-.- Sorry I didn't finish this post earlier, I saw your post, and midway in to posting, my computer committed sepuku. That said, here we go. You'll see there's several different classes available. As of this moment, you simply get to choose from those. As time goes on people will recieve the option to transmigrate and thus move to higher powered classes, but for now, choose from the classes available.
Alright then, each of the classes available have a list of stats under them. Let's say you're a male Warrior, this would be the list you would receive:
Warrior(Male)
Mv- 5
Ct- 1
Jm- 15
Hp- 14
Sp- 6
Atk- 11
Def- 8
Int- 8
Spd- 11
Hit- 11
Res- 8
Apt
Hp- 100%
Sp- 60%
Atk- 100%
Def- 100%
Int- 70%
Spd- 80%
Hit- 80%
Res- 70%
Weapon Mastery
Fist Sword Spear Bow Gun Axe Staff
E A C D E A E
This means that you have before all equipment,
14 HP (Your health)
6 SP (Used for skills)
11 Atk (Used in all weapons aside from the gun and bow. Half is used towards bows.)
8 Def (Reduces damage taken from attacks based on Atk or Hit)
8 Int (Used to determine damage from magic)
Spd- 11 (Used to determine evasion.)
Hit- 11 (Used to determine accuracy, as well as damage from guns.)
Res- 8 (Used to determine resistance to magics, and all attacks based on Int.)
Beyond this you'll notice these three stats:
Mv- 5
Ct- 1
Jm- 15
This means that you can move 5 panels per turn, you counter once, and can jump up to 15 units. (I forgot the unit they used.)
These are your hard stats, and determine most combat directly.
Aside from these stats, you'll notice aptitudes. These are applied to any equipment one wears to determine how much of the bonus you receive.
In this case, if you're a warrior as before, you have an aptitude of 100% in def, and 70% in Int. Let's say you equip the item "Faux Headband" This item raises your def by 20, and your int by 10. You receive the full benefit of 20 def, but instead of receiving 10 int, you only receive 7.
This applies the same to other stats derived from equipment.
Finally, you'll notice these stats:
Fist Sword Spear Bow Gun Axe Staff
E A C D E A E
This sort of screwed itself up, but that's the correct order. In this case, you'd have an E in Fists, but an A in swords, your C in spears wouldn't hurt either.
These determine how fast you learn new skills using weapons, and level up your weapon mastery.
You might notice that elemental resistances are missing, I've chosen to forgo that on the first few people for simplicities sake, although I'm willing to allow people to take 10 for 10 bonuses and penalties if they so desire.
Finally, once you've chosen your class, you receive several items. Specifically, Mint Gum, Unopened Drink, Faerie Dust, Amulet, and a tier 1 weapon. In this case the best choices for a weapon would be a Common Sword, Common Spear, or Common Axe. Starting equipment (All equipment unless explicitly mentioned) has 0 specialists, this is to simplify starting things for me.
Thus, you'd use this for your bio:
Sample Profile
Lv. 1 Warrior(Male)
Stats
Mv- 5
Ct- 1
Jm- 15
Hp- 14
Sp- 6
Atk- 11
Def- 8
Int- 8
Spd- 11
Hit- 11
Res- 8
Aptitudes
Hp- 100%
Sp- 60%
Atk- 100%
Def- 100%
Int- 70%
Spd- 80%
Hit- 80%
Res- 70%
Weapon Mastery
Fist E
Sword A
Spear C
Bow D
Gun E
Axe A
Staff E
Equipment:
Mint Gum
Unopened Drink
Faerie Dust
Amulet
Common Sword
To make things simpler for everyone, I suppose I'll write up a sample profile code text in the profile post.
Oh, as for Factions, that hasn't entirely been decided, so I suggest choosing a class, unless of course you want to be an overlord, there's still at LEAST 1 overlord slot open, possibly 2. Not sure exactly how many as I haven't heard back from one of the people.