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Naruto: The Way of the Ninja

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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

Reply The Way of the Ninja [Naruto RolePlaying Guild]
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Carlos Ralfer

PostPosted: Tue Jan 08, 2008 5:29 am


If you guys want, I could do a 200k picture...or get started on a 250k post picture utilizing all the crew in their gaia gear with headbands from their village.

That sound good to everyone?

Yea...they could do so much more with DW if they really wanted too. They keep trying with the expansions (extream legend and empires and crap) but those usually are just that, expansion packs.

I think Koei should put the Dynasty warriors on hold and maybe start in some other legends and history. When you really think about it, Dynasty Warriors is a very educational game (how many hack and slash games can say that?) Your learning about the history of China, same with Samurai warriors only with Japan. Come on, you can't tell me you wouldn't kiss your history teacher if she said "Ok class, for homework, I want you to go home and beat the battle of Chi Bi with Wu and Wei and write a page report on the events."

No, you do know you can break some of the items in the area. Like the guard towers, you can bring them down (and cause damage to anyone, including yourself, thats in its path) as well as some in significant posts and signs and what not.
PostPosted: Tue Jan 08, 2008 11:50 am


MrJacks17
I am going to school now, when I get back can someone teach me the system. You have to know what your talking about and can't be lost like me.

*Imitating Garra* stare Get out of my way.......Or I'll kill you.
Dude I can teach you.

Karvasa


MrJacks17

PostPosted: Tue Jan 08, 2008 11:56 am


Zen thats fine then.
PostPosted: Tue Jan 08, 2008 12:14 pm


(I wish I wish I had a fish emoticon...)
Ahh! Oscar, what are you doing there! eek eek mrgreen
Damn, missed another chance to teach somebody...

Sword in the Shadows


MrJacks17

PostPosted: Tue Jan 08, 2008 12:16 pm


Sword:You can teach me if you want. Zen isn't replying.
PostPosted: Tue Jan 08, 2008 12:29 pm


Really, kickass! Anywhere in particular that you want to start?

Sword in the Shadows


MrJacks17

PostPosted: Tue Jan 08, 2008 12:31 pm


From the top I suppose.

How long are time skips?
PostPosted: Tue Jan 08, 2008 12:35 pm


As long as the staff makes them. This last one happened to last two years.

(Speaking of timeskips, I have a little question for somebody else: It seems that the thread for the stories is gone. Where would I post mine?)

Don't worry about what's in the parentheses, you don't even need to know what it is, Jacks.

Sword in the Shadows


Karvasa

PostPosted: Tue Jan 08, 2008 12:37 pm


I'm back and I see this sword has stole my student! mad
PostPosted: Tue Jan 08, 2008 12:39 pm


Oh... heheh, sorry. (Inside: rofl )

Sword in the Shadows


MrJacks17

PostPosted: Tue Jan 08, 2008 1:25 pm


I think I understand it mostly, I just haven't used it so thats where I am stuck at you know what I'm sayin???
PostPosted: Tue Jan 08, 2008 1:29 pm


Okay, but if you understand it then what help do you need?

Sword in the Shadows


Karvasa

PostPosted: Tue Jan 08, 2008 1:29 pm


MrJacks17
I think I understand it mostly, I just haven't used it so thats where I am stuck at you know what I'm sayin???
I could teach you if you ditched the Homicidal sword in the dark corner over there *points*
PostPosted: Tue Jan 08, 2008 1:31 pm


I guess I don't eek weird.

I guess throwing saves. When do I use them?

MrJacks17


Karvasa

PostPosted: Tue Jan 08, 2008 1:53 pm


d20 = 20-sided dice
DC = number you must beat in your roll to succeed

Combat Rolls

Rolling to hit
Melee Attack rolls: 1d20 + Melee total attack bonus
Ranged attack Roll: 1d20 + Range total attack bonus
*must beat Defenders dodge bonus

Dodging a ranged or melee attack (Not Ninjutsu or Genjutsu)
Dodge Blow: dodge bonus
*must be higher than attacker's attack roll

Dealing Damage
Taijutsu Damage:
(Minimum damage + Str. Mod) + (Maximum Damage + Str. Mod)
*+2 to maximum damage for every 10 points in the taijutsu skill
*also applies to the Gouken Taijutsu style damage

Juuken Kempo Style:
(Minimum damage + Chakra Mod) + (Maximum Damage + Chakra Mod)

Using a Jutsu:
Minus the Cp cost from your Cp

Dodging a Jutsu:
Reflex Save DC: 10 + half attacker's level + attacker's chakra modifier +2 per 10 ranks in the attacker's Ninjutsu skill

Dealing Damage with a Jutsu:
(Jutsu Minimum damage + Chakra Mod) + (Jutsu Maximum Damage + Chakra Mod)
*+2 to maximum damage for every 10 points in the ninjutsu skill

Dealing Damage with a Weapon:
(Weapon Minimum damage + Str. Mod) + (Weapon Maximum Damage + Str. Mod) <- Melee, short-range weapons
OR
(Weapon Minimum damage + Dex. Mod) + (Weapon Maximum Damage + Dex. Mod) <- Ranged, long-range weapons
*+2 to maximum damage for every 10 points in the skill you have for the weapon, eg. Ninja Weapons(Bow), Ninja Weapons(Katana), Kunai, Shuriken

Saving throws
*All saves consist of 1d20 + you’re save mod
*Base save increases 1 point every LvL (starting at LvL 2 your base save is 1)

Fortitude: Poison, disease Paralysis, Energy Drain, Resisting pain or torture
Reflex: Dodging a Trap, Dodging a area effecting attack (ex. Katon Gokakyu no jutsu)
Will: Chakra Drain, Resisting Genjutsu (using pain to destroy it will add +6 to the save

*Rolling a D20 and getting a 1= auto fail
* Rolling a D20 and getting a 20= auto pass
Ability Checks

Strength Checks *(1D20 + Str. Mod)
-Moving a heavy objects
-Weapons against someone (two swordsmen trying to push each other back)
-Lifting weights during training
-Trying to break a door or inanimate object
*Apply Strength Mod
-Climb checks
-Swim checks

Dexterity *(1D20 + Dex. Mod)
*Apply Dexterity Mod.
- Jump Checks
- Balance Checks
- Move silent Checks
- Sleight of hand Checks
- Tumble Checks

Constitution Checks *(1D20 + Con. Mod)
- Holding breath under water
- Holding Breath against poison
- Running Long Distances
*Apply Constitution Mod
- Constitution Checks
- Concentration Checks

Intelligence checks *(1D20 + Intel. Mod)
-Taking any test that requires thinking
-Trying to use a skill which you are not trained into that requires Intel mod.
- identify a Genjutsu
*Apply intelligence Mod
- Intelligence Checks
- Search Checks
- Research Checks
- Repair Checks
- Knowledge Checks
- Forgery Checks




Wisdom *(1D20 + Wisdom Mod)
*Apply Wisdom Mod
- Will Checks
- Chakra Control Checks
- Listen Checks
- Treat injury Checks

Charisma *(1D20 + Charisma Mod)
*Apply Charisma Mod
- Seduction checks
- Diplomacy Checks
- Any check that requires talking
- Perform Checks

Chakra *(1D20 + Chakra Mod)
*Apply Chakra Mod
- Determining your chakra points total
- Breaking a Genjutsu by force
- Jutsu total Damage

Skills
*Starting Skill Points
intelligence mod x level = skill points
*Formula to use skill
(1D20 + Skill Mod)
*Skill Mod
(Skill ability modifier + the ranks you have placed on the skill + miscellanies modifiers.)
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The Way of the Ninja [Naruto RolePlaying Guild]

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