This is a one-week roleplay, and because of that, we will be on a time limit, as described IC by the details set in the Introduction. Because of this, it will be required that the participants of this roleplay are able to post a bit often in order to advance the roleplay forward. If neccessary, you may move along the group, say if you are traveling, or a GM may push it along.

There's some details you must know about the purpose of multiple threads in this forum. They each represent a specific place in the Snow Country, and to move from one place to another, you must travel through threads to get to your destination. Each thread has a description and links to a connected thread in the first page. Using this will show you where you can go next in terms of geography. You can only exit a thread after you have at least made a entrance post into it. This will allow for interference of events if a Gm presents one, such as a random battle or some other type of event. If someone in your group is not present, but the story is wanting to continue on, you can be the leader and mod the group continuing on. Only when an important event is going on is when only the owners of their characters can be in control.

If a GM is not present, and something is very dependent on one, such as in a battle, do not do anything else until the Gm returns. Also, to keep order during things like a fight, a fight order would be created. If someone is stalling their turn, then their turn will be skipped, but this is usually in the case if someone does not make a move, like say in an entire day. Then if neccessary, the GM will just skip their turn and continue the roleplay.

As common to the conventional rules of roleplaying, no godmodding or anything else that is disrespectable. Do not take control of an NPC unless it's like a entire group of weak ones. As long as you make the fight realistic, then you can control them. Only important NPCs are not to be modded. This goes for another person's character, as well, unless given permission to use their character.

In terms of characters themselves, I expect also realistic use of your characters, especially in regards to your ranks. If you make consecutive use of jutsus or other techniques, then that should be draining your energy supply. Same for if you take damage, remember that it can apply over if it's more than just minor. And if you're a Genin, fighting someone who is Jounin-level is not a wise thing to do. As a team, you can possibly overpower him, as long as your tactics are efficient. But know that wise decisions will determine if your character comes out of this roleplay with minimal damage.

And finally, the GMs have the final say. That means, they will use whatever means are required to continue the roleplay and also solving situations that require a realistic justification, such as in a fight. We are here to roleplay, not to compete to see whose the best, so take that into consideration when you do participate.

When the roleplay begins, everyone will start at the Harbor.