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Posted: Mon Jan 03, 2011 2:20 pm
You're sweet, don't worry about anything. Life gets the best of us all sometimes.
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Posted: Tue Jan 04, 2011 7:32 am
Still here, Edme. =] I'm up for hearing these ideas of yours. =D
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Posted: Tue Jan 04, 2011 5:40 pm
They are still in the works, and all happen after we save your a**. Which I would totally be willing to do if I knew where you were. Are you on land or in the air? It is important information that is crucial to the development of the mission.
ALSO!
I would like for those of you who are interested, so come up with your own personal mission that we can go on, that focus' on your characters history. I want to get to know everyone's character better, and was inspired by the loyalty missions in ME2.
Edit: I should totally learn to read the rp posts............................. *fail*
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Posted: Tue Jan 04, 2011 10:31 pm
That sounds like fun. *Runs off into a corner to think until smoke comes out my ears.*
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Posted: Tue Jan 04, 2011 11:00 pm
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Posted: Thu Jan 06, 2011 7:26 pm
Well seeing as we're pretty much ON my character's loyalty quest, I'll try to be more descriptive:
Rex was at the station that the bounty hunter dropped him off at. After some initial screenings, some men came in (the kind of guys with a clearance so high you need a security clearance to even know about) and asked him a few questions. After refusing to help them in any way, he was loaded up onto a transport and is currently en route to a more secure facility.
Now, some meta-gaming. (You get good at that once you play a few games with an espionage-heavy GM.) Port records of the vehicles leaving near the estimated capture time might reveal a shuttle going near a police station, with the possibility of revealing which station. Rex's wanted bounty on the criminal database may also have been removed by that station. Maybe comm chatter, too. I have an idea myself that would be a bit more obvious than the above clues... Time to post!
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Posted: Thu Jan 06, 2011 9:59 pm
You can't get out of it that easy! This started long ago when you couldn't post, so you could (if you wish) make up something of your own accord. Of course if you don't want to that is fine too.
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Posted: Fri Jan 07, 2011 1:33 am
Get out of captivity that easily or get out of the loyalty mission? I think killing the man who interviewed Rex could be a good loyalty mission, aye? =] Question, and please don't see it for more than one, are you planning on staying active on Gaia for awhile? =D
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Posted: Fri Jan 07, 2011 8:36 am
Loyalty mission. And that is my hope and goal. With all the rp thinking and writing I've been doing lately I think I have a good chance.
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Posted: Fri Jan 07, 2011 4:05 pm
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Posted: Wed Jan 12, 2011 2:24 pm
Yes, fantastic!
So.cold.stupid.kansas.apartments.not.made.for.snow.and.ice.freezing.blarg.
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Posted: Wed Jan 12, 2011 4:06 pm
Awww... you guys don't normally get snow in Kansas?
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Posted: Thu Jan 13, 2011 9:26 am
Maybe one good one a year (I grew up in the North East [New York, Maine, Vermont] so I'm use to it and don't mind it), but because we hardly ever get it here the houses aren't built for it. Most apartments have big drafty windows for the hot as s**t summers, and insulation suitable for mild winters, not the 1 in 5 freezing cold ones. It can get a little chilly.
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Posted: Sat Jan 15, 2011 6:12 pm
You should Saran wrap the windows. It's cheap easy insulation in the winter 3nodding
And quick question, I was just about to post in the RP and then I realized something. Do we still have a mechanic?
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Posted: Sat Jan 15, 2011 9:33 pm
I don't think so... At least not right now.
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