Name: Mizumori, Ryo
Sex: Male
Age: 19
Height: Tall
Weight: Average
Shinobi Rank: B-Class, Jounin
Village: Takumi Village
Health: 65
Chakra: 40, Stamina: 55
Intuition: 2.5
Power: 6.5<6.7
Seal: 6.5 < 7
Speed: 6.5<6.7
Stealth: 2.5
Ninjutsu: 3.5, Taijutsu: 4.5, Genjutsu: 1.5
Attack: 10, Defense: 10
Personal Element: Water
Secondary Element: Shadow
Application Type: ADVANCED
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Talents
Beginner Talents: Katana, Unarmed Fighting, Infiltration
Talent Proficiency: Refined Katana, Martial Artist: Three Sword Disciple
Talent Mastery: Katana Expert
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Techniques:
[Kuchiyose no Jutsu], [Summoning Technique: Little Sister Amy], [Wind, D-Rank]
Uses first symbol on blue katana.
Appears as a young girl in a light pink kimono, with long brown hair.Seems to be about two years younger than Ryo. Specializes in using senbon.
Health: 50
Chakra: 20, Stamina: 50
Intuition: 2
Power:2 Seal:2
Speed:2 Stealth:2
Ninjutsu:2 , Taijutsu:2 , Genjutsu:2
Attack: 5, Defense: 5
Techniques:
[Biransei no Jutsu], [Poison Gas Technique], [C-Rank, Ninjutsu, Supplementary]
Trademark Technique:
[Strong Winds], [C-Rank, Ninjutsu, Defensive]
A strong wind picks up in attempt to slow down, and lessen the deadliness of attacks.
[Kuchiyose no Jutsu], [Summoning Technique: Big Brother Loyd], [None, C-Rank]
Uses first symbol on red katana.
Appears to be about two years older than Ryo and wears red painted samurai armor. Uses a standard katana and wakizashi set.
Health: 50
Chakra: 25, Stamina: 50
Intuition:3
Power:4 Seal:4
Speed:4 Stealth:4
Ninjutsu:1 , Taijutsu:4 , Genjutsu:1
Attack:7 , Defense:7
Techniques:
[Dainamikku-Entori-], [Dynamic Entry], [D-Rank, Taijutsu, Offensive]
Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.
Trademark Technique:
[Konoha Daisenpu-], [Leaf Great Whirlwind], [C-Rank, Ninjutsu, Offensive]
A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended targed ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past them and have a chance to react before they can mount a significant counter-attack.
[Kuchiyose no Jutsu], [Summoning Technique: Father Cain], [Earth, A-Rank]
Uses second symbol on red katana.
Appears to be in his early forties, wearing black pants and a t-shirt. Specializes in fighting with chains.
Health: 50
Chakra: 45, Stamina: 50
Intuition: 4
Power: 5 Seal: 6
Speed: 6 Stealth:5
Ninjutsu: 6, Taijutsu: 5, Genjutsu: 3
Attack: 12, Defense: 12
Techniques:
[Doton Doryuuheki ], [Earth Rising Wall ], [B-Rank, Ninjutsu, Defensive]
A jutsu which when performed, allows the user to spew mud from their mouth, which grows into a large wall or hard earthen material. This wall is able to block most other jutsus, and its extremely durable.
Trademark Technique:
[Doton: Doryo Dango ], [Earth Type; Mud Dumpling ], [B-Rank, Ninjutsu, Offensive]
A Doton (earth type) Ninjutsu technique requiring impressive Taijutsu. The ninja digs into the ground beneath then and tears out a large chunk of dirt and rock, holding it together with their chakra. Depending on their strength, they can hold any size ball of earth, and then throw it upon their enemy, crushing them.
[Kuchiyose no Jutsu], [Summoning Technique: Mother May], [Lightning, B-Rank]
Uses second symbol on blue katana.
Appears to be in her late thirties, dresses in a purple kimono and specializes in fighting with a reinforced umbrella.
Health: 50
Chakra: 40, Stamina: 50
Intuition: 4
Power: 3 Seal: 6
Speed: 5 Stealth: 4
Ninjutsu: 6, Taijutsu: 3, Genjutsu: 4
Attack: 10, Defense: 10
Techniques:
[Electric Rain], [C-Rank, Ninjutsu, Offensive]
Causes lightning to rain from the clouds striking the opponent and surrounding area.
Trademark Technique:
[Chuusuusei Biribiri], [Central Nervous System Electrical Shock], [B-Rank, Ninjutsu, Supplementary]
A Ninjutsu technique where the ninja turns their chakra into an electrical pulse which is transmitted into an enemy's body by striking the base of their neck. The electrical impulse travels up their brain stem and disrupts the flow of electricity in the nervous system. The brain cannot work like this, thus all communication between the brain and body are confused, causing a person to move their arm when they should be moving their leg, and generally debilitating them. Only an unusually skilled ninja would be able to overcome such a handicap.
[Kage Bunshin no Jutsu], [Shadow Clone], [B-Rank, Ninjutsu, Supplementary]
Uses the third symbol on red katana
Unlike the regular bunshin no jutsu, Kage bunshin creates real clones, not just illusions. The power and chakra of the user is evenly distributed among the clones depending how many there are. This makes it impossible to decipher which is the real body. This clone can also attack. If this clone recieves a direct hit, it will disappear. This is treated as a forbidden jutsu but many advanced shinobi still know it. It is mainly a jounin level technique. The users chakra is divided up amongst the clone copies they create.
[Kirigakure no Jutsu], [Hidden Mist Skill], [B-Rank, Ninjutsu, Supplementary]
Uses third symbol on blue katana.
A highly effective cover technique. Blankets an area in a thick fog, confusing the senses of the enemy.
[Kakuremi no Jutsu], [Hidden Camouflage Technique], [E-Rank, Genjutsu, Supplementary]
This is a basic skill that can be learned in the Ninja Academy. Rather than using conventional methods to hide yourself the ninja quickly uses Chakra to blend in with their surroundings. This camoflage only works as long as the ninja stands perfectly still but it does not mean that they still can not be detected by a keen-sighted shinobi.
[Henge no Jutsu], [Transformation Technique], [E-Rank, Genjutsu Supplementary]
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninja know(or know of) this technique.
[Kawarimi no Jutsu], [Body Replacement Technique], [D-Rank, Ninjutsu, Supplementary]
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
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Akatsuki
Patron: Sasori
Ring: Gyukunyo ("Jewel")
Current Partner: Sachiko
Patron Abilities
Basic Abilities:
Puppet Control: The Turtle Scroll
Sasori has loaned you a scroll that will allow you to summon Yami the Turtle puppet.
Technique: Puppetry Technique: The Turtle Scroll [B-Class, Ninjutsu, Defensive]
After rolling out the Turtle Scroll you summon in Yami, the Turtle puppet to absorb blows for you. However, if the puppet is destroyed it will take up to a week for Sasori to fix, and he will not be pleased. The turtle puppet is unable to attack but has great defense.
Health: 1, Attack: 0 Defense: 12
Damage Absorption: 30 points of Physical damage or 50 points of Elemental Damage
Advanced Abilities:
Poison Mastery
Sasori has taught you the secrets of poison-making. You are able to add these affects to -any- of your current/future Techniques at no cost along with your weapons. However, you may only add one type of poison to each attack and you may only place one form of poison on a victim at a time.
--Paralysis Posion: The victim is unable to perform any actions for 2 posts.
Stat Mod: Victim is unable to perform any actions for 2 posts, Victims stats are reduced by 1 for 5 posts. The victim loses 16 health over 4 posts.
--Nervious System Poison: The victim's body is unable to perform any actions properly due to the poison.
Stat Mod: Victims stats are reduced by half for 2 posts, Victims stats are reduced by 1 for 5 posts. The victim loses 16 health over 4 posts.
--Red Sand Poision [For Artifacts or S-Class Techniques Only]: The victim is stricken by a deadly poison, if left untreated they will die within 48 hours.
Stat Mod: Reduces the victims stats by half after 2 posts. After 5 posts the victims stats are reduced by 1 and they are unable to act until the poison is removed. The victim loses 5 health and stamina points each post, when both have reached 1 the victim has 48 hours to seek treatment or else they will die.
Akatsuki Items:
Akatsuki Cloak
+2 to Stealth when worn. +1 to all Stats (Except Stealth) while worn. Akatsuki that have unlocked their Patrons Advanced abilities gain a +2 to all Stats (Except Stealth).
Purple Nail-Polish
+1 any phyiscal action
Straw-Hat
Scratched Forehead Protector
+2 vs Physical Damage
Patron Pendant
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Shinobi Tools:
[ Leg Holster, Right Thigh ] - [ Kunai ], [ Exploding Tag Style1 ], [ Exploding Tag Style2 ]
[ Leg Holster, Left Thigh ] - [ Smoke Bomb ], [ Makabishi ], [ Makabishi ]
[ Forehead Protector ], [ Forehead ]
Body - [ Red Handle Katana ], [ Right Hip ] -[ Blue Handle Katana (Covered in Paralysis Poison ], [ Left Hip ]
[Jounin Uniform]
Protection: +2 vs Physical Damage
+1 vs Elemental Damage
--Scroll Pouch, [Weapon Scroll: White Handle Katana (Covered with Nervous System Poison)]
Accessories:
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Character Description:
A fairly young orphen from the Takumi village, because he was an orphen he adopted his summons as his family. As strange as it sounds it seems to keep him from jumping off a cliff, which would be a waste of a rare fighting style. He uses three katanas at once most of the time rarely seen since most don't even use two. Wears a completely standard jounin outfit nothing out of the ordinary with it. The two katanas he carries at all times each have three symbols on them, each symbol corresponding with a technique activated when chakra is pushed into the symbol.
Raising the Fighting Spirit[Naruto RP Guild]