and attack roll, +10 to Reflex Save, -5 to Will Save and every skill check when drunk.
Summoning Contract-
~Stats~

LV.35
Experience:
Hp:1120
Cp:630
MHp:770

Strength: 14+46=60 | mod = 25
Dexterity:14 +36=50| mod = 20
Constitution:14+40=54 | mod = 22
Intelligence:14+6=20 | mod =5
Wisdom:14+22=36 | mod = 12
Charisma:14 =14 | mod = 2
Chakra:14+16=30 | mod = 15
Dodge Bonus:44

Base Attack Bonus:34
Attack Melee:59
Attack Ranged:56

Base Save Bonus:
Fort:42=17+25
Rex:37=17+20
Will:29=17+12

Damage:
Taijutsu: 34-64
[any other weapon you use]
~Skills~




Escape Artist:20=20 (Dex)
Hide: 20=20(Dex)
Move Silently:20=20 (Dex)
Concentration: 22=22(Con)
Chakra Control:55=50+5 (Int)
Craft: (Int) 5=5
Search: (Int) 5=5
Listen: (Wis) 12=+12
Spot: (Wis)12=12
Survival: (Wis) 15=12
Ninjutsu:65=50+15 (Chk)
Taijutsu:75=50+25 (Str)
Fuuin Jutsu:15=10+5 (Int)
Kawarimi: :
Sneak Attack: 5
~Possessions~


Money:

Ryo:

Equipment:


Valuables[/b

Citrus Samurai


william_ruby

PostPosted: Sat Dec 08, 2007 10:50 pm


User-name: William_ruby
Posting:
Time zone:

~Character Data~


Name: Kagetachi, Akihiko (squad name means: bright boy)
Village: none
Clan/Bloodline:
Element Affinity:Fire
Age: 17
Gender: Male
Rank: ANBU

~Appearance~


Headband:none
Height: 6'2"
Weight:185
Hair: Very light purple
Eyes: Bright blue
Doujutsu:User Image
Physical Description: He is extremely well built. His body is probably one of the most dangerous weapons ever and he depends completely on it so he must keep it in shape. His limbs are tight and muscular and his chest is hard enough to break a rock over with a sledge hammer. Still though he is not bulky and his most powerful muscles are were most lack them. They are what make him move so fast.
Clothing:His outfits are usually black but currently he wears a black ANBU outfit most of the time.
Background:Akihiko's father was a powerful man in the clan he was born into but he died at a young age. His mother who was in a terrible mood was easily comforted by the clans head and they soon had another child named Arashi who was to be the new clan leader since Akihiko himself was not related except through marriage. Growing up he always helped his brother and loved him though a part of him deep inside also felt hatred toward Arashi. He himself outright hated his father openly and so the clan always thought little of him while Arashi his brother got all the attention. So while he had time he would train hard and once he became powerful enough he left the clan and began to work, out on his own returning from time to time to visit his brother. Now though he only quests for power and has a secret wish to join either one of the masters as an apprentice to learn powerful techniques or to join in a high rank among the Fifth Dawn. He is willing to kill for either option.
Personality:He is not as depressed as some might think and actually still has a fun side to him though usually he does not show it and stays as emotionless as possible. Girls can usually get him to open up a lot easier then a guy though he does respect someone in power to. Once he takes a job he sticks to his honor and finishes it.
Other:
User Image
Missions:

S:1
Attack on Oto:
+5 int
+5 chakra
+5 dex
+ 30 sneak
+20 move silently
+20 hide
+20 Taijutsu
+15 shuriken
A:
B:
C:
D:

Jutsu:

Bloodline moves:


Jutsu Name: Shadow bending
Description of Jutsu: After years of living in the shadows and stalking his victims the mans body began to evolve. Finally all those many times where he has wish to be able to move out of the shadows without being seen if only for a little bit was possible. They do so by the movement of their body... It is hard for someone to naturally keep their eyes on the people of this clan even when they aren't hiding. While in conversation peoples eyes just seem to slip away from the face. The clan takes grasp of this ability to actually be able to sneak while in someones view.
Cp Cost: None
Damage: n/a
Requirements: Be a part of the Kagetachi clan.
Training:6 days
Special: If the user is within ten feet of any shadow they can hide in plain sight. The check against this is hide vs spot.


Jutsu Name: Shadow Strike
Description of Jutsu: This is an educated attack from the shadows that can leave the opponent paralyzed.
Cp Cost:
Damage: Depends on your sneak attack.
Requirements: 30 ranks in sneak attack and 10 ranks in knowledge(anatomy) Must be within the Kagetachi clan.
Training: 5 days and one day studying
Special: Using their knowledge of the body the user can strike
their opponent in a vulnerable area leaving them paralyzed if they study their opponent for one whole round before they make their attack. Dc fort save has to beat 10+users lvl+users int mod

Jutsu Name: Assassin eyes
Description of Jutsu:These eyes seem to glow yellow and allow the user to see in the dark as well as give them faster reaction time as the pupils can take in more.
Cp Cost: 2cp per turn activated
Damage: n/a
Requirements: A clan member receives upon their first kill. The kill must be to only confirm that they are ready to be an assassin.
Training: None.
Special: +4 dex +15 spot
If in the dark and suddenly exposed to great light or very sudden light the user suffers a -5 penalty to attack rolls and to their dodge bonus.




Ninjutsu-
Meisai Gakure no Jutsu (Hiding Camouflage Technique)
This jutsu renders the user invisible to the naked eye. Abilities such as the Sharingan, and even the Byakugan, can see through it however.
Cp cost: 10 + 1 per round the jutsu is holded.
Damage: N/A
Requeriments: N/A
Training days: 20

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.


Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 12 + 2 per ball.
Damage: 10 - 20 per ball that hits.
Requeriments: Fire Afinity.
Training days: 10 days



Katon: Karyu Endan
(Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 80
Damage: 120 - 250 + chakra mod.
Requeriments: Fire affinity. Chakra 50+
Training days: 20 days.


Genjutsu Kai:
Release

The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 15
Training: 5 days
Special: Add chakra mod to Will Save


Kage Bunshin no Jutsu
(Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.

Hiru Bansho: Boka no Jutsu (Leech All Creation: Attack Prevention Technique)
The user merges with or within a nearby object, taking on its properties, and avoiding any damage.
Cp cost: 50
Damage: N/A
Requeriments:
Training days: 30 days


Dokugiri (Poison Mist)
The user breathes out a toxic gas from their body that can also be used as a handy smokescreen.
Cp cost: 30
Damage: N/A "poison"
Requeriments: Int 30 + Chakra 30+
Training days:30 days.
Poison Effect: 2d10 cont damage + 1d4 con damage per turn you spend breathing the cloud of smoke
Save: Reflex: 10 + character level + chakra mod. "To avoild"
Fort: 10 + character level + chakra mod. To resist the poison.


Suiton: Mizuame Nabara
(Water Release: Syrup Capture Field)
Using this jutsu, the user can spit a stream of extremely sticky syrup that covers the ground and holds opponents in place. Any ninja capable of walking on water can avoid being stuck in the syrup, but needs to do so before being caught.
Cp cost: 40
Damage: N/A
Requirements: Chakra Control 20
Special: Ninja cannot move.
Escape Artist DC: 50
Training: 8 days




Genjutsu-

+Kokuangyo no Jutsu (Bringer-of-Darkness Technique)
Forming the tiger hand seal, this powerful Genjutsu creates an ambience of complete darkness around the surrounding background, enabling the user to attack without being seen.
Cp cost: 35
Requeriments: Genjutsu 50 Ranks
Training days: 10
Will save: 20 + character level + charisma mod.

Kori Shinchu no Jutsu (Sly Mind Affect Technique)
Kori Shinchū no Jutsu is a Genjutsu which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically because they are unable to reach their desired area by traveling along the same path over and over.
Cp cost: 20
Requirements: Genjutsu 30 Ranks
Training days: 6 days.




Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death)
With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai.
Cp cost: 30
Requirements: Genjutsu 50 Ranks
Training days: 5 days.
Will save: 15 + character level + charisma mod.


Nehan Shoja no Jutsu
(Temple of Nirvana Technique)
This technique is an incantation spell that allows the caster to place a large body of people into an intense and unconscious state. The spell, however, can be avoided by forming the tiger hand seal and using the dispel skill, dispersing it away.
Cp cost: 50
Requirements: Genjutsu 60 Ranks
Training days: 20 days.
Will save: 20 + character level + charisma mod.

Shi no Kumi no Jutsu
(Death Foreseeing Technique)
This jutsu is much like the Temporary Paralysis Technique, but paralyzes the foe by showing them a vision of their own gruesome death. In addition to the paralysis, the enemy is overwhelmed with fear, and will no doubt suffer severe mental stress.
Cp cost: 50
Damage: 100 - 200
Requirements: Genjutsu 60
Training: 10 days



Taijutsu-

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Increases normal taijutsu damage to 5 - 16
Requirements: Taijutsu 20 ranks.
Training days: Must keep training all the time.


Sennen Goroshi (One Thousand Years of Death)
A very simple Taijutsu technique with a very over-dramatized name. A technique in the one plunges the user's fingers into the vicinity of the victim's rectal regions. However, the true meaning of the jutsu was mainly to use a pointed object (usually a kunai), in order to attack the blind-spot of the enemy. When combined with explosive seals, it can even damage Gaara in his semi transformed mode.
Damage: 10 - 20 + str.
Requirements: "Sick mind ?"
Training days: 0


Hachimon (The Eight Celestial Gates)

The eight chakra gates are eight specific points on a person's chakra circulatory system. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.

Obviously, gates must be opened in order. The gates and what they release are listed below: (Note: The eight gates do not have a CP cost. Instead the each have a HP cost with the exception of the eighth which kills the user at the end. This is so that the eight gates do not get spammed the hell out of.)

The effects of the gates last for 100 rounds (10 minutes) for gates 1-5 and until death for gates 5-8. However the Hp loss is constant. The effects of the gate opening can be healed up to the opening of the 6th gate. The strain placed on the body from opening the 7th and 8th gate is too much for anyone to heal. You can recover from opening the 7th gate, but you probably won't be ninja-ing around any more.

1. Opening (Initial) releases the brain's limit on the total strain on the muscles, giving the user five times their normal strength.
Hp Cost: 30
Damage: -
Requirements: Taijutsu 30 ranks, Gouken
Training: 30 days
Special: Opening the first gate gives the user +6 strength and dexterity but -20 from the Cp [chakra is expelled from the body making it wasted]. User loses 10 Hp per round.



Summoning Contract-

~Stats~

LV. 42
Experience:9500/5000
Hp:672
Cp:1386
MHp:546
61
Strength: 16 | mod = 3
Dexterity: 80 | mod = 35 +4
Constitution: 30 | mod = 10-4=6
Intelligence: 86 | mod = 38
Wisdom: 16 | mod = 3
Charisma: 24 | mod = 7
Chakra: 70 | mod = 30
Dodge Bonus: 48

Base Attack Bonus: 42/37/32/27/22/17/12/7/2
Attack Melee: 77/72/67/62/57/52/47/42/37 ((81/76/71/66/61/56/51/46/41))
Attack Ranged: 77/72/67/62/57/52/47/42/37

Base Save Bonus: 21
Fort:27
Rex:56
Will:24

Damage:
Taijutsu:
Goken: 48-59
Shruiken: 38-39
Kunai:36-40
Katana:38-47
Sneak attack: 25d20

~Skills~

1596
+ 30 sneak attack
+20 move silently
+20 hide
+20 taijutsu
+15 shuriken


Swim: (Str)

Balance: (Dex) 35
Escape Artist: (Dex)35+30
Hide: (Dex)35+370+20
Move Silently: (Dex)35+370+20
Sleight of Hand: (Dex)35
Tumble: (Dex) 35
Use Rope: (Dex)35

Concentration: (Con)6+10

Chakra Control: (Int)38+10
Craft: (Int)38
Disable Device: (Int)38
Forgery: (Int)38
Knowledge: (Int)38+10
Repair: (Int)38
Research: (Int)38
Search: (Int)38

Alchemy: (Wis)3
Listen: (Wis)3
Read Lips: (Wis)3
Sense Motive: (Wis)3+380
Spot: (Wis)3+75
Survival: (Wis)3
Treat Injury: (Wis)3

Bluff: (Cha)7
Diplomacy: (Cha)7
Disguise: (Cha)7
Gather Information: (Cha)7
Handle Animal: (Cha)7
Intimidate: (Cha)7
Innuendo: (Cha)7
Perform: (Cha)7
Seduction: (Cha)7

Ninjutsu: (Chk)30+60 -10
Genjutsu: (Int)38+70
Taijutsu: (Str)2+70 -10
Fuuin Jutsu: (Int)30
Kawarimi:
Kunai:
Shuriken:15
Ninja Weapons:
Sneak Attack:230+20

~Possessions~


Money: 1000

Ryo:

Equipment:
A forged passport to every village.
Radio
3 Hikari Dama: A ball which emits a tremendous flash of light that can temporarily blind an opponent. It will also extend any shadows, which can be beneficial for techniques such as the Shadow Copy Skill (Kage Mane no Jutsu).
Effects: First round:
Blind: character attack roll is reduced by -30, character loses all dex bonus to his dodge bonus also attacker receives a +10 bonus on his attack rolls.
Next 10 rounds:
Blurry vision: Character penalty is reduced to -10 attack roll for 10 rounds, however this penalty acts like a count down that is reduced -1 every round. His dodge bonus suffers the same penalty however he can adds half of his dex modifier to his dodge.
Shruiken:120
Katana
Valuables



-------------------------------------------------------------------------------------



User-name:
Posting:
Time zone:

~Npc Data~


Name: Kagetachi, Ahleh
Village: none
Clan/Bloodline:
Element Affinity:Fire
Age: 19
Gender: Male
Rank: ANBU

~Appearance~


Headband:none
Height: 5'9"
Weight:145
Hair: Dark Brown
Eyes: Brown
Doujutsu:User Image
Physical Description:
Clothing:
Background: He is one of the strongest in his clan and follows Ahihko everywhere he goes. They have known each other since childhood and are best friends though he doesn't want to live in his friends shadow anymore. He to like all members of the clan has a sense of honor.
Personality:He is very cocky but normally quiet. In battle he shows no mercy.
Other:
User Image
User Image
Missions:

S:
A:
B:
C:
D:

Jutsu:

Bloodline moves:


Jutsu Name: Shadow bending
Description of Jutsu: After years of living in the shadows and stalking his victims the mans body began to evolve. Finally all those many times where he has wish to be able to move out of the shadows without being seen if only for a little bit was possible. They do so by the movement of their body... It is hard for someone to naturally keep their eyes on the people of this clan even when they aren't hiding. While in conversation peoples eyes just seem to slip away from the face. The clan takes grasp of this ability to actually be able to sneak while in someones view.
Cp Cost: None
Damage: n/a
Requirements: Be a part of the Kagetachi clan.
Training:6 days
Special: If the user is within ten feet of any shadow they can hide in plain sight. The check against this is hide vs spot.


Jutsu Name: Shadow Strike
Description of Jutsu: This is an educated attack from the shadows that can leave the opponent paralyzed.
Cp Cost:
Damage: Depends on your sneak attack.
Requirements: 30 ranks in sneak attack and 10 ranks in knowledge(anatomy) Must be within the Kagetachi clan.
Training: 5 days and one day studying
Special: Using their knowledge of the body the user can strike
their opponent in a vulnerable area leaving them paralyzed if they study their opponent for one whole round before they make their attack. Dc fort save has to beat 10+users lvl+users int mod

Jutsu Name: Assassin eyes
Description of Jutsu:These eyes seem to glow yellow and allow the user to see in the dark as well as give them faster reaction time as the pupils can take in more.
Cp Cost: 2cp per turn activated
Damage: n/a
Requirements: A clan member receives upon their first kill. The kill must be to only confirm that they are ready to be an assassin.
Training: None.
Special: +4 dex +15 spot
If in the dark and suddenly exposed to great light or very sudden light the user suffers a -5 penalty to attack rolls and to their dodge bonus.




Ninjutsu-
Meisai Gakure no Jutsu (Hiding Camouflage Technique)
This jutsu renders the user invisible to the naked eye. Abilities such as the Sharingan, and even the Byakugan, can see through it however.
Cp cost: 10 + 1 per round the jutsu is holded.
Damage: N/A
Requeriments: N/A
Training days: 20

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.



Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 12 + 2 per ball.
Damage: 10 - 20 per ball that hits.
Requeriments: Fire Afinity.
Training days: 10 days



Katon: Karyu Endan
(Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 80
Damage: 120 - 250 + chakra mod.
Requeriments: Fire affinity. Chakra 50+
Training days: 20 days.


Genjutsu Kai:
Release

The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 15
Training: 5 days
Special: Add chakra mod to Will Save


Kage Bunshin no Jutsu
(Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.

Hiru Bansho: Boka no Jutsu (Leech All Creation: Attack Prevention Technique)
The user merges with or within a nearby object, taking on its properties, and avoiding any damage.
Cp cost: 50
Damage: N/A
Requeriments:
Training days: 30 days


Dokugiri (Poison Mist)
The user breathes out a toxic gas from their body that can also be used as a handy smokescreen.
Cp cost: 30
Damage: N/A "poison"
Requeriments: Int 30 + Chakra 30+
Training days:30 days.
Poison Effect: 2d10 cont damage + 1d4 con damage per turn you spend breathing the cloud of smoke
Save: Reflex: 10 + character level + chakra mod. "To avoild"
Fort: 10 + character level + chakra mod. To resist the poison.


Suiton: Mizuame Nabara
(Water Release: Syrup Capture Field)
Using this jutsu, the user can spit a stream of extremely sticky syrup that covers the ground and holds opponents in place. Any ninja capable of walking on water can avoid being stuck in the syrup, but needs to do so before being caught.
Cp cost: 40
Damage: N/A
Requirements: Chakra Control 20
Special: Ninja cannot move.
Escape Artist DC: 50
Training: 8 days




Genjutsu-

+Kokuangyo no Jutsu (Bringer-of-Darkness Technique)
Forming the tiger hand seal, this powerful Genjutsu creates an ambience of complete darkness around the surrounding background, enabling the user to attack without being seen.
Cp cost: 35
Requeriments: Genjutsu 50 Ranks
Training days: 10
Will save: 20 + character level + charisma mod.

Kori Shinchu no Jutsu (Sly Mind Affect Technique)
Kori Shinchū no Jutsu is a Genjutsu which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically because they are unable to reach their desired area by traveling along the same path over and over.
Cp cost: 20
Requirements: Genjutsu 30 Ranks
Training days: 6 days.




Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death)
With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai.
Cp cost: 30
Requirements: Genjutsu 50 Ranks
Training days: 5 days.
Will save: 15 + character level + charisma mod.


Nehan Shoja no Jutsu
(Temple of Nirvana Technique)
This technique is an incantation spell that allows the caster to place a large body of people into an intense and unconscious state. The spell, however, can be avoided by forming the tiger hand seal and using the dispel skill, dispersing it away.
Cp cost: 50
Requirements: Genjutsu 60 Ranks
Training days: 20 days.
Will save: 20 + character level + charisma mod.

Shi no Kumi no Jutsu
(Death Foreseeing Technique)
This jutsu is much like the Temporary Paralysis Technique, but paralyzes the foe by showing them a vision of their own gruesome death. In addition to the paralysis, the enemy is overwhelmed with fear, and will no doubt suffer severe mental stress.
Cp cost: 50
Damage: 100 - 200
Requirements: Genjutsu 60
Training: 10 days



Taijutsu-

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Increases normal taijutsu damage to 5 - 16
Requirements: Taijutsu 20 ranks.
Training days: Must keep training all the time.



Summoning Contract-

~Stats~

LV. 35
Experience:
Hp:560
Cp:630
MHp:420

Strength: 14 | mod = 2
Dexterity: 70 | mod = 30 +4
Constitution: 30 | mod = 10-4=6
Intelligence: 70 | mod = 30
Wisdom: 14 | mod = 2
Charisma: 22 | mod = 6
Chakra: 50 | mod = 15
Dodge Bonus: 42

Base Attack Bonus: 35/30/25/20/15/10/5
Attack Melee: 65/60/55/50/45/40/35 ((69/64/59/54/49/44/39))
Attack Ranged: 65

Base Save Bonus: 17
Fort:27
Rex:47
Will:19

Damage:
Taijutsu:
Goken: 35-46
Shruiken: 31-32
Kunai:31-34
Katana:33-42
Sneak attack: 22d20

~Skills~

1050

Swim: (Str)

Balance: (Dex) 30
Escape Artist: (Dex)30+40
Hide: (Dex)30+200+20
Move Silently: (Dex)30+200+20
Sleight of Hand: (Dex)30
Tumble: (Dex) 30
Use Rope: (Dex)30

Concentration: (Con)10+10

Chakra Control: (Int)30+10
Craft: (Int)30
Disable Device: (Int)30
Forgery: (Int)30
Knowledge: (Int)30+10
Repair: (Int)30
Research: (Int)30
Search: (Int)30

Alchemy: (Wis)2
Listen: (Wis)2
Read Lips: (Wis)2+30
Sense Motive: (Wis)2+250
Spot: (Wis)2
Survival: (Wis)2
Treat Injury: (Wis)2

Bluff: (Cha)6
Diplomacy: (Cha)6
Disguise: (Cha)6
Gather Information: (Cha)6
Handle Animal: (Cha)6
Intimidate: (Cha)6
Innuendo: (Cha)6
Perform: (Cha)6
Seduction: (Cha)6

Ninjutsu: (Chk)15+40 -10
Genjutsu: (Int)30+50
Taijutsu: (Str)2+10 -10
Fuuin Jutsu: (Int)30
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:200+20

~Possessions~


Money: 1000

Ryo:

Equipment:
A forged passport to every village.


Valuables
PostPosted: Sun Dec 09, 2007 3:17 pm


User-name: Proscure
Posting: as much as possible, every day
Time zone: +1

~Character Data~


Name: Shinzu Zaero
Village: Kusagakure
Clan/Bloodline:
Element Affinity: Fire
Age: 12
Gender: Male
Rank: Academy student

~Appearance~


Headband: none yet
Height: 1.50cm/4.86feet
Weight: 58kg/127.6lbs
Hair: black half-long hair(like in the picture)
Eyes: He has brown eyes and no make-up (further details can be seen in the picture)
Physical Description:
User Image - Blocked by "Display Image" Settings. Click to show.
His skin color is a little bit tanned but not too much. He also has a clan birth mark on arm (upper left from his point of view) it is colored black and it looks like a sort of dragon formed in a tribal.
His teeth aren't yellow but it also ain't white a little in between. He has a nose with the tip a little bit upward, not to wide. He has small ears.
Clothing: The scarf around his neck is white, the veil before his mouth is black the rest of his clothes are a combination of black and darkblue.
He also has black shoes that are a little over his anckle, his pants are black and match the top of the shoes, the pants are made of cotton an have a jogging pants style.
He also carries his sword of nakigoe on his back tied with a white/grey rope.
Background:
He ran away from his clan because he didn't approve the things they did, the clan Zaero was a clan that traveled around and plundered every merchant and little village they encountered stealing food, money, clothes, weapons and even animals to carry the stuff around. This plundering didn't happen without the (un)necessary killings.

Shinzu is a guy that’s good of heart and thus didn't want to live in his clan any more, he even got envy for his parents, brother and the other members of the clan.
When he was old enough he fled this clan with the promise he would be back one day and make an end to the plundering and killing of innocent people.

Because he saw many killings and had parents that acted if he was a weak person he now has trouble letting people to close to him. That’s the main reason for his neutral behaving; he acts like he doesn't care while within his heart he actually does.

Personality: Caring but he doesn't show it. Hes acting neutral, like he doesn't care about all the things that happen around him but within his hearth he does most of the time, it's just that he doesn't want people getting close to him
Other:
Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 0/100
Hp: 10+0 = 10
Cp: 3+0x1= 3
MHp: 10+-1x1= 9


Strength: 6 |0 mod = -2
Dexterity: 6 |4 mod = 0
Constitution: 6 |4 mod = 0
Intelligence: 6 |4 mod = 0
Wisdom: 6 |2 mod = -1
Charisma: 6 |2 mod = -1
Chakra: 6 |4 mod = 0
Dodge Bonus: = 9


Base Attack Bonus: 1
Attack Melee: -1
Attack Ranged: 1

Base Save Bonus: 0
Fort: 0
Rex: 0
Will: -1

Damage:
Taijutsu:
[any other weapon you use]

~Skills~



Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables: sword of nakigoe  

Proscure

350 Points
  • Beta Explorer 0
  • Beta Treasure Hunter 0
  • Beta Forum Regular 0

Zineal

PostPosted: Sun Dec 16, 2007 8:35 am


User-name: Zineal
Posting: When I can
Time zone: Pacific

~Character Data~
Name: Zin Shadow
Village: Kohona
Clan/Bloodline:
Born with the bloodline Animalia, that blinds at birth the soul of the child to a wandering animal spirit. This gives the Child the power to not only understand the language of the spirits animal but gives them the power to transform into a half animal/half human beast.

So the trait at it’s beginning stages allow you to communicate with the animal you are fused with. (So Shadow foxes.) [This comes almost naturally to an Animaliea

The second stage gives you more animal like traits. (So Shadow becomes more aware and frightened around everyone)
and also gives you some natural (or hidden) powers of your animal (Shadow gains speed and dexterity) [This happens in some what dangerous situations]
--Dex increases 25%
--Int decreases 25%

the third level can allow you to transform into the actual animal that you are fused with (Resulting in a half human half animal fusion.)
the third level also can give more advance techniques involving your animal (Shadow gains the fox feet technique which is a jutsu which allows him to trick the opponent with sounds. When he walks using the technique the foot steps will sound like there coming from a different direction. So Shadow could be coming at him from the left yet the footsteps will sound like there coming from behind him. [This happens when he is worried for his or a friends life]
--Dex increase 50%
--Int decrease 50%
--Wis increase 25%

and at the Fourth Level you can get a bonus to summoning *your creature obliviously* [This happens when you have some control over your bloodline]

And the fifth level is actually a Forbidden Technique, now the fifth level it can actually rip the Animalia Half of your soul out of your body and summon it to the physical plain as a giant destroying Monster. but the damaging part is that your soul just got ripped in two so it can never fully be reconnected so each time you use it your killing your soul. [Not only must this be a life or death situation you must have next to perfect control over your bloodline]

The Black Fox: This is the spiret in Shadows soul. The black fox was like the black sheep of the fox world. Most of the spiret foxes could mold chakra since a young age yet the black fox seemed to have a block. Though the fox couldn't focus chakra being pitch black except for its paws and the tip of its tail (which were white) it blended in perfectly with the night. It stole wolves food and lived in bears homes with out them even knowing. Until one day it was ambushed by primitive shinobi. It tried to escape but the shinobi had planed this. He was defeated in no time but as he was dieing his chakra finally came to him. With the last of his energy he summoned up all his chakra and freed his soul. Now almost a thousand years later he imbedded himself into the new born named Zin Shadow.

Element Affinity: Just Fire
Age: 20
Gender: Male
Rank: Genin-ANBU-thing

~Appearance~

Headband: None. It was taken away from him.
Height: 5 '9'
Weight: 130 LB
Hair: Black, it’s spiky and goes in every direction.
Eyes: blue
Physical Description: Shadow’s body is now littered with scars from the harsh torture he’s been through. On his arms and legs there are rough burn marks from his training in fire techniques. He stands with bad posture and slouched shoulders. His body is built like that of a runner. Which fits well since Shadow is unbelievably fast for his age and rank. His black hair is spiky and messy. It goes in pretty much every direction.

Clothing: Shadow lost all his cloths when he was imprisoned. Now he wears a torn up brown baggy tunic with the sleeves cut off along with some brown shoes.

Background: Zin came from the long line of Shadolears. As a boy he was picked on because he was always going against the others ideas. He always wanted to feel like he earned his families money. Everyone else just wanted it without any work. Luckily he had two brothers who thought like him. And they were both older and stronger then him. Whenever he was getting picked on his brothers protected him. He wondered if all his households were like his. He knew they were spread throughout the world. He just wondered if they all were greedy, willing to stab their friend in the back for some money. One day when Shadow was young and was playing with his baby brother Kova, one of his older brothers ran in and grabbed him and Kova. He ran them both out and away from the house. Shadow was still young and Kova was barely speaking anything. His brother separated them and only told Shadow it was for saftey. Shadow was confused and didn't know anything about what happend. He lived in an orphenarium but soon was kicked out. One day while he was getting beat up he suddenly blacked out. When he came back to, he was standing in the blood of the kids who were beating him up. One boy remained and just looked at him with fear. After he was thrown out he left traveling. It seemed everyone left him alone. He didn't mind the orphanage leaving him to die, he didn't mind his family leaving either. He did wonder why his older brother did though. He lived traveling around. He stole from people for a living. He never got caught either. It was almost like he was born to steal. One day while he was eating a loaf of bread he got an idea of how to earn his familys money. He would steal every last cent of it. One day when he was around the age of 14 he got caught. He tried to steal from a shinobi. The shinobi knew he was there and hit him off. Shadow tried to attack but the shinobi fought him off with techniques that Shadow had never seen before. Soon after Shadow was defeated he decided he wanted to learn how to be like the shinobi. So he enterd in the academy hoping to one day be a great ninja, and thief. He joined the academy and graduated right away. He was put on a team with his friend Karnage, a boy named Hageshi, and his sensei was Kurai. Kurai taught them all sorts of things, with Chakra control. He soon gave the team the bell chalenge Shadow failed and was trapped by Kurai. He passed them anyway. They went on many missions together and became closer with each mission. the years flew by and now Shadow is still training with his entire team still. Exept now his brothers have come to Kohona to train to be Shinobi.

Timeskip Story:
Quote:
Shadow, like anyone took hard to the loss of his two team members. Yet still he continued his training. He transferred to Aki’s team. He didn’t get along well with the team mates, but that was mainly his own fault. He realized that he needed to get to Amegakure. Therefore he needed to train, train to be good enough to sneak past the border, eliminate two strong Rain Shinobi, and sneak back. Without being detected. Although Shadow was officially part of a team, he still didn’t consider the people he was with as team mates or friends. Often he would leave Aki alone to teach Inoka and Shiru, he would go off on his own way to train. He trained in everyway that he could. He focused mainly on what he was good at. He returned to his origins, he returned to being a thief. After his days of trainings, and after going on missions he’d put his stealth to the test. He’d steal priceless items, art, jewels, etc. He’d then put his charismatic ability to the test. He would then go to the deepest darkest places he could find, and then sell his hot property. Convincing whoever the buyer was that it wasn’t stolen goods. Shadow continued training in the arts of the Shinobi as well. Mainly he focused on weapons specialization. He trained non-stop with his Fuuma Shuriken, and on the side he’d practice with his ninja-to. He dropped most of his jutsu studies. Everything was going alright; he was getting stronger and stronger. But then the invasion happened. The village was struck so suddenly that no one knew what was happening. Shadow wasn’t around during the first part of the invasion. He was off selling a portrait to a millionaire when the attack happened. As he came back to the village he was in shock to see his home in flames. People were screaming, there were dead Shinobi everywhere. Shadow could have run right there. He probably could have made it to Amegakure, his older brother would have protected him there. Yet he heard the battle happening, he heard the elders fighting, and the young kids screaming. He couldn’t turn his back away and run. He entered his village, oblivious to what had happened. It wasn’t long before he was confronted by an enemy. Shadow summoned Aisu, his ice dragon, and then was able to best the enemy Shinobi. He and Aisu ran to the academy, determined to save whoever he could. He and Aisu fought wave of wave of basic Shinobi trying to defend their village, yet it was useless. Eventually a stronger Shinobi came. He took interest in Shadow’s very rare contract and asked him to join their side. Shadow told the man to burn in hell and charged him. It wasn’t even a fight. Shadow was strong for his level, but he was nothing compared to the enemy. With one blow the Shinobi sent Shadow flying into a wall. The last thing Shadow did before drifting into unconsciousness was dismiss Aisu and say some last words to he fox soul inside him. He told the fox to stay in his soul, and never come to the aid of Shadow. He didn’t know what kind of fate awaited him. But he didn’t want Aisu or the fox to have to suffer with him.

When Shadow awoke he was in a dark cold cell. He was stripped of all his weapons and possessions, and even most of his cloths. He was only given an itchy shirt and pants to wear. After a long wait a woman came in and gave Shadow food. She also told him that they were interested in his bloodline, his contract, and his information about the very unique powerful clans of Konoha. And then she offered him yet another chance to join them. Shadow just laughed and told them to screw off. The woman left Shadow with some stale bread and nothing else. Shadow munched on the food and pondered about where he was. It was an interesting feeling. For the first time he was alone. Usually he had the company of his fox in his soul. Yet now it was gone, who knew how the fox was hidden. But it was officially gone for who knew how long. After a while two men came into his room and beat Shadow mercilessly. They then carried him out of his dark cell. The two men carried him down a bunch of hallways and finally into yet another room. This one at least had two small windows at the top. But that was the only thing more appealing about it. There was blood splattered everywhere, to the side of the room there was a table with knives, tweezers, vials of liquids containing god knows what. Hanging from the roof was a chain and shackles for Shadow’s hands. The two men shackled Shadow to the ceiling and left. After a small while a large muscular man in a mask and black leather gloves came in. As the man decided what tools he was going to use on the kid he told Shadow. “This is going to be how everyday of your life is going to be, until you decide to be cooperative with us.” He then continued onto his job. Shadow experienced more pain then he had ever experienced in his entire life. After hours and hours of torture the men came back and dragged him off. This time however they put him in a normal cell with a cell mate. His cell mate was an old man that was a retired shinobi back in the day. The old man took a shine to Shadow right away. He helped Shadow keep up with his training. He was somehow able to motivate Shadow to stand up even after being tortured beyond belief. Somehow the old man was able to give Shadow a reason to practice his stealth training. Also as a gift, the old man slowly started to teach Shadow Gouken. Considering Shadow was weakest in Taijutsu. Shadow eventually lost track of time altogether. In the mornings he’d be tortured, during the afternoon he’d train with the old man. And during the nights he’d sleep in the cold dark cell. This had become a common lifestyle for him. After a while he forgot everything. He forgot about the fox inside him, he forgot about Aisu. Although somehow a memory remained with him. A memory of a strong man with a very humble attitude. His name was… Kurai… Also he remembered another kid his age. Someone who was a brother to him. Someone named… Karnage… And lastly he remembered another small kid. Someone he looked out for… His name was… Kova… Those three people were the only thing he really remembered after his tortures and sessions with the old man. One day when he had to return to his cell the old man wasn’t there anymore. Whenever someone came to take him away, or bring him food, he begged them to tell them what happened. To tell him where his only companion was. After three days Shadow eventually got pissed. As the men dragged him back from his daily interrogation he was able to lift a kunai off of one. When the woman who delivered the food came into his cell he slit her throat. He ran out of the cell and down random hallways. He still was an excellent ninja, and a great thief. He took most people by surprise and was able to kill them pretty easily. After a while though he heard the alarm sound. He found an infirmary. The people in it were all nurses and were all scared of Shadow. He didn’t kill any of them but instead asked about the old man. One person just pointed to a door, Shadow of course walked through. The room was a place where they seemed to dump bodies. It smelled horrible. Shadow knew he should turn back and try to escape but something in him told him to push foreword. Eventually he found what he was looking for. It was the old man, covered in cuts and bruises. The same Shadow received from being tortured. It wasn’t long until a group of guards found him and beat him until he was about an inch from death. He awoke in his cell alone. He crawled up against a wall and put himself in the fetal position. Rocking back in forth he began to cry to himself. This wasn’t a life to live. He didn’t know what was driving him anymore. What he kept fighting for. He couldn’t even remember why he was being tortured. Yet for some reason he kept training, his interrogations kept on coming. Yet now his training and everything was meaningless to him. He was alone.

Recently Shadow has come to Kusa to try and find a new home to fit in

Personality: Very bad temper, He will get mad over the littlest things. AEROGENT. But if your able to get him to like you he'll be one of the most loyal friends you could ever have.

Other:

Missions:

S:
A:
B: 2
C: 4
D: 3

Jutsu:

Ninjutsu-
Henge No Jutsu
Bunshin no Jutsu
Kawarimi no Jutsu
Katon: Gokakyuu no jutsu
Shunshin no Jutsu

Name: kasai jiten kuruma
The user throws a fuuma shuriken at the target. Immediately afterwards he or she blows a stream of fire. When it hits it it does two things. Number one it hits the shuriken it makes it accelerate at twice its speed. Number two it ignites the fuuma shuriken on fire making it like a giant wheel of fire is flying at the target. When it hits it is a devastating attack.
CP: 100
Damage: 40-90 +chakra and Dex mod
Special: You roll like you're throwing a shuriken instead of using a ninjutsu. In other words if the opponent dodges he doesn't take any damage. For every extra ten points put into the jutsu you get a +2 to hitting with this jutsu.
Requirements: Chakra 30, shuriken skill 10, fire affinity
Training days 15

Kitsune Furasshu
This jutsu works sort of like a flash grenade. While the user has his or her bloodline activated they focus an average amount of chakra into their hand. The chakra shines white and seemingly glows. The user then throws it at the ground and it blows up releasing a bunch of light blinding the opponent. This is usually used as an escaping technique.
CP cost: 20
Damage: blinds opponent for as many rounds that equal your chakra mod
Requirements: Must be of the Animaliea bloodline (fox), level 5+, chakra control 20+, Ninjutsu 10+, Average bloodline control, must have third level of bloodline activated.
Training days: 1 week, Must learn while bloodline active

Kitsune Tekidan
This jutsu is an offensive jutsu. The user focuses a heavy amount chakra into they're hand. It glows the color of a fire and the user throws it. This jutsu is meant to catch the person off guard. For they throw the small ball. But when it makes contact with something it will explode in a giant fiery explosion. This catches the opponent off guard for usually the person will throw it near them, the enemy thinking that they dodged the attack they will then be caught in the sudden explosion.
CP cost: 30
Damage: If it makes contact with the target, 40-50 damage. If not same as Katon: Gokakyu no Jutsu.
Reflex save: First you roll a long range attack and the opponent rolls a dodge. If you hit you do the full damage. If you don't the reflex save rule is the same as using Katon: Gokakyu no Jutsu
Requirements: Chakra 25+, Chakra control 25+, Ninjutsu 15+, Animaliea Bloodline (fox), Average bloodline control, level 10+., fire affinity
Training days: Bloodline active: 3 weeks

((Bolded= still learning))

Genjutsu-

Taijutsu-
Gouken

kasai kobushi (fire fist)
The user of the jutsu uses chakra to aply fire to his punches. Although it may do a large amount of damage to the user, it does a larger amount to the one who is being punched.
CP Cost: 10 chakra to activate, 5 per round its used afterwards. And you take damage equal to your chakra mod and +2 per every 10 ranks in your ninjutsu skill
Damage: Taijutsu damage increases +4 +chakra mod +str mod + 2 per 10 ranks in Taijutsu skill +2 per 10 ranks in ninjutsu skill
Requirements: Fire only affinity (no second affinity) chakra +30, ninjutsu +20, level +15
Training: 3-4 days
Special: After using this jutsu, the next time you fight using normal Taijutsu your damage gets reduced to 1-2 + str mod (since i'd think it'd be kind of hard to fight with burns on your hands)

Summoning Contract- Ice Dragons

~Stats~
LV. 19
XP: 0/900
Hp: 323
MHP: 475 (goes up to 570 when bloodline is active)
Cp: 208
Strength: 23 (6)
Dexterity: 40 (15)
((Increases to 60 with bloodline))
Constitution: 28 (7)
Intelligence: 32 (11)
((Decreases to 16 with bloodline active))
Wisdom: 40 (15)
((Increases to 50 with bloodline))
Charisma: 12 (1)
Chakra: 32 (11)
Dodge Bonus: 40 (goes to 55 when bloodline activated)

Base Attack Bonus: 19/14/9/4
Attack Melee: 25/20/15/10
Attack Ranged: 34/29/24/19

Base Save Bonus: 9
Fort: 16
Rex: 24
Will: 24

Damage: (taijutsu and every weapon you use)
Hand to Hand (normal): 6-8
Hand to Hand (Kasai Kobushi): 26-35
((19 damage to self per turn used))

~Skills~
Skill name: Ranks into skill + (modifire for skill)
Sneak Attack: 60
Chakra Control: 20 + (11)
Tumble:: 5 + (15)
Hide: 50 + (15)
Move silently: 50 + (15)
Spot: 17 + (15)
Survival: 8 + (15)
Bluff: 9 + (1)
Shuriken: 20
Ninjutsu: 29 + (11)
Listen: 12 + (15)

~Possessions~

Money:

¥en:
Ryo:

Equipment: -None-
PostPosted: Sun Dec 23, 2007 2:30 pm


User-name: Kuma_Izumi
Posting: Whenever
Time zone: Central

~Character Data~


Name: Ikaruga Maboroshi
Village: Kusagakure
Clan/Bloodline: Maboroshi
+2 to intelligence every 3 levels, +20 Genjutsu -10 Taijutsu -2 to strength

Element Affinity: Water
Age: 12
Gender: Male
Rank: Academy Student

~Appearance~


Headband: Standard Kusa symbol and tied around his forehead.
Height: 4'7
Weight: 97 lbs
Hair: Snowy white and medium length
Eyes: Green.
Physical Description: Average height and fairly skinny. Not terribly muscular and his skin is pale since he doesn't spend much time outdoors.
Clothing: Dressed in all black. A black long sleeved shirt black pants and black shoes. He also has to wear glasses.
Background: He was born as the younger of two brothers, though not by much, in Sunagakure. He lived in peace there with his family until the wind master attacked and Ikaruga was carried away by his uncle to Kusagakure. His uncle died shortly afterwards of the wounds he recieved but not before entrusting Ikaruga with a scroll containing the techniques of the Maboroshi clan and an ancient pocket watch. His uncle told him that the watch was once used by his great great grandfather, Kunimitsu Maboroshi and that he should guard it with his life. Ikaruga wanted nothing to do with fighting or bloodshed but when he looked at that scroll and the pocket watch his heart was filled with sadness and anger. He thought of his brother, his mother, his father, and his dead uncle, and he couldn't help but follow in their footsteps and become a ninja. He hopes to return to Sunagakure one time and hopefully find his family again.
Personality: A quiet boy. He abhors fighting and violence, but will resort to it if he has no choice. He is timid and doesn't show much interest in anything except his books.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 0/100
Hp: 8
Cp: 3
MHp: 9



Strength: 8 | mod = -2
Dexterity: 8 | mod = -2
Constitution: 8 | mod = -2
Intelligence: 10 | mod = 0
Wisdom: 9 | mod = -1
Charisma: 8 | mod = -2
Chakra: 10 | mod = 0
Dodge Bonus: 7

Base Attack Bonus: 1
Attack Melee: -1
Attack Ranged: -1

Base Save Bonus: 1
Fort: -1
Rex: -1
Will: 0

Damage:
Taijutsu: 1-4


~Skills~



Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int) 20
Taijutsu: (Str) -10
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables A scroll containing all of the Maboroshi clan jutsus.
An ancient pocketwatch believed to be used by clan founder, Kunimitsu Maboroshi.

Kuma_Izumi


Phoenixmirage

PostPosted: Sun Jan 20, 2008 6:43 pm


User-name: Namikaze Naruto
Posting: As often possible.
Time zone: EDT

~Character Data~


Name: Hyuuga Asayake “Aya” (Asayake=morning glow)
Village: Hidden Leaf (Konohagakure), defected to Hidden Grass (Kusagakure)
Clan/Bloodline: Hyuuga / Byakugan (3 Cp per turn)
Element Affinity: Wind/Fire
Age: 17
Gender: Female
Rank: Jounin / Nuke-nin

~Appearance~


Headband: Aya still wears her old Konoha headband, though with a slash right through the symbol.
Height: 5’7
Weight: 120 Ib
Hair: Raven-haired
Eyes: White-gray, occasionally appears pale-violet
Physical Description: Like all females of the Hyuuga line, Aya most certainly inherited the physical beauty - ivory skin, lovely features that almost radiates innocence, an alluring figure, and extraordinary grace of movement. Aya has long bangs that mostly fall over her forehead protector (like Anko’s) and long sideburns that reach past her chin, framing her face. Her hair is arranged in an intricate version of twin side ponytails (see picture). Aya is quite aware of her beauty and is not afraid to use it to her advantage. She uses men as puppet masters would use puppets. Overall, the innocence radiated by her physical beauty can be described best as a ‘rose with hidden thorns’ - her personal character most certainly do not fit her beautiful appearance.
Clothing: Aya’s inner garb is that of traditional China. She dons a powder pink, high-collared, sleeveless, oriental vest top - that reveals quite a bit of skin. An outline of the Hyuuga symbol is embroidered on the back (the cloud part is drawn differently). Below, she wears a long, flowing skirt of the same color as her vest top; that is slit at the sides. Her kunais and shurikens are kept within a brown leather shuriken holster tied to her lower right thigh (secured above bandages). Aya wears high-heeled, brown boots which reaches up to the middle of her lower leg, quarter-way apart from the knee. Her choice of light clothing makes the quick, flowing movements needed for Juuken Kempo possible. Her katana is strapped across her back by a brown leather strap (similar to Kisame’s) and tilted right for easy unsheathing. Aya does not wear gloves, but she does wear wristguards which matches her outfit in color. The wristguards are loose enough to slip in one small dagger or kunai.
User Image - Blocked by "Display Image" Settings. Click to show.
Background: Hyuuga Asayake was born to the main family but was eventually expunged from the clan, after defecting to Kusa. Her reasons for serving the Fifth Dawn were actually quite simple; she hated how powerless the modern-era Hokages were to protect Konoha. Where the Hyuuga leader emphasized on, Aya had sought to do the opposite. She embraces the clan’s talents for destruction, instead of the current leader’s emphasis on using the Byakugan for more noble purposes - tending the wounded with medical ninjutsu perfected far beyond a normal shinobi’s capability.

Her childhood was brief and bitter - Aya’s parents died while she was still young. Her parents were from the main family, to be exact, her mother was Lady Yokou’s sister-in-law and thus Aya was taken into Yokou’s household upon being orphaned. Though Yokou did not express love or closeness to even her own children, Aya felt quite the opposite. Yokou may’ve raised her as her own but Aya had always felt a distant gap between herself and the two heirs, being the ‘unwanted third child’. These feelings would continue to haunt her, even after all these years.
Personality: Over time, Aya grew to be as cruel as she was lovely. Long forced to encage her feelings, she no longer trusted others. The empty, smirking mask she keeps up (like Sai’s) was only a way to further distance others from trying to reach out to her feelings. In battle, she is merciless, and would kill without blinking an eye. However, it would appear that children could still somewhat sway her heart...the ones she will not touch, even in times of war, are the ‘defenseless little ones’.
Other: Though she denies it even way until now, Aya once did have romantic feelings for the former clan heir. His untimely death only further alienated her from the rest of the clan. Since then, no one else had encouraged the caged, ‘madly blooming princess’ to even dream of flying in the sky. Later, the new heiress, her beloved’s little sister, Elruda, was not as successful in drawing Aya out of her isolated circle. Even so, perhaps as a tribute to the deceased clan heir, Aya is indeed quite fond of sweet little Elruda.

Missions:

S: 2
A: 4
B: 2
C: 2
D: 0

Jutsu:

Ninjutsu:

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 10
Training: 5 days
Special: Add chakra mod to Will Save

Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage [10-20]
Requirements: Chakra Control 5
Training: 1 day or Learn in the academy.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Tobidogu (Projectile Weapons)
In order to store and use large items or various weapons, the user can unleash them by utilizing summoning scrolls. In this way, the person won't be burdened by carrying weighted artillery when going up against an opponent.
Cp Cost: All numbers are per item stored
2 [small objects, eg, kunai, shuriken]
8 [medium objects, eg. tanto, books]
15 [in between objects like katana]
25 [large objects, eg. human-sized puppets, kusarigama, nodachi]
40 [huge objects]
Damage: N/A
Requeriments: Scroll, intelligence 20+, Fuuinjutsu 2/6/15/30/40 [depending on the size]
Training days: 2/2/3/3/4 days, must be learnt in succession. So huge items would take 2+2+3+3+4 = 14 days to learn.

Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 30
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+, Chakra Control 12
Training days: 7 days/ if Uchiha teaches you, 4 days
Special: Uchihas learn this at young age.

Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 15 + 3 per ball.
Damage: 6 - 15 per ball that hits.
Training: 7 days
Requirements: Chakra Control 10 + 2 per ball.
Special: If shuriken are hidden inside the fireballs, treat the shuriken attack as a Surprise Attack.

Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 120
Damage: 80-185 + chakra mod.
Requeriments: Fire affinity. Chakra 45+, Chakra Control 60
Training days:15 days

Katon: Ryuka no Jutsu (Fire Release - Dragon Fire Technique)
After binding the opponent, the user blows a large torrential burst of fire usually along a length of cord, guide wire, or any other long thin object.
Cp cost: 55
Damage: 40 - 70 + chk mod
Requirements: Fire Affinity, Chakra 25+, Chakra Control 30, long thin object.

Katon: Haisekishō, (Fire Release: Ash Product Burning)
Unlike other fire-based jutsu, this jutsu allows the user to breathe out a cloud of superheated ash capable of causing third-degree burns. Because it is ash and not flame, the ash remains in the air around the target, and therefore remains potent for a longer period.
Cp cost: 50
Damage: 50 - 80, then 20 per turn (for two turns)
Requirements: Fire Affinity
Training: 7 days
Special: Due to the cloud of ash its effects linger for 3 rounds (same as smoke bomb)

Genjutsu:

Taijutsu:

Juuken Kempo Ryuu (Gentle Fist)
Description: This is the opposite of the Tekken (Iron Fist) Taijutsu style. The attacks are softer, more open palm, and cause damage by flowing chakra into the opponent's inner coil system of chakra veins and tenketsu (chakra holes). Attacking through the inner coil system allows them to cause damage to their opponent's internal organs, which nobody can train, as the chakra veins surround all the chakra producing organs, most notably the heart.

Also, by sealing the three hundred and sixty-one tenketsu in the human body, the ninja can cut off their opponent's ability to control their chakra, limiting their means to attack, and possibly even killing them. First performed by Hyuuga Neji and Hyuuga Hinata in chapter seventy-nine. Only members of the Hyuuga Clan can use this style, as one must have the Byakugan to see the inner coil system of the human body.
Rank: C
Cp Cost: Byakugan must be activated.
Damage: 4 - 16 + Chakra mod.
Requirements: Hyuuga Clan
Training: 7 days
Special: When using the Juuken you do not add your Strength mod. to your attack bonus, you add your Dexterity mod. instead. Juuken depends on graceful attacks and not on powerful ones. (This is applied to all Hakke techniques.) When using Juuken to break out of certain, physical, chakra-based restraints (like the Spider bloodlimit's special webs), add Chakra mod. + 2 per 10 Chakra Control ranks.

Hakkeshou Kaiten (Eight Divination Palms of the Hand: Heavenly Spin)
Description: Hakkeshou Kaiten is a Taijutsu technique unique to the Hyuuga bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This allows the member to see all angles of attack.

If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack.
Rank: B
Cp Cost (Offensive): 60 Cp per round + 2 per extended feet
Cp Cost (Defensive): 30 Cp per round + 2 per extended feet
Damage (Offensive): 30 - 60 + Chakra mod. + 1/2 Chakra used (to all surrounding enemies within range) + 2 per 10 Taijutsu ranks
Damage (Defensive): Chakra mod. + 1/2 Chakra used (to all surrounding enemies within range)
Requirements: Hyuuga Clan, Juuken Kempo Ryuu
Training: 12 days
Special: Double damage dealt to all those in close range to the user. Provides full cover as long as it’s maintained (whether used in offensive or defensive combat against taijutsu and ninjutsu techniques), unless the opponent rolled a 20, thus being unable to counter with Juuken in time. Those in range to the Kaiten user are pushed/blown back considerably and are stunned for the following turn.

Hakke Rokujuuyonshou (Eight Divination Signs: Sixty-Four Palms of the Hand)
Description: Hakke Rokujuuyonshou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Rokujuuyonshou is a special technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner chakra coils system. Using the Jyuuken style, they can force their chakra through their hands into the 126 tenketsu of the opponent's body. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forceably closes the tenketsu, stopping the chakra flow of the opponent. This then limits their opponents ability to use jutsu.
Rank: A
Cp Cost: 64
Damage: 128 + Chakra mod.
Fort DC: 10 + Half of Character Level + Chakra mod. + 1 per 10 Taijutsu ranks
Requirements: Hyuuga Clan, Juuken Kempo Ryuu
Training: 25 days
Special: You must roll an attack roll to see if your attack hits unless you are 5 levels higher than your opponent. Opponent is unable to access chakra for the rest of the battle and suffers internal bleeding (-1 Hp) every turn, no matter what their Hp is. A Fort DC also must be made by the opponent every turn to successfully move due to internal injuries. Must have medical attention immediately afterwards.

Hakke Hyakunijuuhachishou (Eight Divination Signs: One-Hundred and Twenty-Eight Palms of the Hand)
Description: Hakke Hyakunijuuhachishou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Hyakunijuuhachishou is a variation of Hakke Rokujuuyonshou, a technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to make nearly double the normal 126 strikes, striking 254 times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times.
Rank: S
Cp Cost: 128 (+1000 when inflicting lethal damage)
Damage: 256 + Chakra mod. (if lethal damage, this technique aims to destroy internal organs, add to the damage) 2000 - 4000 + Chakra mod.
Fort DC: 10 + Character Level + Chakra mod. (double Chakra mod. when lethal damage) + 2 per 10 Taijutsu ranks
Requirements: Hyuuga Clan, Juuken Kempo Ryuu, Hakke Rokujuuyonshou
Training: 50 days
Special: You must roll an attack roll to see if your attack hits unless you are 10 levels higher than your opponent. Opponent is unable to access chakra for 3 rp days and suffers heavy internal damage (-1 Hp) every turn, no matter what their Hp is. A Fort DC also must be made by the opponent every turn to successfully move due to heavy internal injuries. If lethal damage is inflicted, the opponent cannot continue the battle, no matter what their Hp is. Must have medical attention immediately afterwards.

Hakke Kuushou (Eight Divination Signs: Air Palm)
Description: A long-ranged Juuken technique developed by the Jounin Hyuuga Neji in the Naruto anime/manga. The user basically extends chakra from his/her body and thrust their palm at the target, sending a wave of chakra (usually taking the appearance of a cyclone) which may be forcible enough to break through large rocks. This technique cannot collapse tenketsu nodes.
Rank: B
Cp Cost: 60 Cp per strike
Damage: 30 - 60 + Chakra mod.
Drawback: Takes up two attack rounds. An unfortunately slow technique (unlike the other Hakke techniques) due to how it is performed.
Requirements: Hyuuga Clan, Juuken Kempo Ryuu, Chakra Control 50+, Taijutsu 30+
Training: 15 days
Special: Each hit is treated as Taijutsu. If the opponent is hit by Hakke Kuushou, he/she is sent flying back and is temporarily stunned for the following turn.

Summoning Contract: None

~Stats~

LV. 30
Experience: 0/3000
Hp: 600
Cp: 690 + 345 = 1035
MHp: 570
Strength: 12 | mod = +1
Dexterity: 50 + 4 | mod = +22
Constitution: 30 | mod = +10
Intelligence: 50 | mod = +20
Wisdom: 28 | mod = +9
Charisma: 12 | mod = +1
Chakra: 50 | mod = +20
Dodge Bonus: 41 / (with Byakugan) 61

Base Attack Bonus: 30/25/20/15/10/5
Attack Melee: 52/47/42/37/32/27
Attack Ranged: 52/47/42/37/32/27

Base Save Bonus: 15
Fort: 25
Rex: 37 / (with Byakugan) 57
Will: 24

Damage:
Juuken Kempo Ryuu: 4 - 16 + 20 (+42) = 24 - 78
Kunai: (stabbing) 1 - 3 + 1 (+0) = 2 - 4 / (throwing) 1 - 4 + 22 (+0) = 23 - 26
Shuriken: 1 - 2 + 22 (+0) = 23 - 24
Katana: 1 - 10 + 1 (+42 Taijutsu) (+0 Ninja Weapon Katana) = 2 - 53 (+0 Attack Roll)

~Skills~

Chakra Control: (Int) 20+54 (+6 Hyuuga clan) (+5 with Byakugan) = 80
Ninjutsu: (Chk) 20+60=80
Genjutsu: (Int) 20+0=22
Taijutsu: (Str) 1+200 (+12 Hyuuga clan) = 213

Swim: (Str) 1+0=1
Balance: (Dex) 22+0=22
Escape Artist: (Dex) 22+0=22
Hide: (Dex) 22+0=22
Move Silently: (Dex) 22+0=22
Sleight of Hand: (Dex) 22+0=22
Tumble: (Dex) 22+0=22
Use Rope: (Dex) 22+0=22

Concentration: (Con) 10+0=10
Craft: (Int) 20+0=20
Disable Device: (Int) 20+0=20
Forgery: (Int) 20+0=20
Knowledge (History): (Int) 20+0=20
Knowledge (Anatomy): (Int) 20+0=20
Knowledge (Ninjutsu): (Int) 20+0=20
Repair: (Int) 20+0=20
Research: (Int) 20+0=20
Search: (Int) 20+0 (+50 with Byakugan) = 20

Listen: (Wis) 9+0=9
Read Lips: (Wis) 9+0=9
Sense Motive: (Wis) 9+100=109
Spot: (Wis) 9+0 (+50 with Byakugan) = 9
Survival: (Wis) 9+0=9
Alchemy: (Wis) 9+0=9
Treat Injury: (Wis) 9+0=9

Bluff: (Cha) 1+0=1
Diplomacy: (Cha) 1+0=1
Disguise: (Cha) 1+0=1
Gather Information: (Cha) 1+0=1
Handle Animal: (Cha) 1+0=1
Intimidate: (Cha) 1+0=1
Innuendo: (Cha) 1+0=1
Perform Flute: (Cha) 1+30=31
Seduction: (Cha) 1+136=137

Fuuin Jutsu: (Int) 20+20=40
Kawarimi: 0
Kunai: 0
Shuriken: 0
Ninja Weapon (Katana): (Str) 1+0=1
Sneak Attack: 0

~Possessions~


Money:
Ryo: x1000

Equipment:

Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 ft. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 1 - 3 + Str. mod. In melee
Damage (Ranged): 1 - 4 + Dex. mod.
Range: Melee or Ranged 50 Ft.
Special: Can be used in both melee and ranged combat.
Amount: x50

Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Damage: 1 - 2 + Dex. mod.
Range: 40 ft.
Special: Can throw six shuriken per turn. "In other words 3 from each hand."
Amount: x50

Kibaku Fuda: [exploding tag] A piece of paper marked with the character "Explode" (Baku). The tag can be placed on various objects and will detonate after a certain amount of time.
Damage: 10 - 20
Amount: x25

Metal Wire: Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in grappling, or as a method to tie down and restrict the movement of an opponent (Use Rope).
Amount: x200 ft

Hyourougan: (Soldier Pill) A special medicine that allows an individual to fight for three days and three nights without resting. It is full of protein and contains a special stimulant.
Effect: Hp increases by 10% for 100 rounds (10 minutes)
Amount: x25

Zouketsugan: (Blood Formation Pill) A special pill, which is used to create more blood when it is lost from a wound or injury.
Amount: x25

Kemuridama: An item which creates a dense cloud of smoke that can provide an opportunity to attack. "Smoke Bombs"
Effect: They increase your Hide check by +6.
Amount: x25

Hikari Dama: A ball which emits a tremendous flash of light that can temporarily blind an opponent. It will also extend any shadows, which can be beneficial for techniques such as the Shadow Copy Skill (Kage Mane no Jutsu).
Effects: First round:
Blind: character attack roll is reduced by -30, character loses all dex bonus to his dodge bonus also attacker receives a +10 bonus on his attack rolls.
Next 10 rounds:
Blurry vision: Character penalty is reduced to -10 attack roll for 10 rounds, however this penalty acts like a count down that is reduced -1 every round. His dodge bonus suffers the same penalty however he can adds half of his dex modifier to his dodge.
Amount: x10

Katana: The katana is the most artistic and well crafted sword in all the world. The curve of the katana's blade allows the user to draw the sword at faster speed than any other sword created by man, the sword itself is both hard and light and can cut through almost anything with ease. Unfortunately it is large and so is cumbersome to fight with in small rooms.
Damage: 1 - 10 + str. mod.
Range: Melee.
Amount: x1

Posessions: Wooden Flute, Item/Weapon Summoning Scroll
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