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Posted: Fri Jun 26, 2009 7:01 pm
Just to give you a heads up, since you used Wolt (the green haired dude's name) there doesn't exist blinking animations from the game for him since he's FE6. There are only speaking ones.
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Posted: Sat Jun 27, 2009 7:59 am
Hatori Miharu Just to give you a heads up, since you used Wolt (the green haired dude's name) there doesn't exist blinking animations from the game for him since he's FE6. There are only speaking ones. Hmm, can you nab the speaking frames for me? I'll find a way to make some blinking frames at some point. Thanks for the name too, I could'nt find it.
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Posted: Sat Jun 27, 2009 12:22 pm
Colm134 Hatori Miharu Just to give you a heads up, since you used Wolt (the green haired dude's name) there doesn't exist blinking animations from the game for him since he's FE6. There are only speaking ones. Hmm, can you nab the speaking frames for me? I'll find a way to make some blinking frames at some point. Thanks for the name too, I could'nt find it.feplanet.net, or FEP, should have them somewhere, I'd guess. They've got, what, the vast majority of GBA-Spriting references, I think?
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Posted: Sat Jun 27, 2009 2:21 pm
Phith Leico Colm134 Hatori Miharu Just to give you a heads up, since you used Wolt (the green haired dude's name) there doesn't exist blinking animations from the game for him since he's FE6. There are only speaking ones. Hmm, can you nab the speaking frames for me? I'll find a way to make some blinking frames at some point. Thanks for the name too, I could'nt find it.feplanet.net, or FEP, should have them somewhere, I'd guess. They've got, what, the vast majority of GBA-Spriting references, I think? Thanks, I only can wonder where I misplaced my shiz-load of sheets... crying
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Posted: Sun Aug 23, 2009 8:56 am
What sprites do you still need? O:
And what sorts of maps are needed? Mostly indoor, outdoor, darkness, midday, what? :3 I can try to make a few.
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Posted: Sun Aug 23, 2009 8:58 am
Wow it's been a while. IDK what I can do. I don't have the skills to make something from nothing in terms of art.
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Posted: Sun Aug 23, 2009 10:02 am
http://pastebin.com/m27042337(12:53:44 PM) soaringravenvika: Tried to clean it up a little bit and ended up saying '******** it'. (12:53:54 PM) soaringravenvika: If it's just a name, odds are I don't have anything to go with it. (12:53:59 PM) [FireEmblemForever]: ("Sue your arrow is so SHARP" mercuryhuntress) STOP DOING THAT! (12:54:21 PM) soaringravenvika: Anything in slashes behind an entry is also needed. As far as maps, don't worry about time of day - I can shift those with a quick palette swap. Just make sure you use the same tileset on an individual map. Right now, biggest priorities are inside Eyris Castle, Eyris Castle Town, and maybe some maps of just general woodland or fields for generic battles. I'll need the Castle for opening cutscene and Castle Town for chapter 1. I've been extremely specific on what I see for the first arc of the story as far as bosses go- you were there, go nuts!
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Posted: Sat Sep 19, 2009 4:55 pm
This proves I'm better than all of you:
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Posted: Sat Sep 19, 2009 4:59 pm
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Posted: Sat Sep 19, 2009 6:17 pm
I can tell where you got some of the pieces, but it's a nice map. ...I never realized how vibrantly blue the tiles are in FE.
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Posted: Sat Sep 19, 2009 6:53 pm
Can you tell that I like blue? :o
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Posted: Sun Sep 20, 2009 4:56 pm
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Posted: Mon Sep 21, 2009 5:05 pm
 The map for the Ring Quest, where Leon has his introduction in Learania. :3  Eyris City map, from the Point of View of the Watch House. Castle on the lower left: Watch House Castle on the upper right: FEF Castle I'm not sure where exactly to fit it... but I'm certain it can be used. My first attempt using dirt roads! <3  A Watch House map. Can be used for the respective scenes in the Watch House like "Revolution of Eyris" and also during Easter, when the dark ones are running rampant. I imagine this being a "Defend for X turns" mission. Possibly FEFers helping defend some of the non-dark Watch from their own people.
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Posted: Mon Sep 21, 2009 5:11 pm
I don't really like the Eyris city map. The watch house wouldn't be a castle, it would probably just be one fort. And a a city wouldn't have a village within itself, let alone mountains and forests.
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Posted: Wed Sep 23, 2009 6:46 am
aye. Most of these were already made, and stuck in the Annual Gallery.
Why were things not said back then so I could fix them possibly by now, if I'm capable of fixing...
(Or maybe I'm just being too specific and letting my wild imagination run everything again. ;D Without the titles it might be fine? I can edit those, but keep in mind, those are what they are in my imagination regardless.)
Derp, but most of these I made for playability in the first place.
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