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Posted: Mon Aug 13, 2007 11:18 pm
A odd sound... perhaps a note on a piano...
"Damn, screwed up again." "Can't you get anything right?"
Your eyes... You don't have eyes?
"Hey, hold on there, he's slipping, dammit, give them a new body then!"
What are these voices you're hearing...?
"I'm not sure that'll work, it might make..." "I don't care!"
Welcome to Niflheim errant souls. You have been summoned to do battle for our great Overlord. Whatever the case of your past life may be, we don't care. You may have been great, you may have been glorified, now, you are a peon to our society, one who will do battle. If you do well, expect to be rewarded. If you never shine, at least you will be useful as cannon fodder. So, enjoy your new position, and live the last few hours of your life before you are a mere soldier again. Ah, perhaps you expect to be treated kindly? Well, how you will ultimately be treated will be up to the Overlord, but we of the Dark Congress... We don't have as high expectations. So, away with you, we have no further reason to gaze upon you. (( Go to new body topic.))
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Posted: Wed Aug 15, 2007 10:47 pm
Alright, before you begin, I suggest you compare the faction you'll be joining's suggested classes against this list, there's nothing preventing you from joining a faction that isn't working on the weapon you plan on using, but it's a good idea. That said, assuming you know generally what faction you're going into, choose from the below choices. These are available to everyone, no matter what. Brawler (Male) Mv- 6 Ct- 2 Jm- 22 Hp- 16 Sp- 5 Atk- 12 Def- 4 Int- 6 Spd- 12 Hit- 12 Res- 4 Apt Hp- 100% Sp- 50% Atk- 100% Def- 50% Int- 60% Spd- 100% Hit- 100% Res- 50% Weapon Mastery Fist Sword Spear Bow Gun Axe Staff A E E E E E E Brawlers (Female) Mv- 6 Ct- 2 Jm- 22 Hp- 16 Sp- 5 Atk- 12 Def- 4 Int- 6 Spd- 12 Hit- 12 Res- 4 Apt Hp- 100% Sp- 50% Atk- 100% Def- 50% Int- 50% Spd- 100% Hit- 100% Res- 60% Weapon Mastery Fist Sword Spear Bow Gun Axe Staff A E D E E E E Warrior(Male) Mv- 5 Ct- 1 Jm- 15 Hp- 14 Sp- 6 Atk- 11 Def- 8 Int- 8 Spd- 11 Hit- 11 Res- 8 Apt Hp- 100% Sp- 60% Atk- 100% Def- 100% Int- 70% Spd- 80% Hit- 80% Res- 70% Weapon Mastery Fist Sword Spear Bow Gun Axe Staff E A C D E A E Warrior(Female) Mv- 5 Ct- 1 Jm- 15 Hp- 14 Sp- 6 Atk- 11 Def- 8 Int- 8 Spd- 11 Hit- 11 Res- 8 Apt Hp- 100% Sp- 60% Atk- 100% Def- 100% Int- 60% Spd- 80% Hit- 80% Res- 80% Weapon Mastery Fist Sword Spear Bow Gun Axe Staff E A A D E C E Red/Green/Blue Skulls (Male) Mv- 4 Ct- 0 Jm- 12 Hp- 9 Sp- 13 Atk- 6 Def- 3 Int- 13 Spd- 10 Hit- 9 Res- 13 Apt Hp- 40% Sp- 100% Atk- 50% Def- 40% Int- 110% Spd- 70% Hit- 80% Res- 110% Weapon Mastery Fist Sword Spear Bow Gun Axe Staff E E E D D E S Fire Lv 1 Base SP Cost: 4 Power: 100% Max Height Difference 36Up, 36Dn Type: Fire damage Mega Fire Lv 8 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Giga Fire Lv 20 Base SP Cost: 25 Power 150% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Omega Fire Lv 40 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Tera Fire Lv 100 Base SP Cost: 150 Power 200% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Wind Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Mega Wind Lv 8 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Giga Wind Lv 20 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Omega Wind Lv 40 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Tera Wind Lv 100 Base SP Cost: 150 Power 200% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Ice Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Mega Ice Lv 8 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Giga Ice Lv 20 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Omega Ice Lv 40 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Tera Ice Lv 100 Base SP Cost: 150 Power 200% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Braveheart Lv 12 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn Magic Boost Lv 9 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn Note: Players only receive one of the three elemental growth trees, their name is based on this. Those choosing wind are Green Skulls, those choosing fire are Red Skulls, and those choosing ice are Blue Skulls. Red/Green/Blue Mages Mv- 4 Ct- 0 Jm- 12 Hp- 9 Sp- 13 Atk- 6 Def- 3 Int- 13 Spd- 10 Hit- 9 Res- 13 Apt Hp- 40% Sp- 100% Atk- 50% Def- 40% Int- 110% Spd- 80% Hit- 70% Res- 110% Weapon Mastery Fist Sword Spear Bow Gun Axe Staff E E E D D E S Fire Lv 1 Base SP Cost: 4 Power: 100% Max Height Difference 36Up, 36Dn Type: Fire damage Mega Fire Lv 8 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Giga Fire Lv 20 Base SP Cost: 25 Power 150% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Omega Fire Lv 40 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Tera Fire Lv 100 Base SP Cost: 150 Power 200% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Wind Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Mega Wind Lv 8 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Giga Wind Lv 20 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Omega Wind Lv 40 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Tera Wind Lv 100 Base SP Cost: 150 Power 200% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Ice Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Mega Ice Lv 8 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Giga Ice Lv 20 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Omega Ice Lv 40 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Tera Ice Lv 100 Base SP Cost: 150 Power 200% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Braveheart Lv 12 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn Magic Boost Lv 9 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn Note: Players only receive one of the three elemental growth trees, their name is based on this. Those choosing wind are Green Mages, those choosing fire are Red Mages, and those choosing ice are Blue Mages. Cleric(Male) Mv- 4 Ct- 0 Jm- 12 Hp- 12 Sp- 12 Atk- 10 Def- 4 Int- 12 Spd- 10 Hit- 11 Res- 11 Apt Hp- 70% Sp- 100% Atk- 80% Def- 60% Int- 100% Spd- 70% Hit- 80% Res- 100% Weapon Mastery Fist Sword Spear Bow Gun Axe Staff E E E B D E S Heal Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 24 Up, 24 Dn Type: Recovers Damage Mega Heal Lv 10 Base SP Cost: 15 Power 400% Max Height Difference 24 Up, 24 Dn Type: Recovers Damage Giga Heal Lv 25 Base SP Cost: 40 Power 1200% Max Height Difference 24 Up, 24 Dn Type: Recovers Damage Omega Heal Lv 50 Base SP Cost: 100 Power 4000% Max Height Difference 24 Up, 24 Dn Type: Recovers Damage Espoir Lv 7 Base SP Cost: 10 Power N/A Max Height Difference 24Up, 24Dn Type: Cures Status Magic Wall Lv 15 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn Shield Lv 9 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn Cleric(Female) Mv- 4 Ct- 0 Jm- 12 Hp- 12 Sp- 12 Atk- 10 Def- 4 Int- 12 Spd- 10 Hit- 11 Res- 11 Apt Hp- 80% Sp- 100% Atk- 70% Def- 70% Int- 100% Spd- 80% Hit- 70% Res- 100% Weapon Mastery Fist Sword Spear Bow Gun Axe Staff E E E B D E S Heal Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 24 Up, 24 Dn Type: Recovers Damage Mega Heal Lv 10 Base SP Cost: 15 Power 400% Max Height Difference 24 Up, 24 Dn Type: Recovers Damage Giga Heal Lv 25 Base SP Cost: 40 Power 1200% Max Height Difference 24 Up, 24 Dn Type: Recovers Damage Omega Heal Lv 50 Base SP Cost: 100 Power 4000% Max Height Difference 24 Up, 24 Dn Type: Recovers Damage Espoir Lv 7 Base SP Cost: 10 Power N/A Max Height Difference 24Up, 24Dn Type: Cures Status Magic Wall Lv 15 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn Shield Lv 15 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn Remember, Monster classes generally level up at a different rate than human classes. Ghost(Monster) 0.8x exp needed. Mv- 4 Ct- 0 Jm- 15 Hp- 15 Sp- 8 Atk- 12 Def- 7 Int- 13 Spd- 9 Hit- 10 Res- 9 Apt Hp- 100% Sp- 100% Atk- 100% Def- 100% Int- 100% Spd- 100% Hit- 100% Res- 100% Pixie Magic Lv 5 Base SP Cost: 10 Power 100% Max Height Difference 12Up, 12Dn Effect: Int Based --- [2] [>][1] --- [3] Shock Magic Lv 15 Base SP Cost: 18 Power 100% Max Height Difference 12Up, 12Dn Effect: Int Based [>]--- [1] Bomb Magic Lv 30 Base SP Cost: 42 Power 125% Max Height Difference 14Up, 14Dn Effect: Int Based, Fire Damage [3][4][5] [2][>][1] [6][7][8] Ice Magic Lv 50 Base SP Cost: 58 Power 125% Max Height Difference 12Up, 12Dn Effect: Int Based, Ice Damage [>]--- --- [1] Hobbit(Monster) 0.8x Exp needed Mv- 5 Ct- 0 Jm- 15 Hp- 17 Sp- 6 Atk- 14 Def- 8 Int- 8 Spd- 11 Hit- 11 Res- 6 Apt Hp- 100% Sp- 100% Atk- 100% Def- 100% Int- 100% Spd- 100% Hit- 100% Res- 100% Petit Flare Lv 5 Base SP Cost: 6 Power 125% Max Height Difference 12Up, 12Dn Effect: Int Based [>][1] Demon's Breath Lv 15 Base SP Cost: 28 Power 150% Max Height Difference 18Up, 6Dn Effect: Atk Based, Chance to Sleep enemies [>][2][1][3] Camaraderie Lv 30 Base SP Cost: 55 Power 200% Max Height Difference 48Up, 48Dn Effect: Atk Based, Chance to Poison enemies --- [2]--- [3] [>]--- [1] --- [4]--- [5] Chomper Combo Lv 50 Base SP Cost: 70 Power 350% Max Height Difference 12Up, 12Dn Effect: Atk Based, Knockback Effect [>][1][K] Pvt. Prinny 0.8x Exp needed Mv- 5 Ct- 0 Jm- 15 Hp- 15 Sp- 5 Atk- 10 Def- 7 Int- 7 Spd- 9 Hit- 9 Res- 6 Apt Hp- 100% Sp- 100% Atk- 100% Def- 100% Int- 100% Spd- 100% Hit- 100% Res- 100% Prinny Barrage Lv 5 Base SP Cost: 10 Power 175% Max Height Difference 12Up, 12Dn Effect: Atk Based [>]--- --- --- [1] Prinny Dance Lv 15 Base SP Cost: 30 Power 175% Max Height Difference 24Up, 24Dn Effect: Int Based, Chance to Paralyze, Then a chance to Poison, then a chance to forget. [>][1] Prinny Bomb Lv 35 Base SP Cost: 58 Power 150% Max Height Difference 12Up, 12Dn Effect: Atk Based, Fire Damage, Hits four times --- [4] [3][>][1] --- [2] Pringer Beam Lv 50 Base SP Cost: 96 Power 350% Max Height Difference 24Up, 12Dn Effect: Attack Based [3][4][5] [2][>][1] [6][7][8]
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Posted: Wed Aug 15, 2007 10:51 pm
You should have your stats by now, next you'll choose your weapon. Generally speaking it's a better idea to use weapons your class is proficient with, so look at your weapon aptitudes.
The choices for starting weapons are:
Wristband (Fist Weapon) Common Sword (Sword Weapon) Common Spear (Spear Weapon) Common Bow (Bow Weapon) RQ22 Common (Gun Weapon) Common Axe (Axe Weapon) Common Stave (Stave Weapon) Paw Glove (Monster Weapon)
If you don't have any listed weapons, you're a monster, in which case you need to take the Paw Glove. Aside from your weapon you receive a starting package containing a mint gum, a unopened drink, a faerie dust, and an amulet.
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Posted: Wed Aug 15, 2007 11:35 pm
Alright! Under normal circumstances, 1 day will equal 4 turns. Divided into 6 hour sections, meaning from 3 AM to 9 AM, 9 AM to 3 PM, 3 PM to 9 PM, and 9 PM to 3 AM.
All maps other than towns are 20x20 Squares. As such, it would logically take 1 day to traverse a single hex. Please use the following chart for how long it takes to move from one hex to another:
1-4 Move = 1/8 Hex per turn 5-7 Move = 1/4 Hex per turn 8-16 Move = 1/2 Hex per turn 17-36 Move = 1 Hex per turn 37-56 Move = 2 Hex per turn From then on just increase the numbers by twenty at a time. (Yes, those are some RIDICULOUSLY high moves, but I expect people to slowly but surely be approaching at least the two hex per turn number.)
Towns are worked differently. Although their size is larger, assume they are only a half hex for movement purposes.
In this manner movement is carried out on the over-world.
Next is shopping. You will notice a number of stickied threads listing all equipment available. Next to each piece will be a letter and a number. Your faction will have a number of letter/number combinations representing the shop ranks inside said faction, because each faction can only have 3 different weapon types at the same time, it's suggested you choose a faction working on the weapon type you plan on using.
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