User-name: The Winged Guardian
Posting: >10 a day (daily)
Time zone: Mountain
~Character Data~
Name: Hiku Mitashi (first, last)
Village: Takigakure
Clan/Bloodline: None.
Element Affinity: Wind & Lightning.
Age: 19
Gender: Male
Rank: Chunnin
~Appearance~
Headband: Uses as a belt.
Height: 5'9''
Weight: 145lbs
Hair: Black
Eyes: Blue
Physical Description: Lean, Muscular, Riddled with scares underneath his under shirt.
Clothing: Black fighting gloves, comfy black pants, for rest look at image.
Background: Hiku grew up on the streets of Kiri from a very young age. He had to fight for all the food he could possibly steal. Even the other kids tried to steal food from him. He learned how to use a sword he had stolen from a passerby. He felt confident with it. Though with him gaining a weapon everyone else took up weapons to defend themselves and to steal. Hiku's body is riddled with scars on his back and chest, some still look worse then others. Hiku eventually lead a gang of kids until he got into a fight with a ninja. The Ninja had just toyed with him. Only seeing him as a child. Anyone who calls him a child better hope he knows how to defend himself. While fighting Hiku doesn't know how to show mercy he'd go for the killing blows every chance he could. Which is why after he fought the ninja he decided to go to the Academy and learn how to become a Shinobi. He stayed in where he felt he could be of better use. He was ruthless, because of the way he lived. The way he always went for the killing blows the instructors had to intervene every time. Eventually the other kids just backed off and isolated him. He was fine with that. He eventually learned to open up to people. Not until he passed his genin exam and was put into a squad though. There they made him be kind. Well some what. Any fighting and his happy kind eyes became cold and calculating, that of a Shinobi's. Recently when he was ranked up to Chunnin. He went off on a mission where only he returned alive. People thought he had killed them all and left them there. They were in his way yes but he wouldn't have done that. He was sad when the only girl that had treated him like a human was now dead. His heart hurt and he didn't know why. His head was always around what could happen and what needs to happen to get those results. Due to the way he grew up he hasn't socialize much with other people and they tend to ignore him. He ran away from Kiri and managed to meet up with a man. His name was Amadeus. Amadeus told him about the plight of the world and that the Fifth Dawn was a good place to be if he wanted to stay away from the Mist village. Hiku accepted on the spot. Amadeus told him to go to the Waterfall Village, but this was many years ago. When he arrived however, he was in for a surprise.
Personality: Kind, Misunderstood, Caring, Cold, Ruthless, Eager, and Calm the times when hes not eager.
Other: Doesn't believe in love as well as talks to himself sometimes and or thinks things aloud.
Missions: S:
A:
B:
C:
D:
Jutsu: Ninjutsu- Bunshin no Jutsu (Clone Technique)
This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per clone.
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.
Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy.
Cp cost: 2 +1 per post
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the Academy.
Special: +intelligence modifier to disguise (Craft) checks.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
Cp cost: 1
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Special: +2 to your Stealth check when hiding.
Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 4
Dice Rolls: n/a
Damage: n/a
Requirements: Learn in the academy. Chakra Control 3
Special: This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.
Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Dice Rolls: 1 Roll
Damage: Exploding tag damage [10-20]
Reflex DC: 8 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Learn in the academy. Chakra Control 2.
Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and esscape using this jutsu.
Cp cost: 1
Dice Rolls: n/a
Damage: N/A
Requirements: Learn in the Academy.
Special: +2 to your Escape Artist roll when escaping from rope.
Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported.
Cp cost: 15 or 1 per ft
Dice Rolls: 2 Rolls
Damage: N/A
Requirements: Dexterity 20, Chakra Control 10, Ninjutsu 8
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll. Does not nullify Stealth checks.
Fūton: Jūha Shō (Wind Release: Beast Wave Palm)
A powerful jutsu that uses large amounts of wind nature chakra that can cut and slash through any material. The user gathers chakra in one hand, and then swipes a slicing chakra wave. The user is able to use this jutsu in rapid succession.
Rank: C
Dice Rolls: 3
Cp cost: 50
Damage: (10 - 25) + chk mod + 2 per 10 ranks in ninjutsu per wave.
Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu (must roll one for each wave)
Requirements: Wind Affinity, Chakra Control 20, Ninjutsu 15, Chakra 16
Special: User can fire one wave per 5 levels in Chakra Control. Succesful hit will cause target to bleed, taking 6 hp damage per turn until it is treated. Critical strikes cause severe bleeding, target taking 12 hp damage per turn.
Rai Bunshin no Jutsu (Lightning Clone Technique)
Developed in the halls of Amegakure but used by Lightning Element ninja the world over. This technique gathers the negative ions in the air and binds it with your chakra to form a clone of your likeness. To touch these clones is to get quite the shocking surprise.
Cp cost: 60
Dice Rolls: 3
Damage: 10 – 25 + chk mod
Reflex DC: N/A
Requirements: Lightning Affinity, Chakra Control 18, Ninjutsu 15
Special: Each clone has half your stats and 50 Hp. Clones cannot use ninjutsu or genjutsu and are maintained for [user’s chk mod + 10] turns.
Medical Ninjutsu- C-Rank
Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. No broken bones can be repaired by this technique.
Cp Cost: 12 per usage
Dice Rolls: 2
Heals: 1 - 10 + Chakra Mod.
Requirements: Medical Ninjutsu 15, Chakra Control 20
Special: Can only heal one target at once. Successful usage of this technique heals wounds, burns, and frostbite, and removes bleeding effects.
Genjutsu- Taijutsu- Summoning Contract- ~Stats~
LV. 10
Experience: 0/550
Hp: 150
Cp: 140
MHp: 130
>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<
Base| Distribution| Training
Strength:-------10+4=14-----Mod: 2
Dexterity:------10+15=25---Mod:7
Constitution:--10+10=20---Mod: 5
Intelligence:--10+7=17-----Mod: 3
Wisdom:--------10+7=17---Mod: 3
Charisma:------10+5=15---Mod: 2
Chakra:---------10+20=30--Mod: 10
Dodge Bonus: 20
Base Attack Bonus: 10
Attack Melee: 12
Attack Ranged: 17
Base Save Bonus: 5
Fort: 10
Rex: 12
Will: 8
~Skills~
Ninja Skills [Mundane] ((Modified By)): Athletics (Str):0+2=2
Acrobatics (Dex): 5+7=12
Sleight of Hand (Dex): 0+7=7
Stealth (Dex): 5+7=12
Escape Artist (Dex): 0+7=7
Concentration (Con): 0+5=5
Alchemy (Int): 0+3=3
Chakra Control (Int): 30+3=33 (capped 30)
Craft (Int):0+3=3
Treat Injury (Int):5+3=8
Awareness (Wis): 0+3=3
Read Lips (Wis): 0+3=3
Sense Motive (Wis): 0+3=3
Survival (Wis): 0+3=3
Diplomacy (Cha): 0+3=3
Handle Animal (Cha): 0+3=3
Innuendo (Cha): 0+3=3
Intimidate (Cha): 0+3=3
Perform (Cha): 0+3=3
Seduction (Cha): 2+3=5
Ninja Skills [Passive] ((No Modifiers)): Ninja Weapons:
Katana 10
Senbon 2
Taijutsu:
Ninjutsu: 30
Medical Ninjutsu: 20
Genjutsu:
Fuuin Jutsu:
Sneak Attack:
Puppet Play: 1
~Possessions~
Money: Ryo:
Equipment: 1xKatana
The katana is the most artistic and well-crafted sword in the world. The curve of the katana's blade allows the user to draw the sword at a faster speed than any other sword created by man. The sword itself is both hard and light and can cut through almost anything with ease.
Damage: 4 - 12 + 1.5x str. mod.
Range: Melee.
Special: Always a master work item. Causes a Bleeding Wound upon a critical hit. +4 to blocking checks.
40xSenbon
The senbon was first used by doctors in acupuncture, it was then adopted by ninja and Hunter-nins to hit points on the body to cause death, deaden limbs or cause their target to fall unconscious.
Damage: 2 - 4 + dex. mod.
Range: 30 ft.
Special: +2 - 6 damage if used in Sneak Attack. Causes a Critical Wound upon a critical hit.
Valuables