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Posted: Sun Aug 05, 2007 2:23 am
How's this for Random? RPG maker 2003 has some nifty programs for creating random dungeons as well, so, we don't need someone crafty like myself to make them! Feel free to post any maps you may have that'll improve the campaign.
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Posted: Sun Aug 05, 2007 2:25 am
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Posted: Sun Aug 05, 2007 12:27 pm
Nifty!
Love the "Mountains, more mountains" xd
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Posted: Sun Aug 05, 2007 2:28 pm
It's like her bushes, more bushes, happy trees, and unhappy trees in ATMN! biggrin
Wow. You've set up at least five classic adventure settings right there.
I say we hit the forest, first. Mountains are a harsher environment, and towers and forts need to be invaded, and who knows what kinds of nasty stuff you can find in a marsh or a pit? The mine can be second.
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Posted: Sun Aug 05, 2007 3:13 pm
So, it works then, right? We all agree on the awesomness of RPGMkr2003 in it's ability to make maps. The maps are purely cosmetic, however, and can't be used in a normal RPGMkr game. I've even got a very well done map for Riria'ana's lair. I'm working on the city, which I'm thinking about calling Uoirheer...
It works, with the squares and all. It makes dungeons sooo much easier. I'd guess, that a single square on this map should be several hours of travel.
Has anyone here besides 5er played the Shortest Campaign Ever? Story written by #5, of course. Game, done by your's truely...
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Posted: Sat Aug 11, 2007 5:47 pm
There are lots of dungeon generators on the net, too. We might want to check those out as well, and should probably come up with a few random encounter charts for while we're travelling.
Anyway, are you naming the town... "You are here"?
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Posted: Sun Aug 12, 2007 11:00 am
Not at all! <.<
It's Uoirheer... ninja
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