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Magic in the world of Gi [*Under Revision*]

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Karu Hitoshi

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PostPosted: Sun Oct 21, 2007 8:17 am


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Keepers of the Magic Types

.Light: This keeper is said to be the strongest amongst the crew, his only equal would be darkness.

.Dark: Draws its power from the torment of one's soul.

.Holy: Specializes in healing magic, and can destroy undead.

.Illusion: This keeper is a master of deception, and can manipulate fog, and even shadows to a small extent.

.Shadow: This keeper can manipulate the shadows.

.Wind: A very dangerous keeper indeed with the ability to manipulate the very winds themselves.

.Lightning: Another dangerous keeper, beware if your fighting this guy in a storm.

.Red Flame: A very strong flame that burns hotter with the emotion of the keeper.

.Metal: This keeper is a rare one indeed. He holds dominion over all metals.

.Ice: This keeper can manipulate water and ice to his own liking.

.Earth: A very powerful wielder of earth. This keeper cannot be defeated when upon the ground being that he draws his power from it.


Other Magic in the world of Gi

Ether: this is used by many types of mages, sages, etc. They reside of the use of spells and enchanted items. Its source is unknown, but Theoretically diverted from a parallel dimension. The most common use of Ether is to control natural mana without the natural ability to use mana. (ex: guide lightning bolts, or make something float, even change something's shape) Some of the earliest known Ether users were Shamans, Wizards, Witches and Warlocks.

Spellblade: Using a weapon as a medium, Spellbade attacks can enhance or empower a weapon with special effects. (Ex: poison, featherweight, icebrand) Unfortunately, unlike Magiblade,where the power is in the weapon; this art completely depends on the user and will drain fast if the battle persists. It also cannot produce an attack outside the weapon's range or physical structure.

Summoning: The ancient art of summoning at a more scientific look is basically the art of using Ether transfered through dimensions to open portals by "ripping" the theoretical transfer tunnel. The beings brought over are rendered obedient ONLY to the summoner, or someone with immense Ether control. (who can overpower the summoner's control.) This is most likely due to the passing of the rip causing a mental link to the summoner. Though Ether is used to summon, The creature is almost always a mana caster. (Usually an Elemental)

Ki/Chi: this is easier to attain compared to others. It is the energy diverted from one's own power. It has many different names, like chi energy for example. It flows throughout our bodies and can be gained through rigorous training. It is good for firing powerful yet rapid distance attack; Improving physical attributes of one's own body such as strength/speed; and it may enable levitation without the use of levia-magic, materials, or wings. The drawback is that one must have a physical body to use Ki. The effects of using Ki/Chi will leave you physically drained, and vulnerable. (Elementals, they cannot use Ki either)

Jutsu: One of the main goals for a ninja is to master "Jutsu's". Techniques passed on by dojo's, family lines, villages, and reagons. The most common term for learning it is to manage "Chakra". Broken down, Chakra appears to be a combination of the basics of Ki/Chi and Ether. Fighting Techniques depend on Ki/Chi for extreme speeds and power. Special techniques depend on Ether for tricks such as fire breath, sinking underground, and other various signature moves. Spell Jutsu's also realy on Ether and usually a scroll for use of summoning and such. But Both must be trained at the same time to function Chakra properly. Not much else is known at the moment, other then the fact that Jutsu users may be flexible in this feild, but suffer in terms of power against those who specialize in a single mainstream of magics.

Mana: this energy resides in all living things and spiritual essence. Without it, nothing would live. Many beings can use it, like elementals and dragons for example. Each living thing has 1 or more elemental mana relation. The only draw-back is that the ability to use Mana is hereditary only, You must be born with the ability, or it cannot be learned. The one exception is Mana conversion using Ether spells or runic devices.

Magi blade: this extremely rare Mana based technique can only be used by spirit weapons. Its power is normally elemental and divided into 3 levels of energy, but It takes a large amount of training be skilled enough to Increase the effect and power of the weapon. The use of Magi blade is a combination of one's concentration, practice, and the spirit's energy within the blade. Without the spirit weapon as a medium, the non-elemental Mana energy is not converted, which results in either a failed attack, or the attack does not have either advantages or disadvantages of a specific element.

Alchemy: This science-based art can manipulate matter into transmuting it to other objects, shapes, or forms. though not everyone can use it, even less can attain a high rank of having a signature sub-name. This skill is based on the ability to understand, decompose, and reconstruct physical matter. Though there are many variations to what can be done with Alchemy, very important laws exist as well, such as forbidding transmutations on living beings. The use of Alchemy is done through an Alchemy circle, or for those who used the forbidden transmutation, just simply clap their hands together and use their own body as the medium. Theoretically, the Alchemy "energy" that is required to perform the acts is drawn in from spiritual essences around the user the same way Mana and Ether does; Which this link had lead to the discovery of Alchemana.


Alchemana: Discovered by Adilaris himself, Alchemana is reserved for only those capable of Mana and advanced Alchemy. The technique requires almost total concentration, but allows the use to instantly create an alchemic circle using raw elements around them, gathered and formed through mana control that forms into an "Alchemana disk" in the user's hand. The significant difference from normal Alchemy, is that Alchemana will de-construct, then reconstruct the properties of a Mana attack/ability rather then a physical object. This technique is a high risk move during battle due to the amount of focus it requires, and is a heavy drain to those depending on their own source of Mana. Because of its Mana base, It is theoretically possible to combine with a Magiblade attack.

Blood Magic: This magic is one of the dark magics forbidden within the lands of Gia for not only its power, but also for the drain it has on the human body. To use this magic one must give blood, and they are able to summon, cast, or manifest; creatures, spells, weapons.

Spellsongs: Though some require the use of Ether or Mana, most Spellsongs are a unique type of magic all their own. A Spellsinger's fundamental power is derived from releasing and magnifying magical energies buried within musical resonance. Perhaps one of the most subtle magics, and certainly one of the easiest to disguise, Spellsongs can touch almost any other magic type, and can be tailored to anything from illusion to conjuration. However, they tend to not work well with dark magics or necromancy for reasons even the masters of the craft can only theorize about.

Psychomanipulation: In short, this can be condensed to "illusion-ism" This particular type of ability is to create a mental link to another being and actually influence how the subject's brain is processing the information the senses give to it. Such effects can be hallucination, feeling things that aren't touching them, or even convince the brain that the subject is dying. The level of how this is used is completely determined of how strong the mentality of the user is. Almost in all studied conditions, people who are capable of psychomanipulation are those who are using parts of the upper brain that a normal being of their kind doesn't, and even has slight differences in the cerebral cortex's dynamics. Some of this ability can be combined with Ether for additional effects.

Telepathy (Telekineses): Another brain-oriented ability. Unlike physchomanipulation that controls the mental state of a being, Telepathy expresses control on physical matter. Theoretically, this happens when a part of the upper level of the brain can produce a 'brain-wave' of such complexity that space/time is effected as well. This however, is controlled at a subconscious level the user couldn't control directly, but is able to use by 'thinking' of moving the object in question... like an automated bodily control much like what keeps things breathing without thinking about it, but we can also control the rate we breath when we do. Telepathy as also proven to be mixable with Mana, which allows for very creative ways of using it. The drawback, as with psychomanupulation, is that too much usage can lead to the user to instantly fall unconscious.
PostPosted: Fri Dec 07, 2007 8:23 pm


Spell Sets


Keeper Magics
-Light-
-Dark-
-Holy-
-Illusion-
-Shadow-
-Wind-
-Lightning-
-Red Flame-
-Metal-
-Ice-
-Earth-

***
Other Magics
-Ether-
-Spellblade-
-Summoning-
-Ki/Chi-
-Jutsu-
-Mana-
-Magi Blade-
-Alchemy-
-Alchemana-
-Blood Magic-
-Spellsongs-
-Psychomanipulation-
-Telepathy/Telekinesis-


~~~COMING SOON!~~~

Jo Rhade
Crew

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