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Posted: Fri Sep 28, 2007 10:54 pm
Table of Contents1 - intro 2 - characters 3 - current updates 4 - Walkthrough -Part 1: Prelude to the Fall - Dungeon 01 - Undren Hyrule -Boss: Vektros -Part 2: Split Paths - Link and Salfoss' path - Liyer's Path -Part 3: Palagard's Sanctuary and the Fallen Sage - Dungeon 02 - Palagard's Sanctuary -Boss: Palagard -Part 4: Felonius and the Realm of Malkorbagia -Dungeon 03 - Malkorbagia's Realm -Boss: Gyorg Telarmus -Part 5: Akazoo's ascention and confrontation -Dungeon 04 - Palace of Akazoo -Boss: Evaleen, Sage of Shadow -Boss: Akazoo Vapith, Denois, and Plutoakazoo -Boss: Sulkaris, the Fallen Sage -Part 6: Salfoss' secret -Dungeon 05 - Ganon's Tomb -Boss: Ganon Statue -Part 7: Under the dead tree -Dungeon 06 - Dead Makou Tree -Boss: Twilight Parasite -Part 8: A tale of fire and ice -Dungeon 07 - Frozen Fire Temple -Boss: Gleeok, Keeper of Knowledge -Part 9: The search for Saria -Dungeon 08: Temple of Light -Boss: Guardian Force -Part 10: Fall from Grace - Stop Sulkaris from ressurecting herself -Boss: Saria Innanis -Part 11: The invasion of the Misery Mire -Lead Hyrule's army - Dungeon 09 - Gohma Hive -Boss: Gohma Imanis -Part 12: The last hurrah - The Gohma God has risen -Boss: Sulkaris-Futalisik -Boss: Sulkaris, the god of Gohma -Final Boss: Saria Viridor -Part 13: Secret Dungeons -Link's dungeon: Forest Temple -Boss: Diababa -Liyer's Dungeon: Shadow Temple -Boss: Shadow Liyer -Salfoss' Dungeon: Gerudo Castle -Boss: Iron Kunckle -Annara's Dungeon: Moblin Kingdom -Boss: Moblin King -Daurina's Dungeon: Fire Temple -Boss: Remnant of Maphaeus -Zaleen's Dungeon: Gyorg Nest -Boss: Gyorg Monarch -Felonius' Dungeon: Sacred Realm -Boss: Seraphim - Part 14: Sidequests (incomplete) - Part 15: Secrets and Extras INTROIt's almost here... the game has been made at a record pace recently. The main quest is all done and technically the game is playable... just need to throw in the sidequests. All that will be left is to beta test for errors... a handful of betas will go out. Creators: UndyingNephalim and Cosmic Revenues Progress: 100% through main quest, 40% Sidequests 1% everything else Release date: November 17th (might be delayed until december) Gameplay: Turn based RPG. I've always been fascinated with the idea of nintendo making a turn based rpg out of the Zelda franchise, but it seems they never will so I descided to make one myself. In addition to Link you will gain 9 other characters (some original, some from other zelda games) to join your party as you venture through Hyrule and it's neighboring countries. Battle's are simple but effective, much like the first few Final Fantasys. Dungeons in the style of the original zelda games are present, though most of the game is story driven so dungeons are ususally several hours apart. Features: - A 30 hour main quest - over 20 hours of sidequests - 10 characters all tied in a deep and intricate plot. - currently over hundreds of weapons and armors (the amount is still growing) - 4 different endings triggered by Link's interactions with the four main female characters - turn based battles that focus heavily on exploiting enemy weakness. Not all bosses are simply foes with tons of hp. -A vast overworld that stretches far beyond Hyrule's bounds. Nearly a dozen different countries to visit including Ordon, Lanayru Province, and the Gohma homelands of the Misery Mire. -Unlockable extras including secret dungeons, alternate outfits, and more General Story: Not in the official timeline. Best placed 150 years after Oot (approx 50 years after TP) The Goddesses created seven Sages to watch over the holy relic; the Triforce. Of these Sages were Mapheaus, the Sage of Fire; Malkobagia, Sage of Water; Kovaloo, the Sage of Spirits; Evaleen, the Sage of Shadow; Demoko, the Sage of Time; Solarisin, the Sage of Light; and Sulkaris, the Sage of the Forest. Sulkaris became corrupt and attempted to steal the Triforce for herself, and was banished from the Sacred Realm for eternity to wander the mortal realm as an etheral spirit. However Sulkaris possessed a giant beast, a massive Gohma that controlled all other Gohma like an ant hive. She briefly unleashed the Gohma onto Hyrule and its neighboring countries and devestated them. The current Sages caught wiff of this distaster, and used their powers to seal away Sulkaris. The current Emerald Sage vowed to watch over the imprisoned Sulkaris for all eternity. The first seven Sages from left to right: Demoko; Sage of Time (diamond), Evaleen; Sage of Shadows (Amethyst), Sulkaris; Sage of Forests (Emerald), Maphaeus; Sage of Fire (Ruby), Malkorbagia; Sage of Water (Sapphire), Kovaloo; Sage of Spirits (Amber), and Solarisin; Sage of Light (Pearl) Centuries later... Link is walking alone through a forest when suddenly his shadowy avatar Dark Link appears from the forests and attacks him. Link awakens to find himself in someone's house. He soon meets the girl who found him, Liyer (an original character). She says his body was dragged for miles to the outer gates of Hyrule's Capital. In return for her saving Link, he promises to help Liyer sneak into Hyrule Castle and recover a personal trincket that a guard confiscated from her. The player then wanders through Hyrule's Capital and questions various people about finding a way into the castle. Eventually it is discovered there is a passage in the Temple of Time, so the player heads there to find it. Once inside a Zora priest by the name of Zaleen (also an original character) prompty tells Link and Liyer to leave once the passage is mentioned. Eventually the player finds another route into the castle. Much to Liyer's surprise Hyrule's top generals as well as Zelda and the King of Hyrule are gathing together. Link and Liyer then end up getting caught by guards, and interrogated by Zelda (I always wanted to see a darker side to Zelda, and she's quite mean in this scene). Link and Liyer eventually escape and retieve Liyer's trinket, only to stumble upon the conference of generals. Link and Liyer listen in on the heated discussion. General Akazoo, one of the King's most trusted men has information claiming that the Gohma are moblizing on Hyrule's weastern borders. General Kazakk, the highest ranking general disagrees and says it is impossible to fight the Gohma after the losses Hyrule sustained in the Gerudo Wars. Zelda interferes and says Akazoo has good intentions but Hyrule simply does not have enough troops. Akazoo instucts everyone in the room to follow him to a balcony. They look over, only to see hundreds of thousands of soldiers soluting them (it took a long time to animate them all.... a very long time). The King of Hyrule is impressed, and openly declares war on the Gohma. Meanwhile Link and Liyer continue their escape, only to be intercepted by Zelda and her Elite guards. The played defeats them and escape from Zelda, taking a secret passage that leads to thee Temple of Time. It's too late however, as soldiers are already in wait and asking Zaleen questions regarding them. Upon their approach Zaleen is blamed for their escape and the troops then attempt to arrest the three. Suddenly the temple's lights dim, and a figure appears and destroyes the troops... The rest of this section will tell a general overveiw of the rest of the game, I'll try to keep spoliers low but its best that you do not read the rest of the story if you dont want the story blow before you play. Evaleen, the Sage of Shadow appears before Link, Liyer, and Zaleen; killing the Hylian troops attempting to arrest the three. Evaleen offers the three to help her murder the king of Hyrule.... simply out of the question yes? A fight ensues... and Evaleen is apparently killed by the player in the fight. Things seem all fine and dandy now, and Link, Liyer and Zaleen go their separate ways. By this time Hyrule's army is marching out of the capital, but unfortunately General Akazoo unleashes a swarm of Gohma he was sheltering into the Capital, and he kills the King and captures Zelda. The city is attacked, and Link is chased down until he meets up with Zaleen and Liyer. The three fight their way out of the doomed city. The player travels along until at one point Zaleen is captured by Hyrule's army. Link will meet with a mysterious man named Salfoss, who says that its best if they retreat into the Kokiri Forest to avoid Akazoo. Liyer rejects the idea and descides to go in search of Zaleen.At this point the player chooses whether to go along and help Liyer or to go with Linkto the Kokiri Forest. Both result in different story arcs, though both can be played in any order. On Link's path he will meet up with Daurina, the Ruby Sage as well as Saria, the central figure to the plot. On Liyer's path she will meet with Annara, a rouge bounty hunter from Ordon and General Kazakk, leader of the Hylian Army. The two groups eventually meet up and fight Akazoo for the first time. Afterwards the group descides to find out what exactly Akazoo is planning, and Link will travel to several dungeons in search of information. Along the way Link will accidentally free Sulkaris, the Fallen Sage, who will later replace Akazoo as the main villian. Once Link finds out Akazoo's plan: to use a device called the Heart of Palagard to transform into a god of the Gohma... he and his band of heros brings the fight to Akazoo's doorstep. The player fights their way through Akazoo's twisted reconstruction of Hyurle, confronting a revived Evaleen and slaying her again. At the top, Link confronts Akazoo in a frenzied fight and eventually slays him. Before Akazoo dies, he opens up a portal into the Sacred Realm... Sulkaris is free to enter... Link confronts the Fallen Sage for the first time and tries to save Saria, but the Fallen Sage becomes alive again, slowly feeding off of Saria's flesh. Link eventually strilkes Sulkaris down, but the Fallen Sage touches the Triforce in the nick of time and wishes the Sacred Realm be destroyed. Saria, with her last breath saves Link and his group... she apparently is left trapped in the Sacred Realm as it collapses on itself. At this point one year passes and everyone goes their separate ways. It seems Hyrule will slowly rebuild itself and everything will be fine.... One year later the player resumes contril of Link. He's wandering through the Gerudo desert when our mystery man Salfoss comes out of nowehere... Dark Link soon to follow. After chasing away Dark Link, Salfoss reveals himself as Mido. He claims he once knew Link's ancestor and was Saria's guardian. Looks like he failed to protect her? Not exaclty... Mido tells Link that he created Dark Link as part of a huge convaluted plot to find Saria. He claims he knew everything that would happen to this point, including the Fallen Sage. Now Mido says he knows a way to bring Saria back from the Sacred Realm... Link of course goes with the flow. Link then travels with Mido and the rest of the characters as they meet up with him in search of three Triforce shards that can re-open the Sacred Realm. Mido says that the Sacred Realm was not destoryed, and that with the shards he can go inside and rescue Saria. After several more tedious dungeons later... Link finds the final triforce shard... only to be confronted by our favorite doppelganer Dark Link. The shadow takes the shards with himto the Temple of Time and apparently kills Mido in the process. Link and company chase down the shadow and fight him in the Temple of Time... but Dark Link of course opens up the portal to the Sacred Realm and enters. Link follows in, and finds himself in the Temple of Light. After working your way through the Temple, Link confronts Dark Link for one last time. Dark Link is defeated... and Link eventually opens up a passage to Saria and rescues her. Zelda and Kazakk meet up with Link inthe Temple of Light, and tell him and his allies that the Gohma are preparing one final all out assault on the remnants of Hyrule. After returning to Hyurle's base of operations, the plan is laid out clearly... Kazakk will lead Hyrule's army staright to the Gohma's homeland and lure out their army while Link, Zelda, and several other members will sneak into the hive and kill the Gohma's leader: the Immanis. That night a dance is held before the war begins. Link chooses one of the females to dance with. During the dance however... Sulkaris shows up from nowehere and caues chaos. Seems like she survived.... but in a sevearly weakend form. She possesses poor little Saria, and the Emerald Sage is morphed into a hidious plant-like montrosity. Against his will Link must fight Saria as she ramapages on a slaughter. Link eventually strikes her down, but before he can stop her Sulkaris kills Saria herself. Link in rage.... seems to finally kill off Sulkaris for good.... Morning dawns, and Hyrule's army marches out. Link and Zelda travel to a port where they board a ship to the Gohma homelands in the Misery Mire. They sneak into the Hive and wander down the massive final dungeon. At the end they meet their goal... the massive beast of legend... the Gohma Immanis. An epic fight begins with the massive creature in what appears to be a predicatable final boss fight. After the long battle Link and his gang slay the massive beast, and it falls down dead into the deapth of its pit. All seems well now... and it appears the Gohma will die off. Not so. As sweet victory and the end of the game seems to have come, Mido dashes out from the darkness to warn Link of something. Before he can utter his warning... Sulkaris, and Saria in her grip appear floating above the dead Immanis. Seems Sulkaris still is not dead... Sulkaris finally reveals her backup plan... she's going to do what Akazoo was planning... become the god of the Gohma. Unfortunately for Sulkaris however... she prematurely uses the Heart of Palagard and only transforms into a premature version of the Gohma God. It seems now the real final boss is Sulkaris, and a ridiculously long 2-part fight with the Fallen Sage commences. After the insane dual... Sulkaris is finally killed (seriously... she's dead now) All seems well now... Saria is alive and well and finally admits her feelings for Link. Though he cares for her, he does not return her love. When all seems good... Saria finally cracks. The innocent child turns violent, and begins to threaten Liyer for stealing Link from her. Saria's adorable demeanor quickly warps into that of a raging brat... and like a littlespoiled child she unleashes her anger. She loses controlf of her powers and is overrun with anger. She is transformed into a giant crystaline emerald beast.... the real final boss os revealed. Link and his group engage the new Saria in an hour long dual of epic proportions... When the final blow is delivered to Saria the game abruptly ends with an open ended conclusion.... Be sure to wait until after the ending credits... it will be well worth your time Screenshots   
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Posted: Fri Sep 28, 2007 11:15 pm
Link "He is the incarnation of the heros past, nothing else is told of his existence other then legend..."Race: Hylian Age: 18 Class: Fighter Weapon: Swords Bio: Virtually nothing is known of Link at this point. Only Daurina and Saria are aware that he is a descendant of the Hero of Time. Skills1. Cross Cut - Slashes vertically and then horizontally. A very basic attack 2. Faint Attack - a powerful bash that has a chance to stun his enemies 3. Swordspin - Link's traditonal swordspin. Does lots of damage and has a chance to stun 4. Spiral Blade - Link's Ultimate Skill. A chain of swordspins followed by a poweful horizontal slash. Secret Skill: Whirlwind attack - unleashes a huge series of swordspins on all enemies. Character Analysis: Link is a balanced fighter with good combat potential. On the scale of stats is he 0 from which the other characters are measured. His Hp is average, and once he's leveled up his strength is also above average. Since Link can only learn spells through sidequests his magic potential is not as good as Saria or Felonius. Since he is used for almost the whole game he is perfect to level up. Liyer (lee-uhr) "She is a free spirit, young and arrogant... yet smart and wise, she is at conflict with herself and the world..."Race: Hylian Age: 18 Class: Fringer Weapon: Daggers Bio: Liyer is a notorious young girl often seen stalking through the Capital of Hyrule. She is often seen in fights with various criminals, though she has run into many problems with Hyrule's soldiers as well. She has mastered her own fighting style with various types of daggers and knives. She meets up with Link at the start of the game after she finds his dying body outside the Capital of Hyrule's gates. Skills1. Poison Edge - A powerful swip coated in venom. Damages enemy hp every turn if it hits. 2. Eagle Claw - A powerful uppercut that deals extra damage to reptiles 3. Agitate - Throws daggers at the enemy and hasa chane of making them dizzy 4. Slice and Dice - Liyer's Ultimate skill. Hundreds of slashes strung together in an artistic bloodbath Secret Skill: Dance of Death - slices and stabs all enemies on screen Character Analysis: Liyer is a quick striker with good combat potential. Where she lacks in HP and magic she makes up with very high agility and strength. She is the fastest character in the game if you choose to level her up and she will eventually be able to dual wield knives making her combat potential even better. If you like a fast paced fighter then Liyer is a perfect choice to level up Role in the story : Liyer is the secondary character next to Link. She is very important to the plot very early in the game and at the very end. She is very headstrong and often makes choices without second thought. She even has her own segment in the game where she leaves link and you control her. It is also possible to trigger a romantic ending with her and Link (one of four between her, Zelda, Saria, and Annara), though im keeping the ending open ended as zelda games always do. Zaleen (zahl-een) "His soul injured, his life meaningless, he seeks to escape that which he left for the greater good..."Race: Zora Age: 26 Class: Priest Weapon: Metal fin edges Bio: Zaleen was once a very famous Gyorg hunter among the ocean Zoras along with his wife Telara. However one day he mysteriously abandoned his wife and was later found offering his service to the Temple of Time. Now he is the head Priest and attempts to help those in need on a daily basis. Zaleen joins Link's party after Hyrule's soldiers deem Link, Liyer, and himself traitors of Hyrule. Skills1. Heal - Restores lost hp 2. Remedy - removes status ailments 3. Sharp - Increases damage allies do 4. Barrier - Reduces damge allies take 5. Ressurect - Zaleen's ultimate skill. Brings back allies who have fallen in combat Secret Skill: Nayru's Love - makes one ally temporaily invunerable to attacks Character Analysis: Zaleen's healing and magical abilities make him an invaluable assest to the party. Unless you are fine with massing dozens of potions, Zaleen is the perfect choice to end your need for potions. Though he lacks in HP and combat prowess he makes up for his strong healing and defensive spells, players who are patient to level him up will be well rewarded. Role in the story : Zaleen plays a more laid back and secondary role, though early in the game he is very important. ***WARNING SPOILERS*** During Link and Liyer's escape from Hyrule castle when they find Zaleen it is discovered he has been working for Evaleen. After being deemed a traitor for helping Link and Liyer escape he eventually is captured by the Hylian army and used as an excuse for Akazoo to declare war on the ocean Zoras. Though he keeps mostly everything to himself, later in the game he becomes a more tragic figure as he blames himself for the death of his people. It is also later discovered that the reason he left his wife and his career in Gyorg hunting is because Evaleen threatened to destroy the Zora people if he did not aid her. Much to his dismay his people ended up nearly being destroyed anyway. Salfoss (sal-fus) "Secrets be as they may, the dark figure brings about the greatest secret of them all with his legendary past..."Race: Unknown Age: Unknown Class: Thief Weapon: Knuckle Katars Bio: A renowned assassin and thief, Salfoss is a very prominent figure in Hyrule's underground, yet no one knows anything about him other then that. He is often seen in bars from time to time in various cities across the country of Hyrule. Salfoss joins Link in a town called Vigjaro, north of Hyrule Castle in the country of Lanayru Province. Skills1. Leg Swipe - a simple attack that has a chance to stun the enemy. 2. Gut - a quick lunge that has a chance to stun the enemy. 3. Thunder Peirce - an attack so fast it creates lightning on hit. Deals thunder damage/ 4 Gerudo Dragon- Salfoss' Ultimate attack. Summons the power of the ancient Gerudo and deals dark damage to his enemy Secret Skill: Warlock Punch - Powerful blow passed down from Ganon himself Character Analysis: Salfoss is a balanced character like Link, though he is slightly slower and has a better magic abilities. He has strong magic based skills, like his thunder pierce and Gerudo Dragon. He isnt the best character to choose in the main party, though players that choose to level him up will essentially have a double of Link with better magic attacks. Role in the story : Salfoss remains quiet through the first portion of the game. He rarely talks in the beggining, often only making one line sarcastic remarks. His often almost nonexistance early in the game only builds up to what is likely one of the most shocking revelations in the whole story *****WARNING!!! MAJOR SPOILER!!!***** About 25% through the game the characters split up and go their separate ways. Link eventually comes upon Salfoss in the Geurdo desert, where he reveals himself as Mido, an ancient Kokiri that vowed to watch over Saria. However he failed when the Kokiri became extinct (he thought Saria died along with them) and left the Kokiri forest and wandered the country of Hyrule. leaving the bounds of the forest had an unexpected side effect... after several decades Mido began to age. After this point him and Link have a more competitious role as Salfoss/Mido is jealous of Saria's affection for Link. Salfoss' character is the one to end the whole story, so I wont say how Daurina (dahr-oo-nee-uh) "He follows his heart of steel, protecting all that he deems worthy of existence..."Race: Goron Age: over 150 (takes the form of a 40 year old Goron) Class: Ruby Sage Weapon: Giant metal gauntlets Bio: The Ruby Sage and descendent of Maphaeus the First Sage of Fire, Daurina is the last surviving member of the extinct Goron race. After Death Mountain erupted nearly a century past, the Gorons froze to death but Daurina's power as a Sage kept him alive. Left alone, Daurina spends most of his days crafting various suits of armor in his frozen homeland. Daurina joins Link after Link and Salfoss stumble upon his lair while traveling through the frozen Death Mountain range. Skills1. Flame Punch - Bashes the enemy with a powerful fist of fire 2. Pillar of Fire - summons a giant cone of fire that torches his enemy 3. Goron Rage - sends all allies into a fury, increasing the damage they do and reducing the damage they take 4. Wrath of Mapheaus - Daurina's Ultimate attack. Summons the fires of Maphaeus herself to bombard all enemies on screen. Secret Skill: Din's Fire - Unleashes the fury of the Goddess Din Character Analysis: Daurina is the embodiment of sheer force... he is a powerhouse in a fight and can take down foes very fast. High damage, HP, and powerful fire-based magic are all characteristics of this massive beast. His only real drawbacks are his slow speed and lack of resistance to magical attacks, though his strengths far outweigh his weaknesses. Player will likely always include him in their party for his combat potential, and indeed he is one of the best choices to level up. Role in story : Daurina, being one of the only Sages left next to Saria, plays an integral role in the plot, more so later in the story. During his initial appearance he serves more as a guide and navigator, and often has debates with Kazakk on what course of action to choose. He serves as a powerhouse in fights, and has many of the game's most powerful attacks. He considers Saria a sister to him and often finds her safety his top priority. Saria "She is in herself isolated from that which she strives to be, her tortured soul yearns for only one to love back..."Race: Kokiri Age: Over a 150 (Takes the form of an 13 year old Kokiri) Class: Emerald Sage Weapon: Sage Magic Bio: The Emerald Sage and descendant of Sulkaris the First Sage of the Forests, Saria is the only remaining Kokiri left within the forest of the same name. She was once very close with the Hero of Time in the distant past, but her immortality led her to outlive him. Lonely and without anyone, Saria has fallen to a near insane state in her century long isolation. Saria joins Link's group after he, Salfoss and Daurina find her within the Kokiri Forest. Skills1. Emerald Fury - Barrages her enemy with giant emerald crystals 2. Mass Disorientation - dizzys all enemies on screen 3. Emerald Prison - traps enemy in a giant emerald crystal, making them unable to do anything. 4. Anger of the Forests- calls upon the forces of nature to unleash a poweful barrqage of elemental energy. 5. Emerald Bombardment - Saria's Ultimate skill. Summons a giant emerald meteor from the heavens, crashing down on all enemies. Character Analysis: Saria has wicked magical attacks that serve well during the earlier stages of the game. She is relitively weak in melee and has very low HP, though she in incredibly resistant to magic based attacks and is very fast. Her Emerald Prison is one of if not the most useful attacks in the game, success results in the enemy being sealed away and unable to take action for the duration of a fight. When that fails her Emerald Fury and Emerald Meteors can bring pain to her foes. Saria is easy to level up and is a good choice for those who want a poweful magic user. Role in the story : Saria is the central figure to the plot. Her connection to the Fallen Sage creates the game's central conflict. Also Saria's affection for link creates much conflict. Since she is trapped in a body that cannot age, and since she is a Sage that cannot love a mortal, her affection and desire for Link goes unsatiated and causes her to act irrationally. She often shows extreame jealousy when Liyer converses with Link and provides some comic releif when her and Liyer get into fights. Since the Fallen Sage has no mortal body, Saria; being a direct descendant of Sulkaris serves as a target for Sulkaris' attempt to become alive again. Annara (uh-nahr-uh) "Carefree, wild, and unrelentless... her mind takes her about the river of life..."Race: Hylian Age: 21 Class: Bounty Hunter Weapon: Ordon Bow Bio: Hailing from Ordon Province, a large untamed country south of Hyrule, Annara is a well known and famous Bounty Hunter. Her skill with the bow is unmatched and it is rumored she single handedly wiped out a Moblin tribe with only a quiver of arrows. Annara meets up with Liyer in Lanayru Province after Link and Liyer split up early in the game. Skills1. Bird Killer - a high velocity attack that never misses 2. Mute Arrow - has a chance to silence her enemy 3. Paralyzing arrow - has a chance to paralyze her target, making them unable to do anything. 4. Sidewinder - Annara's Ultimate skill. Unleashes dozens of arrows at her enemies. Secret Skill: Triad - Fires three of the elemental arrows Character Analysis: Annara has an odd set of skills and requires patience to use. Her mute and paralyzing arrows are invaluable and can easily tip a battle to your favor. Though she is incredibly weak in everything accept speed, players willing to take time and level her up are rewarded with an exceptionally useful character in battles that require brain over power Role in the story : Annara serves as a more mature aspect of the story. She is often giving link advice on situations and has heart to heart and adult conversations with him. She has a very calm aura compared to the chaotic immature conversation with Saria, and the confusing teenaged relation conversations with Liyer. Though she has no significant role in the main plot, she has numerous sidequests that carve out her own tale. General Kazakk (kuh-zak-uh) "He only wishes to protect that which he loves and his kingdom... nothing can bring down his immobile spirit..."Race: Half Hylian/ Gerudo Age: 30 Class: Lancer Weapon: Lance Bio: The highest ranking General in Hyrule's grand army, General Kazakk has sworn loyalty to only the King and his daughter Zelda. Often scolded by common folk for his lack of pointed ears and mixed ancestry with Hyrule's ancient enemy the Gerudos, Kazakk more then proved his worth by leading Hyrule's army to victory during the recent Gerudo War. Kazakk meets up with Liyer in the ocean Zora capital of Airu after he is ordered by the King to invade Lanayru Province. Character Analysis: General Kazakk is relitively balanced, though he has a much higher resistance to melee attacks then Link and Salfoss. Once he is able to dual wield lances he becomes a powerful melee fighter and proves his worth in combat. Kazakk is not the best character to level up, though those that descided to include him in the main party and work with him will get his potential out Skills1. Thrust - shoves his lace at his enemy, has a chance to stun 2. Boomerang - throws his lance like a boomerang at his target. Stuns on contact. 3. Morale Boost - restores a tiny but of health to all allies and greatly increases there agility for the duration of the battle. 4. Glory of Hyrule - Kazakk's Ultimate skill. Orders a volley of arrows from Hyrule's finest archers. Secret Skill: Dual Wield - Allows Kazakk to dual weild lances Role in the story : General Kazakk is a very patient and charasmatic figure. He often serves as the leader of the party, making all the plans and final descisions. His conflict with Akazoo gives him a larger role near the center of the game, though he is noticeably absent later in the game. Unlike most of Hyrule's generals he has consideration for the life of his troops and forgives though that betray him easily. General Kazakk is inspired by General Leo from FF6 Felonius (fee-luhn-ee-us) "Knowledge is all he craves, yet knows not what knowledge he seeks...."Race: Hylian Age: 23 Class: Astronomer Weapon: Astral Staff Bio: Felonius has dedicated his life to the study of the stars and heavenly bodies. His passion came about after he discovered a staff that apparently fell from the sky, allowing him to summon exotic magics based on star alignments. Felonius' unique 'talents' were noticed by Hyrule's second highest ranking general, General Akazoo Vapith, and as such Felonius was hired to be Akazoo's personal servant. Felonius meets up with Link after traversing to the Greshou Library in an attempt to find information on the Fallen Sage. Skills1. Meteorite - calls forth a small meteorite from the sky upon his enemy. 2. Meteor - summons a giant meteor from space to bombard his enemy. 3. Comet - pulls forth a poweful mass from the heavens to bombard all enemys on screen. 4. Black Hole - Felonius' Ultimate skill. Sucks in all enemies to oblivion, instantly killing them. (Doesn't work on bosses) Secret Skill: Supernova - Need anything else be said? Character Analysis: Felonius has low HP, is slow, is very weak in melee, is weak against both physical and magic attacks, and take longer to level up then any of the other characters. What he lacks he makes up with his ridiculously powerful cosmic spells. Felonius' Meteors and Comets can dish out tons of damage, and his Black Hole effectively makes all non-boss fights automatic wins. Very patient players who take time to level up Felonius will be rewarded with the most powerful attacks in the game. Role in the story : As a direct servant of Akazoo, who serves as a major antagonist, Felonius offers a view of the side Link and his companion are going against. Felonius also consitanlty tries to convince Link that Akazoo is not evil and only acting for "the greater good of Hyrule." Felonius is also a major cause for the initial conflict with Akazoo, as is is he that suggested to Akazoo the idea of using the Gohma as a device to pull Hyrule into war. ***WARNING!! SPOILERS*** Many people also notice an unmistakable resemblance between Felonius and Vaati, and after the end of the game there is a lengthy sidequest that leads to this explanation. Felonius stumbles upon ancient texts refering to the Wind Mage. After completeing a secret dungeon Felonius discoveres he is a reincarnation of Vaati, and with that self realization all his memories of his vilinous past flood back into his head. Vaati is reborn again and flees into darkness (potential sequel if this game is popular) Zelda "Her power is unrelenting... with it she guides those to the light..."Race: Hylian Age: 17 Class: None Weapon: Rapiers Bio: The crown Princess of Hyrule, Zelda has currently been locked in a debate with Hyrule's generals on the issue of going to war with the Gohma. She is highly trained in Sheikah martial arts and swordplay, though her skill is still unrefined and wild. Her father had prearranged a marriage between her and General Akazoo, though after Zelda's dissaproval the King wilingly cancelled it. Zelda is the last main character to join Link in the game. Skills1. Power Break - inflicts weakness upon her enemy, making their physical attacks do far less damage 2. Mental Break - Inflicts stupification upon her enemy, making their magic attacks do far less damage. 3. Sheikah Prowress - Powerful melee attacks that inflict numerous random status effects on her enemy Character Analysis: Since Zelda comes late in the game she is difficult to level up with everyone else. Her exotic combat style leads to her missing a lot, though she is the strongest melee fighter and is only slightly slower then Liyer. Her Shiekah Prowess is a very cheap move, the fact that it has a chance to inflict every status effect on an enemy will prove useful, especially in boss fights. She's not the best choice to level up, but those that go with zelda will have a fun time bringing her skills into fights. VILLIANSSulkaris, The Fallen Sage (sool-kahr-is)  One of the first seven Sages created by the Goddesses to watch over the Triforce, Sulkaris fell to her own corruption and attempted to steal the Triforce and become omnipotent in her own right. Caught before her hands could touch the golden relic, Solarisin the Sage of Light and Demoko the Sage of Time ripped her from her mortal body and cast her tainted spirit from the Sacred Realm. Sulkaris wandered the world for ages until stimbling upon a beast known as Gohma Imannis, and with her powers possesed the creature and sent it on a rampage throughout Hyrule. Once the descendant of the original Sages intervened, Sulkaris was once again destroyed and imprisoned by the Emerald Sage of that time; a centaurian creature known as Palagard. Palagard vowed to watch over Sulkaris for all eternity in hopes she would not cause any more chaos to Hyrule. As you might notice Sulkaris is modeled heavily after Saria (considering Saria is a descendent of her I thought it would be logical). Saria and her relation to Sulkaris also has a heavy emphisis on the overall plot. General Akazoo Vapith (ahk-uh-zoo va-peeth)  The second highest ranking General in Hyrule's Army, Akazoo Vapith has served the King of Hyrule and is especially knwon for his inhumane but effective tactics in the last Gerudo War. Akazoo is also well known for his sarcastic and almost insane attitude, and as such he is often seen wearing blood red clown makeup. Though many of Hyrule's soldiers enjoy Akazoo's linient command style, he is rightfully feared for his apparent instablility. Akazoo started his service with much praise, the King even offered him the chance to marry Princess Zelda once she had come of age. Akazoo, quite taken with the young princess gladly accepted. Akazoo then lead Hyrule's army, along with General Kazakk against the Gerudo to victory. After the Gerudo Wars however Akazoo's fame dwindled. Before long Hyrule was no longer focused on war and Akazoo's deeds went into the history books but were never spoken of. He became less and less popular, and as such his anger grew. Akazoo devoted the next few years trying to find a way to initiate a war in Hyrule again, and the discovery of a Gohma army rekindled his hopes. Using the arachnid's mobilization as an excuse, Akazoo desparately attempted to convince all of Hyrule's generals to go to war. Only after the revealation of a secret army Akazoo assembled did the King willingly declare war. Akazoo would have been left to history after that, but the King came to him and said his daughter Zelda was not meant for him, and that she was to be married off to someone her own age. His mental state shattered, anger at a boiling point, and desires unsatiated, Akazoo began to use his Gohma plot to achieve other ends that no one dared to learn of... Akazoo is inspired by Kefka from FF6, and his behavior is similar in many ways. Akazoo serves as the primary antagonist for the first dozen hours of the game until Sulkaris comes in for a more prominent role. Evaleen, the First Sage of Shadow (ee-vah-leen_  Created with the first seven Sages to guard the Triforce, Evaleen chose to highlight the beauty of Darkness and Death in it's purest form. Master of all that is dark and dead, Evaleen has the ability to communicate with the dead and ressurect those that have died. Though not neccissarily evil, Evaleen ended up supporting Sulkaris in her attempt to steal the Triforce. Once Evaleen was discovered to have aided the Fallen Sage, she was killed outright by the other Sages. Centuries later Evaleen was brough back to life by Akazoo. Quite taken by the phycotic man and in appreciation for bringing her back to life, Evaleen descided to use Akazoo to free Sulkaris from her eternal prison. Evaleen is inspired by Safer Sephiroth from FF7, I wanted her to have a dark yet angelic appearance of awe as Sephiroth did in the final battle from FF7. Though Evaleen serves as an antagonist she is not naturally evil, her veiwpoint is simple in the wrong place. I thought this would add depth to her character and I hope it does when I release the game. Dark Link A manifestation of everything Link despises of himself, Dark Link initially serves an undefined role. He randomly appears at insignificant moments to confront Link, most of the time he simply states he is 'testing him' and lets Link beat him.  ****WARNIGN SPOILERS!!!**** Later in the game Dark Link becomes the leader of a troop of vigilante Darknuts. Donning powerful armor of dark energy and weilding an invisible sword that lights on fire, Dark Link runs through Hyrule causing chaos and destruction. Link eventually encounters him and fights him and his band of darknuts. Link eventually cracks through Dark Link's armor and apparently kills him. His armor falls off into peices, but there is no body to be found. Dark Link later returns near the very end of the game in the Temple of Time and confronts Link for one last battle. He finally reveals his purpose: he in fact is there to save Hyrule from falling into despair and darkness... for even though he is a shadow he admits there has to be a balance between light and dark. He says someone very, very close to Link will bring about eternal darkness if Link is not slain. Link and Dark Link fight one on one, though Dark Link copies every single move Link does the exact same time he does. In desparation Link notices his body beggining to fade away into nothingness, while Dark Link slowly become fleshy, almost to the point where he looks like a copy of Link. In a seemingly random move, Link thrusts his sword through his faded body, Dark Link copies the move and inavertantly kills himself. Link's body slowly becomes normal, and Dark Link melts into a pile of black liquid. Before he vanishes he says as long as there is Light in Link, Dark Link will always be there in his shadow
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Posted: Fri Sep 28, 2007 11:19 pm
10-11-07 It's so close to being done! All I have left to do is finish up the Gohma Hive and the Final Boss fight and then the sidequests need to be finished up! I'm hoping to have everything all tied up by next weekend... if im diligent enough the final game might be done on monday.
10-5-07 Confirmed Release date
The game is roughly 80% complete, and will likely be finished in the next 2-3 weeks. If all goes according to planned, the game will release at www.phanxgames.com on november 17th
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Posted: Fri Sep 28, 2007 11:21 pm
Walkthrough Part 1: Prelude to the FallOverworld Atlas - the Realms of Hyrule  A breif prologue is told during the opening credits about the Triforce and how Sulkaris attempted to steal it etc. etc. After the prologue the screen fades and we find link walking through a forest. Soon a shadowy figure comes out from the shadows and challenges Link... a one on one duel initiates    The fight against Dark Link is scripted, so you are going to lose eventually when he uses Essence of Shadow. Dark Link then tells Link his time in the light has come to an end, and with one fell swipe of his sword the shadowy avatar apparently flings Link through the air and kills him. The screen fades to black, and Dark Link refers to his 'masters' plan being initiated. After the rather confusing and draw out opening it is soon revealed Link was apparently found by a mysterious young girl. Playing her piano, she patiently awaits for Link to awaken from his near death experience. Eventually he does awaken, only to be confronted by this young girl.She then explains her case, she says Link is in the Captial of Hyrule and that she found his body outside the gate... it seemed he was dragged for miles and left there to be found. She then says that Link owes her a small favor for saving his life. The silent Link apparently agrees, and Liyer explains that a soldier had taken a very important trinket of hers and placed it in the castle treasury. Link and Liyer set out to find information and a way to get into the castle   It's encouraged the player searches the capital on their own accord to learn about the various problems going on in the city. It is eventually known that teh King of Hyrule has placed a quarentine on the city and no one is allowed to enter or leave, and he has given no explination as to why. If you just want to jump through the game, immediately head to the bar in the Western Gate area of the city. Inside Liyer asks the bartender information about getting into the castle. The bartender says it would be wise to stay away from the castle because of numerous rumors going around... rumors saying Hyrule is about to go to war with the Gohma. Soon a cloaked figure comes out and attacks Link and Liyer, saying that he can give them information if they can beat him   The cloaked man reveals himself as Salfoss, and attempts to kill Link and Liyer. This fight is relitively easy, using Liyer's Poison Edge Skill will guarantee him dying within a turn or two. Have Link just use regular attacks. Salfoss will likely only get one or two hits before you beat him. After Salfoss is defeated he collapses on the bar's counter, and tells Lyer that a passageway into the castle can be found inside the Temple of Time. Liyer tries to question him furhter, but it seems Salfoss was drunk when he fought and he falls asleep before he can answer. Liyer promptly leaves the bar, Link in tow  The player is free to wander around the city and visit the various shops, but the Temple of Time is where you will eventually end up. Inside Liyer and Link meet a Zora by the name of Zaleen. Liyer attempts to fish information out of him about the passage to the castle, but the priest promtpy and abruptly warns them to leave immediately. Much to her dissapointment, Liyer and Link leave empty handed. After the duo leave the temple, the lights dim to a deep purple and Zaleen begins to talk to no one. Suddenly a voice calls out, telling Zaleen to keep those two way from the Temple. Zaleen humbly complies and promises the invisible entity that he will not let them return Frustrated, Liyer says there should be another person who knows a way into the Castle. SHe suggests searching inside the indoor markets for more information. Take her advice and head to the hallway of markets. Feel free to visit the weapon and armor stores though it's likely you will not have enough rupees to buy anything. Go into the room at the end of the hallway (it was previously empty if you visited it beforehand). Inside Liyer calls out, apparently no one is in the shop. Suddenly a white haired man comes forth from a hidden door and introduces himself as Vaadmir, a dealer of illegal works within Hyrule's underground  Vaadmir attempts to deal away his items, but Liyer says her and Link need to find a way into the castle, not buy his workings. He says they are of no use to him then, and begins to walk away. Liyer, desparate for information asks Vaadmir one more time and promises she can find a way to repay him. He stops in his tracks and thinks, soon to come up and whisper in Liyer's ear his offer. She ends up slapping him, much to Link's surprise. Vaadmir coughs up his knowledge anyway, and says he has a pasage under his stash that leads right to the courtyard of Hyrule Castle. He warns them of the danger, but Link and Liyer go anyway. Be sure to open the treasure chest before going down the stairs into the first dungeon.  DUNGEON 01 - UNDREN HYRULE This little dungeon is more of a tutorial obsticle course. Compared to the length of the other dungeons this one is a cakewalk. Knowing what to do it only took me 5 minutes to get through, and then 5 minutes to fight off the mini boss the the boss. First off, save your game at the memory leech (the shiny crystal) because you are unable to freely save the game inside dungeons. Head for the switch at point 1 on the map. You'll have to fight a stalfos on the way. This skeletal creature is easy to bring down, but watch out if it casts shapr on itself because then its attack will do triple damage. After felling the stalfos hit the switch to clear the barrier. Traverse north and loop down south again. One the way you have a chance to fight another stalfoss and flocks of keese. It would be wise to tackle these easy foes for red and green potions as well as exp. Once you've cleared the rooms head down the stairs in the southwest corner. This next area has a stalfos warrior patrolling the center, you can easily avoid him but occasionaly you will get into a random encounter with a stalfoss of flock of keese. To solve the puzzle, hit the switch on the left to cause the switch on the right to activate. Hit the switch on the right to clear the barrier. Tackle the central stalfoss if you wish, then use a potion or two and make sure Link and Liyer are near full health, head north and prepare for the mini boss MINI BOSS: HAMARASSHP: 3000 EXP: 100 Items: none Strategy: This foe is relitively easy to take down. Make sure Liyer poisons the beast with her Poison Edge so his health gradually goes down. Link's cross slash does a lot of damage to it, so use it until his SP runs dry. Only use red potions if your party's health is very low, you're going to need to save as many as possible. Eventually the mini-boss will start to cast Fire. this attack can kill off Liyer very fast, so its best to save your potions until this point. Eventually Liyer's poison attacks will eventually wear the boss down. After killing the mini-boss head north and save your game. Head west to the series of broken bridges. This puzzle requires you to hit the switches in a particular order, hitting the wrong ones will resest the bridges or completely randomize the order. To avoid too much trouble, hit the swith on the top right, followed by the bottom center, followed by the top center to swich the bridge crossing to get to the other side. Fight the stalfos in the room if you want, then head west and prepare for the dungeon's boss. BOSS: VEKTROSHP: 5000 EXP: 250 Item: Iron Shield Strategy: This boss is modled after the Umber Hulk from D&D. Immediately have Liyer use poison edge. The attack may not poison the boss on first hit, so keep trying until you poison it. Have Link use cross slash, and only use potions when your health is low. The boss usually just bashes your characters, but every so often will use and attack called Quakeslash or release a gas into the air putting a character to sleep. Quakeslash will do a lot of damage, so have your red potions handy. Sleep will disable a character until he or she is attacked so you must wait for that or for them to wake up naturally. If the boss is poisoned his health will go down quickly and earn you an easy victory.  Liyer and Link leave the fallen enemy and appear in the courtyard of Hyrule Castle. While they trudge though the gardens they notice a large group of people being escourted by Elite Soldiers. Among them are the King, the Queen, Princess Zelda and Hyrule's highest ranking generals. Liyer feels something big must be happeneing for this many important people to be gathering, but she tosses the tought aside and pulls link along with her into Hyrule castle. Upon entering the two are almost immediately noticed and captured by soldiers  Link awakens to find himself in a jail cell, separate from Liyer. Soon to approach from the darkness comes forth Princess Zelda and a pair of soldiers. Zelda attempts to innterrogate the two, with little success. Liyer continues to insult Zelda on every chance, and in her frustration orders Liyer's punishment become more severe for her comments. Zelda's idea: lock Liyer in a chest. Though confused, the pair of soldiers immediately obey Zelda's order. Claiming she is busy, Zelda leaves Liyer to her minions. The soldiers are no match for Liyer, after they think they've got her in the chest she burst out and knockes them out. Freeing Link, Liyer now gambles a desparate escape. Escaping the dungeon and getting to the Treasury isnt as difficult as it might sound. Most of the soldiers in the dungeon are trainee and have little combat skill. Link and Liyer can easily fight off most of the soldiers, though it will take some times to kill of Captains if you run into them. If you dont want to fight you can easily run from the soldiers, though tis advised to fight them and earn exp and a stream of red potions.   Be sure to check a chest that blends in with the background for a ton of rupees and some other useful items. Make your way down south through the prison until you come across a large group of soldiers debating over something. Liyer claims they are too much for them to handle, and looks for an alternate way out of the situation. She soon notices a vent, and on intinct her and Link enter. The vent system is full of keese, so take the time to fight them and earn easy exp. Be sure to look carefully at the dead ends, one of them has an iron dagger laying on the ground. Equip Liyer with the new weapon and make your way to the upper right area of the vent system. Head through the shaft and you'll find yourself back in the Castle lobby. Make your way east. Don't worry about the soldiers here, they wont recognize you unless you talk to them. Avoid going to the throne room and continue east until you find stairs to the 2nd floor. Continue to follow the hallway west. A short cinematic shows a large file of soldiers marching through the castle, Liyer suspects the rumors they heard are true and Hyrule is mobilizing an army.  Continue through the hall west until you reach the stair to the 3rd floor. Occasionally soldiers will come out and attack you so take the opprotunity to earn exp. and potions. Make your way through the hallway and go east when you come to a fork in the hallway. (If you go left you have a chance to get into Zelda's private dressing room. Enter it for a funny surprise...). Make your way through the library , fighting soldiers has they foolishly engange you in combat. Once you find your way through the series of rooms take the stairs, you made it to the Treasurey. Liyer is thrilled to have finally made it to her destination and frantically searches for her lost trinket. Link stands there as usual and watches. Liyer eventually finds it, unfortunately soldier patrols enter the room. Liyer and Link run across trying to find another way out. A large open balcony leaves them at a dead end. Surrounded, the soldiers press their advantage. Liyer grabs Link's hand and they jump off the baclony, landing nearby the King's personal conference room.  Liyer and Link bud in on the heated debate transpiring. It seems all of Hyrule's generals have gathered and are discussing a new and potential Gohma invasion. General Akazoo pleads his case, saying that Hyrule needs to be proactive and invade the Gohma before they have a chance to attack Hyrule. General Kazakk, counters his claims by saying Hyrule sustained to much devestation since the last war with the Gerudo. Akazoo continues throwing out excuses as to why he is correct until he is interupted by the King. Zelda then says Akazoo's plan is justifiable, but unfortunate Hyrules does not have enough manpower or troops for a full scale invasion. After a momment of silence Akazoo orders everyone in the room to follow him. Comming out upon a balcony, Akazoo has lead his listeners to the sight of hundreds apon hundreds of troops gatherered in the castle's courtyard. He claims this isnt even a fraction of the troops at his disposal. Kazakk, stunned in disbelief questions how Akazoo managed to recruit this many people, he even goes as far to claim that this many hylians do not live within Hyrule. Akazoo gives a cryptic response saying he was motivated and thats how it came to be. The King of Hyrule is very impressed, and descides to openly decare war on the Gohma. Liyer and Link take advantage of the distraction and run across the conference room, catching a pair of soldiers off guard. Continue south on the castle's balcony and enter into the war room. Liyer and Link are ambushed by a Captain and his troops. Kill them easily, and the Liyer checks the map for a way out. She finds on the map one of the passages to the Temple of Time that Salfoss told them of earlier, it seems the passage is only down the hallway in the Castle Infirmary. Make your way out of the warroom and head east through the hall. Make sue to save your game at this point, fight any attacking soldiers, and dont miss the fairy floating around the hallway. Continue east until a lone enemy intercepts your escape effort.  A large knight seems have been expecting Liyer and Link to pass this way. The hulking man reveals himself as General Barbosa, Zelda's current suitor. He claims that Zelda is unsatisfied that Link and Liyer have escaped, and in hopes of impressing his princess and winning her love has taken up the job of hunting down Link and Liyer personally. BOSS: GENERAL BARBOSAHP: 7000 EXP: 250 Item: Iron Helmet Strategy: The General proves to be a rough fight, most of his attacks can kill off Link and Liyer in one or two hits if it lands. Immediately have Liyer use poison edge on Barbosa, this will make the fight much easier and much quicker. Have Link use cross slash as much as he can, when his Sp runs dry use a green potion and continue. General Barbosa will eventually use an attack Zelda taught him, 'Sheikah Prowess.' This attack does masive damage and will most likely kill of Link or Liyer in one hit. If they do survie they will likely have random status ailments from the attack. Continue to have Link assualt him with cross slashes and Link use poison edge if the effect wears off of the General. Sooner or later you will bring down this hulking soldier.  Link and Liyer pass the General as he dies on the floor and descend into the Infirmary. Relieved, Liyer looks around for the passage that leads to the Temple of time. Much to her dismay, Zelda herself descends into the room in an attempt to intercept Link and Liyer herself. Liyer tries to explain to Zelda that her soldiers stole a very important item from her and that she was only trying to get it back, she does her best job to verbally attack Zelda and Hyrule's justice system. She even goes faar as to say the death of Zelda's troops are her own fault. Zelda in her wisdom says that death is only the fault on one's own actions, she claim the soldiers knew the risk to their lives when they became part of the military. Summoning a pair of her Elite guards, Zelda attacks. BOSS: PRINCESS ZELDA, ROYAL GUARDSHP (Zelda): 5000 HP (Royal Guards): 7000 EXP: 300 Item: None Strategy: Immediately heal any damage from the fight with Barbosa. Have Liyer use poison edge on the guards one after the other, then when both are poisoned have her do the same to Zelda. With all your enemies poisoned, focus your attacks on one guard at a time. Zelda's attacks don't do much damage, though the guards can bring down Link and Liyer in no time flat. Use potions as little as you can, save them for only when your hp is very low. Once both guards have been eliminated focus everything on Zelda. She will occasionally heal herself, but if she's poisoned its likely she will lose whatever hp she managed to restore. keep attacking her until you wear her down and defeat her.    After Zelda has reached her limit Liyer and Link head into the passageway into the castle's sewers. Zelda hurrys to the best of her abilities to order soldiers in after them, as well as soldiers to intercept them at the Temple of Time. The sewers are a perfect place to level Link and Liyer up. Save your game and restore your health at the memory leech. The sewers are filled with Octoroks, if encountered in pairs less then 3 they are a wealthy source of exp. and potions. If you happen to run into groups larger then 4 then escape until you've gained some levels. Continue to level rind until Link and Liyer are about level 8 or 9. Be sure to look out for the chest with an Iron sword for Link. When you've slain enough Octoroks and think you are prepared, heal at the memory leech and head east until you find stairs leading to the Temple of Time Link and Liyer enter just too late... a small band of soldiers have already been questioning Zaleen about the duo. Zaleen claims hesent those two out of the Temple and never told them of any passage. Link and Liyer approach Zaleen and the soldiers... The captain imediately blames Zaleen for aiding their escape and orders an immediate arrest of the trio. Zaleen pleads and says he hasnt done anything, but the Captain's mind is already made up. To make matters worse soldiers that followed Link and Liyer into the sewers make their appearance. It all seems like the three are screwed, but unexpectedly the lights dim a deep purple, and amysterious voice taunts the soldiers.   The mysterious entity finally reveals itself.... Evaleen the First Sage of Shadow. Zaleen humbly bows and claims that Evaleen is his master and that she has come to save him. Evaleen casts a powerful spell of darkness and eliminates the troops in seconds, vaporizing their bodies soon after. Evalenn says Zaleen is only a tool and she had not come there for his aid, she claims that she has watched Link and Liyer and that they are of primary interest. She offers a deal to Liyer and Link, the chance to "restore Hyrule from its chaotic state and return it to balance." When questioned as to what she means Evaleen responds that the objective is to murder the King of Hyurle and replace him with an uncorrupt ruler. Link and Liyer immediately decline and say Evaleen is a potential threat for her twisted plot to kill the King. Evaleen claims that it is a pity she has to waste away Link and Liyer's lives in such a manner, and orders Zaleen to kill them off to prove his continued loyalty. Zaleen declines, and says Evaleen is no better then any of the villians in Hyrule's past. Frustrated, Evaleen prepares to fight the trio. BOSS: EVALEEN, SAGE OF SHADOWHP: 8500 EXP: 1000 Item: None Strategy: This fight isn't that difficult, especially now that Zaleen is in your party. His ability to heal effectively removes the need for potions as long as he's in the party. Start by using Liyer's poison edge against Evaleen, have Link use cross slash (or fient attack if you leveled him up high enough), and have Zaleen attack normally, healing the party if their hp is low. Zaleen is relitively weak at this point so if Evaleen manages to hit him heal him immediately. Eventually Evaleen will cast Barrier, making attacks do far less damage to her. Liyer's poison will still wear her down if you managed to pull it off before the barrier went up. When Evaleen's hp is low she will cast Shadow Dancer, a relitively powerful attack that can kill off Liyer and Zaleen in one hit. You will have one turn of warning after Evaleen says that she cannot be defeated to heal your party before she fires off this powerful move. Immediately raise anyone who died with a fairy after the attack (you dont want to lose out on the huge bounty of exp you get), and finish Evaleen off with another attack or two. Evaleen fades away into the darkness, apparently defeated. Zaleen states he has nothing left in is life and that Evaleen promised to change that, and now he is back to where he was when this all started. Liyer tells Zaleen he has already done something good with his life by fighting Evaleen, and so Zaleen's hope is restored. Liyer and Link leave back to her home in the marketplace. Liyer thank's Link for all his help and says she enjoyed the little adventure they got themselves into. She hopes him the best and wishes he stop by whenever he returns to Hyrule. Link silently leaves her her home to continue his wandering.  Meanwhile.... Hyrule's army is in full march. Kazakk stands to watch them march off at a camp right outside of Hyrule Castle. Akazoo soon comes out to join in the spectacle. Kazakk takes the momment to question Akazoo about how he raised this army. The clownish man is a little more open this time around, though still gives Kazakk a vague answer. He says that if someone gives a person an advantage, those who discover it will surely follow. Unsatisfied Kazakk begins to show anger and tries to ply more information out of Akazoo. Akazoo only says he has matters to attend to and walks off back to Hyrule Castle. Save your game at this point and wander into the Market district to trigger the next cinematic. Akazoo seems to have wandered down into the Castle Dungeon... only soon to find that he is harboring a Queen Gohma. The archnid has apparently been hiding under Hyrule Castle breeding an army, and Akazoo says now is the time to unleash her children upon the city. When she questions Akazoo about the army he says most of them already know about the Gohma's plan and that they are ready to aid at Akazoo's command. He further mentions that those in his service have Gohma eyes embroidered into their capes. The Queen Gohma is satisfied, and calls forth her army to massacre the Capital of Hyrule.  Link continues to walk through the Market place soon to be ambushed by a small group of Gohma. Have Link use Feint attack on the large Gohma and just attack regular Gohma larvea, The foes aren't that difficut, though if the Juvanile poisons Link he's in for serious trouble. After the fight a huge swarm of Gohma pour out of the city's buildings, chasing people everywhere. Link runs for his life to the Temple of Time. There he meets Zaleen who is running out of the Temple. Zaleen says Gohma started swarming the Temple so he ran out for his life. Momments later a pair of Gohma crawl forth form the Temple, as a well as a small group from behind Link. Just before it seems like they are about to killed, the sun begins to rise. Once again the Gohma arent difficult foes. If either Link or Zaleen are poisoned have Zaleen cast Remedy to instsantly remove poison. You'll likely kill off the Gohma in no time but if it takes you to long the sunlight will start to damage them for you. It seems Gohma are afraid of sunlight, and as such their frenzy has calmed down as they retreat back inside the city's buildings. It seems its too late though, theres not a single person in sight other then Link and Zaleen, it seems the Gohma managed to consume every citizen and leave the Capital a ghost town. Meanwhile inside Hyrule Castle the King and Queen as well as Zelda are trapped inside the throne room. Zelda speaks down upon her father for letting Hyrule's army leave the Capital, and uses this Gohma swarm as an excuse to downsize his kingdom. Soon a soldier comes running into the throne room saying that the Gohma have overrun the castle and the rest of his troops have been killed. He dies seconds later after giving his messege.  Following the soldier are General Akazoo and two Gohma body guards, Zelda and the King are stunned that Akazoo has lead the Gohma to attack Hyrule, and when the King questions Akazoo's actions he is answered with a sword swipe. Akazoo kills the King, saying that he has found a new meaning to justify this limited existence. Zelda, sent into a murderous fury, cursed Akazoo and rpepares to fight. Akazoo remains calm, saying that he has an offer Zelda cant refuse. He says if she were to become his queen, he would grant her immortality and free reign over this world and countless others. She isn't tempted the least and raises her rapiers to fight. BOSS: GENERAL AKAZOOHP: 5000 HP (Mirror Images): 500 EXP: 1000 Item: None Strategy: Zelda will take down Akazoo in no time, she proves to be quite a powerhouse compared to the mentally unstable general. Akazoo uses all kinds of colorful magics, but his attacks barely shave off Zelda's health. His darkness bound however will do quite a bit of damage, and is his only attack with the potential to kill Zelda. About halfway through the fight Akazoo summons mirror images of himself to the fight. Their attacks are far more poweful then the General's, though one or two hits from Zelda will shatter the illusions. Keep bashing the General until he gives up the fight. Though Akazoo barely put up a fight, he responds to Zelda's victory by blasting her with a powerful burst of color. She is flung into the wall apparently unconscience. Akazoo then deals with the Queen and sends her to her grave. It seems Akazoo's takeover of Hyrule's capital went quite well. Link and Zaleen come about the western gate to Hyrule's captial, only to find dozens of dead soldiers. Save your game and walk past them, you'll suddenly be startled by the screech of a Queen Gohma. Indeed the arachnid comes charging forth, theres also someone unto riding her. Soon the rider is flung off... it happens to be Liyer. Link, Liyer, and Zaleen face off against the arachnid, apparently the queen is immune to sunlight... BOSS: QUEEN GOHMAHP (Queen): 7000 HP (Larva): 500 EXP: 500 Item: Antidotes (x 7) Strategy: Queen Gohma requires som work to take down. She's relitively overpowered at this point and shes completely immune to Liyer's poison edge so you'll lose that benifit in this fight. Start by having Link use Feint attack, Liyer use Eagle Claw, and Zaleen attack normally. After 2 turns have Zaleen start casting Barrier on all your party members. After you chug away half of the Queen's hp she will summon forth a batch of larva to enter the fray. These ones are immune to sunlight so they wont take damage like the other ones. Have link attack one larva at a time, and Liyer and Zaleen focus their attacks on another. If any one of your allies has their barrier fall, have Zaleen immediately cast it again. As long as the barriers are up the larva will do little to no damage to anyone while you kill them off. Queen Gohma will cast weakness, causing your fighters to deal considerably less damage to her. Occasionally she will also cast venom, poisoning a character. If either of these connect, have Zaleen cast Remedy to get rid of either weakness or poison or both. Once the larva are down use any green potions as neccessary, have Zaleen heal, and focus your Fient attacks and eagle claws on the Queen. At this point she will go down in no time flat.  After Queen Gohma has been beaten back she will quickly retreat in an attempt to summon more of her larva. Link and the others take the opprotunity and quickly make their own escape from the Capital of Hyrule.  Soon we rejoin Zelda's failed endevour, Akazoo has clearly overpowered her. He kicks her across a dungeon cell, torturing her with all kinds of physical abuse. He claims he is seriously dissapointed in Zelda and he offers her a choice. He summons forth a small device that Zelda created, a prison in which theres one way to enter and no way to get out. Akazoo says he can make Zelda his immortal queen, or she can spend the rest of eternity trapped within her invention. After momments of silence Zelda only says that Link will come to end his reign of terror. Confused, Akazoo laughs off the perplexing threat and sends Zelda into oblivion.  Now the game starts becoming a little more open ended. Welcome to the overworld, its got everything you expect of an overworld from typical RPG. Blander terrain, downscaled cities, random battles.... not to mention it's huge... REALLY HUGE. In fact it's not even fully completed yet, but i can guarantee its one of the largest overworlds in any 2 dimensional RPG made on the market. So you're probably wondering where to start? At this point there isnt much of a sidequest you can take, there are several caves with random goodies, some have a good set of armor for Link, other have Skill Seeds and Power Seeds which raise your stats. As far as enemes go this area doesnt have random battles, but various creatures such as Cobolds wander around. It's suggested you attack them for exp. and various potions. Some even have fairies. So then, when you're done wandering around exploring, head up north and follow the road to a small city in between two mountain passes. Welcome to the town of Viragjo, a place of no strategic or economic value. It's a primitive place with a small population. Theres a few small time guards, none aware of what's happened. You should have a lot of rupees at this point, it's best to go to the weapon and armor shop and buy some shiny new equipment for your party. Spend any extra rupees on fairys at the Item shops. When you've wandered around and talked to the people who have no clue what's been going on in Hyrule, head to the Inn as Liyer suggested. First night is free, lucky you. Liyer discusses about the towns lack of awareness with Zaleen and Link. Liyer thinks its very odd Akazoo would make such a move considering he was the King's favorite general. Zaleen eventually comes to the conclusion their best option is to go to the Ocean Zora capital and warn of them if Hyrule's fall. Zaleen says they will be safe their under the protection of the Zora Grand Army. He then says Link and Liyer should get rest, he leaves the room to explore the town at night.  Soon Link is contacted by Zelda in a dream... how original. She says that Akazoo is keeping the Gohma in Hyrule and mobilizing the Hylians under his command, and she also says she might have an idea of what Akazoo is trying to do and how he managed to ally with the Gohma. She says Link can make sure of her theory by traveling to the Kokiri Forest. She is convinced the answer to Akazoo's sudden rise to power is indeed in the Kokiri Forest, though she does not go into specifics. She leaves Link with the messege that her fate is sealed and she cannot be saved.  How lovely... Link is awakened to find a hooded figure with numerous knives covering his hands.... well now, seems like Salfoss has made his return after that fight in the bar. He says he means no harm, he only came to say that Hyrule's army marched through the town last night and captured their Zora friend, taking him north along their march. Liyer is awakened, battle ready to fight off Salfoss. He tells her hes not hear to fight, and repeats what he told Link. Liyer says they must go after Zaleen. Salfoss advises against it, he claims they have likely killed him as he had a huge bounty on his head. Liyer then asks why the town is not in alarm after Hyrule was attacked by the Gohma. Seems Salfoss is in the dark about it as well. Liyer explains what happened, Salfoss' reaction is dead silence. He asks if they saw a little girl running around chasing a chicken, Liyer says no and asks if she's family. No answer from Salfoss... He says they should not go to the Zora Capital but they should head through the Death Mountain Ranges and through the Kokiri Forest to find a town to take shelter in. Liyer objects, saying that the sub zero temperatures in the mountains would kill them off considering the Gorons went extinct because of it. Liyer descides that they will figure it out later, right now they just need to continue on. It's stroming outside.... how forboding. Head north out of Viragjo and back to the overworld. Theres nothin much to do in this small open field (though there is a cave you can come back to soon). Continue north as the storm gets worse and worse.   Link and his band seem to have stumbled upon a slaughter.... their are many corpses of Hyrule's soldiers, some which are still standing or on their knees. Liyer is horrified at the sight and prays Zaleen was not caught in it. Salfoss examines a body, he comes to the conclusion they were killed only minutes ago and that the wounds are far too perfect to be swords. He also thinks it's odd that there are no footprints heading north anywhere, even though it is raining he says the footprints would not wash away that quickly. Soon a voice echos in the background.... its the one and only Akazoo... The crazy man appears as a ghostly image before Link. He taunts the Hero of Time with his victory of Hyrule and his capture of princess Zelda, and he orders Link and Liyer to bow before him as King. Liyer instead charges at him full forces, wildly swinging daggers. The knives go through him, obviously this is only a mirror image of Akazoo. The psycotic villian suddenly become more serious, he states he is no stupid like most people with power and that he will not underestimate Link's abilities. By his command, the ground starts to rumble.... something large erupts from underneath Link and his trio... BOSS: ARMOGOHMAHP: 9000 exp: 900 Item: none Strategy: It seems we've found what killed the soldiers....This boss is a traditional one with a godly amount of hp. The Armogoma starts by casting weakness at the party, theres nothing you can do to get rid of it withour Zaleen so you'll have to wait till it naturally dissipates. The boss is immune to Liyer's poison so forget the strategy, this fight is all about outlasting the massive arachnid. Have Link use Faint attack, Liyer use Eagle Claw, and Salfoss use Gut. Salfoss' skill does tremendous damage to the boss so make sure he always has enough SP for that attack. Occasionally the Armogohma will fling a fireball from it's eye, its doesnt do that much damage. When you damage the creature enough eventually it will start using it's Armogohma beam. This attack sends beams of fire sliding across the screen and can easily wear down your party in no time. Immediately use red potions after this attack and continue your assault. The Armogohma will use that attack often so make sure you have those potions handy. Once again this fight is all about outlasting the boss so keep hacking with your best skills and eventually you will wear down the giant spider  Akazoo is impressed with Link's skill, and says he will return in person to test him again. Akazoo fades away, leaving the heros alone for the time being. Liyer interupts the momment of silence and states she is going to go after Zaleen and make sure he is still alive. She doesn't want Link to stop her, and she says she will find a way to catch up to Link after she rescues Zaleen. Liyer runs off into the distance, leaving Link and Salfoss behind. THE BIG CHOICENow the game comes to a pause and you will be given the choice to either follow Link and Salfoss of Liyer. You will be able to do both of them, but the order you do them in will allow you to access things like weapons and armor that you wouldnt get if you did them in a different order. It's prefered you follow Link and Salfoss' path first, though it doesnt matter the order you go in. All items you gain upon completing a path will be usable when you switch to the other.
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Posted: Fri Sep 28, 2007 11:23 pm
Walkthrough Part 2: Separated PathsLINK AND SALFOSS' PATHLink and Salfoss chose to journey through the Death Mountain range and find their way to the Kokiri Forest on Zelda's request. Salfoss stops and tells Link that he wishes to get revenge on Akazoo for personal reasons, he then advises Link that the Death Mountains will seem warm and sunny near the base but as their near the top it will apruptly become an icy hell.  Head north and then slightly east to the small path leading to the base of the Death Mountain Range. This area seems nice enough, there a trader wandering around selling dispel herbs. Go ahead and buy several, you will need them to fight off the native Tektites. Tektites are a huge probem here. The larger ones can be dispatch easily, but when enountered with Tektite larva you'll run into a huge problem. Killing off a larva before killing the adult will result in the adult spawning another one.... simply put if you do not take out the adults first you'll battle a never ending steam of Tektites. Also the Tektites use a paralyse attack which can only be removes with dispel herbs. DON'T WASTE DISPELL HERBS!!! they are extreamly important to your survival in the early stages of the Death Mountain Range. Follow your way up the windy paths. If you see an old lady standing on the edge of a cliff try and get to her, she will give you 1000 rupees and a Steel Katar for Salfoss in return for leaving her alone. Make your way eastward until you come to an outcropping overlooking a huge cliff. Enter the cave and prepare to descend into the Mountain Range's imfamous sub-zero temperatures.  These caves are surprising warm and full of steam.... numerous creatures wander about that impeade your progress. The giant scorpion Zzalgbars are a good source of exp and dispell herbs. Occationally mountain Tektites will pop out of nowhere to fight, kill them off for a flow of High Red Potions. Keese are numerous as always, eliminate the easy foes for a stock of green potions. Make your way though the caves system (its fairly long but straitforward), leveling up as much or as little as you want. When you get near the bottom you'll notice less and less moss and more and more dirt.... the ice is comming. As soon as you leave the caves you imerge to a frozen wasteland... hurray. Giant Ice Wyvers fly around the lifeless pass, attack them if you want but its best to ignore them for now.  Go ahead and wander around if you like.... there's not much to see here other then a few frozen plants and those giant Wyvers flying around. Like Liyer said this place is so cold it killed off the Gorons... looks like Link and Salfoss made it the right time of year as its not so bad as they thought. Continue down south until you descend a flight of stairs. Link is stopped by the sound of heavy footprints. A large Goron wearing a helmet of armor claims that he knew Link's ancestor. He challenges the Hero of Time to a duel to test out his skill.  BOSS: DAURINA, THE RUBY SAGEHP: depends on Link's level exp: 1000 Item: various Strategy: Don't worry if you lose this fight, it won't be game over. Daurina is simply testing Link's skill. He'll go easy on Link and Salfoss untill you do some damage to him. He will then begin to use Flame punch. This attack can stun Link or Salfoss so get ready for that event. Daurina also uses Pillar of Fire, it does a good amount of damage and can Dizzy either Link or Salfoss. Use a dispell herb to get rid of any dizziness. Only use red potions if your hp is low and definately do not use any Hi-Red Potions you have.... you are going to want to save those. This is a generally easy fight, hack away at Daurina until you beat him down and convince him you are worthy to be a descendant of the Hero of Time.  Daurina brings Link and Salfoss into his home and explains he has been dwelling there for nearly a century. He asks Link and Salfoss what has brought them into the Death Mountains. It is explained to Daurina about Akazoo's plot and how he destroyed Hyrule and enslaved the princess. Daurina is stunned, almost to the point where he can't talk. It is further said that Princess Zelda had asked Link to go to the Kokiri Forest to seek out something that would reveal what Akazoo was planning to do. Daurina is still puzzled, he says there is nothing left of importance in the forst other than a single inhabitant that has been there alone for nearly a century. Saria, Daurina says, is the only logical person to seek out anything in regards to the forest. Daurina summons a strange creature from the ground. He introduces her as Jarfasi, an elemental made of Earth and Ice that Daurina had created to keep him company all these years. He says she will help them fight their way down into the Kokiri Forest.  With that said, now you have two more party members. Daurina is a powerhouse and can devestat most enemies. Jarfasi, his elemental is a guest character. She has only two skills (both relitively weak) and cannot learn anything after leveling up. (She goes pretty soon so don't worry about trying to level her up.) Feel free to wander about the area and fight off the Ice Wyvers. Jarfasi's Glacial Saber has no effect on them however, though a single flame punch or Pillar of Fire from Daurina will overkill them almost always. When your done head south and continue through the icy canyon, fighting off Ice Wyverns along the way. Head down to where the canyon bends west and enter the cave. This cave appears empty, but giant ice formations will come to life and attack you. These things aren't difficult to kill off, but they are segmented into multiple parts. Kill a part of its body and it will eventually regenerate so you need to destroy the monster quickly. Continue south through the cave until Link stops on a thin bar of ice. Somethin big drops from the ceiling.... BOSS: YIYGVAJHP (Core): 10,000 HP (Appendage): 4000 HP (Outcrop) : 2500 EXP: 1000 Item: none Strategy: This is one of the first bosses that requires some thinking, fortunatly all you have to do is read this strategy and you wont have to think at all. So then what's the big deal about this giant blob of ice? Well attacking and killing one of its appendages will only cause it to regenerate the limb shortly after. Attacking the core with swords barely does any damage at all.... so then, how can we take down this seemingly invincible oddity? Have Daurina use Pillar of Fire on the Core... this will deal enough damage to crack through its shell so Link and Salfoss can hack away at it. The Core will almot immediately response by casting Mass Barrier, this shield will protect it from attacks temporarily. Just have Daurina use Pillar of Fire as the mass barrier is not immune to its fire effect. Eventually the entity will use a powerful attack called Frozen Miasma. Jarfasi has resistance to ice attacks so she will barely take damage but Link and Salfoss will be hurting from the attack. Use red potions as needed and keep hacking at the core. When the glowing green blob is destroyed the rest of the massive creature will self destruct with it. Continue out of the cave and you'll end up back at the overworld. Follow the path down south until it curves east back up into the snowy Death Mountains. You'll recognize this area as the Death Mountain pas from Oot, save now it is frozen solid. Follow the path until you see a large cave; the entrance to the Goron Capital. Daurina stops at the entrance, overcome with memories of his past. His mood obviously falls into depression, and he even goes as far to blame himself for the extinction of the Gorons. He says he angered the Goddesses by having a child.... it was clearly stated love between a Sage and a mortal was forbidden and Daurina broke that law. He blames that for the reason Death Mountain detonated itself, flinging its molten core into the sky. Without the warmth of the lava Death Mountain froze over in only minutes.... soon after the Gorons froze to death. Daurina, being the Ruby Sage and having the powers of fire himself, was able to keep himself alive in the frozen wasteland.  Daurina ends his personal tale and urges to continue on to the Kokiri Forest. He points Link to a passage that connects the city with the ancient forest. Continue inside and you'll find youself in the Lost Woods. Wander down south until your get to a large winding maze of trees. Take the time to level up everyone by fighting off Deku Babas. Make sure Daurina is at least at level 17 before progressing to the next area. When everyone is at least at level 16 or 17 move down south east. Just when you thought things were getting good....  Daurina stops the group in its tracks... he senses something has been following them. Seems he was right, Dark Link comes forth from the shadows and asks to face off with the group. Daurina is disgusted with this Dark Link and immediately prepares to fight. Dark Link then mentions Saria, and how he plans to have his own fun with her.... Daurina is sent into a rage, looks like another fight is in order. BOSS: DARK LINKHP: depends on Link's level exp: 1000 item: none Strategy: All the boss fights up to this point have been very survivable, this will likely be the first fight most people will have trouble on and have to re-do. If Daurina is at level 17 (which he should be if you took time to level up) Immediately have him cast Goron Rage to send everyone into their frenzy. This will increase everyones defense and attack power for a few turns.. which is essential to win this fight. Dark Link always immediately uses Essence of Shadow, the attack will kill everyone instantly unless you have Goron Rage up, or if you have everyone defending. After Dark Link uses the attack heal everyone, use your skills, and then order everyone to defend. Dark Link has a patterns of attacking twice and then using Essence of Shadow, though he occasionally will copy a skill Link uses in the fight. If you leveled Link and Salfoss to 17 they should each have their 3rd skill. Link's swordspin is very effective against Dark Link, Salfoss' Thunder Pierce is even better. Jarfasi's Glacial Saber actually does a lot of damage to dark Link as well. When Goron Rage wears off alaways have Daurina recast it. Stick to the pattern of attack, defend and then heal and you will survive Dark Link's test.  Dark Link is impressed with Link's skill and declares him the victor, but he states he has to leave a mark to prove his return. He walks up to Jarfasi, slashing her and destroying her with his dark powers. Daurina instantly goes into a rage but Dark Link fades into the shadows before he can be delt with. Daurina frets over the loss of Jarfasi, he says she has been the only thing that kept him alive all these years.... Salfoss interups and says its best to forget about her and continue their search for Saria. Link and his group stumble apon a log crossing a river, they are suddenly stopped by a voice.... Saria comes forth from the underbrush, only to be stunned at the sight of Link. She rushes to Link and hugs him, Daurina however warns her that this is not the Link she knew in the past and that he does not know who she is. Saria is disspointed, but is still grateful to see Link again. She invites them back to her home on the Kokiri forest to discuss whats been going on.   Saria and Daurina begin to discuss how things have been since they last saw eachother. Saria tells the story of how the Kokiri were wiped out, how the Great Deku Tree had made a deal with a demon by the name of Palagard. She explains that Palagard was to become the next Emerald Sage, but the Great Deku Tree was chosen instead. Palagard, infuriated, continued to harras the Kokiri and eat them at his leisure. The Great Deku Tree could not watch his children suffer, and in self defense told Palagard if he would leave that when the Great Deku Tree died Palagard could replace him as the Emerald Sage. Palagard was satisfied, and left deep into the forest. Of course the Deku Tree would now allow him to become his successor, so he made Saria his replacment instead. Saria claims that when Palagard discovered the Deku Tree had died he immediately took action and destroyed the Kokiri. Saria's power as a Sage kept her alive. She tries to flatter Link by telling him the hope of seeing Link one day is what kept her alive in this isolation all these years. Suddenly a small earthquake interrupts the conversation... Out of curiosity Saria suggests they go outside to see what might have caused it...  And guess who shows up.... Akazoo of course! The mad clown as desided to confront Link and his companions. Much to his surprise he has found two of the Sages.... Saria and Daurina. He is mostly interested in Saria (and quite taken with her) and says he looks forward to seeing how powerful they really are. Akazoo then summons a powerful force of color and transforms into a demonic creature.... BOSS: AKAZOO-DENOISWell now Akazoo seems to have gone through a nice and dark cosmetic change. This fight is very straightforward for the first part of the battle, and now Saria is part of the group. Start by having Daurina cast Goron Rage, and then use Link's swordspin and Salfoss' Thunder Pierce. Saria has a large array of attacks at her disposal. Her Emerald Fury attack does fair damage to Akazoo, Mass Disorientation is actually a good move, it causes enemies to go dizzy. Her emerald prison doesnt have any effect on the phycotic monster so dont waste your time trying to do that. Saria's best attack against him is Anger of the Forests. Akazoo has a nice arsenal of moves up his sleeves. First off he will slash you with a powerful melee attack. He also occasionall casts Communal Stupor, causing all magical based attacks to barely harm him, effectively making Saria's powerful spells useless. He will cast Weakness once in awhile, just use a dispell herb to get rid of it. Occasionally Akazoo will also reflect Saria's spells back at a random party member so watch for that. Don't use potions that often ...you'll need to save them for the second part of the fight. After you beat down Akazoo he will stop fighting and breifly say a word... he then performs a powerful attac called Valence. It seals them away into another realm and unleashes a huge burst of color. Akazoo will heal any status effects on him as well as do tons of damage to your party. Valence also has a chance to cast Weakness or Stupification on anyone whos hit so have dispell herbs handy. At this point use your Hi-Red Potions as Akazoo will take large chunks out of your party's hp. Keep using you most powerful skills and have Saria use Emerald Fury at this point as Akazoo takes less damage from her Anger of the Forests attack. He will also use an attack called Mute Omega which silences your party. Dispell herbs get rid of it but save them for Saria since shes the only one effected by the Silence status effect. Stay persistant, use potions when he attacks with Valence and you'll be fine Akazoo is left hurt..... but he's not giving up. Saria and Daurina interrogate him and try to find out what he is trying to do. Akazoo laughs and says he will leave a clue.... his friend Palagard will lead them anew. He then vanishes in a flash of rainbow colors... leaving the group just as puzzled as they were before. Now however they know Palagard has the answer they are looking for. Salfoss and Daurina ask Saria to lead them to Palagards Sanctuary, but Saria hesitates. After making up her mind she descides that she will take them. And thus concludes Link and Salfoss' path Now's a brief cinimatic... takes place after Link's path or Liyer's path depending on what order you played them in.  We rejoin Akazoo back at Hyrule castle.... approaching the Queen Gohma. The giant arachnid scoffs at Akazoo and downgrades him.... obviously the clown is not happy at all. He summons his personal servant Felonius to tell the Queen Gohma an important discovery they have found. Felonius introduces himself as an astronomer who studies the stars. He says in the heavens he has discovered Akazoo is in fact a candidate to become a ressurected Gohma God. The Queen laughs at the theory and claims no Hylian can possibly be a reincarnation of the Gohma God. Akazoo, displeased with the Queen, walks off and orders Felonius to dispose of her. The Queen is obviously humored, overconfidate Felonius is no match for her. She is soon proven wrong when Felonius summons a Meteorite and smashes the Queen into a pile of goo. Estimated playtime: 3 hoursLIYER'S PATHLiyer descides to venture north to the Zora Capital in search of the captive Zaleen.  Start by heading north, avoid enemies at this point. wander around the small bridge up north that crosses the river. You will run into a bounty hunter that attacks you. Use poison edge on the mysterious lady so slowly wear her down. It's an easy fight, eventually she will give up and introduce herself as Annara, famed bounty hunter from Ordon Province. She says that Liyer and Link have a huge bounty on their head and that the Hylian army is after them. Liyer then explains to Annara the situation at Hyurle and how the King was murdered. Annara is stunned, she said she recieved the bounty order from General Kazakk who wasnt aware of Liyer's story. Annara then offers to take Liyer to Airu, the Zora Capital to speak with Kazakk. It seems Hyrule's army invaded the Zora Capital for reasons unknown.  Head east and then south into the small canyon to enter the Zora Capital. Upon arrival a captain and Hylian troops halt Annara and Liyer. The Bounty Hunter tells the soldier she's come for the bounty, and she is immediately and directly taken to General Kazakk. Annara and Liyer walk in during an argument betwen Kazaak and his soldiers. Kazakk is tired of wasting lives attacking the Zora's who retreated underground. Annara innterupts, telling Kazakk she has his bounty. Liyer jumps in, shouting to everyone what happened to Hyrule. Kazakk steps back, stunned. To make matters worse it seems another person has been budding in, Akazoo soons appears as a ghostly image behind Kazakk on the Zora throne. The madman laughs with joy and excitement, relishing the look on Kazakk's face.  Him and Kazakk spar a few words, then Kazakk orders his troops to cease Akazoo. They stand still and do nothing. Akazoo claims he is now their King, and that Kazakk is not fit to be his general. Kazakk draws his lance and tells Akazoo to come down and fight like a man. Akazoo's answer, he summons a giant squid to do his bidding. BOSS: KRAKENHP:8000 exp: 500 item: none Strategy: This boss is a sinch, it mearly serves as cannon fodder for Akazoo's test. Start by having Liyer use poison edge, then Annara use Mute Arrow. The poison will drain his hp and the Mute Arrow will Silence the boss, making him unable to cast any of his spells. Have Kazakk use his Boomerang Lance, the attack will almost always stun the Boss. It's possible to beat this creature without it even attacking once if you use that strategy. If the boss does happen to get rid of the Silence effect it will cast water-based spells. This includes Tidal Force, a strong attack that can easily be countered with a few spare red potions.  After killing the interuption, Kazakk scolds his troops for not aiding him. Thier response is force, they surround Kazakk, Liyer, and Annara. The Captain tells Kazakk that Akazoo is now their King, and that his word is law. Kazakk is dissapointed in his troops, and redies for a fight  This fight isnt that hard, heal everyone with potions when their HP is low. Have Liyer use poison edge on the two captains, and Annara and Kazakk target other soldies simultaniously. After you tackle down the mass of soldiers Kazakk says their best bet to escape Akazoo is to go down through the Zora catacombs, Liyer interupts... she says she wont leave without finding Zaleen. Kazakk states Zaleen is being held captive on the western side of the city, and that if they want to retrieve him they better hurry before the soldiers find out what's happened. Make your way west across the city to the cave near the entrance. none of the soldiers are aware that you've slaughtered their bretheren yet so don't be afriad to walk by them. Enter the cave and you'll see Zaleen under guard by a garrison of troops. The Captain welcomes Kazakk and asks of his buisness. Kazakk of course asks for Zaleen's freedom, the Captain's immediate response is drawing his sword. Another fight..... This time you have Zaleen so immediately heal himself and have him heal anyone else who takes damage. Have Liyer use poison edge on the captains and Kazakk and Annara focus on the other soldiers. This fight is even easier then the last since you have Zaleen back on the team. After the soldiers go down Kazakk leads the group down into the catacombs. After taking a rest save your game.  The catacombs are big..... really really big..... its also a good place to level up. You'll encounter a miryad of foes, many which yield useful potions and items. It's also wise to attack the Mugluds, these creatures have dispell herbs which you will need very soon. However they have a tendency to run away from a fight so it can be difficult to kill them off before they retreat. Near the center of the catacombs is a chest containing an iron lance and a Sanity Bind. The sanity bind is a very useful item, it prevents one of your characters from the confusion status effect. Give it to Zaleen, and then give the Iron Lance to Kazakk. Continue to level up, then save your game before going out of the southern exit. Liyer and company are found walking through a long narrow cave, soon to be stopped by a nasty odor. Suddenly a large floating snake-like creature slithers up from the water and attacks. BOSS: FOOKISHAIHP: 30,000 Exp: 1000 Item: None Strategy: This boss causes all sorts of chaotic messes for your party to deal with. The fight will start off relitively quiet, but soon this beast will begin casting weakness on your party and then sharp on itself. I single attack from the beast will take a large chunk of HP out of its victim. Start by having Liyer use Poison edge, and keep using it until the boss is poisoned. Have annara use Mute Arrow, if it works the bos wont be able to cast Weakness and Sharp. Have Kazakk use Boomerang, if it connects you might be able to delay the boss for a turn or two. Have Zaleen cast Barrier on himself, then Annara, then Liyer and lastly on Kazakk. Once the boss uses an attack called Hysteria your party will become confused and attack random targets. If you gave Zaleen the Sanity Bind have him cast remedy on any who is confused to end it. If you just rushed through the catacombs and didnt get the sanity bind you'll be in serious trouble, wait for the confusion effect to wear off of someone and use dispell herbs to get rid of confusion on anyone else. At this point the boss will cure itself of poison and silence effects, so have Liyer use poison edge again and Annara use Mute arrow. Once everyone's barrier goes down have Zaleen bring it back up. Keep bashing the boss at this point and have Zaleen heal rather then using potions. This fight is rough, but if you stick to this strategy you can bring it down without much trouble. After bashing the creature near it's death it escapes out into the death mountain range. Save your game when you emerge on the overworld and have zaleen heal anyone. Follow the long curved path east and then south through the death mountain range. You'll run into Tektites along the way but they are easy to take out at this point. After traversing south on the overworld you'll end up at the Zora River. Search along the southern banks until you come across a broken bridge, Liyer and Kazakk then suggests they should head to Kakariko Village to find another way to the Kokiri forest. Wondering what happened to all the river Zoras from Oot and why the river is underpopulated? To bad you'll have to just wait and find outHead west, and welcome fights with River Octoroks as much as you can. They are very weak and are a good source of potions. After trudging west along the zora river you'll emerge out in Hyrule Field.... look familiar? Everything in this area is similar to the layout in Oot, with noticeable differences. Lon Lon Ranch is noticieably gone and replaced by a giant amphitheatre the southern area of Hyrule Field is more rocky and jagged thanks to eathquakes in the past. As seen earlier Death Mountain is no longer a lava encrusted barren rock, its a frozen crater. Other then that Kakariko Village should be easy to find for anyone who's played Oot. Head northwest from the zoa river and across the small bridge east, you will see a small villiage in the middle of a narrow canyon. Along the way you'll run into foes such as peahat, these plant creatures are easy to take out and give you a nice share of potions. Go through the narrow canyon and enter Kakariko Village. Whoah... seems like Kakariko village has gone through some changes since Oot... Actually its not much different then is TP counterpart, a primitive dustbowl. Virtually no one can be found outside and most the buildings are locked up. Feel free to wander around the large mining town, their isnt much to see in the sense of ambient life other then roaming dog and an occasional miner walking by. When you are ready to progress search for the Kakariko Bar (is roughly in the center north side of the town) and go inside.  Seems like things are well in the bar, everyone is standing around doing nothing, no one seems to recognize Liyer or Kazakk.... everything looks as if its going to be fine. Kazakk questions the bartender about passage to the Kokiri Forest, and coincedentally she happens to know several ways into the forest. She says the easiest way is directly south but its blocked off because of a rockslide. She says the only other option open right now if north in the Goron capital, she says theres a passage in there that leads directly to the Lost Woods. Liyer and her groups walk out satisfied, not until after Kazakk flirts with the bartender. Upon leaving a lone Hylian soldier gets up and slowly follows them... it seems Liyer was recognized. Head up north of the city and leave. When you go off the map a soldier will be shown following you, soon a small squadron of soldiers will be on the case. So now Liyer and company are blocked off with Hylian troops on their backs... whats Liyer's answer to the problem?  MINECART RACE!!!! Naw not exactly. Liyer jumps into a mine cart, and the Captain of the soldiers does too. Looks like its a nice monecart chase through death mountain. Enjoy the nice little cutscene as Hylian troops crash, fall, and get crushed in their attempt to race Liyer through Hyrule's death mountain mining system.  After getting out in one piece the groups rests for the night. You wake up in the Death Mountain pass Link came through if you played his path first. Save the game and make your way up to the Goron Capital. Upon entering Zaleen complains about how he's freezing to death, the cold soon becomes the least of his problems when a ghostly voice of Akazoo rings throughout the halls of the frozen city. Kazakk demands Akazoo come out and fight, the clown instead goes off to explain how he believes that the age of Hylian dominace has come to an end and that it is rightfully the time for the Gohma to take the mantle of Hyrule's dominant race. Liyer and Kazakk scoff at Akazo saying he could never unite all the Gohma Queens under his leash. Akazoo laughs as usual... telling an odd clue hinting that the Queens are controlled by yet another type of Gohma. Akazoo ends the conversation and transforms in a demonic creature (the same one from Link's path if you played through his first), looks like Kazakk will get his fight. BOSS: AKAZOO-DENOISIf you played through Link's path first this fight will be familiar, If not then read through this strategy to end Akazoo nice and quick. This time around you have a wider set of more effective abilities against Akazoo. Liyer's poison edge is a must for the first part of the fight, Annara's Mute arrow and paralysing arrow (if you leveled her up enough) effectively make Akazoo unable to do anything the first part of the fight. Make sure Zaleen casts Barrier on anyone, and if he has learned Sharp casts that on Liyer and Kazakk instead of Barrier. The second part of the fight isnt that much more difficult, the only real difference is that Akazoo is immune to Liyer's poison edge now. Follow the strategy in Link's section of the walkthrough for Akazoo's move list. This fight is much more easier then when confronting him in Link's path.  With Akazoo beat back by Liyer he leaves her with a final messege, that he will enjoy rending Link apart in his trap. Akazoo retreats in his colorful manner, leaving Liyer to hurry to the Kokiri Forest in hopes of finding Link. Save your game, and head to the northeast section of the Goron Capital to find the cave Link took to the Lost Woods. Estimated playtime: 4 hours
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Posted: Fri Sep 28, 2007 11:24 pm
Walkthrough Part 3: Palagard's Sanctuary and the return of SulkarisAfter completing Link and Liyer's path a day will pass and the two groups finally meet up in the Deku Tree's grove. This is where the game slowly begins to become more freeform, sidequests will start popping up and your quests for better equipment will become part of your goals.  Anywho, the two groups finally meet up in the Deku Tree's grove. Liyer is obviously thrilled to see Link, and Saria is even more obviously jealous of Liyer... these two get into a nice little verbal fight before being separated by Kazakk. Daurina and Kazakk then get back to the objective... Akazoo's plot and this demon called Palagard. Saria says she can lead Link there, but it's too dangerous for a large group to traverse the dungeon at once. That said the group descides only 3 people will tag along with Link. Liyer immediately says shes going with Link, and out of jealousy Saria shouts shes going for sure. The rest of the group leaves the final choice up to Link. So now you have to choose one last person to tag along with you. You can choose whoever you want, but the best choices for the job are either Daurina or Zaleen. Daurina can move through the foes you will face with ease, while Zaleen's healing abilities greatly increase your survivabilty rate. Salfoss is an ok choice for the job, but if you choose Kazakk and Annara you might run into trouble and have to level grind to face some of your tougher foes. Anywho make your choice, this walkthrough will list strategies for whatever character you choose.   It's not a far trek to Palagard's Sanctuary, but you'll run into plenty of enemies to keep you busy and level up. Forest Octoroks go down in no time flat, killing these enemies will help you level grind really quickly. The Palagard Dekus are tough foes at this stage, but killing them is well worth the effort, you will be rewarded with a full tonic; an item that revives dead party members with full HP. To take down these plant beasts have Saria use emerald fury on them one by one to stop them from attacking. Unload a hacking fest on them afterwards XD. Unfortunetly for you there's no treasure or any secrets in this windy dark forest, you're just gonna have to make your way southeast until you reach the entrance to your goal Also for those that don't notice I chose Zaleen for the walkthrough, though as I said ill have strategies for each character in the walkthrough.  You will eventually run into the giant front grove of Palagard's Sanctuary. Rather empty it seems, and the giant front door seems unguarded. Wrong, as soon as the group steps up a bolt of lightning hits the ground, revealing a giant statue. Prepare to fight the guardian BOSS: SANCTUARY KEEPERHP: 50,500 exp: 1200 Items: None Strategy: This boss is another test of endurance. It's a slow fight, and the guardian will pummel your characters into the ground one by one. Start by having Saria use Emerald Prison, this is one of the only bosses that is effected by it. This will take the statue out of the fight for a few turns so make the best of your time. Have Link use swordspin, and Liyer use Agitate or eagle claw. If you have Daurina in your party have him cast Goron Rage and then use his pillar of fire. Daurina is a powerhouse and will take down the boss in no time. If Zaleen is in your party have him cast barrier on himself and Saria, then Sharp on Link and Liyer. Have him heal whenever neccessary. If Salfoss is in the group his Thunder peirce can do quite a bit of damage to the boss. Annara's attacks mostly don't work on the boss, though her mute arrows have a chance of silencing it. Kazakk's boomerang attack is his best bet. if he learned Moral Speech have him use that to boost everyone's speed. As said before this boss is all about endurance, it's slow, often doesnt attack, but when it does it can kill off a fighter in one hit. Also beware of any of its nasty wind attacks, those can easily kill off Annara and Salfoss. Only use High-red potions when neccessary (though if you have Zaleen you will need none)  DUNGEON 02 - PALAGARD'S SANCTUARY This is technically your first real dungeon. Palagard's Sanctuary will remind you of the Forest Temple in Oot, though they are considerably different. The dungeon's noticeable features are three flanks, one to the north, west, and east. Enemies in the dungeon range from simple keese to those nasty Palagard Dekus. On average my testers have completed the dungeon in about a half hour to 45 minutes, but with this walkthrough you can conquer it in half that time.  1. Get the Western Flank KeyHead inside the dungeon's central chamber and make a left. Follow the hallway out the western door. Feel free to tackle the Stalfos that wander the dungeon, they are fairly easy to kill. Once you are out in the western flank enter the maze of ruins right below you. Find your way through the maze while avoid stalfos until you get to the stairs. Walk along the balcony and then descend the stairs, you'll see a treasure chest with the small key. Grab it. Hit the foot switch on the way out so you dont need to backtrack through that maze. 2. Uncover the Northern Flank's TreasureWith the small key in hand, head to the northern flank. This area is crawling with Octoroks so feel free to level up here. Head to the northeast corner to find a treasure chest with a Mythril Katar for Salfoss in it. Head to the extreame west side and hit the foot switch, this will reveal a chest on the far east with a different type of key in it. Grab it. 3. Traverse the Eastern FlankGo back to the entrance and save your game. Then re-enter the central chamber and head east. You'll find yourself in another courtyard similar to the western flank. There is a chest you can find with several weapons and armors, including steel daggers for Liyer. When your ready head through the door on the top left. 4. Confront the Wind GekkoHead up the stairs and prepare to fight the dungeon's mini-boss (boss strategies can be found at the end of the dungeon walkthrough). Be sure to grab the weapons in the chests after you kill the mini boss. 5. Explore the BasementAfter killing the mini-boss head into the upper right door in the eastern flank. The basement is a rather small area crawling with stalfos. You can easily take them on or just run through to the Boss Key. Once you have the key in hand head back to the entrance and save the game. 6. Confront the Demon PalagardIt would be wise to level up a bit before going against the boss. The northern flank with its mass of Octoroks is the best place to level up. Also, if you feel up to it take some time to hunt down Palagard Dekus, their full tonics will be invaluable in the upcomming fight. Also now is the time to go look for any treasure you missed, a list of treasure you can find include; Mythril Katars, Steel Daggers, Mythril Plate, Kokiri Felt Hide, and a Steel Lance. When you feel your ready, save the game at the entrance and then go into the Central Arboritum. Place the boss key below the statue of Palagard and you'll be teleported to his dominion. MINI BOSS: WIND GEKKOHP: 58,000 exp: 1300 item: none Strategy: This boss proves to be an annoying fight. He attacks with quick strikes, and his wind powers can take down Annara and Kazakk easy. If you have Daurina in your party have him cast Goron Rage and then use Pillar of Fire on the creature. Daurina can bring him down rather quickly. If Zaleen in in your party have him cast barrier on himself and Saria, then Sharp on Link and Liyer. If Salfoss is in your group have him use thunder pierce, this move does a fair amount of damage to mini boss. If you have Annara use mute arrow and maybe Paralysing arrow, though the Wind Gekko has resistence to it. Have Kazakk use Moral Speech and then Boomerang. Depending on which person you chose to bring along you might have to change your strategy for what Link, Liyer and Saria do. Generally have Link use Swordspin, Liyer use Agitate (or poison edge though the boss is highly resistant to poison), and Saria use mass disorientation followed by Anger of the Forests. This boss test's your ability to heal only when nessessary, healing too soon can cause him to counter and kill a party member outright, and healing too late will leave your characters vunerable to his attacks. When he sumon's Gekko's Wind immediately heal up. Zaleen is invaluable after this attack so if he's in the party you'll have no problem there.  Link and his group awaken in an empty corridor after placing the key in Palagard's statue. Link walks forth, soon the famed Kokiri Demon shows himself, questioning why Link has come and disrupted his Sanctuary. Liyer shouts their explination, blaming Palagard for aiding Akazoo and the deaths of the Kokiri etc. The giant centaurian beast is obviusly puzzled, he states he does not know anything of Akazoo and that he is the seventh Emerald Sage and the guardian of the terrors is the Sanctuary. Something is obviously amiss here.... Saria claimed Palagard was an evil entity, yet here he is, completely against hosilities and claiming to be one of Saria's predessesors as an Emerald Sage. So what's the big deal? You don't get to find out just yet because Saria intterupts and threatens to kill Palagard. Looks like this Boss fight is not avoidable... BOSS: PALAGARDHP: 60,000 exp: 1400 Item: Heart of Palagard Strategy: Well seems like talking peace with the centaur was out of the question thanks to Saria. The fight starts with Palagard teleporting the group to a new arena. This boss has several weaknesses, the main one being fire. As you may have guessed, Daurnia can devestate this boss in no time flat. If Daurina is on your party start by having him cast Goron Rage, then Pillar of Fire. If you leveled him up enough he may have learned Wrath of Mephaeus, this is the best move against the boss. If Zaleen is in your party, have him cast barrier on everyone and heal only when neccessary. Have Salfoss use Thunder Pierce if you selected him. Annara's mute arrow and Paralyzing arrow have no effect on the boss. Kazakk's Moral Boost helps a lot to speed up your party, and his boomerang can stun Palagard. Link's swordspin is effective to stick to that. Liyer's agitate can send Palagard dizzy and make him miss attacks. Have Saria use mass disorientation to dizzy Palagard and the either Emerald Fury or Anger of the Forests to damage him. Palagard's attacks are very poweful and deal lightning damage. His basic attack can stun your party members so you may lose a turn from time to time. Shattered Sky will leave Saria and Zaleen hurting, though Link and Kazakk are resistant to it. When he uses his ultimate move, Electric Summons, it will leave your party hurting and possibly stun and dizzy them. If Zaleen is in your party just heal and remedy and you'll be fine. Palagard likes to use his ultimate move several times, though if Daurina is in the party you might be able to beat the boss before he uses it more then once. Overall Palagard isn't a very tough boss, though careless moves or underleveled characters will cause you to lose more or less against the Kokiri Demon. Now Palagard is dying... and losing his powers in the process. As a result Palagard's prisoner, the mysterious Fallen Sage... breaks out of a crustalline prison and finishes of Palagard, taking his heart with her. In a random act of kindness.... the Fallen Sage teleports Link out of the sanctuary.... wow what a random string of events..... XD  So then what's the deal with this Fallen Sage? What was with Palagard suddenly seeming like the good guy? And why did Palagard no nothing of Akazoo? Link and his crew are just as confused as you the player, so naturally they try to come up with a plan to solve their mystery. An answer come forth from Daurina, the Goron says there is a Library with a huge wealth of information on the Sages for to the northeast. So as event passess... its descided you guys will head there. Not before however.... somethign bad happens. Saria is flung into the Deku Tree and awakens with the Fallen Sage hovering before her. Te shadowy figure reveals herself as Sulkaris, the first Sage of the Forests and Saria's direct ancestor. She goes on her way complimenting Saria for her traits, saying she is the perfect heir for Sulkaris' legacy. Saria rejects being related, she says how she never wished to be a Sage and how she hates her miserable existence trapped in a childish body. Sulkaris laughs at Saria's take on life and takes back what she said about Saria. Sulkaris deems Saria a failure and an immature child.... a waste of her time  Meanwhile Akazoo and his little assistant Felonius discuss their plots.... Felonius confirms Palagard is dead and that Sulkaris has been freed..... seems like the psyco clown was aware this would happen. To make matters worse... Evaleen, whom we all thought dead walks up to Akazoo and Felonius and joins the talk....   Evaleen goes on ranting about how glorious Sulkairs is and how she will change the face of the universe (much to Akazoo's dismay). She even goes as far to invite Sulkaris to meet with Akazoo personally. Obviously Akazoo is displeased.... but before you know it guess who shows up floating off the balcony... yup its Sulkaris. So heres the breakdown of whats happening and what's being discussed in this scene.... 1. Palagard apparently was one fo the Emerald Sages, guarding the Fallen Sage's prison. Now Link and his merry band of mis-informed heros killed him and released the Fallen Sage 2. Akazoo plan was to retrieve the Heart of Palagard to use it to become a creature refered to as the Gohma God. He isn't very successful in his plot at the momment... 3. Sulkaris wants the Triforce... she is obsessessed with getting her dirty corrupts hands on it and remaking a new universe in her image 4. And after Sulkaris, Evaleen, and Akazoo are done talking the clown and Felonius discuss what to do about Sulkaris. Felonius says he will find Link the hero of time and lead him to Sulkaris where he will fight her. Felonious knows the Hero of Time cant easily best the Fallen Sage. Estimated Playtime: 5-6 hours
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Posted: Fri Sep 28, 2007 11:26 pm
Walkthrough Part 4: Felonius and the Realm of Malkorbagia So now you venture out, and now you are able to change around your party. Anytime you want press the Z key and you will automatically head back to the Deku Tree's Grove to heal. Here you can select your party members and journey out again. So now, you can head strait northeast right to the giant library, but there are several sidequests here that are worth your extra time.  East of the Kokiri Forest is the small town of Nalkil. Not only are there several good weapons and armor you can purchase here, one of your first (and most likely first) sidequest can be started here. Head to the house central south of the village and enter. Inside a young man watches over his loved one as she slowly dies in her sleep. He says the only way to heal her is to find herbs needed to make yellow potions. He then says that the only place they naturally grow is in a cave south of the village. So then, if you accepted the quest head south until you enter that small cave. Once you wander around a bit something pops out of the water and attacks BOSS: FOOKASHAI.... yet againHP (Fookashai) :40000 HP (Eraphs): 5000 each exp: 1000 Item: Yellow Potion Strategy: It's back, and this time with spawn of its own. This time you finally get to kill the Fookashai so get ready. Most of the strategies from before work well on him, and Link can usually kill of the Eraphs in one hit. If anyone becomes confused in the fight use dispell herbs, or if Zaleen is in the party remedy them. He's a lot easier this time around, so you can pretty much just hack at him until he dies. After killing the monster, take the yellow potion back to the house and give it to the young man. He feeds it to his dying fiance and tah-dah.... shes all better. Theres a very small touching scene, and then you finally get your reward. You will recieve randomized armors, a Poison Tipped bow for Annara, a free level for everyone in your party, and whenever you speak to the man again he will heal you for free. That a nice reward for a ten minute sidetrack yes?  Theres also one more sidequest to take note of, though it is nearly immpossible to complete it until later in the game. Near the northwest of the Galgamu Fields a giant snake-like creature wanders around. This is Zombie-Volvagia... an undead incarnation of the famous dragon from Oot. Going against the creature is futile at this point. He will use a spell called megadeath that kills your whole party in one hit if they dont have Halos equiped (you can get a total of 2 halos in the entire game.)  Also there is another small town in the center of the fields. Only one person lives there, and all the houses are locked. However, there is a chest on the side of one house that has a dagger Liyer can use to dual wield. When you're ready to get back on track, head northeast until you reach the Eragou Mountains.  The mountains are huge, and theres plenty of leveling up to be done if you want to waste some time. Theres also several very usful weapons and armors that can be found. Most of the enemies are Eraphs, and they are a sinch to kill off. Among the items you can find are Zora Plating, Goron Plating and Gauntlets, and a Mythril Fin edge for Zaleen. Theres also an optional boss here where you can harvst even more exp BOSS: SCOUTIHP: 40,000 exp: 900 items: Mythril Shield Strategy: This boss is very simple to beat. It's best if you have Annara in your party because her paralyzing arrow can take the boss out of the fight permenantly. If you dont have Annara use Liyer's poison edge, Salfoss's Thunder Pierce, Link's swordspin, and basically anyone else's most powerful skills. Once again Zaleen removes the need for potions, and Daurina can mow down the boss in no time flat. You reward is a nice bounty of Exp and a new shield.  After you feel prepared head to the far east of the caves and go back out unto the overworld. You'll see a small building along the coast, thays the library we've been lookin for. Go inside and a small cinematics pops up. Kazakk asks Link if he could have a word and to bring one other person he trusts. You can choose any other party member you want; Zaleen, Daurina, and Saria are the best choices for whats comming up (I chose Saria in the walkthrough). After choosing someone you can wander around the library, when your ready go look up at the top left until you see someone who looks familiar.... The romantic endings... Yup, there's a possibility of four different endings in this game (well, actually they are just events right before the real ending) depending on which female character you build up the best relation with. Liyer, Saria, Zelda, and Annara are all ripe and willing candidates for Link's swavy and irrasistable charm... Your first chance to start triggering the ending is in the library. If you did NOT choose Liyer in your party, talk to Liyer and she will ask to speak with Link alone after Kazakk discusses his important plan. If you say yes you will automatically jump into that conversation after the events comming up, if not, you'll have one more chance to have that conversation later. Anywho, talk to the man on the top left of the library.... guess who... yup its Felonius, and apparently he knows what Link is up to. He invites Link, Kazakk, and whoever else you chose to be in your party into the back. Felonious tells how he believes only one of the original Sages is capable of killing Sulkaris, or that one of them knows a way to kill the Fallen Sage. Kazakk of course brings up Akazoo, which Felonius attempts to defend rigorously, though Kazakk is still unmoved. Felonius gets back on track, and says he believes one of the original Sages resides right beneath the Library... Malkorbagia; the first Sage of Waters. Before anythign else can be said, our favorite Doppelganger pops outta nowhere to confront Link yet again.... BOSS: DARK LINKHP: depends on Link's level exp: 1500 item: none Strategy: Dark Link is back, this time he's one hell of an opponent. Now you have Felonius in the group... his meteors are very effective against the shadowy avatar. Start out by hacking at the phantom with Link and Kazaak, have Felonius use Meteor. If Daurina is in your party, immediately use Goron Rage and then pillar of Fire (or wrath of Mapheaus if he's learned it). If Zaleen is in your party use Barrier on everyone asap. Have Saria use anger of the forests, Annara use Mute arrow, and Salfoss use thunder pierce. After several turns, Dark Link uses Essence of Shadow, this will likely kill off several of your party members, so have those potions and fairies handy. Dark Link uses no pattern in this fight. Occasionally he will copy Link's moves, and once in awhile he will use Essence of Shadow just to piss you off. Keep using Felonious' meteor and have potions ready for whenever Dark Link uses Essence of Shadow. You'll feel quite relieved when Dark Link finally gives up again Dungeon 3: Malkorbagia's Realm After Dark Link withdraws Felonius summons a meteorite to blast through the floor... it collapses and your group falls in... only to land in something squishy... and very moist. Anyone who played Oot should recognize the Dungeon's theme... its a lot like Jabu-Jabu's belly (I HATE that dungeon btw). Only this time it seems the whole dungeon is inside a brain... and odd obstacles such as giant chess pieces are readily apparent. This dungeon has a lot of twisty little puzzles and requires patience. On average the dungeon can be completed in less then an hour, and with this walkthrough you can come out alive in about that time. So here we go... 1. Get rid of the Spikes - Head up to the 1st floor and then use the web to get up to the second floor at point B. head around southwest and down around to hit a footswitch. This will lower the spikes in front fo a treasure chest. Go back to the first floor and then back up to the second floor at point A. grab the key in that chest. Head back to the entry chamber and use the key on the Rook chess Piece. It will vanish and reappear in a large chamber. Woot. 2. Enter the bowels... Head into the basement area and then to its far east side. Hit the foot switch to make a chest on the northern area to expose a chest with another key. 3. Confront the Filtcher Head back up to the 2nd floor through point A, head east and then northwest again and use the key on the Bishop Chess Piece. It will dissapear and reappear in that giant room with the last chess peice. Head up the webbing and prepare to fight the mini boss. See the section after this for a strategy guide. 4. More chess After killing the miniboss the Knight Chess piece teleports. Head where it was and crawl through a giant artery. You'll end up back in the basement. Get the key, then head back through the artery and make your way back to the first floor. Tons of barriers have thrown themselves up... work your way around them, get rid of the Pawn Chess piece with your key and get to the boss key chest. Bonus - The Queen You only need 5 of the chess peices to complete the dungeon, but if you want to get a nice little extra, head back through the artery after getting the boss key and then go south of where the Queen peice is to reach a previously innaccessible area. Head down inside and fight an oversized Bari. It's easy to take down, and once you do the Queen Chess Piece will teleport. Since you will get all six peices you are rewarded with Saria's first magical upgrade.  .  5. Malkorbagia's Guard With the Boss Key in hand, head down to the basement and use it on the King Chess Piece. Now enter below, save your game, and confront the dungeon boss. Woot... you made it to Malkorbagia. That was a mind boggling little dungeon yes? MINI-BOSS: FILTCHERHP: 46,000 exp: 1500 Item: Gohma Plate Gauntlets Strategy: This Mini-boss throws a torrent of puzzels and confusing situations at your poor little band of heros. This boss will completely shift is patterns, teleport to different areanas that grant it bonuses against you, and cause all sorts of chaos. First off, attacking its hands are useless... they grow back only a turn later. Have Link use his swordspin, Kazaak use Moral Boost and then Boomerang, and Felonius use Meteor over and over. If Daurina is in your party, Goron Rage followed by his Pillar of Fire is a nice little shock for your exotic enemy. If Zaleen is in your party have him cast barrier on himself and Felonius, and then Sharp on Link and Kazakk. Saria should use her Anger of the Forests. Annara's mute arrow rids the boss of its spells, Salfoss' Thunder Pierce is very effective on the mini boss. Depending on the area the boss teleports you two, it will gain different advantages over you. If you are in the underwater-space, he's got no advantages. If your inside the brain, he gets HP resistance. If your in the grasslands, he gets an SP bonus. The beach grants him extra damage to you. The snowy lands grant him immunity to all elemental effects. His attack patterns also change each time he teleports, though its random so you never know what he will do. BOSS: GYORG TELARMUSHP: 70,000 exp: 1800 item: none Strategy: This boss is a very slow paced fight, thinking out your moves can make it a breeze, one mis-done attack can cause you lots of trouble. The two tentacles on its head constantly heal the boss, so take them out first. After they are taken out the boss will often skip turns before attacking. He will use various water based attacks including his ultimate move: Tidal Force. This attack does quite a lot of damage and can drown your party members if you aren't careful. Zaleen of course is immune to the attacks effects. Once again stick to your character's most powerful skills. This is one of the only fights where Daurina's fire based attacks are not very effective. Zaleen and Saria are very effective against the boss, mostly for Zaleen immunity to the water attacks and Saria's Anger of the Forest ability that deals tons of damage to the boss. Of course, Felonius' meteors will hurt the fish quite well. After wearing down the boss and surviving its slow and powerful attacks you'll eventually bring it down. Malkorbagia will be quite impressed.  So now Malkorbagia teleports your group to her happy little isolated domain. Apparently Malkorbagia's body died out long ago, in fact this Realm is all that exists of her, a small fragment of her conscience she hid under the library before she died. So the big question is asked... How the hell do you kill the Fallen Sage? The answer... Saria. Malkorbagia states that Sulkaris will attempt to absorb her body to become a physical entity again, only then can she be slain as any mortal. Everyone seems to pick on Saria dont they? Suddenly Link passes out... and awakens in another dream with Zelda. She says she knows now what Akazoo is doing, he planned on having Palagard killed to steal 'the Heart of Palagard' so he could use it to transform into the Gohma god. Zelda pleads to Link to come back to Hyrule and slay Akazoo and Sulkaris, and to save her from her eternal prison. Link awakens.... it seems everyone else heard Zelda talking to him.... Kazakk is convinced he can find a way to free Zelda. Malkorbagia says Zelda is pretty much doomed to be trapped forever, and that the only logical course of action is to go kill our happy little band of villians. With everything needed be answered, Malkorbagia teleports everyone back out to the library.  So now everyone is gathered here in the libray, discussing the next move. Its evident Saria must sacrifice herself to make Sulkaris vunerable, and since no one seems to defend her she runs out crying. Kazakk and Felonius get into a debate about Akazoo again, and Liyer gets yelled at by Daurina for being so mean to Saria. Simply put everyone is mad at someone. After the conversation Salfoss approaches Link and suggests he goes to see Saria and comfort her. At this point Liyer will bring up how Link promised to talk to her alone if you accepted he offer earlier, if you didnt she will ask one more time to talk to her. You can either talk to her or go off to Saria, chose whatever lady you prefer. After this its time to go fight Akazoo... hurray Estimated playtime: 6-8 hours
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Posted: Fri Sep 28, 2007 11:29 pm
Walkthrough Part 5: Akazoo's ascention and confrontationA climatic fight is nearing.... but first you now have the option of exploring most of the eastern overworld. Theres lots of hidden items you can go after, several sidequests, and monster to kill and level up. For the sake of the walkthrough im not going to list everything you can possibly do at this point, I'm only going to put up whats neccessary to go straight to Akazoo and lay the smackdown on the psycho clown.  Go back through the mountain system and unto the wide open fields again... This time when you try to head west through the Kokiri Forest a large boulder rolled over the path during a landslide... how convinient yes? Annara suggests finding a way into Hyrule by going south through the Ordon Province. With that said, head south from the Kokiri Forest and follow the river until you come to a cave. Go through and you'll end up on the southern bank of the river. This large area is host to numerous monsters, including bandits. Feel free to level up and then make your way southwest and through the rocky areas until you come to the town of Ordon. Upon arriving Annara says everyone can stay at her home for the night while they prepare to head north for Hyrule in the morning. Annara has a very spiffy house, two beds and lots of sleeiping matts on the floor... how, convinient? Everyone takes there place but Saria asks if maybe she can sleep close to Link (get your mind out of the gutter!) You can accept (and trigger another point for the Saria ending) or you can reject.  Either way Annara will wake Link up in the middle of the night and ask him to follow her. She will take Link out to the fields west of Ordon and tell a bit of her past. She was once an apprentice to a famous bounty hunter whom she fell in love with. One day however aMoblin came out of nowhere and killed him before she could react. Heartbroken and miserable, Annara learned how to hunt like her former master and dedicated her life to hunting down that Moblin. She chased it all over the continent, it repeatedly illuded her by only minutes. She never found that Moblin, and to this day is still looking for it (Dont worry, that little Moblin makes a big appearance in a sidequest much later in the game) Annara asks Link if there is anyone important to him, your choices are Saria, Liyer, Zelda, and no one. Selecting one of them will of course add more points to that ending, selecting no one will score affection with Annara. Annara then tells Link to keeps those close to him safe and never let them get hurt as her master did. Nighty night time again....  So now everyone is awake and planning for the attack on Akazoo. Of course the Gohma will get in the way, but Liyer contradicts and says they are no match for everyone. Daurina goes on saying that Akazoo and the Gohma have likely knocked down much of Hyrule and are remaking it into a giant Gohma hive. Obviously Akazoo wants everything to look nice when he transforms into a giant arachnid abomination... After the little discussion it jumps to Akazoo and Evaleen talking about the future. Evaleen says Akazoo shoul remold Hyrule now into his image... hes quite happy with the idea. Soon though, a ghostly image of Felonius interrupts... he tells Akazoo everything is going as planned and that Link is on his way to Hyrule. Seems the bad guys have it all going good for them... After Felonius vanishes Akazoo asks Evaleen a very random question... he asks her if she love him. Well, it seems Evaleen likes phyco clowns, she happily says yes and that as soon as he becomes the Gohma god it will all play out (I wouldn't trust the b***h if I were Akazoo... >_>) Akazoo then goes about to blow up Hyrule and remake it into his giant rocky humungous elaborate awesome Palace. yikes So then, feel free to wander around Ordon and buy some nice weapons and armor. When you're ready head north out of the town and keep going north along Lake Hylia. There's lots of Peahats here, but they go down in one hit so they arent even worth your time. Follow Lake Hylia until you end up back in Hyrule Field. That was one long trip wasnt it? Head up until you see Hyrule Castle, save your game before you go in. Instead of the nice and calm castle setting, you'll enter a wastelends of ruined building and giant rock spires. Make you way north and you'll run into a depressing surprise. In the entry way, you'll stumble upon a pit of dead bodies... this is where the Gohma like to store their food before they eat it...  Kazakk is discusted, and of course bashes Felonius for Akazoo's horrible deeds. The Astronomer of course defends Akazoo... But then Salfoss suddenly screams in terror... the usually silent man runs up to the body of a little girl, and has an attack of rage. He gets into Felonius' face and yells his lungs out... Salfoss is quite simply pissed. Kazakk stops him there, and says they will get nowhere argueing. Salfoss claims he is for sure going with Link, Kazakk as well says he has a score to settle with the mad man. And of course, Saria says she must come along to be the bait for Sulkaris... sorry, you dont get to chose your party... XP Suddenly, a large...."thing" starts moving from the darkness. It looks like a giant wall with hands, and a noticeably large Gohma eye on his chest... Felonius panics and says Evaleen finished her 'experiment"... a Gohma Demon Wall BOSS: GOHMA DEMON WALLHP: 70,000 exp: 2000 item: Gohma Skin Dagger Strategy: This is a very tough boss fight. The massive creature has all sorts of incrediably damaging spells at its disposal, since you dont have Zaleen in your party you will rely heavily on the use of High Red Potions. Here's hoping you stocked up. Start by having Saria use mass disorientation. Keep using it until it dizzies the boss. That way some of its ridiculously powerful spells will miss everytime it uses them. Links' Spiral Blade will do quite a bit of damgage. Do not use Salfoss' Gerudo Dragon, it will heal the boss as it is immune to darkness. Instead use his thunder pierce. Have Kazaak use Moral Boost followed by the Glory of Hyrule, that arrow bombardment hurts the boss quite a bit. Saria's Emerald Fury does more damage then her Anger of the Forests. The Gohma Demon Wall has three nasty attacks it likes to use, two which can be avoided if Saria's Mass Disorientation is in effect. The first is Shadow Dancer, which inflicts tons of dark damage. The second is River Styx, which poisons everyone. You will be safe form this attack if the boss is dizzy, but make sure you have antidotes or dispell herbs handy if not. The last is Comet (which is basically Felonuis' third skill in uber form). This one you cant avoid, and it will hurt everyone alot. Have those high red potions handy after this one. If it uses this move two turns in a row you are likely screwed. Keep using those skills on the boss, and if its dizzy status ever falls IMMEDIATELY have Saria use Mass Disorintation. When the boss dies it will self distruct using a move called "All Hail Akazoo!" If the boss is dizzy the move will miss, if not it will kill everyone instanltly and its game over. This boss just isnt going to let up is it? DUNGEON 04 - PALACE OF AKAZOOWell here it is... Hyrule reconstructed. Akazoo has made a pretty nifty little castle of his own, complete with lots of guards, traps, and creepy music. This dungeon is designed to be straightforward. It's not full of mind boggling puzzles, its more of an enemy endurace and memorizing where traps are so you dont run into them the second time around. Anywho, lets get going, this is going to be a long haul... from here to Akazoo is a nice hour long trip so get ready, grab some cheetos and a soda, and for the love of everything save your game. 1. Endurance test - Go through the main hall and up the first flight of stairs. In this room a giant crystal object blocks your path. You must kill all the enemies in the room on after another. Each time they get progressivly difficult, but it should be no problem at this point. after 4 waves of enemies the crystal will shatter, go up the next flight of stairs. 2. Treasure Horde - You can simply pass this area if you want, but thats very unwise... there are several godly treasures in this room. In the far west theres chests with Adamantium Plates and a Royal Guard knife. In the east are Gerudo Katars for Salfoss and General Armor for Kazakk. In the next area be sure to grab the Gohma Plates from the chest. 3. Open Akazoo's Throne Room - Save your game at the memory leech. The door to the throne room is locked... head through either the west or east door and loop around to the front balcony of the Palace. Upon pressing the switch, a giant bird will descend from the sky MINI BOSS: MAGDRALINEHP: 50, 000 exp: 2000 item: none Strategy: This mini boss is a sinch. Have everyone use their best skills, Salfoss' Gerudo Dragon works best. In fact its possible to just jam the fight button each turn and hack at the boss, you will probably only need to heal once. Sorry about this lame boss fight, Akazoo obviously has a bad choice in guardians this time around... 4. Destroy Evaleen, the Sage of Shadow Save your game before going into the throne room. When you think you're ready, and have all your good equipment on, head into the throne room. Instead of Akazoo sitting on the throne, our nice little dark angel will be sitting in wait. She spares little time for words, the final fight with the Amethyst Sage begins BOSS: EVALEEN, SAGE OF SHADOWHP (1st form): 70,000 HP (2nd form): 80,000 exp: 7000 item: none Strategy: She's back, and this time she will bring about her full potential on you. This fight is rather long (took me about 15 minutes), so get ready. Evaleen's first form is rather easy. Saria's Mass Disorientation is very useful. Use everyone's most powerful skills, save Salfoss, his Gerudo Dragon will heal Evaleen. If Link has a poison tipped sword equiped Evaleen's first form will go down in no time. Her shadow dancer attack will do mild damage... overall Evaleen first form isnt that hard to kill. Once it goes down however, she transforms into her true might... Evaleen's Second form is a living nightmare to fight. She has all sorts of status inducing attacks, and her high hp makes it a long struggle to bring her down. Start by having Link use Spiral Blade, Kazakk use Moral boost followed by Glory of Hyrule, and Salfoss use Thunder Pierce. Saria's Mass Disorientation barely works, if it misses once just focus on her usung Anger of teh Forests. Eveleen has a huge array of dark attacks: 1. River Styx: This attack poisons everybody. She also uses it a lot. Save your antidotes and dispell herbs, if you run out you are screwed. 2. Shadow Dancer: more powerful then it was in her first form, this attack slowly drains everone's HP. 3. Essence of Shadow: Dark Link's favorite move, Evaleen descided to use it as well.... does lots of Damage: 4. Mass Disorientation: Evaleen likes to dizzy everyone apparently... Keep everyone's HP up above the yellow level, and everyone should be fine. Evaleen will also occationally heal herself, but not enough to make up for the damgage you do to her. After a nice quarter hour you will eventually take her down. Fweew.... thought that was a long fight? Hehehehe that was nothing compared to whats comming up.  Well... looks like Evaleen was short lived... she fades away into nothingness as she finally dies out, and upon her death she drops something a little special, remeber Akazoo's little trick for capturing Zelda? Looks like he entrusted Evaleen to it. Saria runs up to the device, and suddenly vanishs... Link goes in after her of course. Link awakes inside the device on a floating island, Zelda is on her knees nearby him. She looks up, and rushes to Link... looks like someone is happy to see him. The brief momment of happyness is interupted, out favorite clown and Saria appear floting in the air above Link and Zelda. Akazoo congradulated Link for finding the way out of his contraption, only one person can remain within, if another person is sent inside, the device becomes unstable and everyone can get out... Akazoo hoped Link would stumble into this trap after killing Evaleen so he could get Saria... the genious plan worked out perfectly. Sheesh... Akazoo sure is mean to those he cares about... So yes, Saria sceams for Link as Akazoo takes her away, and now Link and Zelda are able to escape the device. And they do just that... Kazakk is overcome with relief as he sees his beloved Zelda safe, seems hes more of a father then the King ever was. Zelda states there is no time for this, and that they need to hurry and stop Akazoo before he opens a portal to the Saced Realm and allows Sulkaris to become alive again. Akazoo at last... Zelda leads you up to the roof of Akazoo's Palace. There, the mad man stands quite calm and complacent. For once he seems a little sad... he then goes about to explain a bit of his past... how all he wanted was to be famous and to be with Zelda. In fact, the reason he went so insane was when the King said Zelda was not meant for him. Zelda agrees and stops Akazoo in his speech. The happy clown suddenly becomes quite angry... With a flash his armor breaks off, revealing his flowing elegant suit as he floats up into the air. He's pissed, and demands everyone hail him as their god... get ready... its time to take down the psyco clown once and for all... Akazoo Vapith, Denois, and PlutoakazooHP (Vapith): 60,000 HP (Denois): 80,000 HP (Plutoakazoo): 110,000 Strategy: If you thought Evaleen was tough, think again. This fight took me well into a half hour to finish off, my testers had better lcuk then me and one managed to kill him in 17 minutes. Anyone, the point his hes epic... so get ready for one hell of a fight His first form is simple... in fact he can barely even damage you in his first form. Just attack normally and dont waste SP on skills. heal if he actually does manage to hurt someone. Once hes been beaten up he transforms into his Denois form This time hes quite resitant. Since Zelda is in your party, have her use Shiekah Prowress, this will likely poison and paralyse Akazoo, making him unable to do much at all. have everyone else attack normally while the poison slowly wears down his HP every turn. Occasionally he will use attacks like Communal Stupor and Valence, they wont hurt you too much but have High Potions handy. After you bash him up some more he finally gets ready to put up his best effort Akazoo's final form... a giant skeletal wizard; Plutoakazoo (named after the Roman God of death... yes clever me), puts up one hell of a fight. He's immune to most status effects other then Dizzy. His attacks themselves are likely to kill off a party member every few turns. Have Link use Spiral Blade, Kazaak use Glory of Hyrule, and Salfoss use Gerudo Dragon. Zelda's Shiekah Prowess is invaluable, use it repeatedly and when she runs out of SP give her a High Green Potion. Keeping Akazoo dizzy will make the fight a lot easier. His attacks include River Styx, which poisons everybody... save you antidotes and dispell herbs only when you need them... if you run your gonna have a hard time keeping your HP up. He also uses Communal Stupor, Mass Disorientation, and Death which intantly KO's a party member no matter what. His ultimate attack, All Hail Akazoo! will usually kill off two or three people. If Plutoakazoo is dizzy the attack will completely miss of course, so make sure Zelda keeps using Shiekah Prowess. As He takes more damage the music gets faster and faster and more chaotic... thats a sign you are at least hurting him. After a long time of bashing him, Akazoo finally gives up the ghost for good... Akazoo begins to die off... he's quite sad obviously... as a final move he opens up a portal to the Sacred Realm.... the roof of the Palace gets enveloped in a giant white sphere... Our little band of heros awakens on a floating island in the Sacred Realm... Sulkaris and Saria floating in front of them.  Sulakris is impressed with Link's persistence, but says he will ultimately be killed by her. Sulkaris explains her plan to remake the universe in her image... but Zelda argues with her etc etc etc... i wont spoil her nice little speech. So yes, Sulkaris laughs at their pathetic effort.... time to fight SULKARIS, THE FALLEN SAGEHP: 150,000 Strategy: Here she is... so far the Fallen Sage has been laid back an let everyone else do her work, and now shes ready to kick you a** and whipe your guts all over the Triforce. Her first form is a little difficult, but if you keep using Zelda's Shiekah Prowess you will make her dizzy and all her attack will miss. This stage of the fight is pretty straight forward... just keep her dizzy and heal if her powerful attacks connect. When you wear her down to about half her HP... Sulkaris takes the bait... poor Saria gets absorbed and Sulkaris is reformed into a hot fleshy being... even worse she has more ridiculously powerful spells to make your life sad now. Use everyone's best skills, and made sure shes dizzy. Among her attacks are all of Saria's skills... Emerald Fury, Mass Disorientation, Anger of the Forest, and Emerald Bombardment. If Sulkaris is dizzy her Emerald Bombardment will completly miss. Keep everyone's HP up high and stay persistant. As long as Sulkaris is dizzy she wont be able to kill off anyone in one hit. When you finally kill her, Sulkaris will make one last ditch effort to take you down with her, she summons an emerald meteor. This will do a lot of damage and potentially kill everone and make you have to start over from Evaleen (ahahahah!!!), but is she's Dizzy it will miss. You beat Sulkaris... nice job. Give yourself a pat on the back. ESTIMATED PLAYTIME: 8-12 HOURS Sulkaris lost... and Saria is still alive now... Our Fallen Sage begins to fade out of existence... but she's not ready to give up just yet... in her ghostly form she runs at the Triforce, and manges to briefly touch one of the pieces. She fades out and dies.... and then the Sacred Realm begins to collapse... Looks like she wished everyone would die with her... what a b***h. Saria then tells everyone not to worry, she will use the last of her life to save everyone. She then tries to tell Link something important... but she fails to communicate it and then she begins to fade away. All the sound fades out... and Link jumps for Saria... too late, she fades out of existence and Link and company wake up in the ruins of Akazoo's Palace.  Well now, that in itself could be a mighty fine ending to the game but its not..... You're only half way through it. At this point everyone splits up and a year passes by... the game resumes a year later. So then, if all our thee villians are gone... what could possibly happen next? You'll just have to wait until the game releases to find out blaugh
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