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Posted: Tue Oct 02, 2007 6:39 pm
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Posted: Tue Oct 23, 2007 6:08 pm
This is where you can buy jutsus and weapons with reputation points. More to come.
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Posted: Tue Oct 23, 2007 6:10 pm
List of Ninjutsu » Chidori » The Thousand Birds Terms: Cost 225 rep points to buy, need 200 ninjutsu points to learn. Costs to use: 40 chakra Type: Ninjutsu Affected by: Random number between 1 and 10. If numbers is 1-5, attack lands. If higher, attack misses.. If opponents Speed categories: 1/50, 51/100, 101/150, 151/200, 201/on. If the enemies speed matches your own, the basic rules apply. If the there is a one gap difference in which your opponent has 1/50 and you have 51/100, the success rate is 1-6. If there is a two gap difference in which you lead then success rate is 1-7. If there is a three gap difference in which you lead then success rate is 1-8. If there is a three gap difference in which you lead then success rate is 1-9. Vice-versa, your success goes down at the same rate; One gap, 1-4, two gap, 1-3, three gap, 1-2. four gap, 1-2. Description: This jutsu is Kakashi's sole original technique, originally formed for the use of assassination. The user, gathers such a large concentration of chakra in the had, that it becomes visible. Pushing the limits of the body, the user charges forward, the chakra amount growing, as does the incredible speed. The chakra becomes so powerful, that it becomes similar to a blade, and is able to cut through near anything. The attack creates a constant 'chi' noise, sounding like a thousand birds advancing towards you. The jutsu gained its name from this sound.
» Doton Doryuuheki » Earth Rising Wall (Mudslide Barrier) Terms: Cost 225 rep points to buy, need 200 in ninjutsu to learn. Costs to use: 50 chakra Type: Ninjutsu; Earth Type Affected by: Used to block one successful jutsu. Description: A jutsu which when performed, allows the user to spew mud from their mouth, which grows into a large wall or hard earthen material. This wall is able to block most other jutsus, and its extremely durable. Can be kept around for future use during battle.
» Doton Shinjuu Zanshu no Jutsu » Inner Decapitation Skill Terms: Costs 25 rep points to buy, need 40 in ninjutsu to learn. Costs to use: 10 chakra Type: Ninjutsu; Earth Type Affected by: Speed. If you are faster then the opponent the move is a success. Description: The user hides beneath the ground, and reaches up to grab their opponent. The opponent is then pulled under the ground, up to their chin, allowing the head to be subject to move powerful jutsu. The opponent cannot perform a move until he or she is uprooted somehow.
» Jouro Senban » Raining Needles Terms: Costs 20 rep points, need 40 weapon skills to use, 50 senban needles, and 35 ninjutsu to learn. Costs to use: 15 chakra, 50 senban needles Type: Ninjutsu Affected by: Speed. Speed Categories: If speed is between 1-60, random number from 1-50. Every two needles that land do 1 damage. If number is odd, disregard last one. If speed is from 60-100, random number from 1-40. Every two needles that land do one damage. If speed is from 101-160, random number from 1-40. Every two needles that land count as one damage. If speed is from 161-200, random number from 1-30. If speed is from 201-240, random number from 1-20. If speed is from 241/on, every needle misses. Cannot be used on an entire group, only out of real battle where you can give you opponent a chance to god-mod. Description: A barrage of needles that are sent flying at the opponent from a hidden place inside an umbrella or one’s clothing, backpack, etc.. The needles are then controlled using Chakra and directed at the enemy. These needles have been known to have the power to pierce 5mm steel.
» Kage Bunshin no Jutsu » Shadow Clone Skill Terms: Cost 25 rep points, need 30 ninjutsu to learn. Costs to use: 5 chakra for each clone. Type: Ninjutsu Affected by: Nothing to be affected by anyways. Clones may do jutsus but chakra is taken away from the user’s chakra sum. Description: A forbidden jutsu, that creates clones - which are not just plain illusions (like the normal bunshin no jutsu). Each clone is an exact replica of the user, capable of attacking. A direct hit causes the clone to disappear.
» Kagemane no Jutsu » Shadow Copy Skill Terms: Costs 30 rep points, need 50 ninjutsu to learn. Costs to use: 15 chakra Type: Ninjutsu Affected by: Only works during broad daylight or in a setting capable of casting shadows. Random number between 1-10. 1-7 and the jutsu lands. This is standard if enemies speed is between 1-50. If enemies speed is between 51-100, then success rate is 1-6. If enemies speed is between 101-150, success rate is 1-5. If enemies speed is between 151-200, success rate is between 1-4. If enemies speed is between 201-on, success rate is 1-3. Description: Allows the user to control their own shadow, changing it to any shape they wish, and extending/shortening it inside a certain radius. When the shadow contacts the opponents shadow, it combines the two, making the opponent do anything the user does. The shadow can also latch onto multiple targets. The attack is only effective for 3 turns, counting from the user’s. Uses up 5 chakra once opponent is released.
» Kamaitachi no Jutsu » Slashing Wind Skill Terms: Cost 40 rep points, need 55 ninjutsu to learn, a fan of some kind is also needed Costs to use: 15 chakra Affected by: Random number from two to six. Number is multiplied by five and counts against the enemy’s health. Type: Ninjutsu Description: A jutsu that creates large gusts of wind from a fan strike, often cutting down the foe. An unavoidable attack.
» Kanashibari no Jutsu » Body Freeze Skill Terms: Costs 80 rep points, need 105 ninjutsu to learn. Costs to use: Costs 30 chakra to use. Affected by: Random number from 1-10. If number is from 1-8, the attack lands. If not, assume the opponent avoided eye contact somehow. Type: Ninjutsu Description: Causes an opponent to loose their sense of movement. Stops the opponent, leaving an opening for more powerful jutsu to be performed. It is assumed most Anbu know this technique. The opponent cannot move in their next turn. Also, any jutsu has a 100% success rate, unless user allows opponents to g-mod somehow and negotiate an escape.
» Katon Housenka » Fire Type; Mythical Fire Flower Terms: Cost 45 rep points, need 50 ninjutsu to learn. Costs to use: Cost 20 chakra to use. Affected by: Roll 5 dice, numbering 1-10. If number are even, attack lands. Each attack that lands does 10 damage. Type: Ninjutsu Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.
» Katon Ryuuka no Jutsu » Fire Type; Dragon Fire Skill Terms: Cost 55 rep points, need 65 ninjutsu to learn Costs to use: Costs 25 chakra to use. Affected by: Roll from 1-10. If the enemy’s speed is 1-60, success rate is 1-8. If the enemy’s speed is 61-110, success rate is 1-7. If the enemy’s speed is 11-150, success rate is 1-6. If the enemy’s speed is 151-200, success rate is 1-5. If the enemy’s speed is 201-on, the success rate is 1-4. The attack always does 50 damage. Type: Ninjutsu Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. The attack always does 50 damage.
» Katon Goukakyuu no Jutsu » Fire Type; Grand Fireball Skill Terms: Cost 70 rep points, need 85 ninjutsu to learn. Costs to use: 35 chakra to use. Affected by: Roll from 1-10. If the enemy’s speed is 1-50, success rate is 1-9. If the enemy’s speed is 51-90, success rate is 1-8. If enemy’s speed is 91-130, success rate is 1-7. If enemy’s speed is 131-170, success rate is 1-6. If enemy’s speed is 171-200, success rate is 1-5. If enemy’s speed is 201-240, success rate is 1-4. If enemy’s speed is 241-on, success rate is 1-3. Type: Ninjutsu Description: Uses a high amount of chakra, which allows the user to breath out a large portion of flame. Can be extremely powerful. Damage is always 80.
» Katon Karyuu Endan » Fire Type; Fire Dragon Flame Blast Terms: Costs 95 rep points, 110 ninjutsu to learn Costs to use: 50 chakra to use. Affected by: Roll from 1-10. If the enemy’s speed is 1-70, success rate is 1-9. If the enemy’s speed is 71-140, success rate is 1-8. If the enemy’s speed is 141-240, success rate is 1-7. If the enemy’s speed is 241-310, success rate is 1-6. If the enemy’s speed is 311-on, success rate is 1-5. Type: Ninjutsu Description: A jutsu that sends a stream of fire towards the opponent, in the shape of a large dragon, from the users mouth. The attack always does 120 damage.
» Kawarimi no Jutsu » Body Substitute Skill Appearance: Chapter 6 Terms: Costs 5 rep points, 10 ninjutsu to learn. Costs to use: 5 chakra Affected by: Speed categories 1-40, 41-80, 81-120, 121-160, 161-200, 201-240, 241-280, 281-320, 321-on. If you are in the same speed category as your opponent or lower, you cannot use this jutsu. If you are in a higher speed category, you can use this to avoid an attack, even if your opponent’s attack has a successful roll. Type: Ninjutsu Description: A common jutsu - used to quickly replace a body with a close by object. Creates confusing among the opponent(s) - creating a chance to escape, or return with a larger strike. Useful for avoiding attacks, and hiding from potential enemies.
» Kaze no Yaiba » Wind Blade Terms: Cost 140 rep points, 90 ninjutsu to learn. Costs to use: 30 chakra. Affected by: Roll from 1-10. If your opponent’s speed is 1-50, the success rate is 1-9. If your opponent’s speed is 51-100, the success rate is 1-8. If your opponent’s speed is 101-150, success rate is 1-7. If your opponent’s speed is 151-200, success rate is 1-6. If your opponent’s speed is 201-250, success rate is 1-5. If opponent’s speed is 251-on, the success rate is 1-4. Type: Ninjutsu Description: Creates a blade of wind, that is impossible to block, only avoidable. Requires no tool to perform. The attack does 55 damage.
» Mikazuki no Mai » Dance of the Crescent Moon Terms: Cost 35 rep points, 45 ninjutsu to learn, some kind of sword. Costs to use: 15 chakra Affected by: N/A Type: Ninjutsu (Leaf Style), Taijutsu Description: A sword technique, that creates two replicas - that together attack in a dance of swords - that confuses the opponent. Raises the success rate of a sword attack by one number. Example: Success rate of sword strike is 1-5 out of ten. After Dance of the Crescent Moon jutsu, success rate is 1-6.
» Mizu Bunshin no Jutsu » Water Clone Skill Terms: Costs 25 rep point, 30 ninjutsu to learn. Costs to use: 5 chakra for each clones. The clones can do jutsus to but the cost is deducted from your own sum. Type: Ninjutsu Description: Creates a number of clones, made from water. Each Clone is capable of attacking on its own, yet each is 1/10th the power of the original. A direct hit will cause the clone to revert to water - and it cannot leave a certain radius of the user.
» Ninpou; Kumoshi Bari » Ninja Art; Spider Bind Terms: Costs 60 rep point, 85 ninjutsu to learn. Costs to use: 25 chakra at once, then 5 chakra for every turn while the web is in effect. If the user can not or no longer wants to pay the chakra needed, the web deteriorate. If the opponent is captured in the web, stats of landing a hit becomes 1/9 out of 10 for any move but then they are released from the web. Affected by: Every turn, if the opponent is not already captured, roll from 1-10. If the opponent’s speed is 1-60, success rate is 1/8. If speed is 61-120, success rate is 1/7. If speed is 121/180, success rate is 1/6. If speed is 181/240, success rate is 1/5. If speed is 241-on, success rate is 1/4. Type: Ninjutsu Description: Creates a large web, similar to a spiders, that traps an opponent. The web is enforced by chakra, and is extremely hard to break. The only way for a trapped foe to break out is if the web can no longer be supported by chakra or if after he is attacked.
» Kugutsu no Jutsu » Puppet Skill Terms: Costs 75 rep points, need 90 ninjutsu to learn. Costs to use: 30 chakra per puppet. Affected by: Controlled puppet. The puppet itself has its own stats and conditions. Type: Ninjutsu Description: Uses a doll as a weapon for combat. The doll is controlled by thin, almost invisible strings - that chakra flows down. The chakra brings the doll 'to life', and be used to switch places with the user, attack, or hide itself as another person.
» Mugen Sajin Daitoppa » Wind Type; Great Infinite Sandblast Breakthrough Terms: Costs 250 rep points, need 250 ninjutsu to learn. Costs to use: 250 chakra. Affected by: Does 100 damage. There is no escape. Type: Ninjutsu Description: The user spews a large amount of sand from the mouth, that covers a large area. The sand strikes the opponent, and devastates both the enemy and a large area around him.
» Sabaku Kyuu » Desert Coffin Terms: Costs 60 rep points, need 40 ninjutsu to learn. Costs to use: 20 chakra. Affected by: Roll from 1-10. Need to do great infinite sandblast breakthrough before, be in the Country of the Wind, or if sand was there previously. If the enemy’s speed is between 1-250, the success rate is 1-7. If the enemy’s speed is between 251-on, the success rate is 1-5. Deals 5 damage to trapped foes HP before every turn. Type: Ninjutsu Description: Uses sand to cover the opponents entire body. Is uses to stop an opponents movement, or cause suffocation.
» Sabaku SouSou » Desert Graveyard Terms: Costs 100 rep points, need 70 ninjutsu to learn. Costs to use: 40 chakra. Affected by: Need to do great infinite sand breakthrough before, be in the Country of the Wind, or have sand around before battle, and successfully land Desert Coffin. There is no escape and the opponent’s health is reduced to zero after the attack. Type: Ninjutsu Description: Sand enwrapping the enemy is pushed inward, through the use of Chakra (controlling the air and sand). The inward movement crushes anything trapped inside.
» Sphere of Sand Terms: Cost 40 rep points, need 60 ninjutsu to learn. Costs to use: 20 chakra Affected by: Need to do great infinite sand breakthrough before, be in the Country of Wind, or if there was sand around before. The sphere can only be formed when a ninjutsu attack is successfully rolled, thus blocking it and the user is dealt no damage. Type: Ninjutsu Description: A large wall of sand completely covers the user, in the form of a 360 degree circle. The sphere is strong enough to block any damage.
» Suna no Yoroi » Armor of Sand Terms: Costs 140 rep points, need 180 ninjutsu to learn. Costs to use:40 chakra initially, 5 chakra per turn, 10 chakra for the armors HP to be fully replenished. Affected by: Adds 75 extra HP to the user but cuts their speed in half (round to the nearest tenth if number is not whole). The Armor must be wiped out completely before the user himself can be dealt damage to. If the Armor is destroyed and there is any left-over damage, it is translated to the user’s own HP. Type: Ninjutsu Description: A secondary defense of the sand user. Chakra forms a thin layer of sand, although powerful, around the user. It is not as protective as the Shield of Sand, because it uses up large amounts of stamina, and makes the user a lot heavier.
» Senai Jashuu » Shadow Snake Hand Terms: Costs 40 rep points, need 50 ninjutsu to learn. Costs to use: 25 chakra. Affected by: Roll from 1-10. If the enemy’s speed is 1-60, the success rate is 1-8. If the enemy’s speed is 61-120, the success rate is 1-7. If the enemy’s speed is 121-180 the success rate is 1-6. If the enemy’s speed is 181-240, the success rate is 1-5. If the enemy’s speed is 241-300, the success rate is 1-4. If the foe is caught, they cannot attack next turn but can still move. Type: Ninjutsu Description: A summoning jutsu that brings snakes into the sleeve of the user, which can move out and attack/grapple anything they want to.
» Senei Jyashu » Sublime Snake Hands Terms: Costs 80 rep points, need 80 ninjutsu to learn. Costs to use: 40 chakra. Affected by: Roll from 1-10. If the enemy’s speed is 1-70, the success rate is 1-8. If the enemy’s speed is 71-140, the success rate is 1-7. If the enemy’s speed is 141-210, the success rate is 1-6. If the enemy’s speed is 211-280, the success rate is 1-5. If the enemy’s speed is 281-on, the success rate is 1-4. If the attack lands, the enemy cannot move at all the next turn, much less attack. They are also dealt 20 damage. The user can still attack. Type: Ninjutsu Description: Summons a number of snakes inside the sleeve, which snake out and latch on top the opponent, rendering them immobile.
» Souja Sousai no Jutsu » Double Snake Assassination Skill Terms: Costs 250 rep points, need 200 ninjutsu to learn. Costs: 150 chakra Affected by: Roll from 1-10. If the enemy’s speed is 1-50, the success rate is 1-5. If the enemy’s speed is from 51-100, the success rate is 1-4. If the enemy’s speed is from 101-150, the success rate is 1-3. If the enemy’s speed is from 151-on, the success rate is 1-2. If the move is successful, both the user and the opponent’s chakra and health is reduced to zero, resulting in their deaths. Type: Ninjutsu Description: A forbidden jutsu, which uses snakes to instantly kill both the opponent and the user. A suicidal murder jutsu.
» Shintenshin no Jutsu » Mind Body Switch Skill Terms: Costs 50 rep points, need 50 ninjutsu to learn. Costs to use: 15 chakra. Affected by: If the enemy’s speed is 1-40, the success rate is 1-4 out of ten. Type: Ninjutsu Description: Allows the user to send its spirit energy into another body, and control them. The spirit energy travels slowly, and if it misses, it takes one turn to return to the body. Any damage done to the target while the jutsu is in effect, is also done to the users body. Primarily used for spying -lasts about 5 minutes.
» Shishienjin » Four Man Purple Flame Array Terms: Costs 150 rep points, need 190 ninjutsu to learn. Costs to use: 70 chakra Affected by: All four participants need to know the attack and be capable of using it. If a foe makes contact with the barrier it does 80 damage to them every time they do. The barrier itself has 200 health points and the jutsu is only broken when the health is reduced to zero. The four participants must initiate the attack in four successive turns other wise it fails. Type: Ninjutsu (Barrier Technique) Description: A co-operation, 4 person jutsu, creates a large purple box shaped barrier - used to surround people or battles. Anything that touches the barrier bursts into purple flame.
» Suirou no Jutsu » Water Prison Skill Terms: Costs 50 rep points, need 75 ninjutsu to learn. Costs to use: 20 chakra. Affected by: Roll from 1-10. If the enemy’s speed is 1-50, the success rate of this attack is 1-7. If the enemy’s speed is 51-100, the success rate of this attack is 1-6. If the enemy’s speed is 101-150, the success rate is 1-5. If the speed of the enemy is 151—on, the success rate is 1-4.If the user no longer wants to or can supply chakra the opponent is released from the attack. Every turn, the trapped opponent is dealt 10 damage to their HP. The user also cannot attack while doing this jutsu and the success rate of any other attack sent at the user by another enemy becomes 1-9. Type: Ninjutsu Description: Creates a large sphere of water, that holds the opponent inside it. The prison is difficult to escape, yet, the drawback is that the user must keep contact with the sphere to keep the prison working.
» Suiton Suijinheki » Water Type; Water Barrier Wall Terms: Costs 100 rep points, need 150 ninjutsu to learn. Costs to use: 70 chakra. Affected by: Used to block one fire ninjutsu. After it is used, larger water moves that require a large body of water can be used. Type: Ninjutsu Description: Creates a blast of water from the mouth, usually used to block fire type attacks.
» Suiton Daibakufu no Jutsu » Water Type; Explosion Skill Terms: Costs 130 rep points, need 180 ninjutsu to learn Costs to use: 65 chakra. Affected by: Roll from 1-10. If the enemy’s speed is from 1-55, the success rate of this attack is 1-8. If the enemy’s speed is from 56-100, the success rate of this attack is 1-7. If the enemy’s speed is from 101-150, the success rate of this attack is from 1-6. If the enemy’s speed is from 151-200, the success rate of this attack is from 1-5. If the enemy’s speed is from 201-250, the success rate of this attack is 1-4. If the enemy’s speed is from 251-on, the success rate of this attack is 1-3. If it lands, this attack does 70 damage. Can only be performed if in the Land of Water or near a large body of water. Type: Ninjutsu Description: Sends a large spinning pillar of water towards the opponent. Can only be performed when near a moderately large water source, and uses a large amount of chakra. Its a devastating jutsu.
» Suiton Suiryuudan no Jutsu » Water Type; Water Dragon Blast Skill Terms: Costs 155 rep points, need 220 ninjutsu to learn. Costs to use: 85 chakra Affected by: Roll from 1-10. If the enemy’s speed is from 1-60, the success rate of this attack is 1-7. If the enemy’s speed is from 61-120, the success rate of this attack is 1-6. If the enemy’s speed is from 121-180, the success rate of this attack is from 1-5. If the enemy’s speed is from 181-on, the success rate of this attack is from 1-4. If it lands, this attack does 110 damage. It can only be performed if in the Land of Water or near a large body of water. Can be used three times before the dragon disappears. It has 100 HP and can be attack directly. Type: Ninjutsu Description: Creates a large dragon shape formed from a large amount of spinning water. The dragon form is sent towards your opponent for a powerful attack. This jutsu can only be performed when near a large body of water.
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Posted: Tue Oct 23, 2007 6:11 pm
List of Taijutsu » Chakra Kyuushuu » Energy Absorption Terms: Must have 50 points to buy and 20 Taijutsu Cost: none Used By: Every ninja Type: Taijutsu Description: This jutsu allows the user to absorb the opponents chakra, thus draining their energy - and strength. It is used from the palm of the hand, and appears as a tiny chakra flame around the fist. Affected by: If you opponents Taijutsu is higher then yours the move fails if yours is greater then with each post 15 points of chakra are deducted from the opponet's chakra total and added to yours.
» Gatsuuga » Piercing Fang Terms: cost 250 points to by and Taijutsu must be 200 taijustu. Cost: none Type: Taijutsu Description: Powerful Taijutsu attack, where the user spins at the opponent with amazing speed, in an attempt to cut and scratch them with claws, fangs, etc. Performed better with two or more people/animals. Affected by: Most have more then one person to perform with. Roll six sided die, if the number is even then the attack hits, if it is odd it misses. If the attack hits it does fifty five points of damage, add ten hit points to your total for every animal/person above two that performs the attack.
» Hakke Shou Kaiten » Heavenly Spin Terms: cost 350 points and taijutsu must have 300 taijutsu to use. Must be Hyuuga to use. Cost: 100 chakra Type: Taijutsu (Advanced Bloodline) Description: Another of the 'perfect defense' jutsu types. At the exact moment a blow is landed on the body, large amounts of Chakra are expelled from the Chakra Holes around the body. With that force, his body spins like a top. The combined efforts of the Chakra and the spin, first deflect the attack - then throw the opponent backwards. Affected by: Must be a member of the Hyuuga clan to use. The user is only protected for one post from this defense but it may be used as many times in a battle as the user can afford. While performing this defense no attack can be used but weapons can be repelled to harm the attacker with the roll of a six sided die, if a two is rolled then subtract ten hit points.
» Hyuga Style Taijutsu Terms: Costs Cost: 30 Type: Taijutsu (Advanced Bloodline) Description: A special Taijutsu style passed down through the clan itself. The Taijutsu style damage to the body by allowing chakra, flowing through the users palm, to directly damage the opponents Inner Coils System. This Taijutsu directly destroys the opponents inner organs, and the softest blows can take out the largest person - and deal high amounts of damage. Affected by: Must be a Hyuga to use. This higher the opponents chakra the more damage is done. 1-500 fifty points of damage is done 5001-1000 one hundred points of damage is done. 1001-1500 one hundred and fifty points is done. So on and so forth.
» Jyuken » Gentle Fist Terms: cost 20 points to buy and taijutsu must be 30 to use Cost: cost 20 chakra to use Type: Taijutsu Description: Causes damage to internal organs, by having chakra flow from the inner coils system - into every strike. Even the most subtle blow can prove devastating. Affected by: If the opponents defense if higher then your attack then it misses. If your attack is higher roll a six sided die fir the number is odd it hits if it is even it is deflected. If it hits then you deal forty damage (ten points for the heart, lungs, liver, and brain totaling forty)
» Kage Buyou » Shadow Leaf Dance Terms: cost 50 points to buy and 50 taijutsu stat to use Cost: cost 10 chakra to use Type: Taijutsu Description: A technique that attaches the user to the opponents shadow, leaving the opponent vulnerable to stronger attacks (Like the Initial Lotus). Affected by: roll a six sided die if it is a four or six then the attack hits and the opponent is vulnerable for two post after the initial post.
» Kage Shuriken no Jutsu » Shadow Shuriken Skill Terms: Cost 10 points to buy and taijutsu must be 10 to use Cost: none Type: Taijutsu Description: A technique which places a second shuriken in the shadow of a first (thrown) shuriken, confusing the enemy. Affected by: Roll a six sided die if it is one through five the attack hits and deals fifteen points of damage. Can only be used once per battle.
» Konoha Reppuu » Leaf Spinning Wind Terms: Cost 50 points to buy and Taijutsu must be 50 to use Cost: none Type: Taijutsu Description: A powerful spinning kick - aimed to knock the opponent upwards. Similar to Leaf Spinning Wind, but less powerful. Affected by: Roll a six sided die if it is odd then it misses if it is even then it hits. Deals fifteen points of damage and for every Taijutsu 15 points stat add five hit points.
» Konoha Senpuu » Leaf Spinning Wind Terms: cost 100 to buy and Taijutsu must be 90 to use Cost: none Type: Taijutsu Description: A powerful spinning kick - aimed to knock the opponent upwards. Similar to Leaf Violent Wind, but more powerful. Affected by: Roll a six sided die if it is odd then it misses if it is even then it hits. Deals thirty points of damage and for every Taijutsu 15 points stat add fifteen hit points.
» Nikudan Sensha » Meat Tank Terms: cost 100 to buy and taijutsu must bee 100 to use Cost: none Type: Taijutsu (Leaf Style) Description: Used after Multi Size no Jutsu. Sends the enlarged body into a powerful roll - but uses up a lot of calories. Affected by: roll a six sided die if it is even it hits odd it misses. Deals 20 ponts of damage. After used the Multi Size no Jutsu is burned off.
» Shihou Hapou Shuriken no Maki » All Direction, High Volume (Many) Shuriken Firing Terms: Pay fifty points to buy taijutsu must be fifteen to use Cost: none but use shadow clone ability first Type: Taijutsu Description: Technique created by Naruto - follows Kage Bunshin no Jutsu. The Clones throw shuriken from all directions, creating a devastating attack. Affected By: Roll a dice if the number is one, three, four, or five the attack hits dealing five points of damage for each shadow clone summoned.
» Opening Point Attacks Terms: pay four hundred and fifty points to buy taijutsu me be three hundred to use. Must be a Hyuga Cost: none used after the Byakugan Type: Taijutsu (Advanced Bloodline) Description: Performed by a genius among the Hyuga. It allows the Byakugan user to see the chakra openings (Tsubos) and strike them with enough accuracy to close them - stopping or increasing the flow of chakra. The holes are found from the 361 pressure points in the Inner Coil System (TenKetsu). Affected by: Roll a dice if the number is a two then the attack works. Add one hundred points of damage for each vital organ hit and twenty five points for minor chakra points.
» Omote Renge » Initial Lotus Terms: five hundred points to buy, taijutsu must be five hundred to use Cost: one hundred chakra points Type: Taijutsu Description: A Taijutsu technique performed by opening the first chakra gate. Puts strain on the body. A kick to the jaw puts the opponent in the air, and using bandages to hold the opponent, they are then spun into the ground with extreme force. Affected by: Roll a dice if the number is odd the attack hits, dealing two hundred points of damage. Decrease your own hit points one seventy five for each post this jutsu is in effect.
» Shishi Rendan » Lion Combo Terms: Cost two hundred points to by taijutsu must be one hundred and fifty to use. Cost: none Type: Taijutsu Description: A series of powerful punches and kicks, finished by knocking the opponent into the ground. Created after Sasuke witnessed Rock Lee's Initial Lotus with Sharingan. Affected by: roll a dice if the number is even it hits dealing forty points of damage. For every five levels above one fifty add fifteen points of damage to total.
» Sofuushasen no Tachi » Windmill Triple Blade Terms: seventy five to buy must be an Uchiha to use taijutsu must be fifty to use Cost: none Type: Taijutsu Description: Performed while using the Sharingan. Uses thin strings attached to many shuriken, kunai, etc. that when throw - wrap around the opponent and render them immobile. The Sharingan is used to find vital points in the opponents movement, and throw the kunai in the right location to trap them in strings. Usually followed up by another stronger jutsu. Affected by: roll a dice if the number is one through three the attack hits rendering the opponent immobile for their next post if your speed is higher then theirs.
» Suna Shuriken » Sand Shuriken Terms: cost thirty points to buy Cost: ten chakra Type: Taijutsu Description: Wraps thrown shuriken in sand, making them more powerful. Affected by: roll a dice if the number is one, two, three, four, or six the attack hits dealing fifteen damage
» Ura Renge » Extreme (Primary) Lotus Terms: five hundred points to buy taijutsu must be four hundred to use. Cost: Seventy five percent of your total chakra points Type: Taijutsu Description: A forbidden jutsu performed by opening 3 chakra gates (releases the body's limits on muscle usage/chakra flow). It puts a lot of strain on the body and muscles - and is nearly suicidal. It goes beyond the speed and power of any other lotus technique. Continuous speed and high powered attacks make this devastating to any opponent. The power can increase by opening more chakra gates - but the result is immobility of the user, due to torn muscle fibers. Affected by:Roll a dice if the number is odd the attack hits, dealing ninety percent of opponents total hit points of damage. Decrease your own hit points to ten.
» Bunshin 'Bodii Gachan' » Clone Body Slam Terms: Cost one fifty points to buy taijutsu must be seventy to use cost: none used with shadow clone jutsu Type: Ninjutsu, Taijutsu Description: Using Kage Bunshin no Jutsu, its a combination technique used to crush the opponent, or throw the real body behind the enemy. Naruto used this multiple times, and followed up with his own version or '1000 Years of Pain'. Affected by: Roll a dice if the number is even it hits dealing seventy points of damage.add ten points of damage for every two levels extra of taijutsu.
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Posted: Tue Oct 23, 2007 6:11 pm
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Posted: Tue Oct 23, 2007 6:13 pm
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