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Posted: Tue Nov 23, 2010 12:30 pm
I'm sure that when we get the rest of your autoranks (Jounin and Saanin) at least one will have infinite one.
@mint: What?
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Posted: Tue Nov 23, 2010 12:32 pm
keishi_rin Ah, good point. Oh yes, Saki-chan still needs to meet Zin and give him gummies xD ~nodnods~ Yesh blaugh blaugh blaugh ~Zin glomps minty before hopping into the sea of gummi's~ OwO
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Posted: Tue Nov 23, 2010 12:34 pm
[/is glomped before able to answer greg] (~@w@~)
oh my... [/looks at zinny] o.o
oh ya! greg~ why does a no school day have to be sooo boring!?
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Posted: Tue Nov 23, 2010 12:35 pm
Working on a huge load of Customs for another Naruto Guild. I'm really big on using traps and bombs so tell me what you think of everything when it's done.
Btw, my character dresses up like a jester (kinda) and makes a bunch of jokes when people blow up. Starter Puppet
Name of Puppet: Skelegon Mark I Rank: D Weapons: Simple Scythe Description: This very simple puppet is agile and strong, but lacks defense. Really, it has no legs. The cloak that it wears makes it seem large, but it is only about 1 meter tall and is just a torso made to look like a skeleton. But this is also useful. Because of the small size of this puppet, it can dodge very easily. And also, kunai and shuriken usually miss this puppet because they just pass through the body by slipping through the ribcage. But a direct hit from most strong attacks or one C-Rank Jutsu will break this puppet. It's also easy to repair. Spend about 5 posts on repairing this puppet and it is as good as new.Traps
Name of Weapon: Trip-Wire Explosive Kunai Weapon Type: Explosive Trap Weapon Rank: D Weapon Amount: Can carry five sets at a time. Description: This simple mechanism is an ingenious way to deal heavy damage to an enemy without them expecting it. Two kunai are strung together by a wire that is almost invisible to the naked eye because it is extremely thin and made to be transparent. It does not reflect light well and it can blend in with its surroundings. It is perfect for this trap. Each kunai is wrapped with explosive tags and they wire is connected to a spot on the tags that, when enough pressure hits it, the tags will explode. So by stringing these kunai in a hallway, one would be able to trick nearly any Shinobi into walking directly into their own death. (Explosive Range of this Trap is 15ft. for each set.)
Name of Weapon: Black Bomb Balls Weapon Type: Explosive Weapon Rank: D Weapon Amount: Can carry three bags. (x20 Balls Each) Description: Black Bomb Balls may be small, but they are packed to the brim with a very potent explosive powder. These bomb balls are a huge danger if you get surrounded. By stepping on one of them, they will all explode as long as they are within a close enough proximity. However, they work best with Red Bomb Balls. Also, if they are pierced by senbon or anything else, they will explode. (Explosive Range of this Trap is 3ft. for each bomb.)
Name of Weapon: Red Bomb Balls (aka The Cherry Bombs) Weapon Type: Explosive Weapon Rank: D Weapon Amount: Can carry one bag. (20 Balls) Description: Red Bomb Balls are exactly like Black Bomb Balls when it comes to most of the actual construction of them. These bomb balls are packed with the same explosive powder and the same amount. The difference is that these balls are mainly triggers for the Black Bomb Balls. When these are thrown hard enough and hit any surface, they will explode immediately and trigger the rest of the bomb balls around it. These can also be used as stunners or means of escape. If only one of these is used at a time, then they do little damage and can either stun somebody or scare the crap out of them. (Explosive Range of this Trap is 3ft. for each bomb.)
Name of Weapon: Exploding Cards Weapon Type: Explosive Trap Weapon Rank: C Weapon Amount: 52 (One deck of cards) Description: These seems like a normal deck of cards (except they're all jokers), but there are two small tabs located on the back of each card. Pulling the first tab will set the card to impact mode. When this card is thrown, it immediately explodes on impact. Pulling the second tab set the card to proximity mode. Once it is secured onto a wall, the next living creature that passes into it's 3ft proximity range will causethe card to explode. (Explosive Range of this Trap is 5ft. for each card.)
Name of Weapon: Pellet Bomb Weapon Type: Semi-Explosive Grenade Weapon Rank: D Weapon Amount: 3 Description: This is pretty much just a bomb that doesn't have an explosion. After releasing the trigger, this thing is ready to do its thing. Once it hits the ground, it will break apart and show a mechanism inside that instantly shoots out a massive amount of black pellets. These pellets get launched out just under the the level of lethality. However, they hurt like a mofo and they WILL cut you. (Shoots out nearly 100 pellets in every direction.)
Name of Weapon: Chattering Teeth Weapon Type: Explosive Trap Weapon Rank: D Weapon Amount: 5 Description: These are funny looking wind-up toys that start clacking their teeth and shaking. They will walk around and somehow seek the first source that appears in front of them. When they reach within 3ft of them, these toys will explode. If they are hit by anything, they will explode. (Explosive Range of this Trap is 3ft. for each toy.)
Name of Weapon: Smoke Bomb Ball Weapon Type: Blinding Trap Weapon Rank: D Weapon Amount: Can carry one bag. (20 Balls) Description: These are just regular smoke bombs that make a little extra smoke that has different colors in it. I can fill up a 100 square foot room completely smoke.
Name of Weapon: Life Detector Weapon Type: Proximity Sensor Weapon Rank: D Weapon Amount: 1 Description: When wearing this, the wearer can sense the location of a heartbeat within 20ft of him/her. It gives information only on the speed of the heartbeat and the location of it. This is helpful for anyone who uses some sort of Medical Jutsu.
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Posted: Tue Nov 23, 2010 12:37 pm
little mintchan [/is glomped before able to answer greg] (~@w@~) oh my... [/looks at zinny] o.o oh ya! greg~ why does a no school day have to be sooo boring!? I dunno. Why am I on here when I should be writing college application essays? Some questions are just unanswerable.
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Posted: Tue Nov 23, 2010 12:39 pm
thats simple to answer, you want to annoy us =) [/snickers] jk
i should go grab a trashcan lid and slid in the parking lot....[/looks around for one]
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Posted: Tue Nov 23, 2010 12:42 pm
little mintchan thats simple to answer, you want to annoy us =) [/snickers] jk i should go grab a trashcan lid and slid in the parking lot....[/looks around for one] Whats that supposed to mean?
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Posted: Tue Nov 23, 2010 12:44 pm
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Posted: Tue Nov 23, 2010 12:54 pm
Panthers7 keishi_rin Ah, good point. Oh yes, Saki-chan still needs to meet Zin and give him gummies xD ~nodnods~ Yesh blaugh blaugh blaugh ~Zin glomps minty before hopping into the sea of gummi's~ OwO I made sure of it when I first went in the village I had a ton of sweets, including the gummis so Saki-chan could meet Zin and give him the yummy goodness 3nodding
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Posted: Tue Nov 23, 2010 1:14 pm
keishi_rin Panthers7 keishi_rin Ah, good point. Oh yes, Saki-chan still needs to meet Zin and give him gummies xD ~nodnods~ Yesh blaugh blaugh blaugh ~Zin glomps minty before hopping into the sea of gummi's~ OwO I made sure of it when I first went in the village I had a ton of sweets, including the gummis so Saki-chan could meet Zin and give him the yummy goodness 3nodding Awesomeness. blaugh But I don't think Saki-chan should see Zin now. He's.... preparing for something. rolleyes
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Posted: Tue Nov 23, 2010 1:18 pm
Erm... ok >.< But still going to meet Zin and give him gummies in the future; before she leaves the village, anyways.
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Posted: Tue Nov 23, 2010 1:32 pm
I HAVE FINISHED MY CUSTOM TRAPS!!!! Y'all should check them out!
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Hinote Tosatsu Vice Captain
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Posted: Tue Nov 23, 2010 1:34 pm
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Posted: Tue Nov 23, 2010 1:39 pm
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Posted: Tue Nov 23, 2010 1:51 pm
[/tackles keishia nd snuggles] soo cute and fluffy!!
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