Self Destruct: 1CP, Deals users attack power x 3 worth of damage distributed evenly to all participants of the combat upon the users death.

Tamer: (1CP) Allows you to control 2 CP worth of pets.

Throw: (1CP) You may unequip one item (max 2E) in order to throw it at one target. If your target is an ally it deals no damage and that ally receives that item if they have enough equip available. The item is not available until the following round, and cannot be of Cursed, Blessed, or Special nature. If your target is an enemy it deals 4 times its equip stat in normal damage. This item is reclaimed at end of combat, if possible.

Blood Vindictive: 2CP, the user takes +50% damage from normal attacks and deals the amount of extra damage back to the attacker.

Enhanced Stun: 3CP, +25% chance to stun. You may only have one rank of this ability once.

Stun Defense: 3CP, +25% chance to resist stun. You may only have one rank of this ability once.

Spawn: 3CP, creates a spawn creatureevery third round of combat. (may not attack till the next round)
Spawn Creature [stats=6, attack 1, defense 3, combat 0, life 10]

MP/AP convert: 3CP, You may convert one MP into one AP or one AP into one MP each turn.

Pet Control: CP3, character may control one additional pet, this ability may only be purchased once.

Dead Eye Mask: 4CP, Once per combat you may pay 1Ap and 1Mp to assume the stats and abilities of a fallen party member. You do not receive any actions spells or items that player may have. At the end of combat you return to your original stats and lose life equal to your highest stat.

Fighter Mage: 4CP, you may use one action and one spell each round of combat.

Magical Retonement: 4CP, When you are stunned, counter-attack with your magic stat as your modifier for damage. Bonuses to attack from weapons do not count.

Nosferatu: 4CP, creates a blood creature for every 10th damage dealt to the user. (may not attack till the next round)
Blood Creature [stats=6, attack 3, defense 0, combat 2 (1d6), life 5]

Eraser: CP4, every time you hit with a normal attack you have a 1 in 4 chance of auto killing the target, counts as a stun, Release effect.

Teleport: CP5, once a turn you have a 50% chance to negate any one select source of damage, this ability may only be purchased a max of three times, if multiple ranks of this ability are used you have to select a different source of damage for each rank used in the same turn.

Charge: 6CP, If you do not use an Action or Spell, gain 2 MP an 2 AP next round, instead of the normal 1.

Phoenix: 6CP, The first time the character dies in a quest they return to life with full HP.