Character Name: Shura/Minamoto Ryuga
Age: 26
Chakra Element: Lightning
Chakra Color: Sapphire/Lapis Lazuli
Rank: Akatsuki
Village: Extinct Village
Clan: Minamoto

Ninjutsu Techniques:

Jutsu: Henge no Jutsu (Disguise Technique)
Rank: E
Description: Allows practitioner or object to disguise themselves as someone or something else.

Jutsu: Bunshin No Jutsu (Clone Technique)
Rank: E
Description: Allows practitioner to create a false copy of themselves for distraction.

Kawarimi no Jutsu (Body Substitution Technique)
Rank: E
Description: Allows practitioner to swap places with an object nearby or another person.

Jutsu: Heki no Jutsu (Burst Technique)
Rank: E
Description: Allows practitioner to release small quantities of electricity from the bodies to produce minor burns and shocks to the opponent. Loses mobility.

Jutsu: Nagare Isou no Jutsu (Current Transfer Technique)
Rank: E
Description: Allows practitioner to send electric currents to any weapon that is a good conductor. Once used, the weapon produces a shocking effect; is also usable when using opponents weapon as the median for electricity.

Jutsu: Raikou Henge no Jutsu (Lightning Transformation Technique)
Rank: E
Description: Allows practitioner to become a strand or bolt of lightning, heading into random directions. Side effects such as dizziness will soon follow.

Jutsu: Teikou no Kuntou (Electricity Resistance Training)
Rank: E
Description: Useful for repelling one's own lightning chakra when invoked to create Raiton jutsu.

Jutsu: Raikou Boruto no Jutsu (Lightning Bolt Technique)
Rank: D
Description: Allows practitioner can fire a bolt of lightning from the palm to the target after a small series of hand seals, which suffers from minor electrical burns.

Raiton: Yaiba no Jutsu (Lightning Release: Blade Technique)
Rank: C
Description: Allows practitioner to focus chakra on the tips of the index and middle finger, creating an thin electric blade extending out capable of cutting through materials like steel and flesh.

Jutsu: Raiton: Raikou Hitofuki no Jutsu (Lightning Release: Lightning Blast Technique)
Rank: C
Description: An upgraded version of Lightning Bolt. Allos practitioner to releasesa continuous blast of electricity, which can be ended prematurely at will. A target hit by this technique will experience quite painful electric shocks, however they are still relatively minor.

Jutsu: Hikuhiku Eda no Jutsu (Twitching Limb Technique)
Rank: C
Description: An off-shoot of the Electric Overdose Technique.Allows practitioner to attack a specific body area of his opponent after the user channels a large amount of electricity in to his hand after making the chakra visible, then firing electricity into the area once. Whatever area is struck the muscles immediately begin to constrict and twitch in extreme pain and causes the limb to be unable to move.

Jutsu: Sai Sen no Jutsu (Rewire Technique)
Rank: C
Description: Allows practitioner to target the electrical receptors of the brain with lightning strings, assuming control of the victim's body to about 50 feet. The practitioner will have to somewhat stationary.

Jutsu: Raiton: Raikou Shunshin (Lightning Release: Lightning Instantaneous)
Rank: B
Description: Allows practitioner to first perform a single seal, (Bird), and then disappears in a wisp of electricity. The maximum the practitioner can travel is a radius of 1 mile from where they are standing, but they must be able to visualize the area in their head. This technique can be used in escaping combat, and also to travel to some extent. However, when this is used to escape combat, this cannot be used when the practitioner is attacked or is attacking.

Jutsu: Raiton: Raikou Kousen no Jutsu (Lightning Release: Lightning Beam Technique)
Rank: B
Description: Allows practitioner to perform a Lightning Blast has been upgraded further, making it into a beam twice as wide as before, and much more damaging. Targets hit head-on with this jutsu will experience a fantastic amount of pain and be stunned after the jutsu ends. Also, nearly missing with this jutsu also has some effect. Because of the high amount of voltage, small lightning bolts can arc from the beam to someone standing within two feet of it, causing shocks a little bit more damaging than those of Lightning Bolt technique. This jutsu can be ended prematurely by the user.

Jutsu: Kyuutai Tate no Jutsu (Sphere Shield Technique)
Rank: B
Description: Allows practitioner to push out the circulating electrically charged chakra around the entire area of the body into a personal-range electric sphere of defense that covers all angles and even overhead. Anyone who is attempting to break the shield with a taijutsu attack will be given a shock capable of leaving a third degree-burn and pushed back, any type of thrown weapon is immediately blocked as well. The shield can also deflect most ninjutsu attacks. The downside of this is that the user is unable to move while the shield is active.

Jutsu: Junsei Raikou Kunai no Jutsu (Pure Lightning Kunai Technique)
Rank: B
Descriptions: Allows practitioner to flash a number hand seals the shinobi begins to develop 4 kunai between his fingers; made of pure, concentrated lightning, heated to the point that with the amount of power that they are thrown it it could go through most forms of metal and still do some damage.

Jutsu: Shinkou Arashi no Jutsu (Rising Storm Technique)
Rank: B
Description: Allows practitioner to releases constant bursts of lightning from the ground in all directions. Must have hands immersed in ground for this to continue to effect.

Jutsu: Kage Bushin no Jutsu (Shadow Doppleganger Technique)
Rank: B
Description: Allows practitioner to create real copies of themselves.

Jutsu: Kouten no Saiketsu (Heaven's Judgement)
Rank: S
Description: Allows practitioner to create a tunnel of lightning released after several hand seals have been performed. Anything in the direction of the this blast is ravaged. The blast itself explodes in an electric explosion shocking anything within it's vicinity.

Genjutsu Techniques:

Taijutsu Techniques:

Musouken (Nil-Thought Fist) = A martial art born from the clan of Minamoto. To differentiate itself from the Yamoto's Kouken (Imperial Fist), the Minamoto blended it's original style with those of the earlier forms that would become Gouken and Juuken. Encompassing the idea that both firmness and gentleness are neccessary in a fight, this focuses on the complete utter destruction of the body by striking the points of chakra with enough force to distort the point's purpose.

Jutsu: Musou Kaiten (Nil-Thought Divine Spin)
Rank: C
Description: A deriviation of the Hakkeshou Kaiten; chakra is released from the opening while in a swift rotational spin that can immediately counteract with the flow of chakra, then tossing the opponents back several feet away.

Jutsu: Musou Rokujuuyon Ken (Nil-Thought Thirty Four Fists)
Rank: C
Description: A deriviation of Juuken's Hakke Rokujuuyon Shou, performing the same amount of damage with just a different name. Strikes 64 of the 361 tenketsu.

Jutsu: Musou Hyaku Nijuuhachi Ken (Nil Thought Hundred Twenty Eight Fists)
Rank: B
Description: Another deriviation of Juuken's technique, simply just a different name. Strikes 128 of the 361 tenketsu. Very fatal.

Jutsu: Musou Kushou (Nil-Thought Empty Palm)
Rank: C
Description: Juuken's Hakkeshou Kushou; releases a large burst of chakra from the palm to any specific target.

Jutsu: Musou Senpuu (Nil-Thought Whirlwind)
Rank: D [C when infused with chakra]
Description: Very similar to Gouken's Konoha Senpuu: A quick duck followed by an upward pop side kick, but this version is more of a hit or miss. The main target is the chakra point known as Kazemonji (Windy Path) which is in charge of the trachea or wind pipe. If struck the victim would suffocate, if missed it would simply knock the opponent airborne.

Jutsu: Musou Kagebu (Nil-Thought Shadow Dance)
Rank: C
Description: Musouken's Kage Buyou, courtesy of Gouken's contribution. The practitioner is exactly behind it's victim while the victim itself is airborne, ready to feel any sort of punishment.

Jutsu: Musou Reppa (Nil-Thought Gale)
Rank: D
Description: Gouken's Konoha Reppa; a swift sweep kick used on an incoming opponent.

Jutsu: Musou Daisenpuu (Nil-Thought Great Whirlwind)
Rank: C
Description: Gouken's Konoha Daisenpuu; two spin kicks delivered similtaneously: one targeting the midsection whilst the the other hits the lower section referring to legs or abdomen.

Jutsu: Sei Koukyuu Hou (Sacred Breathing Art)
Rank: N/A
Description: A human only have access to 15% of their body's total energy and strength. This ancient breathing art allows the martial artist to bring out the remaining 85%, pushing the body to the limit. This actually prevents the suffering and burden caused by the release of the Hachimon. In other words, the fighter can use the Hachimon while suffering no consequence from them as a result of Sei Koukyuu Hou.

Jutsu: Ougi: Musou Fuudanken (Secret Technique: Nil-Thought Violent Fist Sealing)
Rank: A
Description: Fires Musou Kuushou from the tips of the practitioner's finger. The result is the blast of chakra being reduced to that of bullets, which can allow precise aim at articulate targets, mainly pressure points. In this case, the victim's arms, which destroys the moment and chakra flow by hitting the various pressure and power points along the arms.

Jutsu: Hachimon (Eight Gates)
Rank: A
Description: The eight chakra gates are eight specific points on a person's chakra circulatory system. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies. The gates and what they release are listed below:

Kaimon ("Gate of Opening" or "Initial Gate") releases the brain's limit on the total strain on the muscles, giving the user five times their normal strength and speed. The user can perform the Front Lotus at this level.

Kyuumon ("Gate of Rest" or "Heal Gate") releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started.

Seimon ("Gate of Life" or "Birth Gate") is located on the spinal cord, and releases the limit on the nervous system, which makes information travel at a faster rate and creates even more stamina. As a side effect, the user's skin turns red, indicating an increased blood-oxygen level. The user can perform the Reverse Lotus at this level.

Shoumon ("Gate of Pain" or "Harm/Wound Gate") releases the limit on oxygen intake in the lungs, creating much more oxygen for the body to use.

Tomon ("Gate of Closing" or "Limit Gate") releases the limit on the amount of chakra released at one time.

Keimon ("Gate of Joy" or "View Gate") removes the limit on how much fat and proteins the intestines can digest, and releases otherwise useless energy resources, giving the user even more power and stamina. The user can perform the Morning Peacock at this level.

Kyoumon ("Gate of Shock" or "Wonder Gate") removes the limit on how fast the body can move, removes wastes from dead skin cells to feces, and gives the body a much cleaner system to work with, producing even more power and stamina.

Shimon ("Gate of Death" or "Death Gate") opens the final gate located at the heart and uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. All the energy in every individual cell is used up, giving the user power well above that of any Kage. This "big bang" effect is only temporary, and destroys every muscle in the user's body, including the heart. Death is assured when opening this gate.

Tribe: Human
Appearance

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Shura

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Back from the dead possessed by Yin Asura