Age:16
Chakra Element:Earth
Chakra Color:Red
Rank:KazeKage Health and Chakra: 640 (-10) For constant sand compaction jutsu.
Village:Village Hidden In The Sand
Clan: N/A
Jinchuuriki:
Gobi (Five Tailed Demon Dog)
Enhanced Endurance
Enhanced sense of smell
Increased Chakra supply/ +50 HP
Ninjutsu Techniques:
Academy jutsus:
[Rank E Jutsu]Henge no Jutsu (Transform jutsu): This jutsu allows for the transformation into something or someone else.
[Rank E Jutsu]Bunshin No Jutsu (Clone Jutsu): A clone jutsu with no special functions, it cannot use jutsus but, can attack physically with kunai.
[Rank E Jutsu]Kawarimi no Jutsu (Replacement jutsu): A jutsu used to replace ninja with a nearby object.
Gennin Jutsus
Name: Kaze Bunshin (Wind Clone)
Rank biggrin
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.
Name: Kaze Fuuchuufuyuu (Wind Levitation)
Rank:E
Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object. Only inanimate objects can be levitated.
Name: Yadama Furooseigyo (Projectile Control Skill)
Rank:E
Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon.
Name: Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
Rank:E
Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them.
Name: Boufuu Kyouzuu no Jutsu (Gale Surge)
Rank biggrin
Description: A defensive jutsu at best. The user distills the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and it take a while for the user to be able to use it again.
Name: Kaze Bakuhatsu (Wind Explosion)
Rank biggrin
Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. It takes a while before a user can use it again after using it.
Name: Yadama Henshin Bakuha (Projectile Deflection Blast)
Rank:E
Description: Building up a great amount of air in their chest, the user distills chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.
Name: Okuridashi Kaze (Propelling Winds)
Rank:E
Description: Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favor avoidance of attacks rather than powerful defenses, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.
Name: Kamaitachi no Jutsu (Slashing Wind Skill)
Rank biggrin
Description: The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.
Name: Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts)
Rank:E
Description: Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty meter radius of the user and only at spots they are able to see.
Name: Bouseki Tate no Kaze (Spinning Shield of Winds)
Rank biggrin
Description: Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at.The degree of reflection depends on the user’s control.
Name: Kaze no Yoroi (Armor of Wind)
Rank biggrin
Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.
Name: Suna Bunshin no Jutsu (Sand Clone Technique)
Rank biggrin
Description: Creates clones out of the sand. Uses small amount of chakra and requires the presence of sand to perform. It is fully functional, meaning it can attack and be attacked but it has the appearance of sand so it's useless to use as a distraction. Due to it’s nature of being formed out of sand this bunshin is more solid than most, meaning things such as explosive tags can be put on them.
Name: Muki Suna Kaishin (Inorganic Sand Conversion)
Rank:E
Description: By placing their hand against a solid object, the user of this technique can convert it to sand. Generally only inorganic objects may be converted, but at a higher rank, the user may also convert minor organic objects such as plants and tree's as well, though people and animals are obviously out of the question. The main purpose of this technique is to allow the user to completely destroy an object; once it has been turned into sand it cannot be returned to it’s normal state. The size of the object that may be transformed is dependant upon the user. While with low levels only fairly small objects could be converted to sand with any reasonable degree of speed, anything around the size of the users fist essentially, but at higher levels entire walls could be transformed to sand in an instant. Additionally, the hardness of the material being converted affects the time needed to convert it, as such while simple stones could be converted extremely quickly, metal would require a longer period of contact, making it typically unsuitable for use on weapons except in special circumstances.
Name: Suna Tegakari Fukikesu (Sand Track Eraser)
Rank:E
Description: A simple but effective technique for those who are fleeing through the desert. Channelling chakra to their feet, this allows the user to generate small bursts of sand with every step. By leaving behind these small bits of sand, the user of this technique is able to erase their tracks. The sand wipes away any trace of a footprint left on any object and then becomes impossible to distinguish from normal sand and soil in the area. Other signs of passing, such as breaking twigs and disturbing plants will remain unchanged. This technique is also not effective at stopping anyone tracking by smell. While very little control is required at the lowest level to perform this technique, those with greater levels of control can exploit this technique for other means. Eventually the user is able to not only erase their own footprints, but also create false ones in their place, which could be used to mislead an enemy as to the users location. The shinobi may also learn to create multiple sets of prints, misleading the enemy to thinking there are many shinobi ahead.
Name: Suna Kojinmari no Jutsu (Sand Compaction Technique)
Rank:E
Description: This technique was created when the lack of an abundance of sand being available was recognized as a severe hindrance to invading sand shinobi. While gourds of sand could be used to allow the user to take sand with them, the amounts contained within a normal gourd were insufficient for higher-level techniques. This technique does not eliminate the need for gourds, but rather it complements it. By using chakra to forcefully pack sand together, the user can hold a vast amount more sand inside a normal gourd, allowing them to double its regular capacity. Additionally, as the sand is kept held in place by the users chakra, the sand does not add any extra weight to the gourd, at least so long as the user remains under control. The amount of chakra required for this technique is typically negligible, though beginner users may still find it tiring after awhile.
Name: Daisan no Me (The Third Eye)
Rank:E
Description: A Ninjutsu technique where the ninja uses sand to create an eye through which they can clearly see without fear of being seen. Perfect for spying or collecting information, or targeting an opponent while guarding himself with a wall-defense.
Name: Suna no Yoroi (Sand Armour)
Rank biggrin
Description: The user creates a thin, although durable, armour of sand around the their body by making the sand stick to their skin and clothes and then hardening it. How long the user can remain with the Sand Armour depends on their chakra strength. The strength also depends on the user's abilities, and can eventually be as strong as steel.
Name: Suna Hogo Sochi no Jutsu (Sand Shield)
Rank biggrin
Description: Extending their arm in a specific direction, the user forces sand in the area into a circular shield that hovers just in front of their palm. The shield may be moved so long as the user keeps their palm flat, making it a useful defensive jutsu, though the moment the users hand starts to close, the shield will collapse. However, at a higher rank, the shield may be frozen in place, allowing the user to use their hands to form seals for other jutsu’s.
Name: Suna Ouchi (Sand Pit)
Rank biggrin
Description: With this technique a user creates a circle of soft sand with them in the center. The user remains above the sand by having two solid masses of it just beneath the feet. Anyone who steps in to the circle will sink almost immediately up to their waist, making it difficult to move around freely. The user of this technique then has the option to make the sand pull people under completely, hold them in place, or simply do another technique. Victim’s arms will typically remain above the sand and they are far from helpless. If the user moves from where they stand, the sand will return to its normal state, or alternately the user may force it to return to normal whenever they wish.
Name: Tsuitou Suna (Tracking Sand)
Rank:E
Description: Perhaps one of the most subtle and difficult forms of tracking ever conceived, tracking sand allows the user to follow anyone who has even a small amount of the sand on them. The sand is not sticky or particularly noticeable in any way but a doujutsu that can see chakra emissions might be able to spot the sand with close examination. The only trick to this technique is somehow getting some of the sand on the person or persons you want to track. The sand can be intermingled with another technique or it can simply be left on the ground, leafs, and branches to brush off on passers by. Even if the sand is stuck inside something, like a pocket or shoe, if it is submerged in water it becomes useless. The length the charge on the sand remains for is dependent on their abilities.
Name: Suna Shuriken (Sand Shuriken Technique)
Rank biggrin
Description: Creates shuriken out of sand. Uses a small amount of chakra and uses sand and hardens it to pose as a shuriken. The sand shuriken may be created from any source of sand and launched to an opponent by the user. Requires extra chakra to "throw" the shuriken if you do not throw it yourself.
Name: Suna Nawa (Sand Rope)
Rank biggrin
Description: Makes a thin rope of sand that the user can propel from his or her sand source towards his or her opponent. The rope wraps around the user and tightens itself firmly. Of course as the sand rope has the same durability as a normal rope, if the rope does not bind the targets hand, then it may be possible for them to cut themselves free.
Name: Suna Same (Sand Shark)
Rank biggrin
Description: Forming the necessary seals, the user channels chakra into the sand beneath them, forming it into a small shark, about the length of the users arm. The shark is capable of swimming beneath the sand at considerable speed, and leaping out at will to bite at an opponent. Given the overall size of the shark, it is not capable of inflicting serious injury unless it is able to latch on and the opponent is unable to remove it. Several sharks can be created with this technique.
Name: Suna Tsume (Sand Claws)
Rank biggrin
Description: Coating their hands and forearms with sand, the user expels chakra to harden and lengthen the sand to create claw like gauntlets on each arm. They make good offensive weapons as they allow the user to make swiping attacks towards an enemy, or try and disarm a weapon wielding foe, while at the same time providing excellent protection for the hands and upper arm against bladed weaponry.
Chunnun Jutsus
Name: Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
Rank:C
Description: An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.
Name: Daikamaitachi no Jutsu (Grand Slashing Wind Skill)
Rank:B
Description: A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. The Daikamaitachi has the ability to blow chakra waves away.
Name: Fuuton Furyuu no Jutsu (Wind Dragon)
Rank:C
Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Kaze Bakuhatsu from its mouth.
Name: Fuuton: Tei Hakusha (Wind Element: Air Riding)
Rank:C
Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favor, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.
Name: Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
Rank:C
Description: This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room.
Name: Kaze no Yaiba (Wind Sword)
Rank:B
Description: The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it’s nature it’s difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated.
Name: Kaze Gyorai no Jutsu (Wind Torpedo)
Rank:B
Description: The user gathers a large amount of wind into his lungs and expels it in a single blow, similar to the projectile deflection blast. This version however is significantly more devastating as the wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.
Name: Fuuton: Tatsumaki Wana (Wind Element: Tornado Trap)
Rank:B
Description: The user creates a large tornado about ten feet high directly around their enemy wide enough so that they have little room to move. The opponent will find themselves trapped inside the eye of this tornado, unharmed by the winds but unable to move without touching the tornado. If they attempt to escape they will find the swirling winds will push them back inside the center, with several cuts and scratches due to the ferocity of the winds. However just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles will simply be deflected back out.
Name: Suna no Kyuutai (Sand Sphere)
Rank:B
Description: The user slams his hands down on the ground, bringing up a large amount of sand around him that will form a thick, powerful sphere around him, protecting him from all incoming attacks for a short remainder of time. This sphere will withstand almost any attack. While inside the sand sphere, the user is unable to perform any technique that requires the use of their hands and unless they use daisan no me, are not able to see outside of the sphere.
Name: Suna no Uzu (Sand Swirl)
Rank:C
Description: This technique is actually a highly advanced version of the sand shield. The user creates what appears to be a whirlwind of sand around them but in truth no wind is actually involved in this technique, it is simply sand swirling around the user in a funnel shape. The sand somewhat obscures the user but if something tries to penetrate the funnel it becomes thicker at that point for a few moments. The effect of this technique is that not only are the grains of sand moving rapidly, they have been sharpened with chakra to cut like tiny knives. Flesh, cloth, or wood is ripped apart while stone and metal objects are pulled with the sand for a moment before being spat back out, worse for the wear.
Name: Panku Suna no Yoroi (Bursting Sand Armour)
Rank:B
Description: This is an improved version of the sand armour. Instead of simply blocking damage from affecting the users body the armour now actually ‘fights back’. When a blow against the armour is struck instead of simply cracking the armour bursts outward sending sharp shards of concentrated sand directly back at the attacker. The user has no control over how the shards fly but it is extremely difficult and dangerous to attack a person using this skill unless done from a distance.
Name: Suna Wana (Sand Trap)
Rank:C
Description: This jutsu is a useful addition to most sand defensive jutsu’s, such as the sand shield. By allowing certain portions of the sand to collapse when an attack nears, and then quickly rebuilding itself as the attack enters through the collapsed area, the attacking person may be trapped, or have their weapons trapped. This jutsu can be controlled by the user to determine what is let through, so if the user does not wish for something to be trapped in the defensive jutsu, such as a kunai with an explosion note attached, they can prevent the jutsu from allowing it through.
Name: Suna no Hangeki Kyuutai (Sand Sphere Counter)
Rank:C
Description: This technique was intended to make up for the purely defensive nature of the sand sphere technique. The sand sphere will automatically react to any people that are deemed to be enemies by projecting large spikes of sand from the sphere itself. These spikes move very fast, requiring great reflexes to dodge completely.
Name: Suna no Guuzou (Sand Idol)
Rank:B
Description: The user of this technique creates one or more idols from the very hardest minerals available in the area. These idols, while immobile, are practically impossible to break through even with some of the most powerful of techniques, however as they stand quite tall and not terribly wide, they must be used carefully to provide sufficient protection from certain techniques. Idols serve as nothing more than physical barriers and are not at all dangerous to those trying to force their way through them.
Name: Washizukami Suna (Grabbing Sand)
Rank:C
Description: Much like sand trap technique, this technique is used as an addition to defensive techniques such as the sand sphere. When an opponent comes within range, arms of sand will reach out and attempt to grab them and attempt to drag them back towards the source of the sand arms, pinning them in place. Alternately, it can be useful against projectiles by having the sand arms grab them and throw them back where they came from.
Name: Taiten Suna (Sliding Sand)
Rank:C
Description: This technique creates a circle of sand around the user that’s soft and moves constantly in random patterns. The sand makes it impossible to stand or move around with constantly stumbling and falling. The circle is typically 6 meters in diameter.
Name: Suna Taihou (Sand Cannon Technique)
Rank:B
Description: Channelling chakra up their throat, the user forms a great deal of chakra in their mouth that they can then expel forcibly from their mouth at a target. The stream of sand is strong enough to knock down an enemy if they catch the brunt of it, and if the target in question is unfortunate enough to be pinned in place by it, serious injury can result due to the pressure, and even glancing strikes can have effects similar to a solid punch.
Name: Suna Shigure (Sand Shower)
Rank:C
Description: The user lifts a considerable amount of sand into the air and rains it down upon his enemy. However, the sand will clump together, resulting in each drop being about the size of an average hailstone. If the enemy does not get out of the area affected the bombarding hailstone shaped sand can cause serious bruising and be quite painful.
Name: Sunamuchi (Sand Whip Technique)
Rank:B
Description: The user plunges his hand into the sand, then draws out a length of whip made completely out of sand and chakra. It is around the thickness of a child’s arm. This jutsu creates something that is more of a feisty rope than a true, flexible whip. With the whip, the user can attack his opponent from a short distance, either aiming for a blow that stings the enemy with sand particles, or wraps around a part of their body. If successfully caught, the user can send even more chakra through the whip, constricting his victim enough to break a bone or two. However, most taijutsu users of Chuunin level or above can break free if bound. Additionally small spikes can rise out of the sand whip for more damage potential.
Name: Suna Tsue (Sand Staff)
Rank:C
Description: A technique handy when the user is left defenseless against an opponent. Performing a series of seals and holding their hand above the ground, large amounts of sand will fly towards the user as if being drawn by a magnet. The sand will clump and stick together in an elongated shape that will take the form of a bo staff. It can be used in the exact same fashion as that of a normal staff, that is to deliver and defend attacks to or from the enemy, though due to it’s nature it can only take so much punishment before crumbling. Additionally the user can cause the entire length of the staff to be covered in sand spikes which can rip and tear skin if a direct hit is given.
Name: Sunagakure (Hidden Sand)
Rank:C
Description: The user must be around a lot of sand to do this. By pulling the users body into the sand slowly the user is able to move around underneath the sand undetected and able to breath. Additionally this same jutsu may be used to move beneath normal earth, but the user will not be able to move as fast as if they were underground.
Name: Suna Shunshin (Sand Instantaneous Body Skill)
Rank:C
Description: An ability which allows the user to transport from one area to another in a gust of sand. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. Not to be used for combat purposes. This jutsu can only be used to escape combat, and may not be used if the shinobi is attacking or has been attacked.
Name: Suna Tsuka (Sand Mound)
Rank biggrin
Description: Forming a single seal, the user changes their body into a pool of sand which is quite small in mass, smaller than the user originally was. While in this form, the user may move, albeit very slowly, as such it is not a good technique for a heated battle. The user may maintain this form for a considerable length of time, though any direct attacks at the sand puddle will result in the jutsu dispelling, and the user potentially suffering injuries as a result.
Name: Suna Futoiude (Great Arm of Sand)
Rank:B
Description: A huge arm forms from the sand, and tries to grab the enemy with it's large clawed hand. This jutsu usually forms an intro to Sabaku Kyuu, but can also be used as a shield or powerful punch. The arm can be guided, and stretch easily beyond 50 feet in length.
Jounin Jutsus
Name: Mugensajin Daitopa (Great Infinite Sandblast Breakthrough)
Rank:B
Description: The user inhales deeply and then exhales a vicious stream of wind capable of holding back a small army of ninjas. The blast of wind is capable of uprooting trees and blowing down cheaply made houses. Any enemy caught within the blast will find it hard to stand up at all as they will be pushed back with the force. If used in the desert the wind is capable of stirring up enough sand to create a huge sand storm in their area.
Name: Fuuton: Kyoushu no Tosshin (Wind Element: Assassin’s Rush)
Rank:B
Description: Expelling a great deal of chakra, the user forces a vast amount of wind out behind them. This blast of wind has two effects, first, anything behind the user will likely be knocked over by the blast, secondly it propels the user extremely quickly in their desired direction, and the user may use the wind to make continual adjustments to their trajectory during this short dash. The dash lasts for barely a second, but in that time the user can cover considerable distance, making this an excellent assassination jutsu as the name implies. It takes a long time for the user to be able to use it again after using it.
Name: Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone)
Rank:B
Description: A deadly attack formed by modifying any bunshin that requires the usage of wind during creation. Upon its destruction, the wind that is used to create the being suddenly explodes outwards with great force. The results can be deadly, especially to those around the clone. There is virtually no way to tell the difference. The clone detonates with the force of three explosion tags, enough cause serious damage to anyone caught within the brunt of the blast without protection, requiring immediate medical attention. This technique uses up a huge amount of chakra.
Name: Kuchiyose Kirikiri no Mai (Summoning Skill: Execution Whirl)
Rank:A
Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack, Daikamaitachi No Jutsu is prepared as normal. But instead, when the wind is released, a large summoned weasel, as well as a long pole, two short sickles and a container becomes shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease.
Name: Fuuton Renkuudan (Wind Element: Steroid Blanks)
Rank:A
Description: The user collects chakra in his fist, summoning wind in a “blank round,” and then pounds it into his stomach, directing the chakra through his stomach and out his mouth as powerful blasts of swirling wind embedded with incredible amounts of chakra that can clear whole stretches of forestry.
Name: Fuuton: Kanketsusen Souzou (Wind Element: Geyser Creation)
Rank:B
Description: Placing their hand against a flat surface, such as the ground the user can create a large hole in the ground about ten feet across and wide. At any time the user can cause it to erupt and send a colossal blast of steam and air shooting in the sky, sending anything caught within the blast flying high up in the air. Additionally the steam is quite hot in temperature, causing severe burns to anyone affected in the blast. The geyser has enough strength to break a building apart upon blasting, save for those made out of very strong materials. A good destructive jutsu, but hard to control.
Name: Sansai no Ketteiteki Shikiichi (Final Threshold of the Three Calamities of Fire, Flood and Storm)
Rank:A
Description: When a tornado is formed it picks up debris and sometimes other elements. A hurricane is a tornado on the water that has taken up the storm and water below it. Using this jutsu, the user performs it like they would a daikamaitachi, swings their fan and the wind is shot forth. The tornado hits the required elements and takes up a new form. Each element and form is a calamity.
-Flood: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or victim a large flood is sent forward that could crush or drown the victim(s)
-Fire: If the tornado hits a fire it would pick up the flames and still be shot forward towards the victim. The tornado would take flame qualities and a “flaming spin-cycle” would ensue. If it hit the ground or victim an explosion would occur and a large fire would be started.
-Storm: If the tornado absorbs electricity or a cloud the tornado would turn gray with lightning flashes being seen in the tornado. It would be a thunder storm crossed with a tornado shot towards a victim.
Name: Kuchiyose: Kyoukan Fuusha (Summon: Giant Windmill)
Rank:A
Description: Not quite a normal summon but quite deadly nonetheless; the user creates a massive windmill the size of three story house that will rise from the ground. Once fully ascended from the ground the windmill’s blades will spin rapidly, forming a huge wind that will pull anything not nailed down forcibly into the spinning fans, which are actually in the shape of blades. Being caught in the blades means almost certain death, as anything caught within them will be chopped to pieces. Such high level destruction has it’s downsides; for one the user will have to find a way to secure themselves safety to the ground first to prevent themselves from being sucked into the windmill, secondly, due to the windmill’s great size it takes a while to fully retract from the ground which gives the opponent ample time to escape or prepare themselves.
Name: Otoshiana no Hara (Field Of Traps)
Rank:B
Description: Performing five short seals, the user channels their chakra into the ground beneath them, and drastically changes its structure. The changes are not at all apparent just by looking at the ground around the user, but if one were to look below the sand, they would see that countless holes have been formed in the sand all around the user. These holes are each big enough for one person to fit inside, and they typically number one hundred in number. Anyone stepping upon the top of one of these holes will find the top collapsing immediately, making it almost impossible to avoid falling into. Once inside one of the holes the hole will close up at the top and then start to elongate, with the sand that forms the walls of the hole constantly rolling in such a way that find purchase upon the walls to climb up is simply impossible, even with the assistance of chakra, and simple jutsu such as doton’s to move beneath the earth are repelled by the wall as well. If the user does find a way out, or they are lucky enough to avoid falling in the first time, they will still need to be very careful of all the traps that remain, however, one weakness of this technique is that the traps are very pressure sensitive, as such a solid impact with something such as a kunai can set them off, as such, more intelligent opponents may be able to find a way to set off the traps prematurely. Additionally the traps will not work on the user of this technique, or any people they view as allies.
Name: Shuukaku no Te (Hand Of Shuukaku)
Rank:A
Description: A useful technique that requires great control. After performing the necessary seals, the user raises their hand upwards, and from beneath them rises a large hand of sand, easily able to support them with enough room for several more people. This hand of sand allows the user to move upwards, higher into the sky on top of the hand, making it useful for users who rely on ranged attacks, or simply for those who wish to escape. The arm can stretch a considerable distance, and despite continuously extending from the ground, the hand cannot be brought down simply by attacking the base, as it is less densely packed than one might expect, and as such does not absorb attacks to the same degree.
Name: Suna Jiraika (Sand Mine)
Rank:B
Description: By using this technique a shinobi is able to bury circular shaped mounds of sand in the ground and have them explode automatically when stepped on. The mines must remain within five feet of the user or else they will become harmless. When the mine explodes it sends thousands of sharp grains of sand upward in a cone shape, causing varying degrees of injury. This technique takes a few moments to prepare and so the mines cannot be done quickly enough to stop a charging opponent.
Name: Suna Toufuku (Sand Slip)
Rank:C
Description: By using this technique a shinobi is able to slide any direction across the ground at will for a distance of up to 10 feet. The technique can only be used on sand or soft soil but it allows the shinobi to move in a blur without moving even a single muscle, making it impossible to judge based on body movement where they will move. Any sort of movement is allowed, from straight lines to curves or zigzags, but the maximum distance remains 10 feet.
Name: Bakusai Kabe no Suna (Blasting Sand Wall)
Rank:A
Description: The user begins the technique by slamming their hands down on the ground, forcing a wall of sand to rise up to shield them from attacks. This sand wall appears little different from other sand defensive jutsus, but its purpose is quite different. Whenever this sand wall receives an attack, it will absorb the attack completely and then immediately send a blast of sand of equal shape and force back at the attacker. For instance if the target created a concentrated stream of fire (such as in Katon Ryuuka), the wall would retaliate with a concentrated stream of sand, while if a kunai with an explosion note attached was thrown at the wall, the wall would send out a thin line of sand moving as quickly as the kunai would towards the attacker, and then after a short distance it would expand drastically, mirroring the explosion of the explosion note. After retaliating the sand wall will reform properly, unless of course the jutsu the attacker used was too powerful for the wall, in which case the wall will crumble, but only after it retaliates.
Name: Kiseiseibutsu Suna (Parasite Sand)
Rank:B
Description: When a sand technique is used to defend, often times some of the sand will end up on the attacker. Particularly clever sand users have learned to infuse their sand ahead of time with special properties that make attacking them dangerous. These chakra infused grains of sand will actually begin to burrow their way through clothing and skin within moments after an attack. While each individual grain is not particularly painful or damaging the combined effect of several thousand grains of sand can be extremely painful. If the sand is particularly concentrated in one area this technique can even result in a serious injury.
Name: Ijou Suna no Kabe (Greater Sand Wall)
Rank:A
Description: Rather than simply creating a wall of sufficient size to provide protection for the users body alone as the sand shield does, this technique instead creates a monumental sand wall, stretching in excess of twenty meter’s high, with an equivalent width. This provides a great deal of protection for anyone near the user, especially as the wall consists of extremely densely packed sand which is several meter’s thick, and as such is almost impenetrable. Additionally, once the wall has been created the user does not need to expend any additional chakra to maintain it, as the structure of the wall is such that it will remain standing for quite some time, potentially years after it was created provided it is not subjected to sufficiently damaging attacks.
Name: Suna no Mayu (Sand Cocoon)
Rank:A
Description: When all is lost, this technique provides one final chance. The user of this technique wraps their whole body up in a cocoon of sand that puts them in a sort of state of suspended animation for up to 24 hours. So long as the user of this technique has enough chakra and strength to use it, it will preserve their life for as long as the cocoon is intact. It doesn’t heal them, or return any chakra to them; it simply keeps them alive and prevents any further damage from things like blood loss, poison, or disease. The user will need to find a safe, quiet place before this technique is used. It is possible to use this technique on others but they must either be completely unconscious or completely willing, or alternately be held by a technique such as the sand coffin technique. A sand cocoon is extremely heavy and burdensome to move.
Name: Suna Shoryu (Sand Dragon)
Rank:A
Description: Creates a dragon from the swirling of sand fired from the user's mouth or surrounding sand, hardened by chakra. The dragon can shoot small blasts of sand from its mouth. The dragon has large wings to give them flight, though they can move around on all four legs as well. It's like a lizard of sorts and it may use the Sand Cannon jutsu as long as it is standing on sand. The dragon can be dispelled at any time the user wishes.
Name: Gakidou Sabaku (Hungry Desert)
Rank:B
Description: Basically quicksand, it will slowly draw the opponent into the sand under the ground. Takes a considerable amount of time to pull them under, around five minutes to pull the full body underneath. It may take another five minutes until they suffocate. This jutsu is mostly used to immobilize the target, since it takes a lot of chakra to continue to pull the opponent under. This jutsu starts by pulling all the sand around the opponents feet and then slowly begins swirling, pulling them gradually into the sand. It is large enough to easily consume up to 3 people, and due to its nature as quicksand, movements such as attempting to jump or wade out of it will only serve to force those caught in it down further. The only sure way to escape is via the user of an anchor attached to something not caught in the sand, such as a kunai with a string tied to it embedded in a tree. As such this can be quite a dangerous jutsu in the right hands.
Name: Chiisai Bunshin Yamada (Small Clone Projectiles)
Rank:C
Description: Stamping their foot down into the sand, the user causes a barrage of small sand projectiles to blast forward, each projectile about twice the size of a fist, and packing a power equivalent to a regular punch as well. One on its own obviously isn’t that harmful, but this technique creates over thirty at once, as such people unable to defend themselves may receive a great deal of damage before the technique ends, however, the barrage of sand projectiles is just the beginning. Upon striking, the sand from each of the projectiles quickly forms itself into what amounts to a miniature sand clone. Though they of course are not as physically strong as the user, they can still be quite dangerous, especially as they all carry the same equipment as the user possessed, albeit in miniaturized form, causing items the user carried such as explosion notes, to have effects similar to explosive pouches. These clones are typically used for surprise attacks, either by inflicting further damage on an injured opponent, or penetrating whatever defenses the target used to defend themselves from the barrage and leaving them open for further attack.
Name: Sabaku Kyuu (Desert Coffin)
Rank:B
Description: A jutsu first seen when used by Gaara of the Sand. Chakra controls sand so that it surrounds the opponent or parts of his body, capturing them completely in sand. Only the face is spared to allow breathing. When the opponent is captured, they may be lifted into the air and may even be attached to something. Breaking out of this is incredibly difficult, even for taijutsu specialists, pure avoidance is best when faced with this jutsu.
Name: Kyoubou Suna Arashi (Raging Sandstorm)
Rank:A
Description: By drawing out all the sand in the vicinity in a huge wind the user forces all the sand toward their opponent causing an extremely lethal storm of slashing sand particles. Not only can this jutsu erode skin and strip large amounts of flesh all over the opponent’s body, the sand will remain in the wounds, heightening the stinging pain and making it hard to clean the wounds afterwards.
Name: Sabaku Sousou (Desert Funeral)
Rank:A
Description: A follow up technique after the Sabaku Kyuu. This technique is usually a kill technique that uses the sand trapping the person to either utterly crush them, or rip them apart.
Name: Sabaku Bakuhatsu (Desert Explosion)
Rank:A,
Description: After charging a fist with chakra, the user slams his knuckles into the sand, sending what looks like a shockwave of sand at his enemy. In reality, he is delaying the force of the punch and making it travel beneath the desert at his opponent. Once the force has reached the desired place, the ninja can make it explode. Even if the hit does not connect, the flying streams of sand in the air afterwards can make for a good distraction for a different attack. The range of the blast is comparable to that of an exploding note.
Name: Suna Arashi Bunshin (Sandstorm Clone)
Rank:B
Description: A special sand clone on par with the famed kage bunshin technique from leaf, in which the user draws elements from both the sand beneath them and the wind in the air with chakra to form a clone of themselves. The sand keeps the bunshin solid while the absorbed wind creates a chakra circulatory system, which allows these bunshins to attack and use jutsus. Essentially they have the same power and durability as a normal kage bunshin clone and can be defeated in the same way.
Kage Jutsus
Name: Suna no Fukuhon (Sand Copy)
Rank:A
Description: With this technique a user actually creates a duplicate that is in everyway identical to them. There is no way to tell them apart. The reason for this is because the user has literally split themselves in to two parts and used sand to reconstruct half of their body. The advantage of this technique is that the user has essentially become two people under the control of one mind but the downside is that if either one is harmed then the damage occurs to both bodies. Another downside to this technique is that it divides the chakra between the two bodies evenly and as a result each body only has half the normal amount of chakra. Once too much damage is received, two halves of the user will merge again.
Name: Sabaku Taisou (Desert Imperial Funeral)
Rank:S
Description: After the opponent is literally buried in sand or is caught in quicksand, the user may use this. He gives up half of his chakra to bring over 80% of the sand in the present area towards the victim and it all compacts over and around him. This jutsu is basically an instant death. It solidifies the sand into relative rock, suffocates the victim and crushes his body completely.
Genjutsu Techniques: Currently none
Taijutsu Techniques: Currently none
Weapons: N/A
Missions Completed: N/A
Bio: A prodigy ninja of the sand village, able to control sand as if it were an extension of himself, once was possessed by Shukaku but, now is no longer a host, due to the Akatsuki stealing its powers away for themselves and almost killing him. A few months after intense medical attention and a sustaining coma, Gaara awakens to still be able to control sand with his chakra but not as well as before with shukaku.
Recently while traveling through wind country hunting the Akatsuki Gaara came across a dark artifact resembling the teapot Shukaku had been imprisoned, with careful examination Gaara, came to find that inside the ornamental lantern hidden inside a small ruin under the sand, was the Dog
Tribe: Jinchuuriki
Appearance
Clothing: Light weight purple long coat.
Large Gourd filled with sand
Red shinobi sandals
Black shinobi pants
Black shinobi shirt (Unseen under coat)
White sash
Red half cut vest
Kazekage shade hat: Uncommon to see worn
Hair: Short red hair
Eyes: Cold Blue, with black insomnia rings around eyes.
Skin Color: Pale white
Kazekage Gaara

Five tailed Gobi Gaara
